using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using TMPro;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("Expulsion.Erenshor.ZoneInfo")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+57e0e58f18c682d61e56443b785ba810b2eb2050")]
[assembly: AssemblyProduct("Expulsion.Erenshor.ZoneInfo")]
[assembly: AssemblyTitle("Expulsion.Erenshor.ZoneInfo")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace Expulsion.Erenshor.ZoneInfo
{
[BepInPlugin("Expulsion.Erenshor.ZoneInfo", "ZoneInfo", "1.0.3")]
public class Plugin : BaseUnityPlugin
{
public const string PluginGuid = "Expulsion.Erenshor.ZoneInfo";
public const string PluginName = "ZoneInfo";
public const string PluginVersion = "1.0.3";
private Harmony? _harmonyInstance;
private void Awake()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Expected O, but got Unknown
_harmonyInstance = new Harmony("Expulsion.Erenshor.ZoneInfo");
_harmonyInstance.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Plugin ZoneInfo is loaded!");
}
private void OnDestroy()
{
Harmony? harmonyInstance = _harmonyInstance;
if (harmonyInstance != null)
{
harmonyInstance.UnpatchSelf();
}
}
}
}
namespace Expulsion.Erenshor.ZoneInfo.Patches
{
[HarmonyPatch(typeof(GameManager), "ShowZoneName")]
public class GameManager_ShowZoneName
{
public static void Postfix(GameManager __instance, string _name)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
Scene activeScene = SceneManager.GetActiveScene();
string name = ((Scene)(ref activeScene)).name;
TextMeshProUGUI zoneName = __instance.ZoneName;
TextMeshProUGUI val = zoneName;
string text = ((TMP_Text)zoneName).text;
if (1 == 0)
{
}
string text2 = name switch
{
"Azure" => "\n" + StyleString("Level 1 - 35"),
"Stowaway" => "\n" + StyleString("Level 1 - 6"),
"Hidden" => "\n" + StyleString("Level 4 - 8"),
"Brake" => "\n" + StyleString("Level 3 - 10"),
"Vitheo" => "\n" + StyleString("Level 4 - 10"),
"FernallaField" => "\n" + StyleString("Level 6 - 18"),
"Duskenlight" => "\n" + StyleString("Level 7 - 19"),
"Rottenfoot" => "\n" + StyleString("Level 12 - 20"),
"SaltedStrand" => "\n" + StyleString("Level 14 - 21"),
"Braxonian" => "\n" + StyleString("Level 16 - 25"),
"Loomingwood" => "\n" + StyleString("Level 18 - 26"),
"Silkengrass" => "\n" + StyleString("Level 10 - 30"),
"Windwashed" => "\n" + StyleString("Level 15 - 30"),
"Malaroth" => "\n" + StyleString("Level 20 - 30"),
"Soluna" => "\n" + StyleString("Level 25 - 33"),
"Blight" => "\n" + StyleString("Level 26 - 33"),
"Ripper" => "\n" + StyleString("Level 28 - 33"),
"Azynthi" => "\n" + StyleString("Level 30 - 35"),
"AzynthiClear" => "\n" + StyleString("Level 30 - 35"),
"Tutorial" => "\n" + StyleString("Level 3 - 7"),
"Bonepits" => "\n" + StyleString("Level 4 - 9"),
"Krakengard" => "\n" + StyleString("Level 8 - 13"),
"Underspine" => "\n" + StyleString("Level 10 - 16"),
"Undercity" => "\n" + StyleString("Level 13 - 20"),
"DuskenPortal" => "\n" + StyleString("Level 14 - 15"),
"FernallaPortal" => "\n" + StyleString("Level 21 - 24"),
"RipperPortal" => "\n" + StyleString("Level 28 - 35"),
"Elderstone" => "\n" + StyleString("Level 16 - 21"),
"Rockshade" => "\n" + StyleString("Level 22 - 26"),
"Abyssal" => "\n" + StyleString("Level 24 - 33"),
"Braxonia" => "\n" + StyleString("Level 28 - 33"),
"PrielPlateau" => "\n" + StyleString("Level 28 - 35"),
"VitheosEnd" => "\n" + StyleString("Level 22 - 35"),
"Jaws" => "\n" + StyleString("Level 30 - 35"),
"ShiveringStep" => "\n" + StyleString("Level 6 - 12"),
"ShiveringTomb" => "\n" + StyleString("Level 6 - 12"),
_ => "\n<size=25%>Unknown Zone of Name: [" + name + " | " + _name + "], Please Report</size>",
};
if (1 == 0)
{
}
((TMP_Text)val).text = text + text2;
}
private static string StyleString(string text)
{
int level = GameData.PlayerStats.Level;
string[] array = text.Replace("Level ", "").Split('-');
if (array.Length != 2 || !int.TryParse(array[0].Trim(), out var result) || !int.TryParse(array[1].Trim(), out var result2))
{
return "<size=50%>" + text + "</size>";
}
int num = level;
if (1 == 0)
{
}
string text2 = ((level >= result - 5) ? ((level >= result) ? ((level > result2) ? ((level > result2 + 5) ? "#808080" : "#4caf50") : "#ffeb3b") : "#ff9800") : "#f44336");
if (1 == 0)
{
}
string text3 = text2;
return "<size=50%><color=" + text3 + ">" + text + "</color></size>";
}
}
}