masterchief00099-Receiver_Expansion icon

Receiver Expansion

Expands the Gungeon to include elements, themes, and items from Receiver 2! Including a completely custom Character!

Last updated 5 hours ago
Total downloads 9
Total rating 0 
Categories Guns Items Gungeoneers
Dependency string masterchief00099-Receiver_Expansion-1.0.1
Dependants 0 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_EtG-5.4.2101 icon
BepInEx-BepInExPack_EtG

BepInEx pack for Enter the Gungeon. Preconfigured and includes unstripped Unity DLLs.

Preferred version: 5.4.2101
SpecialAPI-No_Base_Specific_CC_Breach_Effects-1.0.2 icon
SpecialAPI-No_Base_Specific_CC_Breach_Effects

Allows CC makers to easily remove base-specific breach character effects like convict's smoke, hunter's dog or gunslinger's 7 credit cost.

Preferred version: 1.0.2
MtG_API-Mod_the_Gungeon_API-1.8.7 icon
MtG_API-Mod_the_Gungeon_API

Adds the good parts of Mod the Gungeon to BepInEx.

Preferred version: 1.8.7
KyleTheScientist-Custom_Characters_Mod-2.2.8 icon
KyleTheScientist-Custom_Characters_Mod

EtG mod that allows you to create and share custom characters with friends!

Preferred version: 2.2.8

README

Adds A Receiver as a playable character, along with some Receiver themed armaments and items.


Starting Loadout:

Gun: Zip 22 Infinite Passive: Tape Player Active: Mind Tech


Halo! I'm Chief! This is a modpack that adds Receiver/Receiver 2 Items and Guns, along with a custom Receiver Character! I do plan on continuing to expand this modpack, but I figure I've done quite a bit already to warrent the initial 1.0.0 release!

If there's any bugs, feedback, or even suggestions, feel free to @-me in the Enter the Gungeon Modding Discord! https://discord.gg/SXCQ7JN6Tu


Character

The Receiver Character stats: Cons: Only 1 blank initially per-floor, -25% less ammo capacity, -50% less knockback, slower reload speed, enemy bullets are marginally faster, player walks slightly slower. Pros: -25% less expensive prices, inate +1 pierce, +12.5% more base damage, faster/long-range roll, +50% projectile speed, range is increased, thrown gun damage is increased.


Guns:

Zip 22: Starter Pistol - for the Receiver character, very shitty. Hi Point C9: Below average pistol, at least it isn't the Zip 22. Beretta M9: Average pistol, faster than average reload. Sig Sauer P226: Average pistol, higher damage but slower fire-rate. Glock 17: Above Average pistol, high fire-rate but somewhat inaccurate. Turret Gun: Great gun, high fire-rate with decent amounts of spread and slight homing bullets.


Items

Tape Player: Starter Passive - Provides 1 Heart Container (Making the total 3 for the Receiver Character) and 1 Coolness, increases Damage, but reduces fire-rate and accuracy. Cassette Tapes (Plural): 7 different Cassette Tapes provide some varying gun stat buffs at the cost of curse, some worse than others. Mind Tech: Starter Active - When used: Player takes one half-health of damage, a blank effect is generated; Differing Cassette Tapes can spawn in sequence per activation, the more tapes you get the less likely you are to get another. After all tapes have been collected: 20% to spawn a partial ammo container and 5% to summon more tapes.