Decompiled source of AutoSpellLearn v1.0.0

plugins/AutoSpellLearn.dll

Decompiled a day ago
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AutoSpellLearn")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AutoSpellLearn")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("db9d5b62-804a-48c9-97c4-915466a23adf")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.recks.autospelllearn", "Auto Spell Learn", "1.0.4")]
[BepInProcess("Erenshor.exe")]
public class AutoSpellLearnPlugin : BaseUnityPlugin
{
	[HarmonyPatch(typeof(Stats), "DoLevelUp")]
	public static class Stats_DoLevelUp_Patch
	{
		public static void Postfix(Stats __instance)
		{
			if ((Object)(object)__instance.Myself == (Object)null || __instance.Myself.isNPC)
			{
				return;
			}
			int level = __instance.Level;
			Class characterClass = __instance.CharacterClass;
			if ((Object)(object)__instance.Myself.MySpells != (Object)null)
			{
				Spell[] spellDatabase = GameData.SpellDatabase.SpellDatabase;
				foreach (Spell spell in spellDatabase)
				{
					if (!((Object)(object)spell == (Object)null) && spell.UsedBy.Contains(characterClass) && spell.RequiredLevel <= level && !__instance.Myself.MySpells.KnownSpells.Exists((Spell x) => x.SpellName == spell.SpellName))
					{
						__instance.Myself.MySpells.KnownSpells.Add(spell);
						UpdateSocialLog.LogAdd("You have learned the spell: " + spell.SpellName, true);
					}
				}
			}
			if (!((Object)(object)__instance.Myself.MySkills != (Object)null))
			{
				return;
			}
			Skill[] skillDatabase = GameData.SkillDatabase.SkillDatabase;
			foreach (Skill val in skillDatabase)
			{
				if ((Object)(object)val == (Object)null)
				{
					continue;
				}
				bool flag = false;
				switch (characterClass.ClassName)
				{
				case "Duelist":
					if (val.DuelistRequiredLevel > 0 && val.DuelistRequiredLevel <= level)
					{
						flag = true;
					}
					break;
				case "Paladin":
					if (val.PaladinRequiredLevel > 0 && val.PaladinRequiredLevel <= level)
					{
						flag = true;
					}
					break;
				case "Arcanist":
					if (val.ArcanistRequiredLevel > 0 && val.ArcanistRequiredLevel <= level)
					{
						flag = true;
					}
					break;
				case "Druid":
					if (val.DruidRequiredLevel > 0 && val.DruidRequiredLevel <= level)
					{
						flag = true;
					}
					break;
				}
				if (flag && !__instance.Myself.MySkills.KnownSkills.Contains(val))
				{
					__instance.Myself.MySkills.KnownSkills.Add(val);
					UpdateSocialLog.LogAdd("You have learned the skill: " + val.SkillName, true);
				}
			}
		}
	}

	private void Awake()
	{
		//IL_0006: Unknown result type (might be due to invalid IL or missing references)
		//IL_000c: Expected O, but got Unknown
		Harmony val = new Harmony("com.recks.autospelllearn");
		val.PatchAll();
		((BaseUnityPlugin)this).Logger.LogInfo((object)"AutoSpellLearn loaded.");
	}
}