using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using HarmonyLib;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("Fast Travel")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("Fast Travel")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("e6fbab1a-b697-431c-b170-1d67681da41b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.Recks.fasttravelspellbook", "Fast Travel Spellbook", "1.0.6")]
public class FastTravelSpellbookPlugin : BaseUnityPlugin
{
[HarmonyPatch(typeof(PlayerControl), "Start")]
public class PlayerControl_Start_Patch
{
private static void Postfix()
{
TeachSpell("Portal to Azure");
TeachSpell("Portal to Braxonian");
TeachSpell("Portal to Ripper's Keep");
TeachSpell("Portal to Silkengrass");
TeachSpell("Portal to Soluna's Landing");
}
private static void TeachSpell(string spellName)
{
Spell val = ((IEnumerable<Spell>)GameData.SpellDatabase.SpellDatabase).FirstOrDefault((Func<Spell, bool>)((Spell s) => s.SpellName == spellName));
if ((Object)(object)val == (Object)null)
{
Debug.LogError((object)("Spell '" + spellName + "' not found!"));
return;
}
CastSpell mySpells = GameData.PlayerControl.Myself.MySpells;
if (!mySpells.KnownSpells.Contains(val))
{
mySpells.KnownSpells.Add(val);
Debug.Log((object)("Added spell '" + val.SpellName + "' to player's spellbook."));
}
else
{
Debug.Log((object)("Player already knows spell '" + val.SpellName + "'."));
}
}
}
private void Awake()
{
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
Harmony val = new Harmony("com.Recks.fasttravelspellbook");
val.PatchAll();
((BaseUnityPlugin)this).Logger.LogInfo((object)"Fast Travel Spellbook Mod Loaded.");
}
}