
Reckss EliteAndScaling
Game to easy after gearing? Look no further!
Last updated | 2 months ago |
Total downloads | 105 |
Total rating | 1 |
Categories | |
Dependency string | Recks-Reckss_EliteAndScaling-1.3.7 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function

BepInEx-BepInExPack
BepInEx pack for Mono Unity games. Preconfigured and ready to use.
Preferred version: 5.4.2100README
Reckss-EliteAndScaling Elites and Mob Scaling Elite Enemy Mod
Version: 1.3.7
A BepInEx plugin for Erenshor that dynamically promotes nearby enemies to "Elite" status, making them tougher and more interesting.
Features
Added: smoother dynamic scaling Added: Name exclusion to the config file, so player can manually disable select characters Fixed: Summons becoming elites and scaling
Automatic Elite Promotion: Periodically selects up to N enemies within a configurable range of the player and promotes them to elites.
Configurable Stats & Scaling: Adjust level offsets, HP, AC, damage, movement speed, and all RPG attributes via a standalone config file.
Consider Mechanic Integration: Press C to query any enemy’s level in front of you.
Exclusions: Easily exclude entire factions (e.g., Player, Villager) or specific scenes (e.g., Main, LoadScene) from mod effects.
Installation
Ensure you have BepInEx installed for your game.
Download Reckss_EliteAndScaling.dll and place it in BepInEx/plugins/.
Launch the game; the plugin will generate EliteEnemyMod.cfg in BepInEx/config/.
Users with Bepinex config manager can edit values directly in game!
Still a few bugs but quite a few fixes Update: Added dynamic and Lerp scaling to smooth lower lvl gameplay while still offering a challenge for max levels. Grouping is highly recommended unless youre fully purple geared. Some elites will remain easy (aka grass spiders) while others will be near god like and are tiered/prepared for upcoming Raid geared players or full purple groups. Also hooked into the Consider Opponent mechanic so pressing C now also gives you npcs true LVL and HP. if you use Drizzlx's enemy lvl mod disable the overhead option and you shouldnt get any conflicting lvl information any more.