using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: AssemblyTitle("ThreatBars")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("ThreatBars")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("faf5e26f-c89d-44ee-b801-ec5be6c8f01c")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace ThreatBars;
[BepInPlugin("com.corang.ThreatBars", "Threat Bars", "0.0.2")]
public class Mod : BaseUnityPlugin
{
internal static ConfigEntry<float> WindowX;
internal static ConfigEntry<float> WindowY;
internal static ConfigEntry<float> WindowWidth;
internal static ConfigEntry<float> WindowHeight;
internal static ConfigEntry<bool> WindowLocked;
public void Awake()
{
//IL_00c5: Unknown result type (might be due to invalid IL or missing references)
//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
//IL_00d6: Expected O, but got Unknown
((BaseUnityPlugin)this).Logger.LogInfo((object)"Threat Bars loaded!");
WindowX = ((BaseUnityPlugin)this).Config.Bind<float>("Window", "X", 10f, "Threat window X position");
WindowY = ((BaseUnityPlugin)this).Config.Bind<float>("Window", "Y", 50f, "Threat window Y position");
WindowWidth = ((BaseUnityPlugin)this).Config.Bind<float>("Window", "Width", 300f, "Threat window width");
WindowHeight = ((BaseUnityPlugin)this).Config.Bind<float>("Window", "Height", 60f, "Threat window height");
WindowLocked = ((BaseUnityPlugin)this).Config.Bind<bool>("Window", "Locked", false, "Lock the threat window in place");
GameObject val = new GameObject("ThreatWindow");
val.AddComponent<ThreatWindow>();
Object.DontDestroyOnLoad((Object)val);
}
}
internal class ThreatWindow : MonoBehaviour
{
private Rect boxRect;
private bool isDragging;
private Vector2 dragOffset;
private bool isResizing;
private Vector2 resizeOffset;
private const float resizeHandleSize = 20f;
private static readonly Color defaultColor = new Color(0.2f, 0.6f, 1f, 0.6f);
private static readonly Color PaladinColor = new Color(0.95f, 0.75f, 0.42f, 0.6f);
private static readonly Color ArcanistColor = new Color(0.566f, 0.177f, 0.81f, 0.6f);
private static readonly Color DuelistColor = new Color(0.82f, 0.02f, 0.01f, 0.6f);
private static readonly Color DruidColor = new Color(0.26f, 0.44f, 0.19f, 0.6f);
private static readonly Dictionary<Color, Texture2D> colorTextures = new Dictionary<Color, Texture2D>();
private GUIStyle customStyle;
private void Awake()
{
//IL_0029: Unknown result type (might be due to invalid IL or missing references)
//IL_002e: Unknown result type (might be due to invalid IL or missing references)
boxRect = new Rect(Mod.WindowX.Value, Mod.WindowY.Value, Mod.WindowWidth.Value, Mod.WindowHeight.Value);
}
private Texture2D GetTextureForColor(Color color)
{
//IL_0005: Unknown result type (might be due to invalid IL or missing references)
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Unknown result type (might be due to invalid IL or missing references)
if (!colorTextures.TryGetValue(color, out var value))
{
value = new Texture2D(1, 1);
value.SetPixel(0, 0, color);
value.Apply();
colorTextures[color] = value;
}
return value;
}
private Color GetClassColor(string className)
{
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_0042: Unknown result type (might be due to invalid IL or missing references)
//IL_0048: Unknown result type (might be due to invalid IL or missing references)
//IL_004e: Unknown result type (might be due to invalid IL or missing references)
return (Color)(className switch
{
"Paladin" => PaladinColor,
"Arcanist" => ArcanistColor,
"Duelist" => DuelistColor,
"Druid" => DruidColor,
_ => defaultColor,
});
}
private void SaveRectToConfig()
{
Mod.WindowX.Value = ((Rect)(ref boxRect)).x;
Mod.WindowY.Value = ((Rect)(ref boxRect)).y;
Mod.WindowWidth.Value = ((Rect)(ref boxRect)).width;
Mod.WindowHeight.Value = ((Rect)(ref boxRect)).height;
}
private Texture2D GetTriangleTexture(int size, Color color)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Expected O, but got Unknown
//IL_003d: Unknown result type (might be due to invalid IL or missing references)
//IL_0032: Unknown result type (might be due to invalid IL or missing references)
Texture2D val = new Texture2D(size, size);
Color val2 = default(Color);
((Color)(ref val2))..ctor(0f, 0f, 0f, 0f);
for (int i = 0; i < size; i++)
{
for (int j = 0; j < size; j++)
{
if (j >= i)
{
val.SetPixel(j, i, color);
}
else
{
val.SetPixel(j, i, val2);
}
}
}
val.Apply();
return val;
}
private Texture2D GetLineTexture(Color color)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Texture2D val = new Texture2D(1, 1);
val.SetPixel(0, 0, color);
val.Apply();
return val;
}
public void OnGUI()
{
//IL_0015: Unknown result type (might be due to invalid IL or missing references)
//IL_001a: Unknown result type (might be due to invalid IL or missing references)
//IL_0022: Unknown result type (might be due to invalid IL or missing references)
//IL_0028: Unknown result type (might be due to invalid IL or missing references)
//IL_0037: Expected O, but got Unknown
//IL_0037: Unknown result type (might be due to invalid IL or missing references)
//IL_003c: Unknown result type (might be due to invalid IL or missing references)
//IL_007c: Unknown result type (might be due to invalid IL or missing references)
//IL_00d7: Unknown result type (might be due to invalid IL or missing references)
//IL_0147: Unknown result type (might be due to invalid IL or missing references)
//IL_0153: Unknown result type (might be due to invalid IL or missing references)
//IL_0205: Unknown result type (might be due to invalid IL or missing references)
//IL_0246: Unknown result type (might be due to invalid IL or missing references)
//IL_024c: Unknown result type (might be due to invalid IL or missing references)
//IL_04a7: Unknown result type (might be due to invalid IL or missing references)
//IL_0536: Unknown result type (might be due to invalid IL or missing references)
//IL_053c: Invalid comparison between Unknown and I4
//IL_04bf: Unknown result type (might be due to invalid IL or missing references)
//IL_059c: Unknown result type (might be due to invalid IL or missing references)
//IL_057e: Unknown result type (might be due to invalid IL or missing references)
//IL_0584: Invalid comparison between Unknown and I4
//IL_0546: Unknown result type (might be due to invalid IL or missing references)
//IL_054c: Unknown result type (might be due to invalid IL or missing references)
//IL_0551: Unknown result type (might be due to invalid IL or missing references)
//IL_04cf: Unknown result type (might be due to invalid IL or missing references)
//IL_0313: Unknown result type (might be due to invalid IL or missing references)
//IL_0318: Unknown result type (might be due to invalid IL or missing references)
//IL_031b: Unknown result type (might be due to invalid IL or missing references)
//IL_04df: Unknown result type (might be due to invalid IL or missing references)
//IL_062a: Unknown result type (might be due to invalid IL or missing references)
//IL_0630: Invalid comparison between Unknown and I4
//IL_05b0: Unknown result type (might be due to invalid IL or missing references)
//IL_04fb: Unknown result type (might be due to invalid IL or missing references)
//IL_0516: Unknown result type (might be due to invalid IL or missing references)
//IL_051b: Unknown result type (might be due to invalid IL or missing references)
//IL_0520: Unknown result type (might be due to invalid IL or missing references)
//IL_03a4: Unknown result type (might be due to invalid IL or missing references)
//IL_03de: Unknown result type (might be due to invalid IL or missing references)
//IL_03e8: Expected O, but got Unknown
//IL_03e3: Unknown result type (might be due to invalid IL or missing references)
//IL_03e8: Unknown result type (might be due to invalid IL or missing references)
//IL_03f2: Unknown result type (might be due to invalid IL or missing references)
//IL_03fc: Expected O, but got Unknown
//IL_03f7: Unknown result type (might be due to invalid IL or missing references)
//IL_03fc: Unknown result type (might be due to invalid IL or missing references)
//IL_0403: Unknown result type (might be due to invalid IL or missing references)
//IL_040c: Unknown result type (might be due to invalid IL or missing references)
//IL_042d: Unknown result type (might be due to invalid IL or missing references)
//IL_0443: Unknown result type (might be due to invalid IL or missing references)
//IL_044c: Unknown result type (might be due to invalid IL or missing references)
//IL_0460: Unknown result type (might be due to invalid IL or missing references)
//IL_0469: Unknown result type (might be due to invalid IL or missing references)
//IL_06b5: Unknown result type (might be due to invalid IL or missing references)
//IL_06bb: Invalid comparison between Unknown and I4
//IL_0634: Unknown result type (might be due to invalid IL or missing references)
//IL_064f: Unknown result type (might be due to invalid IL or missing references)
//IL_0654: Unknown result type (might be due to invalid IL or missing references)
//IL_065a: Unknown result type (might be due to invalid IL or missing references)
//IL_065f: Unknown result type (might be due to invalid IL or missing references)
//IL_0664: Unknown result type (might be due to invalid IL or missing references)
//IL_0671: Unknown result type (might be due to invalid IL or missing references)
//IL_068d: Unknown result type (might be due to invalid IL or missing references)
//IL_05e0: Unknown result type (might be due to invalid IL or missing references)
//IL_05e7: Unknown result type (might be due to invalid IL or missing references)
//IL_0602: Unknown result type (might be due to invalid IL or missing references)
//IL_0607: Unknown result type (might be due to invalid IL or missing references)
//IL_060c: Unknown result type (might be due to invalid IL or missing references)
//IL_0611: Unknown result type (might be due to invalid IL or missing references)
GUI.depth = 1005;
GUIStyle val = new GUIStyle(GUI.skin.label)
{
fontSize = 24
};
val.normal.textColor = Color.white;
customStyle = val;
Scene activeScene = SceneManager.GetActiveScene();
switch (((Scene)(ref activeScene)).name)
{
case "LoadScene":
return;
case "Hidden":
return;
case "Tutorial":
return;
}
GUI.Box(boxRect, "");
Rect val2 = default(Rect);
((Rect)(ref val2))..ctor(((Rect)(ref boxRect)).xMax - 108f, ((Rect)(ref boxRect)).y + 4f, 100f, 36f);
string text = (Mod.WindowLocked.Value ? "Locked" : "Unlocked");
if (GUI.Button(val2, text, customStyle))
{
Mod.WindowLocked.Value = !Mod.WindowLocked.Value;
isDragging = false;
isResizing = false;
}
string text2 = "Threat: No Target";
Rect val3 = default(Rect);
((Rect)(ref val3))..ctor(((Rect)(ref boxRect)).xMax - 20f, ((Rect)(ref boxRect)).yMax - 20f, 20f, 20f);
Texture2D triangleTexture = GetTriangleTexture(20, Color.white);
GUI.DrawTexture(val3, (Texture)(object)triangleTexture, (ScaleMode)0, true, 0f);
GameObject val4 = GameObject.Find("Player");
List<AggroSlot> list = null;
if ((Object)(object)val4 != (Object)null)
{
Character currentTarget = val4.GetComponent<PlayerControl>().CurrentTarget;
if ((Object)(object)currentTarget != (Object)null && (Object)(object)((Component)currentTarget).gameObject.GetComponent<NPC>() != (Object)null)
{
list = ((Component)currentTarget).gameObject.GetComponent<NPC>().AggroTable;
text2 = "Threat: " + ((Object)currentTarget).name;
}
}
GUI.Label(new Rect(((Rect)(ref boxRect)).x + 8f, ((Rect)(ref boxRect)).y + 4f, ((Rect)(ref boxRect)).width - 16f, 36f), text2, customStyle);
float num = ((Rect)(ref boxRect)).y + 40f;
GUI.DrawTexture(new Rect(((Rect)(ref boxRect)).x, num, ((Rect)(ref boxRect)).width, 2f), (Texture)(object)GetLineTexture(Color.white));
if (list != null)
{
List<AggroSlot> list2 = list.OrderByDescending((AggroSlot slot) => slot.Hate).ToList();
float num2 = 36f;
float num3 = 4f;
float num4 = ((Rect)(ref boxRect)).y + 46f;
int num5 = list2.Sum((AggroSlot slot) => slot.Hate);
for (int i = 0; i < list2.Count; i++)
{
AggroSlot val5 = list2[i];
Stats component = ((Component)val5.Player).gameObject.GetComponent<Stats>();
string className = component.CharacterClass.ClassName;
string myName = component.MyName;
Color classColor = GetClassColor(className);
Texture2D textureForColor = GetTextureForColor(classColor);
string text3 = val5.Hate.ToString();
int num6 = ((num5 > 0) ? ((int)((float)val5.Hate * 100f / (float)num5)) : 0);
string text4 = $"({num6}%)";
float num7 = (((Rect)(ref boxRect)).width - 8f) * (float)num6 / 100f;
float num8 = num4 + (float)i * (num2 + num3);
GUI.DrawTexture(new Rect(((Rect)(ref boxRect)).x + 4f, num8, num7, num2), (Texture)(object)textureForColor);
float num9 = ((Rect)(ref boxRect)).x + 8f;
float num10 = ((Rect)(ref boxRect)).width - 16f;
Vector2 val6 = customStyle.CalcSize(new GUIContent(text4));
Vector2 val7 = customStyle.CalcSize(new GUIContent(text3));
float num11 = num9 + num10 - val6.x;
float num12 = num11 - val7.x - 8f;
GUI.Label(new Rect(num9, num8, num12 - num9 - 8f, num2), myName, customStyle);
GUI.Label(new Rect(num12, num8, val7.x, num2), text3, customStyle);
GUI.Label(new Rect(num11, num8, val6.x, num2), text4, customStyle);
}
}
Event current = Event.current;
if (!Mod.WindowLocked.Value)
{
if ((int)current.type == 0 && current.button == 0 && ((Rect)(ref boxRect)).Contains(current.mousePosition) && !((Rect)(ref val2)).Contains(current.mousePosition) && !((Rect)(ref val3)).Contains(current.mousePosition))
{
isDragging = true;
GameData.DraggingUIElement = true;
dragOffset = current.mousePosition - new Vector2(((Rect)(ref boxRect)).x, ((Rect)(ref boxRect)).y);
current.Use();
}
if (isDragging && (int)current.type == 3)
{
((Rect)(ref boxRect)).position = current.mousePosition - dragOffset;
SaveRectToConfig();
Cursor.visible = true;
Cursor.lockState = (CursorLockMode)0;
current.Use();
}
if (isDragging && (int)current.type == 1)
{
isDragging = false;
GameData.DraggingUIElement = false;
current.Use();
}
if ((int)current.type == 0 && current.button == 0 && ((Rect)(ref val3)).Contains(current.mousePosition))
{
isResizing = true;
GameData.DraggingUIElement = true;
resizeOffset = new Vector2(((Rect)(ref boxRect)).width, ((Rect)(ref boxRect)).height) - (current.mousePosition - new Vector2(((Rect)(ref boxRect)).x, ((Rect)(ref boxRect)).y));
current.Use();
}
if (isResizing && (int)current.type == 3)
{
Vector2 val8 = current.mousePosition - new Vector2(((Rect)(ref boxRect)).x, ((Rect)(ref boxRect)).y) + resizeOffset;
((Rect)(ref boxRect)).width = Mathf.Max(200f, val8.x);
((Rect)(ref boxRect)).height = Mathf.Max(80f, val8.y);
SaveRectToConfig();
current.Use();
}
if (isResizing && (int)current.type == 1)
{
isResizing = false;
GameData.DraggingUIElement = false;
current.Use();
}
}
}
}