Decompiled source of The Lich v1.0.9

plugins/LichItems/LichItems.dll

Decompiled 2 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Security;
using System.Security.Permissions;
using Alexandria.ItemAPI;
using Alexandria.SoundAPI;
using BepInEx;
using Dungeonator;
using Gungeon;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("LichItems")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("LichItems")]
[assembly: AssemblyCopyright("Copyright ©  2020")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("a9ef0c54-e80e-4d2c-86ea-ad425c05c9e6")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace LichItems
{
	public class CrossChamber
	{
		public class IgnoreEnemyCollisions : BraveBehaviour
		{
			public void Start()
			{
				//IL_0032: Unknown result type (might be due to invalid IL or missing references)
				//IL_003c: Expected O, but got Unknown
				((BraveBehaviour)this).specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)2));
				((BraveBehaviour)this).specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)3));
				((BraveBehaviour)this).healthHaver.OnDamaged += new OnDamagedEvent(HandleDamaged);
			}

			private void HandleDamaged(float resultValue, float maxValue, CoreDamageTypes damageTypes, DamageCategory damageCategory, Vector2 damageDirection)
			{
				((BraveBehaviour)this).healthHaver.FullHeal();
			}
		}

		public static GameObject prefab;

		public static GameObject synergyPrefab;

		public static CustomSynergyType CrossfireSynergy;

		public static void Init()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0052: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_0079: Unknown result type (might be due to invalid IL or missing references)
			//IL_007e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0083: Unknown result type (might be due to invalid IL or missing references)
			//IL_008f: Expected O, but got Unknown
			string text = "Cross Chamber";
			string text2 = "LichItems/Resources/Cross_Chamber";
			GameObject val = new GameObject(text);
			CompanionItem val2 = val.AddComponent<CompanionItem>();
			ItemBuilder.AddSpriteToObject(text, text2, val, (Assembly)null);
			string text3 = "Marbled Minion";
			string text4 = "A relic that summons one of the Lich's personal guards. While unable to attack, it can still block bullets for the owner.";
			ItemBuilder.SetupItem((PickupObject)(object)val2, text3, text4, "spapi");
			CrossfireSynergy = ETGModCompatibility.ExtendEnum<CustomSynergyType>("spapi.etg.lichitems", "CROSSFIRE");
			((PickupObject)val2).quality = (ItemQuality)(-50);
			val2.CompanionGuid = "Cross_Chamber";
			val2.Synergies = (CompanionTransformSynergy[])(object)new CompanionTransformSynergy[1]
			{
				new CompanionTransformSynergy
				{
					RequiredSynergy = CrossfireSynergy,
					SynergyCompanionGuid = "Synergy_Cross_Chamber"
				}
			};
			BuildPrefab();
			BuildSynergyPrefab();
		}

		public static AIShooter SetupBasicAIShooter(GameObject go, int gunid, Transform gunattachpoint, GameObject handobject)
		{
			AIShooter orAddComponent = GameObjectExtensions.GetOrAddComponent<AIShooter>(go);
			orAddComponent.equippedGunId = gunid;
			orAddComponent.shouldUseGunReload = true;
			orAddComponent.customShootCooldownPeriod = 1f;
			orAddComponent.gunAttachPoint = gunattachpoint;
			orAddComponent.handObject = handobject.GetComponent<PlayerHandController>();
			orAddComponent.AllowTwoHands = true;
			return orAddComponent;
		}

		public static void BuildPrefab()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0073: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007a: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0081: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0096: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a9: Expected O, but got Unknown
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_01da: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Expected O, but got Unknown
			if (!((Object)(object)prefab != (Object)null) && !CompanionBuilder.companionDictionary.ContainsKey("Cross_Chamber"))
			{
				prefab = CompanionBuilder.BuildPrefab("Cross Chamber", "Cross_Chamber", "LichItems/Resources/CrossChamber/IdleRight/tomb_idle_right_001", new IntVector2(0, 0), new IntVector2(14, 16));
				CompanionController val = prefab.AddComponent<CompanionController>();
				val.CanInterceptBullets = true;
				SpeculativeRigidbody specRigidbody = ((BraveBehaviour)val).specRigidbody;
				specRigidbody.PixelColliders.Add(new PixelCollider
				{
					ColliderGenerationMode = (PixelColliderGeneration)0,
					CollisionLayer = (CollisionLayer)0,
					ManualWidth = 14,
					ManualHeight = 16,
					ManualOffsetX = 0,
					ManualOffsetY = 0
				});
				specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)2));
				specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)3));
				specRigidbody.CollideWithOthers = true;
				KnockbackDoer orAddComponent = GameObjectExtensions.GetOrAddComponent<KnockbackDoer>(((Component)val).gameObject);
				orAddComponent.weight = 100f;
				AIActor aiActor = ((BraveBehaviour)val).aiActor;
				aiActor.IsNormalEnemy = false;
				aiActor.CollisionDamage = 0f;
				aiActor.MovementSpeed = 3f;
				aiActor.CanDropCurrency = false;
				((Component)val).gameObject.AddComponent<IgnoreEnemyCollisions>();
				((BraveBehaviour)val).healthHaver.PreventAllDamage = false;
				CompanionBuilder.AddAnimation(prefab, "idle_right", "LichItems/Resources/CrossChamber/IdleRight", 4, (AnimationType)1, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(prefab, "idle_left", "LichItems/Resources/CrossChamber/IdleLeft", 4, (AnimationType)1, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(prefab, "run_right", "LichItems/Resources/CrossChamber/MoveRight", 10, (AnimationType)0, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(prefab, "run_left", "LichItems/Resources/CrossChamber/MoveLeft", 10, (AnimationType)0, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(prefab, "hit_left", "LichItems/Resources/CrossChamber/HitLeft", 6, (AnimationType)4, (DirectionType)2, (FlipType)0).wrapMode = (WrapMode)2;
				CompanionBuilder.AddAnimation(prefab, "hit_right", "LichItems/Resources/CrossChamber/HitRight", 6, (AnimationType)4, (DirectionType)2, (FlipType)0).wrapMode = (WrapMode)2;
				BehaviorSpeculator component = prefab.GetComponent<BehaviorSpeculator>();
				List<MovementBehaviorBase> movementBehaviors = component.MovementBehaviors;
				CompanionFollowPlayerBehavior val2 = new CompanionFollowPlayerBehavior();
				val2.IdleAnimations = new string[1] { "idle" };
				val2.DisableInCombat = false;
				movementBehaviors.Add((MovementBehaviorBase)(object)val2);
			}
		}

		public static void BuildSynergyPrefab()
		{
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_006d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0078: Unknown result type (might be due to invalid IL or missing references)
			//IL_007d: Unknown result type (might be due to invalid IL or missing references)
			//IL_007f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0084: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0093: Unknown result type (might be due to invalid IL or missing references)
			//IL_009b: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ae: Expected O, but got Unknown
			//IL_0136: Unknown result type (might be due to invalid IL or missing references)
			//IL_013d: Expected O, but got Unknown
			//IL_0179: Unknown result type (might be due to invalid IL or missing references)
			//IL_018e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0199: Expected O, but got Unknown
			//IL_027f: Unknown result type (might be due to invalid IL or missing references)
			//IL_029d: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_02bc: Expected O, but got Unknown
			//IL_02ea: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0301: Unknown result type (might be due to invalid IL or missing references)
			//IL_0308: Unknown result type (might be due to invalid IL or missing references)
			//IL_0313: Unknown result type (might be due to invalid IL or missing references)
			//IL_031a: Unknown result type (might be due to invalid IL or missing references)
			//IL_032a: Expected O, but got Unknown
			//IL_0339: Unknown result type (might be due to invalid IL or missing references)
			//IL_033e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0349: Unknown result type (might be due to invalid IL or missing references)
			//IL_0350: Unknown result type (might be due to invalid IL or missing references)
			//IL_0352: Unknown result type (might be due to invalid IL or missing references)
			//IL_0357: Unknown result type (might be due to invalid IL or missing references)
			//IL_0362: Unknown result type (might be due to invalid IL or missing references)
			//IL_0369: Unknown result type (might be due to invalid IL or missing references)
			//IL_0370: Unknown result type (might be due to invalid IL or missing references)
			//IL_0377: Unknown result type (might be due to invalid IL or missing references)
			//IL_0382: Unknown result type (might be due to invalid IL or missing references)
			//IL_038d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0394: Unknown result type (might be due to invalid IL or missing references)
			//IL_039f: Unknown result type (might be due to invalid IL or missing references)
			//IL_03aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_03c3: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ca: Unknown result type (might be due to invalid IL or missing references)
			//IL_03d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_03e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ee: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f5: Unknown result type (might be due to invalid IL or missing references)
			//IL_0400: Unknown result type (might be due to invalid IL or missing references)
			//IL_040c: Expected O, but got Unknown
			//IL_0427: Unknown result type (might be due to invalid IL or missing references)
			//IL_042c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0437: Unknown result type (might be due to invalid IL or missing references)
			//IL_043e: Unknown result type (might be due to invalid IL or missing references)
			//IL_043f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0444: Unknown result type (might be due to invalid IL or missing references)
			//IL_044f: Unknown result type (might be due to invalid IL or missing references)
			//IL_045a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0465: Unknown result type (might be due to invalid IL or missing references)
			//IL_0470: Unknown result type (might be due to invalid IL or missing references)
			//IL_047b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0482: Unknown result type (might be due to invalid IL or missing references)
			//IL_0489: Unknown result type (might be due to invalid IL or missing references)
			//IL_0494: Unknown result type (might be due to invalid IL or missing references)
			//IL_049f: Unknown result type (might be due to invalid IL or missing references)
			//IL_04ab: Expected O, but got Unknown
			//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b7: Expected O, but got Unknown
			if (!((Object)(object)synergyPrefab != (Object)null) && !CompanionBuilder.companionDictionary.ContainsKey("Synergy_Cross_Chamber"))
			{
				synergyPrefab = CompanionBuilder.BuildPrefab("Synergy Cross Chamber", "Synergy_Cross_Chamber", "LichItems/Resources/CrossChamber/IdleRight/tomb_idle_right_001", new IntVector2(0, 0), new IntVector2(14, 16));
				CompanionController val = synergyPrefab.AddComponent<CompanionController>();
				SpeculativeRigidbody specRigidbody = ((BraveBehaviour)val).specRigidbody;
				specRigidbody.PrimaryPixelCollider.CollisionLayer = (CollisionLayer)1;
				specRigidbody.PixelColliders.Add(new PixelCollider
				{
					ColliderGenerationMode = (PixelColliderGeneration)0,
					CollisionLayer = (CollisionLayer)0,
					ManualWidth = 14,
					ManualHeight = 16,
					ManualOffsetX = 0,
					ManualOffsetY = 0
				});
				specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)2));
				specRigidbody.AddCollisionLayerIgnoreOverride(CollisionMask.LayerToMask((CollisionLayer)3));
				specRigidbody.CollideWithOthers = true;
				KnockbackDoer orAddComponent = GameObjectExtensions.GetOrAddComponent<KnockbackDoer>(((Component)val).gameObject);
				orAddComponent.weight = 100f;
				AIActor aiActor = ((BraveBehaviour)val).aiActor;
				aiActor.IsNormalEnemy = false;
				aiActor.CollisionDamage = 0f;
				aiActor.MovementSpeed = 3f;
				aiActor.CanDropCurrency = false;
				val.CanInterceptBullets = true;
				((Component)val).gameObject.AddComponent<IgnoreEnemyCollisions>();
				((BraveBehaviour)val).healthHaver.PreventAllDamage = false;
				GameObject val2 = new GameObject("GunAttachPoint");
				FakePrefab.MarkAsFakePrefab(val2);
				Object.DontDestroyOnLoad((Object)(object)val2);
				Transform transform = val2.transform;
				transform.parent = synergyPrefab.transform;
				transform.localPosition = new Vector3(-0.0625f, 0.3125f, 0f);
				GameObject val3 = SpriteBuilder.SpriteFromResource("LichItems/Resources/CrossChamber/Hand/hand_001", new GameObject("SynergyCrossChamberHand"), (Assembly)null);
				FakePrefab.MarkAsFakePrefab(val3);
				Object.DontDestroyOnLoad((Object)(object)val3);
				GunTools.ConstructOffsetsFromAnchor(val3.GetComponent<tk2dBaseSprite>().GetCurrentSpriteDef(), (Anchor)4, (Vector2?)null, false, true);
				PlayerHandController val4 = val3.AddComponent<PlayerHandController>();
				val4.ForceRenderersOff = false;
				val4.attachPoint = null;
				val4.handHeightFromGun = 0.05f;
				SetupBasicAIShooter(synergyPrefab, 38, transform, val3);
				CompanionBuilder.AddAnimation(synergyPrefab, "idle_right", "LichItems/Resources/CrossChamber/IdleRight", 4, (AnimationType)1, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(synergyPrefab, "idle_left", "LichItems/Resources/CrossChamber/IdleLeft", 4, (AnimationType)1, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(synergyPrefab, "run_right", "LichItems/Resources/CrossChamber/MoveRight", 10, (AnimationType)0, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(synergyPrefab, "run_left", "LichItems/Resources/CrossChamber/MoveLeft", 10, (AnimationType)0, (DirectionType)2, (FlipType)0);
				CompanionBuilder.AddAnimation(synergyPrefab, "hit_left", "LichItems/Resources/CrossChamber/HitLeft", 6, (AnimationType)4, (DirectionType)2, (FlipType)0).wrapMode = (WrapMode)2;
				CompanionBuilder.AddAnimation(synergyPrefab, "hit_right", "LichItems/Resources/CrossChamber/HitRight", 6, (AnimationType)4, (DirectionType)2, (FlipType)0).wrapMode = (WrapMode)2;
				BehaviorSpeculator component = synergyPrefab.GetComponent<BehaviorSpeculator>();
				List<MovementBehaviorBase> movementBehaviors = component.MovementBehaviors;
				CompanionFollowPlayerBehavior val5 = new CompanionFollowPlayerBehavior();
				val5.IdleAnimations = new string[1] { "idle" };
				val5.DisableInCombat = false;
				movementBehaviors.Add((MovementBehaviorBase)(object)val5);
				component.TargetBehaviors = new List<TargetBehaviorBase>(1) { (TargetBehaviorBase)new TargetPlayerBehavior
				{
					Radius = 35f,
					LineOfSight = true,
					ObjectPermanence = true,
					SearchInterval = 0.25f,
					PauseOnTargetSwitch = false,
					PauseTime = 0.25f
				} };
				component.AttackBehaviors = new List<AttackBehaviorBase>(1) { (AttackBehaviorBase)new ShootGunBehavior
				{
					GroupCooldownVariance = -1f,
					LineOfSight = true,
					WeaponType = (WeaponType)0,
					OverrideBulletName = "default",
					BulletScript = null,
					FixTargetDuringAttack = false,
					StopDuringAttack = false,
					LeadAmount = 0f,
					LeadChance = 1f,
					RespectReload = true,
					MagazineCapacity = 6f,
					ReloadSpeed = 2f,
					EmptiesClip = false,
					SuppressReloadAnim = false,
					TimeBetweenShots = -1f,
					PreventTargetSwitching = false,
					OverrideAnimation = string.Empty,
					OverrideDirectionalAnimation = string.Empty,
					HideGun = false,
					UseLaserSight = false,
					UseGreenLaser = false,
					PreFireLaserTime = -1f,
					AimAtFacingDirectionWhenSafe = false
				} };
				AIBulletBank orAddComponent2 = GameObjectExtensions.GetOrAddComponent<AIBulletBank>(synergyPrefab);
				orAddComponent2.Bullets = new List<Entry>(1)
				{
					new Entry
					{
						Name = "default",
						OverrideProjectile = true,
						ProjectileData = new ProjectileData
						{
							damage = 5f,
							speed = 10f,
							range = 60f,
							force = 10f,
							damping = 0f,
							UsesCustomAccelerationCurve = false,
							AccelerationCurve = null,
							CustomAccelerationCurveDuration = 0f,
							IgnoreAccelCurveTime = 0f,
							onDestroyBulletScript = null
						},
						BulletObject = null
					}
				};
				orAddComponent2.useDefaultBulletIfMissing = false;
				orAddComponent2.transforms = new List<Transform>(1) { synergyPrefab.transform };
			}
		}
	}
	public class LichsBook : MonoBehaviour
	{
		[CompilerGenerated]
		private sealed class <Start>d__6 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public LichsBook <>4__this;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <Start>d__6(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				//IL_0045: Unknown result type (might be due to invalid IL or missing references)
				//IL_0056: Unknown result type (might be due to invalid IL or missing references)
				//IL_0060: Unknown result type (might be due to invalid IL or missing references)
				//IL_006a: Unknown result type (might be due to invalid IL or missing references)
				//IL_006f: Unknown result type (might be due to invalid IL or missing references)
				//IL_007e: Unknown result type (might be due to invalid IL or missing references)
				//IL_0083: Unknown result type (might be due to invalid IL or missing references)
				//IL_0088: Unknown result type (might be due to invalid IL or missing references)
				//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
				//IL_00b4: Expected O, but got Unknown
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>4__this.HandleRadialIndicator();
					Object.Instantiate<GameObject>(<>4__this.shadowPrefab, ((Component)<>4__this).transform.position - Vector2Extensions.ToVector3ZUp(Vector2Extensions.WithX(((Component)<>4__this).GetComponent<tk2dBaseSprite>().GetRelativePositionFromAnchor((Anchor)7), 0f), 0f) + new Vector3(0f, 0.1875f), Quaternion.identity, ((Component)<>4__this).transform);
					<>2__current = (object)new WaitForSeconds(<>4__this.Duration);
					<>1__state = 1;
					return true;
				case 1:
					<>1__state = -1;
					Object.Destroy((Object)(object)((Component)<>4__this).gameObject);
					return false;
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public float Duration = 8f;

		public float Radius = 5f;

		private bool m_radialIndicatorActive;

		private HeatIndicatorController m_radialIndicator;

		public GameObject shadowPrefab;

		private readonly Dictionary<PlayerController, StatModifier> statModifiers = new Dictionary<PlayerController, StatModifier>();

		public IEnumerator Start()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <Start>d__6(0)
			{
				<>4__this = this
			};
		}

		public void Update()
		{
			//IL_0053: Unknown result type (might be due to invalid IL or missing references)
			//IL_005e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0063: Unknown result type (might be due to invalid IL or missing references)
			if (Dungeon.IsGenerating || GameManager.Instance.IsLoadingLevel)
			{
				return;
			}
			for (int i = 0; i < GameManager.Instance.AllPlayers.Length; i++)
			{
				PlayerController val = GameManager.Instance.AllPlayers[i];
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				bool flag = statModifiers.ContainsKey(val);
				bool flag2 = Vector2.Distance(((GameActor)val).CenterPosition, Vector3Extensions.XY(((Component)this).transform.position)) < Radius;
				if (!flag && flag2)
				{
					StatModifier val2 = StatModifier.Create((StatType)10, (ModifyMethod)0, -1000f);
					val.ownerlessStatModifiers.Add(val2);
					val.stats.RecalculateStats(val, true, false);
					statModifiers.Add(val, val2);
				}
				else if (flag && !flag2)
				{
					StatModifier item = statModifiers[val];
					if (val.ownerlessStatModifiers.Contains(item))
					{
						val.ownerlessStatModifiers.Remove(item);
						val.stats.RecalculateStats(val, true, false);
					}
					statModifiers.Remove(val);
				}
			}
		}

		public void OnDestroy()
		{
			for (int i = 0; i < GameManager.Instance.AllPlayers.Length; i++)
			{
				PlayerController val = GameManager.Instance.AllPlayers[i];
				if (Object.op_Implicit((Object)(object)val) && statModifiers.TryGetValue(val, out var value))
				{
					if (val.ownerlessStatModifiers.Contains(value))
					{
						val.ownerlessStatModifiers.Remove(value);
						val.stats.RecalculateStats(val, true, false);
					}
					statModifiers.Remove(val);
				}
			}
			UnhandleRadialIndicator();
		}

		private void HandleRadialIndicator()
		{
			//IL_0025: Unknown result type (might be due to invalid IL or missing references)
			//IL_002a: Unknown result type (might be due to invalid IL or missing references)
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0054: Unknown result type (might be due to invalid IL or missing references)
			if (!m_radialIndicatorActive)
			{
				m_radialIndicatorActive = true;
				ref HeatIndicatorController radialIndicator = ref m_radialIndicator;
				Object obj = Object.Instantiate(ResourceCache.Acquire("Global VFX/HeatIndicator"), ((Component)this).transform.position, Quaternion.identity, ((Component)this).transform);
				radialIndicator = ((GameObject)((obj is GameObject) ? obj : null)).GetComponent<HeatIndicatorController>();
				m_radialIndicator.CurrentColor = Color.white;
				m_radialIndicator.IsFire = false;
				m_radialIndicator.CurrentRadius = Radius;
			}
		}

		private void UnhandleRadialIndicator()
		{
			if (m_radialIndicatorActive)
			{
				m_radialIndicatorActive = false;
				if (Object.op_Implicit((Object)(object)m_radialIndicator))
				{
					m_radialIndicator.EndEffect();
				}
				m_radialIndicator = null;
			}
		}
	}
	public class LichsBookItem : PlayerItem
	{
		public GameObject LichsBookPrefab;

		private GameObject m_instanceBook;

		public tk2dSpriteAnimation replacementLibrary;

		public tk2dSprite replacementHandSprite;

		private PlayerController m_lastPlayer;

		private bool m_transformed;

		private readonly List<StatModifier> synergyModifiers = new List<StatModifier>();

		public static CustomSynergyType MasterOfTheGungeonSynergy;

		public static void Init()
		{
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0014: Expected O, but got Unknown
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0305: Unknown result type (might be due to invalid IL or missing references)
			string text = "Lich's Book";
			string text2 = "LichItems/Resources/lichsbook_item_001";
			GameObject val = new GameObject(text);
			LichsBookItem lichsBookItem = val.AddComponent<LichsBookItem>();
			ItemBuilder.AddSpriteToObject(text, text2, val, (Assembly)null);
			string text3 = "Reload Spell";
			string text4 = "The book of the Gungoen master. Place to create a zone of instant reload.";
			ItemBuilder.SetupItem((PickupObject)(object)lichsBookItem, text3, text4, "spapi");
			ItemBuilder.SetCooldownType((PlayerItem)(object)lichsBookItem, (CooldownType)1, 600f);
			((PlayerItem)lichsBookItem).consumable = false;
			((PickupObject)lichsBookItem).quality = (ItemQuality)2;
			Game.Items.Rename("spapi:lich's_book", "spapi:lichs_book");
			GameObject val2 = SpriteBuilder.SpriteFromResource("LichItems/Resources/lichsbook_shadow_001", (GameObject)null, (Assembly)null);
			val2.SetActive(false);
			FakePrefab.MarkAsFakePrefab(val2);
			Object.DontDestroyOnLoad((Object)(object)val2);
			tk2dBaseSprite component = val2.GetComponent<tk2dBaseSprite>();
			GunTools.ConstructOffsetsFromAnchor(component.GetCurrentSpriteDef(), (Anchor)1, (Vector2?)null, false, true);
			Shader shader = ((BraveBehaviour)((Component)((Component)GameManager.Instance.RewardManager.A_Chest).gameObject.transform.Find("Shadow")).gameObject.GetComponent<tk2dSprite>()).renderer.material.shader;
			component.GetCurrentSpriteDef().material.shader = shader;
			component.GetCurrentSpriteDef().materialInst.shader = shader;
			GameObject val3 = SpriteBuilder.SpriteFromResource("LichItems/Resources/lichsbook_depoy_001", (GameObject)null, (Assembly)null);
			val3.SetActive(false);
			FakePrefab.MarkAsFakePrefab(val3);
			Object.DontDestroyOnLoad((Object)(object)val3);
			tk2dSpriteAnimator val4 = val3.gameObject.AddComponent<tk2dSpriteAnimator>();
			List<int> list = new List<int>
			{
				val3.GetComponent<tk2dBaseSprite>().spriteId,
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_002", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_003", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_004", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_005", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_006", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_007", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null),
				SpriteBuilder.AddSpriteToCollection("LichItems/Resources/lichsbook_depoy_008", val3.GetComponent<tk2dBaseSprite>().Collection, (Assembly)null)
			};
			foreach (int item in list)
			{
				GunTools.ConstructOffsetsFromAnchor(val3.GetComponent<tk2dBaseSprite>().Collection.spriteDefinitions[item], (Anchor)1, (Vector2?)null, false, true);
			}
			SpriteBuilder.AddAnimation(val4, val3.GetComponent<tk2dBaseSprite>().Collection, list, "idle", (WrapMode)0, 15f).fps = 10f;
			val4.DefaultClipId = val4.GetClipIdByName("idle");
			val4.playAutomatically = true;
			val3.AddComponent<LichsBook>().shadowPrefab = val2;
			lichsBookItem.LichsBookPrefab = val3;
			MasterOfTheGungeonSynergy = ETGModCompatibility.ExtendEnum<CustomSynergyType>("spapi.etg.lichitems", "MASTER_OF_THE_GUNGEON");
			BuildLibrary(lichsBookItem);
		}

		public static tk2dSpriteDefinition CopyDefinitionFrom(tk2dSpriteDefinition other)
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0045: Unknown result type (might be due to invalid IL or missing references)
			//IL_0046: Unknown result type (might be due to invalid IL or missing references)
			//IL_004b: Unknown result type (might be due to invalid IL or missing references)
			//IL_004e: Unknown result type (might be due to invalid IL or missing references)
			//IL_008a: Unknown result type (might be due to invalid IL or missing references)
			//IL_008b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0090: Unknown result type (might be due to invalid IL or missing references)
			//IL_009c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00a8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
			//IL_00af: Unknown result type (might be due to invalid IL or missing references)
			//IL_00b4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_00cc: Unknown result type (might be due to invalid IL or missing references)
			//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_00e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_00eb: Unknown result type (might be due to invalid IL or missing references)
			//IL_00f0: Unknown result type (might be due to invalid IL or missing references)
			//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
			//IL_0104: Unknown result type (might be due to invalid IL or missing references)
			//IL_010e: Expected O, but got Unknown
			//IL_010e: Unknown result type (might be due to invalid IL or missing references)
			//IL_011a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0121: Unknown result type (might be due to invalid IL or missing references)
			//IL_012b: Expected O, but got Unknown
			//IL_012b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0137: Unknown result type (might be due to invalid IL or missing references)
			//IL_0143: Unknown result type (might be due to invalid IL or missing references)
			//IL_0150: Unknown result type (might be due to invalid IL or missing references)
			//IL_0152: Unknown result type (might be due to invalid IL or missing references)
			//IL_0157: Unknown result type (might be due to invalid IL or missing references)
			//IL_015c: Unknown result type (might be due to invalid IL or missing references)
			//IL_015f: Unknown result type (might be due to invalid IL or missing references)
			//IL_019b: Unknown result type (might be due to invalid IL or missing references)
			//IL_019c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a4: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e0: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e6: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
			//IL_0225: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_022b: Unknown result type (might be due to invalid IL or missing references)
			//IL_022e: Unknown result type (might be due to invalid IL or missing references)
			//IL_026a: Unknown result type (might be due to invalid IL or missing references)
			//IL_026b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0270: Unknown result type (might be due to invalid IL or missing references)
			//IL_027c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0288: Unknown result type (might be due to invalid IL or missing references)
			//IL_0294: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_02b0: Unknown result type (might be due to invalid IL or missing references)
			//IL_02da: Unknown result type (might be due to invalid IL or missing references)
			//IL_02dc: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e1: Unknown result type (might be due to invalid IL or missing references)
			//IL_02e4: Unknown result type (might be due to invalid IL or missing references)
			//IL_0320: Unknown result type (might be due to invalid IL or missing references)
			//IL_0321: Unknown result type (might be due to invalid IL or missing references)
			//IL_0326: Unknown result type (might be due to invalid IL or missing references)
			//IL_0329: Unknown result type (might be due to invalid IL or missing references)
			//IL_0365: Unknown result type (might be due to invalid IL or missing references)
			//IL_0366: Unknown result type (might be due to invalid IL or missing references)
			//IL_036c: Expected O, but got Unknown
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_038f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0397: Unknown result type (might be due to invalid IL or missing references)
			//IL_03a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f1: Unknown result type (might be due to invalid IL or missing references)
			//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
			//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_040d: Unknown result type (might be due to invalid IL or missing references)
			//IL_041b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0427: Unknown result type (might be due to invalid IL or missing references)
			tk2dSpriteDefinition val = new tk2dSpriteDefinition
			{
				boundsDataCenter = new Vector3
				{
					x = other.boundsDataCenter.x,
					y = other.boundsDataCenter.y,
					z = other.boundsDataCenter.z
				},
				boundsDataExtents = new Vector3
				{
					x = other.boundsDataExtents.x,
					y = other.boundsDataExtents.y,
					z = other.boundsDataExtents.z
				},
				colliderConvex = other.colliderConvex,
				colliderSmoothSphereCollisions = other.colliderSmoothSphereCollisions,
				colliderType = other.colliderType,
				colliderVertices = other.colliderVertices,
				collisionLayer = other.collisionLayer,
				complexGeometry = other.complexGeometry,
				extractRegion = other.extractRegion,
				flipped = other.flipped,
				indices = other.indices,
				material = new Material(other.material),
				materialId = other.materialId,
				materialInst = new Material(other.materialInst),
				metadata = other.metadata,
				name = other.name,
				normals = other.normals,
				physicsEngine = other.physicsEngine,
				position0 = new Vector3
				{
					x = other.position0.x,
					y = other.position0.y,
					z = other.position0.z
				},
				position1 = new Vector3
				{
					x = other.position1.x,
					y = other.position1.y,
					z = other.position1.z
				},
				position2 = new Vector3
				{
					x = other.position2.x,
					y = other.position2.y,
					z = other.position2.z
				},
				position3 = new Vector3
				{
					x = other.position3.x,
					y = other.position3.y,
					z = other.position3.z
				},
				regionH = other.regionH,
				regionW = other.regionW,
				regionX = other.regionX,
				regionY = other.regionY,
				tangents = other.tangents,
				texelSize = new Vector2
				{
					x = other.texelSize.x,
					y = other.texelSize.y
				},
				untrimmedBoundsDataCenter = new Vector3
				{
					x = other.untrimmedBoundsDataCenter.x,
					y = other.untrimmedBoundsDataCenter.y,
					z = other.untrimmedBoundsDataCenter.z
				},
				untrimmedBoundsDataExtents = new Vector3
				{
					x = other.untrimmedBoundsDataExtents.x,
					y = other.untrimmedBoundsDataExtents.y,
					z = other.untrimmedBoundsDataExtents.z
				}
			};
			List<Vector2> list = new List<Vector2>();
			Vector2[] uvs = other.uvs;
			foreach (Vector2 val2 in uvs)
			{
				list.Add(new Vector2
				{
					x = val2.x,
					y = val2.y
				});
			}
			val.uvs = list.ToArray();
			List<Vector3> list2 = new List<Vector3>();
			Vector3[] colliderVertices = other.colliderVertices;
			foreach (Vector3 val3 in colliderVertices)
			{
				list2.Add(new Vector3
				{
					x = val3.x,
					y = val3.y,
					z = val3.z
				});
			}
			val.colliderVertices = list2.ToArray();
			return val;
		}

		private static void BuildLibrary(LichsBookItem targetBook)
		{
			//IL_0180: Unknown result type (might be due to invalid IL or missing references)
			//IL_029e: Unknown result type (might be due to invalid IL or missing references)
			//IL_02a5: Expected O, but got Unknown
			List<string> list = new List<string>();
			string[] resourceNames = ResourceExtractor.GetResourceNames((Assembly)null);
			string text = "LichItems/Resources/InfinilichTransformation";
			foreach (string text2 in resourceNames)
			{
				if (text2.StartsWith(text.Replace('/', '.'), StringComparison.OrdinalIgnoreCase))
				{
					list.Add(text2);
				}
			}
			List<Texture2D> list2 = new List<Texture2D>();
			foreach (string item in list)
			{
				list2.Add(ResourceExtractor.GetTextureFromResource(item, (Assembly)null));
			}
			PickupObject byId = PickupObjectDatabase.GetById(163);
			tk2dSpriteAnimation val = Object.Instantiate<tk2dSpriteAnimation>(((BulletArmorItem)((byId is BulletArmorItem) ? byId : null)).knightLibrary);
			Object.DontDestroyOnLoad((Object)(object)val);
			tk2dSpriteCollectionData spriteCollection = val.clips[0].frames[0].spriteCollection;
			tk2dSpriteCollectionData val2 = Object.Instantiate<tk2dSpriteCollectionData>(spriteCollection);
			PickupObject byId2 = PickupObjectDatabase.GetById(607);
			tk2dSpriteDefinition val3 = CopyDefinitionFrom(((tk2dBaseSprite)((BankMaskItem)((byId2 is BankMaskItem) ? byId2 : null)).OverrideHandSprite).GetCurrentSpriteDef());
			val3.name = "knight_hand_001";
			int num = SpriteBuilder.AddSpriteToCollection(val3, val2);
			Object.DontDestroyOnLoad((Object)(object)val2);
			for (int j = 0; j < list2.Count; j++)
			{
				Texture2D val4 = list2[j];
				tk2dSpriteDefinition spriteDefinition = val2.GetSpriteDefinition(((Object)val4).name);
				if (spriteDefinition != null)
				{
					ETGMod.ReplaceTexture(spriteDefinition, val4, true);
					spriteDefinition.name = spriteDefinition.name.Replace("knight", "inflich");
					GunTools.MakeOffset(spriteDefinition, new Vector2(-0.0625f, 0f), false);
				}
			}
			tk2dSpriteAnimationClip[] clips = val.clips;
			foreach (tk2dSpriteAnimationClip val5 in clips)
			{
				for (int l = 0; l < val5.frames.Length; l++)
				{
					val5.frames[l].spriteCollection = val2;
				}
			}
			tk2dSpriteAnimationClip[] clips2 = val.clips;
			foreach (tk2dSpriteAnimationClip val6 in clips2)
			{
				tk2dSpriteAnimationFrame[] frames = val6.frames;
				foreach (tk2dSpriteAnimationFrame val7 in frames)
				{
					if (!string.IsNullOrEmpty(val7.eventAudio) && (!(val7.eventAudio != "Play_FS") || !(val7.eventAudio != "Play_CHR_boot_stairs_01")))
					{
						val7.eventAudio = "";
					}
				}
			}
			GameObject val8 = new GameObject("OverrideHandSprite");
			val8.SetActive(false);
			Object.DontDestroyOnLoad((Object)(object)val8);
			tk2dSprite val9 = val8.AddComponent<tk2dSprite>();
			((tk2dBaseSprite)val9).SetSprite(val2, num);
			targetBook.replacementHandSprite = val9;
			targetBook.replacementLibrary = val;
		}

		public override void Update()
		{
			((PlayerItem)this).Update();
			ProcessInfinilichStatus(base.LastOwner);
		}

		public override void OnDestroy()
		{
			if (m_transformed)
			{
				ProcessInfinilichStatus(null, forceDisable: true);
			}
			((PlayerItem)this).OnDestroy();
		}

		private void RevealAllRooms(PlayerController player)
		{
			if (!((Object)(object)Minimap.Instance == (Object)null))
			{
				Minimap.Instance.RevealAllRooms(true);
			}
		}

		private void ProcessInfinilichStatus(PlayerController player, bool forceDisable = false)
		{
			//IL_000a: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c1: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c8: Invalid comparison between Unknown and I4
			//IL_01cb: Unknown result type (might be due to invalid IL or missing references)
			//IL_01d2: Invalid comparison between Unknown and I4
			bool flag = Object.op_Implicit((Object)(object)player) && player.HasActiveBonusSynergy(MasterOfTheGungeonSynergy, false) && !forceDisable;
			if (flag && !m_transformed)
			{
				m_lastPlayer = player;
				if (Object.op_Implicit((Object)(object)player))
				{
					m_transformed = true;
					if ((Object)(object)Minimap.Instance != (Object)null)
					{
						Minimap.Instance.RevealAllRooms(true);
					}
					player.OnNewFloorLoaded = (Action<PlayerController>)Delegate.Combine(player.OnNewFloorLoaded, new Action<PlayerController>(RevealAllRooms));
					player.carriedConsumables.InfiniteKeys = true;
					player.OverrideAnimationLibrary = replacementLibrary;
					player.SetOverrideShader(ShaderCache.Acquire(player.LocalShaderName));
					if ((int)player.characterIdentity == 9)
					{
						((Component)player).GetComponent<CharacterAnimationRandomizer>().AddOverrideAnimLibrary(replacementLibrary);
					}
					player.ChangeHandsToCustomType(((tk2dBaseSprite)replacementHandSprite).Collection, ((tk2dBaseSprite)replacementHandSprite).spriteId);
					StatModifier item = StatModifier.Create((StatType)8, (ModifyMethod)0, 1f);
					player.ownerlessStatModifiers.Add(item);
					player.stats.RecalculateStats(player, false, false);
					synergyModifiers.Add(item);
				}
			}
			else
			{
				if (!m_transformed || flag)
				{
					return;
				}
				m_transformed = false;
				if (!Object.op_Implicit((Object)(object)m_lastPlayer))
				{
					return;
				}
				PlayerController lastPlayer = m_lastPlayer;
				lastPlayer.OnNewFloorLoaded = (Action<PlayerController>)Delegate.Remove(lastPlayer.OnNewFloorLoaded, new Action<PlayerController>(RevealAllRooms));
				m_lastPlayer.carriedConsumables.InfiniteKeys = false;
				m_lastPlayer.OverrideAnimationLibrary = null;
				m_lastPlayer.ClearOverrideShader();
				if ((int)m_lastPlayer.characterIdentity == 9)
				{
					((Component)m_lastPlayer).GetComponent<CharacterAnimationRandomizer>().RemoveOverrideAnimLibrary(replacementLibrary);
				}
				m_lastPlayer.RevertHandsToBaseType();
				foreach (StatModifier synergyModifier in synergyModifiers)
				{
					m_lastPlayer.ownerlessStatModifiers.Remove(synergyModifier);
				}
				m_lastPlayer.stats.RecalculateStats(m_lastPlayer, false, false);
				synergyModifiers.Clear();
				m_lastPlayer = null;
			}
		}

		public override bool CanBeUsed(PlayerController user)
		{
			return !Object.op_Implicit((Object)(object)m_instanceBook) && ((PlayerItem)this).CanBeUsed(user);
		}

		public override void DoEffect(PlayerController user)
		{
			//IL_0009: Unknown result type (might be due to invalid IL or missing references)
			//IL_0013: Unknown result type (might be due to invalid IL or missing references)
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			m_instanceBook = Object.Instantiate<GameObject>(LichsBookPrefab, Vector2Extensions.ToVector3ZisY(((GameActor)user).CenterPosition, 0f), Quaternion.identity, (Transform)null);
		}
	}
	public class LichsGun
	{
		public static List<string> shootFrames = new List<string>(5) { "lichsgun_fire_001", "lichsgun_fire_002", "lichsgun_fire_003", "lichsgun_fire_004", "lichsgun_idle_001" };

		public static List<string> reloadFrames = new List<string>(7) { "lichsgun_reload_001", "lichsgun_reload_001", "lichsgun_reload_002", "lichsgun_reload_003", "lichsgun_reload_002", "lichsgun_reload_003", "lichsgun_reload_004" };

		public static List<IntVector2> fireOffsets = new List<IntVector2>(4)
		{
			new IntVector2(0, 0),
			new IntVector2(-3, 1),
			new IntVector2(-2, 0),
			new IntVector2(1, -1)
		};

		public static List<IntVector2> reloadOffsets = new List<IntVector2>(4)
		{
			new IntVector2(1, -2),
			new IntVector2(-3, -1),
			new IntVector2(-3, 0),
			new IntVector2(-1, 1)
		};

		public static tk2dSpriteCollectionData VFXCollection
		{
			get
			{
				PickupObject byId = PickupObjectDatabase.GetById(95);
				return ((Gun)((byId is Gun) ? byId : null)).clipObject.GetComponent<tk2dBaseSprite>().Collection;
			}
		}

		public static void Init()
		{
			//IL_0189: Unknown result type (might be due to invalid IL or missing references)
			//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01f2: Unknown result type (might be due to invalid IL or missing references)
			//IL_0211: Unknown result type (might be due to invalid IL or missing references)
			//IL_021e: Unknown result type (might be due to invalid IL or missing references)
			//IL_027d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0295: Unknown result type (might be due to invalid IL or missing references)
			//IL_02ad: Unknown result type (might be due to invalid IL or missing references)
			//IL_0300: Unknown result type (might be due to invalid IL or missing references)
			//IL_0318: Unknown result type (might be due to invalid IL or missing references)
			//IL_0330: Unknown result type (might be due to invalid IL or missing references)
			//IL_0384: Unknown result type (might be due to invalid IL or missing references)
			//IL_0389: Unknown result type (might be due to invalid IL or missing references)
			//IL_0399: Unknown result type (might be due to invalid IL or missing references)
			//IL_03b1: Expected O, but got Unknown
			//IL_03ff: Unknown result type (might be due to invalid IL or missing references)
			//IL_0404: Unknown result type (might be due to invalid IL or missing references)
			//IL_0414: Unknown result type (might be due to invalid IL or missing references)
			//IL_042c: Expected O, but got Unknown
			//IL_04ab: Unknown result type (might be due to invalid IL or missing references)
			//IL_04b2: Expected O, but got Unknown
			//IL_05ae: Unknown result type (might be due to invalid IL or missing references)
			//IL_05b5: Expected O, but got Unknown
			//IL_05b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05c7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ce: Expected O, but got Unknown
			//IL_05d8: Unknown result type (might be due to invalid IL or missing references)
			//IL_05dd: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e5: Unknown result type (might be due to invalid IL or missing references)
			//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
			//IL_05ec: Unknown result type (might be due to invalid IL or missing references)
			//IL_05f3: Unknown result type (might be due to invalid IL or missing references)
			//IL_05fa: Unknown result type (might be due to invalid IL or missing references)
			//IL_0601: Unknown result type (might be due to invalid IL or missing references)
			//IL_0608: Unknown result type (might be due to invalid IL or missing references)
			//IL_060f: Unknown result type (might be due to invalid IL or missing references)
			//IL_061b: Expected O, but got Unknown
			Gun val = Databases.Items.NewGun("Lich's Gun", "lichsgun");
			Game.Items.Rename("outdated_gun_mods:lich's_gun", "spapi:lichs_gun");
			GunExt.SetShortDescription((PickupObject)(object)val, "The Freeshooter");
			GunExt.SetLongDescription((PickupObject)(object)val, "The gun of the Gungeon master. The bullets of this gun can be guided after being fired.");
			GunExt.SetupSprite(val, (tk2dSpriteCollectionData)null, "lichsgun_idle_001", 10);
			GunExt.SetAnimationFPS(val, val.shootAnimation, 12);
			GunExt.AddProjectileModuleFrom(val, "klobb", true, false);
			PickupObject byId = PickupObjectDatabase.GetById(183);
			InputGuidedProjectile val2 = LichsGun.CopyFields<InputGuidedProjectile>(Object.Instantiate<Projectile>(((Gun)((byId is Gun) ? byId : null)).DefaultModule.projectiles[0]));
			((Component)val2).gameObject.SetActive(false);
			FakePrefab.MarkAsFakePrefab(((Component)val2).gameObject);
			Object.DontDestroyOnLoad((Object)(object)val2);
			((Projectile)val2).baseData.damage = 5f;
			((Projectile)val2).shouldRotate = true;
			((Object)val2).name = "LichsGun_Projectile";
			((Projectile)val2).baseData.range = 18f;
			((Projectile)val2).baseData.speed = 22f;
			val2.trackingSpeed = 500f;
			val2.dumbfireTime = -1f;
			PickupObject byId2 = PickupObjectDatabase.GetById(183);
			Projectile val3 = ((Gun)((byId2 is Gun) ? byId2 : null)).DefaultModule.projectiles[0];
			GunTools.SetProjectileSpriteRight((Projectile)(object)val2, "lichsgun_projectile_001", 6, 6, false, (Anchor)4, (int?)null, (int?)null, true, false, (int?)null, (int?)null, val3);
			val.DefaultModule.projectiles[0] = (Projectile)(object)val2;
			val.DefaultModule.shootStyle = (ShootStyle)0;
			val.DefaultModule.angleVariance = 0f;
			val.DefaultModule.ammoType = (AmmoType)1;
			val.DefaultModule.cooldownTime = 0.1f;
			val.DefaultModule.numberOfShotsInClip = 6;
			val.reloadClipLaunchFrame = 0;
			val.gunSwitchGroup = "SAA";
			val.reloadTime = 1.1f;
			val.SetBaseMaxAmmo(350);
			((PickupObject)val).quality = (ItemQuality)(-50);
			((Component)val.barrelOffset).transform.localPosition = new Vector3(1.1875f, 0.5625f, 0f);
			val.gunClass = (GunClass)1;
			val.InfiniteAmmo = true;
			tk2dSpriteAnimator component = ((Component)val).GetComponent<tk2dSpriteAnimator>();
			tk2dSpriteAnimationClip clipByName = component.GetClipByName(val.shootAnimation);
			tk2dSpriteAnimationClip clipByName2 = component.GetClipByName(val.reloadAnimation);
			Vector2 val6 = default(Vector2);
			for (int i = 0; i < clipByName.frames.Length; i++)
			{
				tk2dSpriteAnimationFrame val4 = clipByName.frames[i];
				tk2dSpriteDefinition val5 = val4.spriteCollection.spriteDefinitions[val4.spriteId];
				((Vector2)(ref val6))..ctor((float)fireOffsets[i].x / 16f, (float)fireOffsets[i].y / 16f);
				GunTools.MakeOffset(val5, val6, false);
			}
			Vector2 val9 = default(Vector2);
			for (int j = 0; j < clipByName2.frames.Length; j++)
			{
				tk2dSpriteAnimationFrame val7 = clipByName2.frames[j];
				tk2dSpriteDefinition val8 = val7.spriteCollection.spriteDefinitions[val7.spriteId];
				((Vector2)(ref val9))..ctor((float)reloadOffsets[j].x / 16f, (float)reloadOffsets[j].y / 16f);
				GunTools.MakeOffset(val8, val9, false);
			}
			clipByName.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[shootFrames.Count];
			for (int k = 0; k < shootFrames.Count; k++)
			{
				string text = shootFrames[k];
				clipByName.frames[k] = new tk2dSpriteAnimationFrame
				{
					spriteCollection = Databases.Items.WeaponCollection,
					spriteId = Databases.Items.WeaponCollection.GetSpriteIdByName(text)
				};
			}
			clipByName2.frames = (tk2dSpriteAnimationFrame[])(object)new tk2dSpriteAnimationFrame[reloadFrames.Count];
			for (int l = 0; l < reloadFrames.Count; l++)
			{
				string text2 = reloadFrames[l];
				clipByName2.frames[l] = new tk2dSpriteAnimationFrame
				{
					spriteCollection = Databases.Items.WeaponCollection,
					spriteId = Databases.Items.WeaponCollection.GetSpriteIdByName(text2)
				};
			}
			List<int> list = new List<int>
			{
				VFXCollection.GetSpriteIdByName("lichsgun_vfx_001"),
				VFXCollection.GetSpriteIdByName("lichsgun_vfx_002"),
				VFXCollection.GetSpriteIdByName("lichsgun_vfx_003"),
				VFXCollection.GetSpriteIdByName("lichsgun_vfx_004")
			};
			GameObject val10 = new GameObject("LichsGunMuzzleflash");
			val10.SetActive(false);
			FakePrefab.MarkAsFakePrefab(val10);
			Object.DontDestroyOnLoad((Object)(object)val10);
			((tk2dBaseSprite)val10.AddComponent<tk2dSprite>()).SetSprite(VFXCollection, list[0]);
			tk2dSpriteAnimator val11 = val10.AddComponent<tk2dSpriteAnimator>();
			SpriteBuilder.AddAnimation(val11, val10.GetComponent<tk2dBaseSprite>().Collection, list, "flash", (WrapMode)2, 15f).fps = 16f;
			val11.playAutomatically = true;
			val11.DefaultClipId = val11.GetClipIdByName("flash");
			SpriteAnimatorKiller val12 = val10.AddComponent<SpriteAnimatorKiller>();
			val12.fadeTime = -1f;
			val12.delayDestructionTime = -1f;
			val12.animator = val11;
			foreach (int item in list)
			{
				GunTools.ConstructOffsetsFromAnchor(VFXCollection.spriteDefinitions[item], (Anchor)3, (Vector2?)null, false, true);
			}
			VFXPool val13 = new VFXPool();
			val13.type = (VFXPoolType)1;
			VFXComplex[] array = new VFXComplex[1];
			VFXComplex val14 = new VFXComplex();
			val14.effects = (VFXObject[])(object)new VFXObject[1]
			{
				new VFXObject
				{
					effect = val10,
					alignment = (VFXAlignment)0,
					attached = false,
					orphaned = true,
					persistsOnDeath = false,
					destructible = true,
					usesZHeight = true,
					zHeight = -0.25f
				}
			};
			array[0] = val14;
			val13.effects = (VFXComplex[])(object)array;
			val.muzzleFlashEffects = val13;
			Databases.Items.Add(val, (tk2dSpriteCollectionData)null, "ANY");
			InitSynergyForm(val);
		}

		public static void InitSynergyForm(Gun original)
		{
			//IL_017c: Unknown result type (might be due to invalid IL or missing references)
			//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
			//IL_01e8: Unknown result type (might be due to invalid IL or missing references)
			//IL_0207: Unknown result type (might be due to invalid IL or missing references)
			//IL_0214: Unknown result type (might be due to invalid IL or missing references)
			//IL_0226: Unknown result type (might be due to invalid IL or missing references)
			//IL_022c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0233: Expected O, but got Unknown
			//IL_0236: Unknown result type (might be due to invalid IL or missing references)
			//IL_02f8: Unknown result type (might be due to invalid IL or missing references)
			//IL_02fd: Unknown result type (might be due to invalid IL or missing references)
			Gun val = Databases.Items.NewGun("Synergy Lich's Gun", "lichsgun2");
			Game.Items.Rename("outdated_gun_mods:synergy_lich's_gun", "spapi:lichs_gun+master_of_the_gungeon");
			GunExt.SetShortDescription((PickupObject)(object)val, "The Freeshooter");
			GunExt.SetLongDescription((PickupObject)(object)val, "The gun of the Gungeon master. The bullets of this gun can be guided after being fired.");
			GunExt.SetupSprite(val, (tk2dSpriteCollectionData)null, "lichsgun2_idle_001", 10);
			GunExt.SetAnimationFPS(val, val.shootAnimation, 12);
			GunExt.AddProjectileModuleFrom(val, "klobb", true, false);
			PickupObject byId = PickupObjectDatabase.GetById(183);
			InputGuidedProjectile val2 = LichsGun.CopyFields<InputGuidedProjectile>(Object.Instantiate<Projectile>(((Gun)((byId is Gun) ? byId : null)).DefaultModule.projectiles[0]));
			((Component)val2).gameObject.SetActive(false);
			FakePrefab.MarkAsFakePrefab(((Component)val2).gameObject);
			Object.DontDestroyOnLoad((Object)(object)val2);
			((Projectile)val2).baseData.damage = 3f;
			((Projectile)val2).shouldRotate = true;
			((Object)val2).name = "LichsGun2_Projectile";
			((Projectile)val2).baseData.range = 100f;
			((Projectile)val2).baseData.speed = 14f;
			val2.dumbfireTime = -1f;
			PickupObject byId2 = PickupObjectDatabase.GetById(183);
			Projectile val3 = ((Gun)((byId2 is Gun) ? byId2 : null)).DefaultModule.projectiles[0];
			GunTools.SetProjectileSpriteRight((Projectile)(object)val2, "lichsgun_projectile_001", 6, 6, false, (Anchor)4, (int?)null, (int?)null, true, false, (int?)null, (int?)null, val3);
			val.DefaultModule.projectiles[0] = (Projectile)(object)val2;
			val.DefaultModule.shootStyle = (ShootStyle)4;
			val.DefaultModule.angleVariance = 0f;
			val.DefaultModule.burstShotCount = 17;
			val.DefaultModule.burstCooldownTime = 0.06f;
			val.DefaultModule.ammoType = (AmmoType)1;
			val.DefaultModule.cooldownTime = 0.1f;
			val.DefaultModule.numberOfShotsInClip = 17;
			val.reloadClipLaunchFrame = 0;
			val.doesScreenShake = false;
			((PickupObject)val).quality = (ItemQuality)(-100);
			((Component)val.barrelOffset).transform.localPosition = new Vector3(1.1875f, 0.5625f, 0f);
			val.gunClass = (GunClass)1;
			val.gunSwitchGroup = "Hammer";
			val.gunHandedness = (GunHandedness)3;
			VFXPool val4 = new VFXPool();
			val4.type = (VFXPoolType)0;
			val4.effects = (VFXComplex[])(object)new VFXComplex[0];
			val.muzzleFlashEffects = val4;
			val.reloadTime = 1.1f;
			val.SetBaseMaxAmmo(700);
			val.gunSwitchGroup = "SPAPI_LichsGunSynergy";
			SoundManager.AddCustomSwitchData("WPN_Guns", "SPAPI_LichsGunSynergy", "Play_WPN_Gun_Shot_01", (SwitchedEvent[])(object)new SwitchedEvent[1] { SwitchedEvent.op_Implicit("Play_WPN_h4mmer_shot_01") });
			SoundManager.AddCustomSwitchData("WPN_Guns", "SPAPI_LichsGunSynergy", "Play_WPN_gun_reload_01", (SwitchedEvent[])(object)new SwitchedEvent[1] { SwitchedEvent.op_Implicit("Play_BOSS_lichC_morph_01") });
			Databases.Items.Add(val, (tk2dSpriteCollectionData)null, "ANY");
			TransformGunSynergyProcessor val5 = ((Component)original).gameObject.AddComponent<TransformGunSynergyProcessor>();
			val5.NonSynergyGunId = ((PickupObject)original).PickupObjectId;
			val5.SynergyGunId = ((PickupObject)val).PickupObjectId;
			val5.SynergyToCheck = LichsBookItem.MasterOfTheGungeonSynergy;
		}

		public static T CopyFields<T>(Projectile sample2) where T : Projectile
		{
			//IL_0058: Unknown result type (might be due to invalid IL or missing references)
			//IL_005d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0476: Unknown result type (might be due to invalid IL or missing references)
			//IL_047b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0622: Unknown result type (might be due to invalid IL or missing references)
			//IL_0634: Unknown result type (might be due to invalid IL or missing references)
			//IL_0658: Unknown result type (might be due to invalid IL or missing references)
			T val = ((Component)sample2).gameObject.AddComponent<T>();
			((Projectile)val).PossibleSourceGun = sample2.PossibleSourceGun;
			((Projectile)val).SpawnedFromOtherPlayerProjectile = sample2.SpawnedFromOtherPlayerProjectile;
			((Projectile)val).PlayerProjectileSourceGameTimeslice = sample2.PlayerProjectileSourceGameTimeslice;
			((Projectile)val).BulletScriptSettings = sample2.BulletScriptSettings;
			((Projectile)val).damageTypes = sample2.damageTypes;
			((Projectile)val).allowSelfShooting = sample2.allowSelfShooting;
			((Projectile)val).collidesWithPlayer = sample2.collidesWithPlayer;
			((Projectile)val).collidesWithProjectiles = sample2.collidesWithProjectiles;
			((Projectile)val).collidesOnlyWithPlayerProjectiles = sample2.collidesOnlyWithPlayerProjectiles;
			((Projectile)val).projectileHitHealth = sample2.projectileHitHealth;
			((Projectile)val).collidesWithEnemies = sample2.collidesWithEnemies;
			((Projectile)val).shouldRotate = sample2.shouldRotate;
			((Projectile)val).shouldFlipVertically = sample2.shouldFlipVertically;
			((Projectile)val).shouldFlipHorizontally = sample2.shouldFlipHorizontally;
			((Projectile)val).ignoreDamageCaps = sample2.ignoreDamageCaps;
			((Projectile)val).baseData = sample2.baseData;
			((Projectile)val).AppliesPoison = sample2.AppliesPoison;
			((Projectile)val).PoisonApplyChance = sample2.PoisonApplyChance;
			((Projectile)val).healthEffect = sample2.healthEffect;
			((Projectile)val).AppliesSpeedModifier = sample2.AppliesSpeedModifier;
			((Projectile)val).SpeedApplyChance = sample2.SpeedApplyChance;
			((Projectile)val).speedEffect = sample2.speedEffect;
			((Projectile)val).AppliesCharm = sample2.AppliesCharm;
			((Projectile)val).CharmApplyChance = sample2.CharmApplyChance;
			((Projectile)val).charmEffect = sample2.charmEffect;
			((Projectile)val).AppliesFreeze = sample2.AppliesFreeze;
			((Projectile)val).FreezeApplyChance = sample2.FreezeApplyChance;
			((Projectile)val).freezeEffect = sample2.freezeEffect;
			((Projectile)val).AppliesFire = sample2.AppliesFire;
			((Projectile)val).FireApplyChance = sample2.FireApplyChance;
			((Projectile)val).fireEffect = sample2.fireEffect;
			((Projectile)val).AppliesStun = sample2.AppliesStun;
			((Projectile)val).StunApplyChance = sample2.StunApplyChance;
			((Projectile)val).AppliedStunDuration = sample2.AppliedStunDuration;
			((Projectile)val).AppliesBleed = sample2.AppliesBleed;
			((Projectile)val).bleedEffect = sample2.bleedEffect;
			((Projectile)val).AppliesCheese = sample2.AppliesCheese;
			((Projectile)val).CheeseApplyChance = sample2.CheeseApplyChance;
			((Projectile)val).cheeseEffect = sample2.cheeseEffect;
			((Projectile)val).BleedApplyChance = sample2.BleedApplyChance;
			((Projectile)val).CanTransmogrify = sample2.CanTransmogrify;
			((Projectile)val).ChanceToTransmogrify = sample2.ChanceToTransmogrify;
			((Projectile)val).TransmogrifyTargetGuids = sample2.TransmogrifyTargetGuids;
			((Projectile)val).BossDamageMultiplier = sample2.BossDamageMultiplier;
			((Projectile)val).SpawnedFromNonChallengeItem = sample2.SpawnedFromNonChallengeItem;
			((Projectile)val).TreatedAsNonProjectileForChallenge = sample2.TreatedAsNonProjectileForChallenge;
			((Projectile)val).hitEffects = sample2.hitEffects;
			((Projectile)val).CenterTilemapHitEffectsByProjectileVelocity = sample2.CenterTilemapHitEffectsByProjectileVelocity;
			((Projectile)val).wallDecals = sample2.wallDecals;
			((Projectile)val).persistTime = sample2.persistTime;
			((Projectile)val).angularVelocity = sample2.angularVelocity;
			((Projectile)val).angularVelocityVariance = sample2.angularVelocityVariance;
			((Projectile)val).spawnEnemyGuidOnDeath = sample2.spawnEnemyGuidOnDeath;
			((Projectile)val).HasFixedKnockbackDirection = sample2.HasFixedKnockbackDirection;
			((Projectile)val).FixedKnockbackDirection = sample2.FixedKnockbackDirection;
			((Projectile)val).pierceMinorBreakables = sample2.pierceMinorBreakables;
			((Projectile)val).objectImpactEventName = sample2.objectImpactEventName;
			((Projectile)val).enemyImpactEventName = sample2.enemyImpactEventName;
			((Projectile)val).onDestroyEventName = sample2.onDestroyEventName;
			((Projectile)val).additionalStartEventName = sample2.additionalStartEventName;
			((Projectile)val).IsRadialBurstLimited = sample2.IsRadialBurstLimited;
			((Projectile)val).MaxRadialBurstLimit = sample2.MaxRadialBurstLimit;
			((Projectile)val).AdditionalBurstLimits = sample2.AdditionalBurstLimits;
			((Projectile)val).AppliesKnockbackToPlayer = sample2.AppliesKnockbackToPlayer;
			((Projectile)val).PlayerKnockbackForce = sample2.PlayerKnockbackForce;
			((Projectile)val).HasDefaultTint = sample2.HasDefaultTint;
			((Projectile)val).DefaultTintColor = sample2.DefaultTintColor;
			((Projectile)val).IsCritical = sample2.IsCritical;
			((Projectile)val).BlackPhantomDamageMultiplier = sample2.BlackPhantomDamageMultiplier;
			((Projectile)val).PenetratesInternalWalls = sample2.PenetratesInternalWalls;
			((Projectile)val).neverMaskThis = sample2.neverMaskThis;
			((Projectile)val).isFakeBullet = sample2.isFakeBullet;
			((Projectile)val).CanBecomeBlackBullet = sample2.CanBecomeBlackBullet;
			((Projectile)val).TrailRenderer = sample2.TrailRenderer;
			((Projectile)val).CustomTrailRenderer = sample2.CustomTrailRenderer;
			((Projectile)val).ParticleTrail = sample2.ParticleTrail;
			((Projectile)val).DelayedDamageToExploders = sample2.DelayedDamageToExploders;
			((Projectile)val).OnHitEnemy = sample2.OnHitEnemy;
			((Projectile)val).OnWillKillEnemy = sample2.OnWillKillEnemy;
			((Projectile)val).OnBecameDebris = sample2.OnBecameDebris;
			((Projectile)val).OnBecameDebrisGrounded = sample2.OnBecameDebrisGrounded;
			((Projectile)val).IsBlackBullet = sample2.IsBlackBullet;
			((Projectile)val).statusEffectsToApply = sample2.statusEffectsToApply;
			((Projectile)val).AdditionalScaleMultiplier = sample2.AdditionalScaleMultiplier;
			((Projectile)val).ModifyVelocity = sample2.ModifyVelocity;
			((Projectile)val).CurseSparks = sample2.CurseSparks;
			((Projectile)val).PreMoveModifiers = sample2.PreMoveModifiers;
			((Projectile)val).OverrideMotionModule = sample2.OverrideMotionModule;
			((Projectile)val).Shooter = sample2.Shooter;
			((Projectile)val).Owner = sample2.Owner;
			((Projectile)val).Speed = sample2.Speed;
			((Projectile)val).Direction = sample2.Direction;
			((Projectile)val).DestroyMode = sample2.DestroyMode;
			((Projectile)val).Inverted = sample2.Inverted;
			((Projectile)val).LastVelocity = sample2.LastVelocity;
			((Projectile)val).ManualControl = sample2.ManualControl;
			((Projectile)val).ForceBlackBullet = sample2.ForceBlackBullet;
			((Projectile)val).IsBulletScript = sample2.IsBulletScript;
			((Projectile)val).OverrideTrailPoint = sample2.OverrideTrailPoint;
			((Projectile)val).SkipDistanceElapsedCheck = sample2.SkipDistanceElapsedCheck;
			((Projectile)val).ImmuneToBlanks = sample2.ImmuneToBlanks;
			((Projectile)val).ImmuneToSustainedBlanks = sample2.ImmuneToSustainedBlanks;
			((Projectile)val).ForcePlayerBlankable = sample2.ForcePlayerBlankable;
			((Projectile)val).IsReflectedBySword = sample2.IsReflectedBySword;
			((Projectile)val).LastReflectedSlashId = sample2.LastReflectedSlashId;
			((Projectile)val).TrailRendererController = sample2.TrailRendererController;
			((Projectile)val).braveBulletScript = sample2.braveBulletScript;
			((Projectile)val).TrapOwner = sample2.TrapOwner;
			((Projectile)val).SuppressHitEffects = sample2.SuppressHitEffects;
			Object.Destroy((Object)(object)sample2);
			return val;
		}
	}
	[BepInPlugin("spapi.etg.lichitems", "Lich Items", "1.0.9")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	public class Plugin : BaseUnityPlugin
	{
		[CompilerGenerated]
		private sealed class <DelayedStartCR>d__3 : IEnumerator<object>, IDisposable, IEnumerator
		{
			private int <>1__state;

			private object <>2__current;

			public Plugin <>4__this;

			private GameObject <obj>5__1;

			private PlayerController <player>5__2;

			private tk2dSpriteAnimationClip[] <>s__3;

			private int <>s__4;

			private tk2dSpriteAnimationClip <clip>5__5;

			private tk2dSpriteAnimationFrame[] <>s__6;

			private int <>s__7;

			private tk2dSpriteAnimationFrame <frame>5__8;

			object IEnumerator<object>.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			object IEnumerator.Current
			{
				[DebuggerHidden]
				get
				{
					return <>2__current;
				}
			}

			[DebuggerHidden]
			public <DelayedStartCR>d__3(int <>1__state)
			{
				this.<>1__state = <>1__state;
			}

			[DebuggerHidden]
			void IDisposable.Dispose()
			{
				<obj>5__1 = null;
				<player>5__2 = null;
				<>s__3 = null;
				<clip>5__5 = null;
				<>s__6 = null;
				<frame>5__8 = null;
				<>1__state = -2;
			}

			private bool MoveNext()
			{
				switch (<>1__state)
				{
				default:
					return false;
				case 0:
					<>1__state = -1;
					<>2__current = null;
					<>1__state = 1;
					return true;
				case 1:
				{
					<>1__state = -1;
					ref GameObject reference = ref <obj>5__1;
					Object obj = BraveResources.Load("PlayerLich", ".prefab");
					reference = (GameObject)(object)((obj is GameObject) ? obj : null);
					if (!((Object)(object)<obj>5__1 == (Object)null))
					{
						<player>5__2 = <obj>5__1.GetComponent<PlayerController>();
						if (<player>5__2 != null)
						{
							<>s__3 = ((BraveBehaviour)<player>5__2).spriteAnimator.Library.clips;
							for (<>s__4 = 0; <>s__4 < <>s__3.Length; <>s__4++)
							{
								<clip>5__5 = <>s__3[<>s__4];
								<>s__6 = <clip>5__5.frames;
								for (<>s__7 = 0; <>s__7 < <>s__6.Length; <>s__7++)
								{
									<frame>5__8 = <>s__6[<>s__7];
									if (!string.IsNullOrEmpty(<frame>5__8.eventAudio) && (!(<frame>5__8.eventAudio != "Play_FS") || !(<frame>5__8.eventAudio != "Play_CHR_boot_stairs_01")))
									{
										<frame>5__8.eventAudio = "";
										<frame>5__8 = null;
									}
								}
								<>s__6 = null;
								<clip>5__5 = null;
							}
							<>s__3 = null;
							return false;
						}
					}
					return false;
				}
				}
			}

			bool IEnumerator.MoveNext()
			{
				//ILSpy generated this explicit interface implementation from .override directive in MoveNext
				return this.MoveNext();
			}

			[DebuggerHidden]
			void IEnumerator.Reset()
			{
				throw new NotSupportedException();
			}
		}

		public const string MOD_GUID = "spapi.etg.lichitems";

		public void Start()
		{
			ETGModMainBehaviour.WaitForGameManagerStart((Action<GameManager>)GMStart);
		}

		public void GMStart(GameManager gm)
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_007c: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("spapi.etg.lichitems").PatchAll();
			Assets.SetupSpritesFromAssembly(typeof(Plugin).Assembly, "LichItems/Resources/MTGAPISpriteRoot");
			CrossChamber.Init();
			LichsBookItem.Init();
			LichsGun.Init();
			AdvancedSynergyEntry val = CustomSynergies.Add("Master of the Gungeon", new List<string>(3) { "spapi:lichs_gun", "spapi:lichs_book", "lichs_eye_bullets" }, (List<string>)null, true);
			val.bonusSynergies = new List<CustomSynergyType>(1) { LichsBookItem.MasterOfTheGungeonSynergy };
			val.ActiveWhenGunUnequipped = true;
			AdvancedSynergyEntry val2 = CustomSynergies.Add("Crossfire", new List<string>(2) { "spapi:cross_chamber", "magnum" }, (List<string>)null, true);
			val2.bonusSynergies = new List<CustomSynergyType>(1) { CrossChamber.CrossfireSynergy };
			val2.ActiveWhenGunUnequipped = true;
			ETGMod.StartGlobalCoroutine(DelayedStartCR());
		}

		private IEnumerator DelayedStartCR()
		{
			//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
			return new <DelayedStartCR>d__3(0)
			{
				<>4__this = this
			};
		}
	}
}