Decompiled source of ErenshorAdvancedAuctionHouse v1.0.4
Drizzlx.Erenshor.AdvancedAuctionHouse.dll
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using System; using System.Collections; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using HarmonyLib; using Microsoft.CodeAnalysis; using TMPro; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.Events; using UnityEngine.UI; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")] [assembly: AssemblyCompany("Drizzlx.Erenshor.AdvancedAuctionHouse")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.4.0")] [assembly: AssemblyInformationalVersion("1.0.4+225d01aed71dd27937534cfc842c4e47f8ac13f7")] [assembly: AssemblyProduct("AdvancedAuctionHouse")] [assembly: AssemblyTitle("Drizzlx.Erenshor.AdvancedAuctionHouse")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.4.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace AdvancedAuctionHouse { [BepInPlugin("Drizzlx.Erenshor.AdvancedAuctionHouse", "AdvancedAuctionHouse", "1.0.4")] public class AdvancedAuctionHousePlugin : BaseUnityPlugin { [Serializable] [CompilerGenerated] private sealed class <>c { public static readonly <>c <>9 = new <>c(); public static OnValidateInput <>9__76_1; internal char <CreateAuctionHouseUILeftPanelButtonsSellTab>b__76_1(string text, int charIndex, char addedChar) { if (!char.IsDigit(addedChar)) { return '\0'; } return addedChar; } } [CompilerGenerated] private sealed class <ActivateArmorClassSubPanelNextFrame>d__90 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AdvancedAuctionHousePlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ActivateArmorClassSubPanelNextFrame>d__90(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 1; return true; case 1: <>1__state = -1; advancedAuctionHousePlugin._armorClassSubPanel.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ActivateArmorSubPanelNextFrame>d__91 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AdvancedAuctionHousePlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ActivateArmorSubPanelNextFrame>d__91(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 1; return true; case 1: <>1__state = -1; advancedAuctionHousePlugin._armorTypeSubPanel.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ActivateWeaponsClassSubPanelNextFrame>d__88 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AdvancedAuctionHousePlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ActivateWeaponsClassSubPanelNextFrame>d__88(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 1; return true; case 1: <>1__state = -1; advancedAuctionHousePlugin._weaponsClassSubPanel.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <ActivateWeaponsSubPanelNextFrame>d__89 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public AdvancedAuctionHousePlugin <>4__this; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <ActivateWeaponsSubPanelNextFrame>d__89(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0029: Expected O, but got Unknown int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; switch (num) { default: return false; case 0: <>1__state = -1; <>2__current = (object)new WaitForEndOfFrame(); <>1__state = 1; return true; case 1: <>1__state = -1; advancedAuctionHousePlugin._weaponsTypeSubPanel.SetActive(true); return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GetAuctionHouseDataAsync>d__100 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public int page; public int perPage; public SlotType[] slotTypeRequest; public WeaponType[] weaponTypeRequest; public AdvancedAuctionHousePlugin <>4__this; public Action<List<AuctionHouseListing>> onComplete; private List<AuctionHouseListing> <result>5__2; private HashSet<string> <seenNames>5__3; private int <skipped>5__4; private int <taken>5__5; private int <frameBudget>5__6; private int <targetStart>5__7; private List<AuctionHouseSave>.Enumerator <>7__wrap7; private AuctionHouseSave <seller>5__9; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetAuctionHouseDataAsync>d__100(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { int num = <>1__state; if (num == -3 || num == 1) { try { } finally { <>m__Finally1(); } } <result>5__2 = null; <seenNames>5__3 = null; <>7__wrap7 = default(List<AuctionHouseSave>.Enumerator); <seller>5__9 = null; <>1__state = -2; } private bool MoveNext() { //IL_01de: Unknown result type (might be due to invalid IL or missing references) //IL_01cd: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) try { int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; if (num != 0) { if (num != 1) { return false; } <>1__state = -3; goto IL_00d2; } <>1__state = -1; <result>5__2 = new List<AuctionHouseListing>(); <seenNames>5__3 = new HashSet<string>(); <skipped>5__4 = 0; <taken>5__5 = 0; <frameBudget>5__6 = 1000; <targetStart>5__7 = page * perPage; <>7__wrap7 = AuctionHouse.AllData.GetEnumerator(); <>1__state = -3; goto IL_02cf; IL_02cf: if (<>7__wrap7.MoveNext()) { <seller>5__9 = <>7__wrap7.Current; if (--<frameBudget>5__6 <= 0) { <frameBudget>5__6 = 1000; <>2__current = null; <>1__state = 1; return true; } goto IL_00d2; } goto IL_02df; IL_00d2: if (<seller>5__9 != null && !string.IsNullOrWhiteSpace(<seller>5__9.SellerName) && !<seenNames>5__3.Contains(<seller>5__9.SellerName)) { <seenNames>5__3.Add(<seller>5__9.SellerName); if (<skipped>5__4 < <targetStart>5__7) { <skipped>5__4++; } else { if (<taken>5__5 >= perPage) { goto IL_02df; } if (<seller>5__9.SellerItems != null && <seller>5__9.SellerItems.Count != 0) { foreach (string sellerItem in <seller>5__9.SellerItems) { Item itemByID = GameData.ItemDB.GetItemByID(sellerItem); if (!((Object)(object)itemByID == (Object)null) && (!slotTypeRequest.Any() || slotTypeRequest.Contains(itemByID.RequiredSlot)) && ((int)itemByID.ThisWeaponType == 0 || !weaponTypeRequest.Any() || weaponTypeRequest.Contains(itemByID.ThisWeaponType)) && (!((Object)(object)advancedAuctionHousePlugin._selectedClass != (Object)null) || itemByID.Classes.Contains(advancedAuctionHousePlugin._selectedClass))) { AuctionHouseListing item = new AuctionHouseListing { SellerData = <seller>5__9, Item = itemByID, SellerName = <seller>5__9.SellerName, Price = Mathf.RoundToInt((float)itemByID.ItemValue * 5f * <seller>5__9.PriceMod) }; <result>5__2.Add(item); if (<result>5__2.Count >= perPage) { break; } } } <taken>5__5++; <seller>5__9 = null; } } } goto IL_02cf; IL_02df: <>m__Finally1(); <>7__wrap7 = default(List<AuctionHouseSave>.Enumerator); onComplete?.Invoke(<result>5__2); return false; } catch { //try-fault ((IDisposable)this).Dispose(); throw; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } private void <>m__Finally1() { <>1__state = -1; ((IDisposable)<>7__wrap7).Dispose(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } [CompilerGenerated] private sealed class <GetListingsByCategoryAsync>d__104 : IEnumerator<object>, IEnumerator, IDisposable { private int <>1__state; private object <>2__current; public string categoryName; public AdvancedAuctionHousePlugin <>4__this; public int page; public int perPage; public Action<List<AuctionHouseListing>> onComplete; object IEnumerator<object>.Current { [DebuggerHidden] get { return <>2__current; } } object IEnumerator.Current { [DebuggerHidden] get { return <>2__current; } } [DebuggerHidden] public <GetListingsByCategoryAsync>d__104(int <>1__state) { this.<>1__state = <>1__state; } [DebuggerHidden] void IDisposable.Dispose() { <>1__state = -2; } private bool MoveNext() { int num = <>1__state; AdvancedAuctionHousePlugin advancedAuctionHousePlugin = <>4__this; switch (num) { default: return false; case 0: { <>1__state = -1; SlotType[] slotTypeRequest = Array.Empty<SlotType>(); WeaponType[] weaponTypeRequest = Array.Empty<WeaponType>(); switch (categoryName) { case "Weapon": { SlotType[] array6 = new SlotType[3]; RuntimeHelpers.InitializeArray(array6, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array6; WeaponType[] array7 = new WeaponType[4]; RuntimeHelpers.InitializeArray(array7, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); weaponTypeRequest = (WeaponType[])(object)array7; break; } case "OneHandMelee": { SlotType[] array5 = new SlotType[3]; RuntimeHelpers.InitializeArray(array5, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array5; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1] { (WeaponType)1 }; break; } case "TwoHandMelee": { SlotType[] array4 = new SlotType[3]; RuntimeHelpers.InitializeArray(array4, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array4; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1] { (WeaponType)2 }; break; } case "OneHandDagger": { SlotType[] array3 = new SlotType[3]; RuntimeHelpers.InitializeArray(array3, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array3; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1] { (WeaponType)3 }; break; } case "TwoHandStaff": { SlotType[] array2 = new SlotType[3]; RuntimeHelpers.InitializeArray(array2, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array2; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1] { (WeaponType)4 }; break; } case "Armor": { SlotType[] array = new SlotType[12]; RuntimeHelpers.InitializeArray(array, (RuntimeFieldHandle)/*OpCode not supported: LdMemberToken*/); slotTypeRequest = (SlotType[])(object)array; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; } case "ArmorHead": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)1 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorNeck": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)2 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorChest": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)3 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorShoulder": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)4 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorArm": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)5 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorBracer": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)6 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorRing": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)7 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorHand": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)8 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorFoot": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)9 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorLeg": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)10 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorBack": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)11 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "ArmorWaist": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)12 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "General": slotTypeRequest = (SlotType[])(object)new SlotType[1]; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "Aura": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)16 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; case "Charm": slotTypeRequest = (SlotType[])(object)new SlotType[1] { (SlotType)17 }; weaponTypeRequest = (WeaponType[])(object)new WeaponType[1]; break; } <>2__current = advancedAuctionHousePlugin.GetAuctionHouseDataAsync(slotTypeRequest, weaponTypeRequest, page, perPage, onComplete); <>1__state = 1; return true; } case 1: <>1__state = -1; return false; } } bool IEnumerator.MoveNext() { //ILSpy generated this explicit interface implementation from .override directive in MoveNext return this.MoveNext(); } [DebuggerHidden] void IEnumerator.Reset() { throw new NotSupportedException(); } } private Harmony _harmony; public GameObject auctionHouseUIRoot; private GameObject _listingPanelRoot; private GameObject _weaponsClassSubPanel; private GameObject _weaponsTypeSubPanel; private GameObject _armorClassSubPanel; private GameObject _armorTypeSubPanel; public static Vector2 SavedAuctionHouseSize = Vector2.zero; public static Vector2 SavedAuctionHousePosition = Vector2.zero; private Transform _panelGoTransform; private readonly float _auctionHouseUIWidth = 1000f; private readonly float _auctionHouseUIHeight = 500f; private readonly float _leftPanelWidthOfParent = 0.25f; private readonly int _pageCount = 9999; private string _selectedClassName; private Class _selectedClass; private readonly string _arcanistClassName = "Arcanist"; private readonly string _duelistClassName = "Duelist"; private readonly string _druidClassName = "Druid"; private readonly string _paladinClassName = "Paladin"; private string _assetDirectory; private Button _showAllButton; private ScrollRect _listingScrollRect; private readonly Color _leftRightPanelBackgroundColor = new Color(0.125f, 0.1137f, 0.102f, 1f); private readonly Color _borderColor = new Color(0.125f, 0.1137f, 0.102f, 1f); private readonly Color _scrollBarColor = new Color(0.235f, 0.2f, 0.165f, 1f); private readonly Color _buyPromptBorderColor = new Color(0.45f, 0.34f, 0.14f, 0.8f); private readonly Color _closeButtonColor = new Color(0.235f, 0.2f, 0.165f, 1f); private int _currentPage; private const int _listingsPerPage = 30; private string _currentCategory = "Default"; private readonly float _listingIconWidth = 40f; private readonly float _buyoutButtonWidth = 80f; private int _loadedPage; private bool _isLoadingPage; private const float ScrollThreshold = 0.25f; private Button _buyButton; private readonly Color _buyButtonEnabledTextColor = new Color(0.8f, 0.75f, 0.3f, 1f); private readonly Color _buyButtonDisabledTextColor = new Color(0.5f, 0.5f, 0.5f, 0.75f); private GameObject _confirmPanel; private GameObject _iconGo; private Button _yesButton; private Button _noButton; private Image _sellIconImage; private ItemIcon _sellIconItemIcon; public string currentTab; public InputField BuyoutPriceInputField; private Text _buyPromptText; private Coroutine _activeListingCoroutine; private AuctionHouseListing _selectedAuctionHouseListing; private AuctionHouseNewListing _selectedAuctionHouseNewListing; private RectTransform _borderRect; private float _headerHeight; public static AdvancedAuctionHousePlugin Instance { get; private set; } private void Awake() { //IL_003e: Unknown result type (might be due to invalid IL or missing references) //IL_0048: Expected O, but got Unknown string location = ((BaseUnityPlugin)this).Info.Location; if (location != null) { _assetDirectory = Path.GetDirectoryName(location); } else { _assetDirectory = Path.Combine(Paths.PluginPath, "drizzlx-ErenshorAdvancedAuctionHouse"); } Instance = this; _harmony = new Harmony("Drizzlx.Erenshor.AdvancedAuctionHouse"); _harmony.PatchAll(); } private void OnDestroy() { CloseAuctionHouseUI(); Harmony harmony = _harmony; if (harmony != null) { harmony.UnpatchSelf(); } _harmony = null; } private void OnScrollValueChanged(Vector2 scrollPos) { //IL_0013: Unknown result type (might be due to invalid IL or missing references) if (!(currentTab != "BrowseTab") && scrollPos.y <= 0.25f) { LoadNextPage(); } } public void OnSellItemClicked(ItemIcon itemIcon) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) //IL_00b2: Unknown result type (might be due to invalid IL or missing references) Item myItem = itemIcon.MyItem; if ((Object)(object)myItem == (Object)null || (Object)(object)myItem.ItemIcon == (Object)null || (_selectedAuctionHouseNewListing == null && itemIcon.VendorSlot)) { return; } if ((int)myItem.RequiredSlot != 0 && itemIcon.Quantity > 1) { UpdateSocialLog.LogAdd("Blessed items are not supported in the Auction House.", "red"); return; } AuctionHouseNewListing selectedAuctionHouseNewListing; if (_selectedAuctionHouseNewListing != null) { selectedAuctionHouseNewListing = _selectedAuctionHouseNewListing; if (((Object)selectedAuctionHouseNewListing.Item).GetInstanceID() == ((Object)myItem).GetInstanceID()) { _selectedAuctionHouseNewListing = null; if ((Object)(object)_sellIconImage == (Object)null) { _sellIconImage = _iconGo.GetComponent<Image>(); } _sellIconImage.sprite = null; ((Graphic)_sellIconImage).color = Color.clear; ((Behaviour)_sellIconImage).enabled = true; if ((Object)(object)_sellIconItemIcon != (Object)null) { Object.Destroy((Object)(object)((Component)_sellIconItemIcon).gameObject); _sellIconItemIcon = null; } BuyoutPriceInputField.text = ""; if (!GameData.PlayerInv.AddItemToInv(selectedAuctionHouseNewListing.Item)) { GameData.PlayerInv.ForceItemToInv(selectedAuctionHouseNewListing.Item); } return; } if (itemIcon.VendorSlot) { return; } if ((Object)(object)_sellIconItemIcon != (Object)null) { Object.Destroy((Object)(object)((Component)_sellIconItemIcon).gameObject); _sellIconItemIcon = null; } if (!GameData.PlayerInv.AddItemToInv(selectedAuctionHouseNewListing.Item)) { GameData.PlayerInv.ForceItemToInv(selectedAuctionHouseNewListing.Item); } } GameObject obj = Object.Instantiate<GameObject>(((Component)itemIcon).gameObject, _iconGo.transform.parent, false); ((Object)obj).name = "ClonedSellItemIcon"; ItemIcon component = obj.GetComponent<ItemIcon>(); component.MyItem = Object.Instantiate<Item>(myItem); component.Quantity = itemIcon.Quantity; component.VendorSlot = true; selectedAuctionHouseNewListing = (_selectedAuctionHouseNewListing = new AuctionHouseNewListing { Item = component.MyItem, ItemIcon = component, ItemIconSprite = component.MyItem.ItemIcon, Quantity = 1, SellerName = GameData.PlayerStats.MyName, Price = 1 }); _sellIconImage.sprite = selectedAuctionHouseNewListing.ItemIconSprite; ((Graphic)_sellIconImage).color = Color.white; _sellIconImage.preserveAspect = true; BuyoutPriceInputField.text = (selectedAuctionHouseNewListing.Item.ItemValue * 6 - 1).ToString(); _sellIconItemIcon = component; _sellIconItemIcon.ForceInitInv(); GameData.PlayerInv.RemoveItemFromInv(itemIcon); } private void DestroyUI() { //IL_0027: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) if ((Object)(object)_listingPanelRoot != (Object)null) { foreach (Transform item in _listingPanelRoot.transform) { Object.Destroy((Object)(object)((Component)item).gameObject); } Object.Destroy((Object)(object)_listingPanelRoot); _listingPanelRoot = null; } if ((Object)(object)_confirmPanel != (Object)null) { foreach (Transform item2 in _confirmPanel.transform) { Object.Destroy((Object)(object)((Component)item2).gameObject); } Object.Destroy((Object)(object)_confirmPanel); _confirmPanel = null; } if ((Object)(object)_weaponsClassSubPanel != (Object)null) { Object.Destroy((Object)(object)_weaponsClassSubPanel); _weaponsClassSubPanel = null; } if ((Object)(object)_weaponsTypeSubPanel != (Object)null) { Object.Destroy((Object)(object)_weaponsTypeSubPanel); _weaponsTypeSubPanel = null; } if ((Object)(object)_armorClassSubPanel != (Object)null) { Object.Destroy((Object)(object)_armorClassSubPanel); _armorClassSubPanel = null; } if ((Object)(object)_armorTypeSubPanel != (Object)null) { Object.Destroy((Object)(object)_armorTypeSubPanel); _armorTypeSubPanel = null; } if ((Object)(object)auctionHouseUIRoot != (Object)null) { Object.Destroy((Object)(object)auctionHouseUIRoot); auctionHouseUIRoot = null; } _sellIconImage = null; _sellIconItemIcon = null; _selectedAuctionHouseNewListing = null; _iconGo = null; _buyPromptText = null; _yesButton = null; _noButton = null; _buyButton = null; _selectedClass = null; _selectedClassName = null; currentTab = null; if ((Object)(object)BuyoutPriceInputField != (Object)null) { BuyoutPriceInputField.text = string.Empty; } _loadedPage = 0; _isLoadingPage = false; } private void ReturnNewListingItemToInventory() { if (_selectedAuctionHouseNewListing != null) { if (!GameData.PlayerInv.AddItemToInv(_selectedAuctionHouseNewListing.Item)) { GameData.PlayerInv.ForceItemToInv(_selectedAuctionHouseNewListing.Item); } UpdateSocialLog.LogAdd("Item in sell slot was returned to inventory.", "green"); } } public void CloseAuctionHouseUI() { ReturnNewListingItemToInventory(); if (_activeListingCoroutine != null) { ((MonoBehaviour)this).StopCoroutine(_activeListingCoroutine); _activeListingCoroutine = null; } if ((Object)(object)_listingScrollRect != (Object)null) { ((UnityEvent<Vector2>)(object)_listingScrollRect.onValueChanged).RemoveListener((UnityAction<Vector2>)OnScrollValueChanged); _listingScrollRect = null; } DestroyUI(); _selectedAuctionHouseListing = null; currentTab = null; } public void OpenAuctionHouseUI(string tab = "BrowseTab") { //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_0133: Unknown result type (might be due to invalid IL or missing references) GameData.AHUI.AHWindow.SetActive(false); GameData.AuctionWindowOpen = false; GameData.PlayerAuctionItemsOpen = false; if (IsAuctionHouseWindowOpen()) { CloseAuctionHouseUI(); } currentTab = tab; if ((Object)(object)auctionHouseUIRoot == (Object)null) { CreateAuctionHouseUI(); } if (!((Object)(object)auctionHouseUIRoot != (Object)null)) { return; } auctionHouseUIRoot.SetActive(true); if (tab == "BrowseTab") { ((UnityEvent)_showAllButton.onClick).Invoke(); EventSystem.current.SetSelectedGameObject(((Component)_showAllButton).gameObject); ((Graphic)((Component)_showAllButton).GetComponent<Image>()).color = Color.white; } else { if (!(tab == "SellTab")) { return; } List<AuctionHouseListing> playerListings = GetPlayerListings(); _listingPanelRoot.SetActive(false); CreateListingHeaderRow(_listingPanelRoot.transform); foreach (AuctionHouseListing item in playerListings) { CreateListingRow(item, _listingPanelRoot.transform); } _listingPanelRoot.SetActive(true); SetButtonInteractable(_buyButton, state: false, _buyButtonEnabledTextColor, _buyButtonDisabledTextColor); } } private void CreateAuctionHouseUI() { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_012b: Unknown result type (might be due to invalid IL or missing references) //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_015e: Unknown result type (might be due to invalid IL or missing references) //IL_0173: Unknown result type (might be due to invalid IL or missing references) //IL_0188: Unknown result type (might be due to invalid IL or missing references) //IL_019d: Unknown result type (might be due to invalid IL or missing references) //IL_01b1: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01d7: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_0204: Unknown result type (might be due to invalid IL or missing references) //IL_0220: Unknown result type (might be due to invalid IL or missing references) //IL_0235: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("AuctionHouseUICanvas", new Type[3] { typeof(Canvas), typeof(CanvasScaler), typeof(GraphicRaycaster) }); Canvas component = val.GetComponent<Canvas>(); component.renderMode = (RenderMode)0; component.overrideSorting = true; component.sortingOrder = 0; CanvasGroup obj = val.AddComponent<CanvasGroup>(); obj.blocksRaycasts = true; obj.interactable = true; GameObject val2 = CreateAuctionHouseUIPanel(((Component)component).transform); val2.SetActive(false); CreateAuctionHouseUIBorder(val2.transform); CreateAuctionHouseUIHeader(val2.transform); GameObject val3 = CreateAuctionHouseUIFooter(val2.transform); CreateAuctionHouseUIFooterButtons(val3.transform); CreateAuctionHouseUIFooterTabs(val3.transform); GameObject val4 = CreateAuctionHouseUILeftPanel(val2.transform); CreateAuctionHouseUILeftPanelButtons(val4.transform); CreateAuctionHouseUIRightPanel(val2.transform); CreateAuctionHouseUIConfirmationDialogue(auctionHouseUIRoot.transform); GameObject val5 = new GameObject("AuctionHouseDragHandle", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(DragUI) }) { name = "AuctionHouseDiamondDragHandle" }; val5.transform.SetParent(val2.transform, false); RectTransform component2 = val5.GetComponent<RectTransform>(); component2.sizeDelta = new Vector2(14f, 14f); component2.anchorMin = new Vector2(1f, 1f); component2.anchorMax = new Vector2(1f, 1f); component2.pivot = new Vector2(0.5f, 0.5f); component2.anchoredPosition = new Vector2(0f, 0f); Image component3 = val5.GetComponent<Image>(); component3.sprite = Sprite.Create(MakeDiamondGradientTexture(new Color(0.0667f, 0.5333f, 0.7529f, 0.9f)), new Rect(0f, 0f, 2f, 2f), new Vector2(0.5f, 0.5f)); component3.type = (Type)0; ((Graphic)component3).raycastTarget = true; val5.transform.localRotation = Quaternion.Euler(0f, 0f, 45f); DragUI component4 = val5.GetComponent<DragUI>(); component4.Parent = val2.transform; component4.isInv = false; _panelGoTransform = component4.Parent; val2.SetActive(true); } private GameObject CreateAuctionHouseUIPanel(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_0093: Unknown result type (might be due to invalid IL or missing references) //IL_00a8: Unknown result type (might be due to invalid IL or missing references) //IL_00bd: Unknown result type (might be due to invalid IL or missing references) //IL_00c7: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("AuctionHouseUIPanel", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(RawImage) }); val.transform.SetParent(parent, false); auctionHouseUIRoot = val; RectTransform component = val.GetComponent<RectTransform>(); if (SavedAuctionHouseSize != Vector2.zero) { component.sizeDelta = SavedAuctionHouseSize; } else { component.sizeDelta = new Vector2(_auctionHouseUIWidth, _auctionHouseUIHeight); } component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(1f, 1f); if (SavedAuctionHousePosition != Vector2.zero) { component.anchoredPosition = SavedAuctionHousePosition; } else { component.anchoredPosition = new Vector2((0f - _auctionHouseUIWidth) / 2f, (0f - _auctionHouseUIHeight) / 2f); } _headerHeight = component.sizeDelta.y * 0.1f; return val; } private void CreateAuctionHouseUIBorder(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0061: Unknown result type (might be due to invalid IL or missing references) //IL_0076: Unknown result type (might be due to invalid IL or missing references) //IL_008b: Unknown result type (might be due to invalid IL or missing references) //IL_00a0: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00cc: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("AuctionHouseUIBorder", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val.transform.SetParent(parent, false); val.transform.SetAsFirstSibling(); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0f, 0f); component.anchorMax = new Vector2(1f, 1f); component.offsetMin = new Vector2(-5f, -5f); component.offsetMax = new Vector2(5f, 5f); component.pivot = new Vector2(0.5f, 0.5f); _borderRect = component; ((Graphic)val.GetComponent<Image>()).color = _borderColor; } private void CreateAuctionHouseUIHeader(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("AuctionHouseUIHeader", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0f, 1f); component.anchorMax = new Vector2(1f, 1f); component.pivot = new Vector2(0.5f, 1f); component.anchoredPosition = Vector2.zero; component.sizeDelta = new Vector2(0f, _headerHeight); ((Graphic)val.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; } private GameObject CreateAuctionHouseUIFooter(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0037: Unknown result type (might be due to invalid IL or missing references) //IL_0044: Unknown result type (might be due to invalid IL or missing references) //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) //IL_007f: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00bb: Expected O, but got Unknown GameObject val = new GameObject("AuctionHouseUIFooter", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0f, 0f); component.anchorMax = new Vector2(1f, 0f); component.pivot = new Vector2(0.5f, 0f); component.anchoredPosition = Vector2.zero; component.sizeDelta = new Vector2(0f, _headerHeight); ((Graphic)val.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; return val; } private void CreateAuctionHouseUIFooterButtons(Transform parent) { //IL_0047: Unknown result type (might be due to invalid IL or missing references) //IL_004d: Expected O, but got Unknown //IL_0077: Unknown result type (might be due to invalid IL or missing references) //IL_008c: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00be: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Unknown result type (might be due to invalid IL or missing references) //IL_0123: Unknown result type (might be due to invalid IL or missing references) //IL_0128: Unknown result type (might be due to invalid IL or missing references) //IL_013a: Unknown result type (might be due to invalid IL or missing references) //IL_0141: Unknown result type (might be due to invalid IL or missing references) //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Unknown result type (might be due to invalid IL or missing references) //IL_0161: Unknown result type (might be due to invalid IL or missing references) //IL_016b: Unknown result type (might be due to invalid IL or missing references) //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01c6: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01e3: Unknown result type (might be due to invalid IL or missing references) //IL_0203: Unknown result type (might be due to invalid IL or missing references) //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be due to invalid IL or missing references) //IL_026f: Unknown result type (might be due to invalid IL or missing references) //IL_0279: Expected O, but got Unknown //IL_02ab: Unknown result type (might be due to invalid IL or missing references) //IL_02b0: Unknown result type (might be due to invalid IL or missing references) //IL_02c2: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02d4: Unknown result type (might be due to invalid IL or missing references) //IL_02df: Unknown result type (might be due to invalid IL or missing references) //IL_02e9: Unknown result type (might be due to invalid IL or missing references) //IL_031b: Unknown result type (might be due to invalid IL or missing references) //IL_06b5: Unknown result type (might be due to invalid IL or missing references) //IL_06bb: Expected O, but got Unknown //IL_06e7: Unknown result type (might be due to invalid IL or missing references) //IL_06fc: Unknown result type (might be due to invalid IL or missing references) //IL_0711: Unknown result type (might be due to invalid IL or missing references) //IL_072e: Unknown result type (might be due to invalid IL or missing references) //IL_0742: Unknown result type (might be due to invalid IL or missing references) //IL_078b: Unknown result type (might be due to invalid IL or missing references) //IL_0790: Unknown result type (might be due to invalid IL or missing references) //IL_07a2: Unknown result type (might be due to invalid IL or missing references) //IL_07a9: Unknown result type (might be due to invalid IL or missing references) //IL_07b4: Unknown result type (might be due to invalid IL or missing references) //IL_07bf: Unknown result type (might be due to invalid IL or missing references) //IL_07c9: Unknown result type (might be due to invalid IL or missing references) //IL_07d3: Unknown result type (might be due to invalid IL or missing references) //IL_07dc: Unknown result type (might be due to invalid IL or missing references) //IL_0800: Unknown result type (might be due to invalid IL or missing references) //IL_0814: Unknown result type (might be due to invalid IL or missing references) //IL_0832: Unknown result type (might be due to invalid IL or missing references) //IL_083c: Expected O, but got Unknown //IL_086e: Unknown result type (might be due to invalid IL or missing references) //IL_0873: Unknown result type (might be due to invalid IL or missing references) //IL_0885: Unknown result type (might be due to invalid IL or missing references) //IL_088c: Unknown result type (might be due to invalid IL or missing references) //IL_0897: Unknown result type (might be due to invalid IL or missing references) //IL_08a2: Unknown result type (might be due to invalid IL or missing references) //IL_08ac: Unknown result type (might be due to invalid IL or missing references) //IL_08df: Unknown result type (might be due to invalid IL or missing references) //IL_0378: Unknown result type (might be due to invalid IL or missing references) //IL_037f: Expected O, but got Unknown //IL_03a3: Unknown result type (might be due to invalid IL or missing references) //IL_03a9: Unknown result type (might be due to invalid IL or missing references) //IL_03c5: Unknown result type (might be due to invalid IL or missing references) //IL_03da: Unknown result type (might be due to invalid IL or missing references) //IL_03ef: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_0477: Unknown result type (might be due to invalid IL or missing references) //IL_047c: Unknown result type (might be due to invalid IL or missing references) //IL_048f: Unknown result type (might be due to invalid IL or missing references) //IL_0496: Unknown result type (might be due to invalid IL or missing references) //IL_04a1: Unknown result type (might be due to invalid IL or missing references) //IL_04ac: Unknown result type (might be due to invalid IL or missing references) //IL_04b6: Unknown result type (might be due to invalid IL or missing references) //IL_04c0: Unknown result type (might be due to invalid IL or missing references) //IL_04ca: Unknown result type (might be due to invalid IL or missing references) //IL_04ee: Unknown result type (might be due to invalid IL or missing references) //IL_0502: Unknown result type (might be due to invalid IL or missing references) //IL_051c: Unknown result type (might be due to invalid IL or missing references) //IL_0521: Unknown result type (might be due to invalid IL or missing references) //IL_0539: Unknown result type (might be due to invalid IL or missing references) //IL_0559: Unknown result type (might be due to invalid IL or missing references) //IL_0579: Unknown result type (might be due to invalid IL or missing references) //IL_0587: Unknown result type (might be due to invalid IL or missing references) //IL_05a7: Unknown result type (might be due to invalid IL or missing references) //IL_05b2: Unknown result type (might be due to invalid IL or missing references) //IL_05c5: Unknown result type (might be due to invalid IL or missing references) //IL_05cf: Expected O, but got Unknown //IL_0601: Unknown result type (might be due to invalid IL or missing references) //IL_0606: Unknown result type (might be due to invalid IL or missing references) //IL_0619: Unknown result type (might be due to invalid IL or missing references) //IL_0620: Unknown result type (might be due to invalid IL or missing references) //IL_062b: Unknown result type (might be due to invalid IL or missing references) //IL_0636: Unknown result type (might be due to invalid IL or missing references) //IL_0640: Unknown result type (might be due to invalid IL or missing references) //IL_0672: Unknown result type (might be due to invalid IL or missing references) if (currentTab == "BrowseTab") { GameObject val = new GameObject("FooterBuyButton", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Button) }); val.transform.SetParent(parent, false); _buyButton = val.GetComponent<Button>(); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(1f, 0.5f); component.anchorMax = new Vector2(1f, 0.5f); component.pivot = new Vector2(1f, 0.5f); component.sizeDelta = new Vector2(_buyoutButtonWidth, _headerHeight * 0.65f); component.anchoredPosition = new Vector2(0f - _buyoutButtonWidth + -40f, 0f); GameObject val2 = new GameObject("BuyButtonBackground", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Outline) }); val2.transform.SetParent(val.transform, false); RectTransform component2 = val2.GetComponent<RectTransform>(); component2.anchorMin = Vector2.zero; component2.anchorMax = Vector2.one; component2.offsetMin = Vector2.zero; component2.offsetMax = Vector2.zero; Image component3 = val2.GetComponent<Image>(); ((Graphic)component3).color = Color.white; Outline component4 = val2.GetComponent<Outline>(); ((Shadow)component4).effectColor = new Color(0.3f, 0.3f, 0.3f, 0.5f); ((Shadow)component4).effectDistance = new Vector2(1f, -1f); Button component5 = val.GetComponent<Button>(); ((Selectable)component5).targetGraphic = (Graphic)(object)component3; ColorBlock colors = ((Selectable)component5).colors; ((ColorBlock)(ref colors)).normalColor = new Color(0.235f, 0.2f, 0.165f, 1f); ((ColorBlock)(ref colors)).highlightedColor = new Color(0.314f, 0.263f, 0.212f, 1f); ((ColorBlock)(ref colors)).pressedColor = new Color(0.165f, 0.141f, 0.122f, 1f); ((ColorBlock)(ref colors)).selectedColor = ((ColorBlock)(ref colors)).highlightedColor; ((ColorBlock)(ref colors)).disabledColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); ((Selectable)component5).colors = colors; ((UnityEvent)component5.onClick).AddListener((UnityAction)delegate { if ((Object)(object)_confirmPanel != (Object)null) { Item item = _selectedAuctionHouseListing.Item; int price = _selectedAuctionHouseListing.Price; _buyPromptText.text = item.ItemName + " for " + price + "g"; _confirmPanel.SetActive(true); } }); GameObject val3 = new GameObject("BuyButtonText", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val3.transform.SetParent(val.transform, false); RectTransform component6 = val3.GetComponent<RectTransform>(); component6.anchorMin = Vector2.zero; component6.anchorMax = Vector2.one; component6.offsetMin = Vector2.zero; component6.offsetMax = Vector2.zero; Text component7 = val3.GetComponent<Text>(); component7.text = "Buyout"; component7.alignment = (TextAnchor)4; component7.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)component7).color = Color.white; component7.fontSize = 18; } else if (currentTab == "SellTab") { GameObject val4 = new GameObject("FooterBuyButton", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Button) }); val4.transform.SetParent(parent, false); _buyButton = val4.GetComponent<Button>(); SetButtonInteractable(_buyButton, state: false, _buyButtonEnabledTextColor, _buyButtonDisabledTextColor); RectTransform component8 = val4.GetComponent<RectTransform>(); component8.anchorMin = new Vector2(1f, 0.5f); component8.anchorMax = new Vector2(1f, 0.5f); component8.pivot = new Vector2(1f, 0.5f); component8.sizeDelta = new Vector2(_buyoutButtonWidth * 2f, _headerHeight * 0.65f); component8.anchoredPosition = new Vector2(0f - _buyoutButtonWidth + -40f, 0f); GameObject val5 = new GameObject("BuyButtonBackground", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Outline) }); val5.transform.SetParent(val4.transform, false); RectTransform component9 = val5.GetComponent<RectTransform>(); component9.anchorMin = Vector2.zero; component9.anchorMax = Vector2.one; component9.offsetMin = Vector2.zero; component9.offsetMax = Vector2.zero; Image component10 = val5.GetComponent<Image>(); ((Graphic)component10).color = Color.white; Outline component11 = val5.GetComponent<Outline>(); ((Shadow)component11).effectColor = new Color(0.3f, 0.3f, 0.3f, 0.5f); ((Shadow)component11).effectDistance = new Vector2(1f, -1f); Button component12 = val4.GetComponent<Button>(); ((Selectable)component12).targetGraphic = (Graphic)(object)component10; ColorBlock colors2 = ((Selectable)component12).colors; ((ColorBlock)(ref colors2)).normalColor = new Color(0.235f, 0.2f, 0.165f, 1f); ((ColorBlock)(ref colors2)).highlightedColor = new Color(0.314f, 0.263f, 0.212f, 1f); ((ColorBlock)(ref colors2)).pressedColor = new Color(0.165f, 0.141f, 0.122f, 1f); ((ColorBlock)(ref colors2)).selectedColor = ((ColorBlock)(ref colors2)).highlightedColor; ((ColorBlock)(ref colors2)).disabledColor = new Color(0.5f, 0.5f, 0.5f, 0.5f); ((Selectable)component12).colors = colors2; ((UnityEvent)component12.onClick).AddListener((UnityAction)delegate { BuyItem(); }); GameObject val6 = new GameObject("BuyButtonText", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val6.transform.SetParent(val4.transform, false); RectTransform component13 = val6.GetComponent<RectTransform>(); component13.anchorMin = Vector2.zero; component13.anchorMax = Vector2.one; component13.offsetMin = Vector2.zero; component13.offsetMax = Vector2.zero; Text component14 = val6.GetComponent<Text>(); component14.text = "Cancel Auction"; component14.alignment = (TextAnchor)4; component14.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)component14).color = Color.white; component14.fontSize = 18; } GameObject val7 = new GameObject("FooterCloseButton", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Button) }); val7.transform.SetParent(parent, false); Button component15 = val7.GetComponent<Button>(); ((Selectable)component15).interactable = true; RectTransform component16 = val7.GetComponent<RectTransform>(); component16.anchorMin = new Vector2(1f, 0.5f); component16.anchorMax = new Vector2(1f, 0.5f); component16.pivot = new Vector2(1f, 0.5f); component16.sizeDelta = new Vector2(_buyoutButtonWidth, _headerHeight * 0.65f); component16.anchoredPosition = new Vector2(-25f, 0f); GameObject val8 = new GameObject("CloseButtonBackground", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Outline) }); val8.transform.SetParent(val7.transform, false); RectTransform component17 = val8.GetComponent<RectTransform>(); component17.anchorMin = Vector2.zero; component17.anchorMax = Vector2.one; component17.offsetMin = Vector2.zero; component17.offsetMax = Vector2.zero; Image component18 = val8.GetComponent<Image>(); ((Graphic)component18).color = _closeButtonColor; Outline component19 = val8.GetComponent<Outline>(); ((Shadow)component19).effectColor = new Color(0.3f, 0.3f, 0.3f, 0.5f); ((Shadow)component19).effectDistance = new Vector2(1f, -1f); ((Selectable)component15).targetGraphic = (Graphic)(object)component18; ((UnityEvent)component15.onClick).AddListener((UnityAction)delegate { HandleAuctionHouseWindowClosing(GameData.AHUI, force: true); }); GameObject val9 = new GameObject("CloseButtonText", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val9.transform.SetParent(val7.transform, false); RectTransform component20 = val9.GetComponent<RectTransform>(); component20.anchorMin = Vector2.zero; component20.anchorMax = Vector2.one; component20.offsetMin = Vector2.zero; component20.offsetMax = Vector2.zero; Text component21 = val9.GetComponent<Text>(); component21.text = "Close"; component21.alignment = (TextAnchor)4; component21.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)component21).color = _buyButtonEnabledTextColor; component21.fontSize = 18; } private void CreateAuctionHouseUIFooterTabs(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_00b1: Unknown result type (might be due to invalid IL or missing references) //IL_00bc: Unknown result type (might be due to invalid IL or missing references) //IL_00de: Unknown result type (might be due to invalid IL or missing references) //IL_010c: Unknown result type (might be due to invalid IL or missing references) //IL_0116: Expected O, but got Unknown //IL_014d: Unknown result type (might be due to invalid IL or missing references) //IL_0157: Expected O, but got Unknown //IL_0175: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Expected O, but got Unknown GameObject val = new GameObject("BottomTabs", new Type[3] { typeof(RectTransform), typeof(HorizontalLayoutGroup), typeof(ContentSizeFitter) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0f, 0f); component.anchorMax = new Vector2(0f, 0f); component.pivot = new Vector2(0f, 1f); component.anchoredPosition = new Vector2(_auctionHouseUIWidth * _leftPanelWidthOfParent / 2f - _buyoutButtonWidth - 20f, 0f - _borderRect.offsetMax.y); component.sizeDelta = new Vector2(_buyoutButtonWidth * 2f, _headerHeight * 0.65f); HorizontalLayoutGroup component2 = val.GetComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)component2).childForceExpandWidth = true; ((HorizontalOrVerticalLayoutGroup)component2).childForceExpandHeight = true; ((HorizontalOrVerticalLayoutGroup)component2).spacing = 5f; ((LayoutGroup)component2).padding = new RectOffset(0, 0, 0, 0); ((LayoutGroup)component2).childAlignment = (TextAnchor)4; ContentSizeFitter component3 = val.GetComponent<ContentSizeFitter>(); component3.horizontalFit = (FitMode)2; component3.verticalFit = (FitMode)0; CreateAuctionHouseUIFooterTabsButton("BrowseTab", "Buy", val.transform, _headerHeight, (UnityAction)delegate { OpenAuctionHouseUI(); }); CreateAuctionHouseUIFooterTabsButton("SellTab", "Sell", val.transform, _headerHeight, (UnityAction)delegate { OpenAuctionHouseUI("SellTab"); GameData.AHUI.CurrentSellerData = AuctionHouse.ReadCharData(GameData.PlayerStats.MyName); }); } private void CreateAuctionHouseUIFooterTabsButton(string name, string label, Transform parent, float headerHeight, UnityAction onClick) { //IL_0055: Unknown result type (might be due to invalid IL or missing references) //IL_005b: Expected O, but got Unknown //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_009e: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00c8: Unknown result type (might be due to invalid IL or missing references) //IL_00ee: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Unknown result type (might be due to invalid IL or missing references) //IL_0114: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Unknown result type (might be due to invalid IL or missing references) //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_0197: Unknown result type (might be due to invalid IL or missing references) //IL_01a2: Unknown result type (might be due to invalid IL or missing references) //IL_01ad: Unknown result type (might be due to invalid IL or missing references) //IL_01db: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name, new Type[6] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Button), typeof(Image), typeof(LayoutElement), typeof(Outline) }); val.transform.SetParent(parent, false); val.GetComponent<LayoutElement>().minWidth = 100f; RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(0f, 0f); component.anchorMax = new Vector2(0.5f, 1f); component.offsetMin = Vector2.zero; component.offsetMax = Vector2.zero; component.pivot = new Vector2(0f, 0.5f); Image component2 = val.GetComponent<Image>(); ((Graphic)component2).color = new Color(0.2f, 0.2f, 0.2f, 1f); Outline component3 = val.GetComponent<Outline>(); ((Shadow)component3).effectColor = _borderColor; ((Shadow)component3).effectDistance = new Vector2(1f, 1f); Button component4 = val.GetComponent<Button>(); ((UnityEvent)component4.onClick).AddListener(onClick); ((Selectable)component4).targetGraphic = (Graphic)(object)component2; GameObject val2 = new GameObject(label + "Text", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val2.transform.SetParent(val.transform, false); RectTransform component5 = val2.GetComponent<RectTransform>(); component5.anchorMin = Vector2.zero; component5.anchorMax = Vector2.one; component5.offsetMin = Vector2.zero; component5.offsetMax = Vector2.zero; Text component6 = ((Component)component5).GetComponent<Text>(); component6.text = label; component6.alignment = (TextAnchor)4; component6.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); ((Graphic)component6).color = Color.white; component6.fontSize = 18; } private GameObject CreateAuctionHouseUILeftPanel(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0084: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Expected O, but got Unknown //IL_00cf: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Unknown result type (might be due to invalid IL or missing references) //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0110: Unknown result type (might be due to invalid IL or missing references) //IL_0126: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_0180: Unknown result type (might be due to invalid IL or missing references) //IL_0186: Expected O, but got Unknown //IL_019f: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01bf: Unknown result type (might be due to invalid IL or missing references) //IL_01d1: Unknown result type (might be due to invalid IL or missing references) //IL_0213: Unknown result type (might be due to invalid IL or missing references) //IL_0229: Unknown result type (might be due to invalid IL or missing references) //IL_023f: Unknown result type (might be due to invalid IL or missing references) //IL_0256: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_029c: Unknown result type (might be due to invalid IL or missing references) //IL_02eb: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Expected O, but got Unknown GameObject val = new GameObject("AuctionHouseUILeftPanel", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val.transform.SetParent(parent, false); GameObject val2 = new GameObject("LeftScrollRect", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(ScrollRect) }); val2.transform.SetParent(parent, false); ScrollRect component = val2.GetComponent<ScrollRect>(); component.horizontal = false; component.vertical = true; component.movementType = (MovementType)2; component.scrollSensitivity = 50f; RectTransform component2 = val2.GetComponent<RectTransform>(); component2.anchorMin = new Vector2(0f, 0f); component2.anchorMax = new Vector2(_leftPanelWidthOfParent, 1f); component2.pivot = new Vector2(0f, 1f); component2.offsetMin = new Vector2(0f, _headerHeight); component2.offsetMax = new Vector2(0f, 0f - _headerHeight); ((Graphic)val2.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; GameObject val3 = new GameObject("LeftViewport", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Mask) }); val3.transform.SetParent(val2.transform, false); RectTransform component3 = val3.GetComponent<RectTransform>(); component3.anchorMin = Vector2.zero; component3.anchorMax = Vector2.one; component3.offsetMin = Vector2.zero; component3.offsetMax = Vector2.zero; Image component4 = val3.GetComponent<Image>(); ((Graphic)component4).color = _leftRightPanelBackgroundColor; component4.type = (Type)1; val.transform.SetParent(val3.transform, false); component.content = val.GetComponent<RectTransform>(); RectTransform component5 = val.GetComponent<RectTransform>(); component5.anchorMin = new Vector2(0f, 0f); component5.anchorMax = new Vector2(1f, 1f); component5.pivot = new Vector2(0f, 1f); component5.offsetMin = new Vector2(0f, _headerHeight); component5.offsetMax = new Vector2(0f, 0f - _headerHeight); component.content = component5; component.vertical = true; component.horizontal = false; component.movementType = (MovementType)2; ((Graphic)val.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; VerticalLayoutGroup obj = val.AddComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)obj).childForceExpandWidth = true; ((HorizontalOrVerticalLayoutGroup)obj).childForceExpandHeight = false; ((LayoutGroup)obj).childAlignment = (TextAnchor)1; ((HorizontalOrVerticalLayoutGroup)obj).spacing = ((currentTab == "SellTab") ? 10f : 3f); ((LayoutGroup)obj).padding = new RectOffset(0, 0, 10, 10); ContentSizeFitter obj2 = val.AddComponent<ContentSizeFitter>(); obj2.verticalFit = (FitMode)2; obj2.horizontalFit = (FitMode)0; return val; } private void CreateAuctionHouseUILeftPanelButtons(Transform parent) { if (currentTab == "BrowseTab") { CreateAuctionHouseUILeftPanelButtonsBrowseTab(parent); } else if (currentTab == "SellTab") { CreateAuctionHouseUILeftPanelButtonsSellTab(parent); } } private void CreateAuctionHouseUILeftPanelButtonsBrowseTab(Transform parent) { //IL_0031: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Expected O, but got Unknown //IL_005f: Unknown result type (might be due to invalid IL or missing references) //IL_0069: Expected O, but got Unknown //IL_008d: Unknown result type (might be due to invalid IL or missing references) //IL_0097: Expected O, but got Unknown //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b9: Expected O, but got Unknown //IL_00d1: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Expected O, but got Unknown //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00fd: Expected O, but got Unknown _showAllButton = CreateCategoryButton("View All Listings", parent); ((UnityEvent)_showAllButton.onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("Default"); }); Button weaponsButton = CreateCategoryButton("Weapons", parent); ((UnityEvent)weaponsButton.onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("Weapon"); ToggleWeaponsClassSubPanel(((Component)weaponsButton).transform.parent); }); Button armorButton = CreateCategoryButton("Armor", parent); ((UnityEvent)armorButton.onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("Armor"); ToggleArmorClassSubPanel(((Component)armorButton).transform.parent); }); ((UnityEvent)CreateCategoryButton("Miscellaneous", parent).onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("General"); }); ((UnityEvent)CreateCategoryButton("Auras", parent).onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("Aura"); }); ((UnityEvent)CreateCategoryButton("Charms", parent).onClick).AddListener((UnityAction)delegate { CleanupAuctionHouse(0); ShowItemsByCategory("Charm"); }); } private void CreateAuctionHouseUILeftPanelButtonsSellTab(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_0056: Unknown result type (might be due to invalid IL or missing references) //IL_006b: Unknown result type (might be due to invalid IL or missing references) //IL_0080: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_010f: Unknown result type (might be due to invalid IL or missing references) //IL_0115: Expected O, but got Unknown //IL_012e: Unknown result type (might be due to invalid IL or missing references) //IL_0139: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_014e: Unknown result type (might be due to invalid IL or missing references) //IL_0172: Unknown result type (might be due to invalid IL or missing references) //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b4: Expected O, but got Unknown //IL_01e5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0205: Unknown result type (might be due to invalid IL or missing references) //IL_020f: Unknown result type (might be due to invalid IL or missing references) //IL_022b: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_0291: Expected O, but got Unknown //IL_02c0: Unknown result type (might be due to invalid IL or missing references) //IL_02ca: Expected O, but got Unknown //IL_02ee: Unknown result type (might be due to invalid IL or missing references) //IL_0345: Unknown result type (might be due to invalid IL or missing references) //IL_034a: Unknown result type (might be due to invalid IL or missing references) //IL_035c: Unknown result type (might be due to invalid IL or missing references) //IL_0377: Unknown result type (might be due to invalid IL or missing references) //IL_03a8: Unknown result type (might be due to invalid IL or missing references) //IL_03c1: Unknown result type (might be due to invalid IL or missing references) //IL_040a: Unknown result type (might be due to invalid IL or missing references) //IL_0411: Expected O, but got Unknown //IL_0466: Unknown result type (might be due to invalid IL or missing references) //IL_048c: Unknown result type (might be due to invalid IL or missing references) //IL_04a0: Unknown result type (might be due to invalid IL or missing references) //IL_04e8: Unknown result type (might be due to invalid IL or missing references) //IL_0523: Unknown result type (might be due to invalid IL or missing references) //IL_056a: Unknown result type (might be due to invalid IL or missing references) //IL_0574: Expected O, but got Unknown //IL_058c: Unknown result type (might be due to invalid IL or missing references) //IL_0596: Expected O, but got Unknown //IL_055a: Unknown result type (might be due to invalid IL or missing references) //IL_055f: Unknown result type (might be due to invalid IL or missing references) //IL_0565: Expected O, but got Unknown GameObject val = new GameObject("ItemSlotWrapper", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(60f, 60f); component.anchorMin = new Vector2(0.5f, 1f); component.anchorMax = new Vector2(0.5f, 1f); component.pivot = new Vector2(0.5f, 1f); LayoutElement obj = val.AddComponent<LayoutElement>(); obj.preferredHeight = 70f; obj.flexibleWidth = 1f; ((Graphic)val.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0.25f); GameObject val2 = new GameObject("IconContainer", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val2.transform.SetParent(val.transform, false); RectTransform component2 = val2.GetComponent<RectTransform>(); component2.anchorMin = Vector2.zero; component2.anchorMax = Vector2.one; component2.offsetMin = Vector2.zero; component2.offsetMax = Vector2.zero; ((Graphic)val2.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0f); GameObject val3 = new GameObject("SellItemIcon", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val3.transform.SetParent(val2.transform, false); val3.AddComponent<ItemIcon>(); _iconGo = val3; RectTransform component3 = val3.GetComponent<RectTransform>(); component3.anchorMin = new Vector2(0f, 0f); component3.anchorMax = new Vector2(1f, 1f); component3.offsetMin = Vector2.zero; component3.offsetMax = Vector2.zero; _sellIconImage = val3.GetComponent<Image>(); ((Graphic)_sellIconImage).color = Color.clear; _sellIconImage.preserveAspect = true; _sellIconItemIcon = val3.GetComponent<ItemIcon>(); _sellIconItemIcon.VendorSlot = true; GameObject val4 = new GameObject("BuyoutPriceRow", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val4.transform.SetParent(parent, false); HorizontalLayoutGroup obj2 = val4.AddComponent<HorizontalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)obj2).childForceExpandWidth = true; ((HorizontalOrVerticalLayoutGroup)obj2).childControlWidth = true; ((LayoutGroup)obj2).childAlignment = (TextAnchor)4; ((LayoutGroup)obj2).padding = new RectOffset(10, 10, 5, 5); ((HorizontalOrVerticalLayoutGroup)obj2).spacing = 5f; ((Graphic)val4.GetComponent<Image>()).color = new Color(0f, 0f, 0f, 0.15f); LayoutElement obj3 = val4.AddComponent<LayoutElement>(); obj3.preferredHeight = 40f; obj3.flexibleWidth = 1f; GameObject val5 = new GameObject("SellPriceLabel", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val5.transform.SetParent(val4.transform, false); LayoutElement obj4 = val5.AddComponent<LayoutElement>(); obj4.preferredWidth = 80f; obj4.flexibleWidth = 0f; Text component4 = val5.GetComponent<Text>(); component4.text = "Sell Price"; component4.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); component4.fontSize = 16; component4.alignment = (TextAnchor)3; ((Graphic)component4).color = _buyButtonEnabledTextColor; val5.GetComponent<RectTransform>().sizeDelta = new Vector2(1f, 30f); GameObject val6 = new GameObject("BuyoutPriceInput", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(InputField), typeof(Image) }); val6.transform.SetParent(val4.transform, false); LayoutElement obj5 = val6.AddComponent<LayoutElement>(); obj5.flexibleWidth = 1f; obj5.minWidth = 100f; obj5.preferredHeight = 30f; Image component5 = val6.GetComponent<Image>(); component5.sprite = CreateRoundedSprite(); component5.type = (Type)1; ((Graphic)component5).color = _scrollBarColor; Outline obj6 = val6.AddComponent<Outline>(); ((Shadow)obj6).effectColor = new Color(0.6f, 0.4f, 0.2f, 1f); ((Shadow)obj6).effectDistance = new Vector2(1f, -1f); BuyoutPriceInputField = val6.GetComponent<InputField>(); BuyoutPriceInputField.textComponent = CreateUIText(val6.transform, "", 16, (TextAnchor)4); ((Graphic)BuyoutPriceInputField.textComponent).color = _buyButtonEnabledTextColor; BuyoutPriceInputField.placeholder = (Graphic)(object)CreateUIText(val6.transform, "Gold", 16, (TextAnchor)4); BuyoutPriceInputField.placeholder.color = _buyButtonDisabledTextColor; BuyoutPriceInputField.contentType = (ContentType)9; InputField buyoutPriceInputField = BuyoutPriceInputField; OnValidateInput onValidateInput = buyoutPriceInputField.onValidateInput; object obj7 = <>c.<>9__76_1; if (obj7 == null) { OnValidateInput val7 = (string text, int charIndex, char addedChar) => char.IsDigit(addedChar) ? addedChar : '\0'; <>c.<>9__76_1 = val7; obj7 = (object)val7; } buyoutPriceInputField.onValidateInput = (OnValidateInput)Delegate.Combine((Delegate?)(object)onValidateInput, (Delegate?)obj7); ((UnityEvent)CreateCategoryButton("Create Auction", parent).onClick).AddListener((UnityAction)delegate { //IL_00c8: Unknown result type (might be due to invalid IL or missing references) if (_selectedAuctionHouseNewListing != null) { GameData.SlotToBeListed = _selectedAuctionHouseNewListing.ItemIcon; GameData.AHUI.ListPrice.text = BuyoutPriceInputField.text; if (BuyoutPriceInputField.text == "0") { UpdateSocialLog.LogAdd("Price must be greater than 0.", "red"); } else { GameData.AHUI.CommitItem(); if (string.IsNullOrEmpty(((TMP_Text)GameData.AHUI.Error).text)) { _selectedAuctionHouseNewListing = null; BuyoutPriceInputField.text = ""; if ((Object)(object)_sellIconImage == (Object)null) { _sellIconImage = _iconGo.GetComponent<Image>(); } _sellIconImage.sprite = null; ((Graphic)_sellIconImage).color = Color.clear; ((Behaviour)_sellIconImage).enabled = true; _sellIconItemIcon.MyItem = GameData.PlayerInv.Empty; _sellIconItemIcon.Quantity = 0; _sellIconItemIcon.ForceInitInv(); OpenAuctionHouseUI("SellTab"); GameData.AHUI.CurrentSellerData = AuctionHouse.ReadCharData(GameData.PlayerStats.MyName); } else { UpdateSocialLog.LogAdd(((TMP_Text)GameData.AHUI.Error).text, "red"); } } } }); } private Sprite CreateRoundedSprite() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000c: Expected O, but got Unknown //IL_001d: Unknown result type (might be due to invalid IL or missing references) //IL_0022: Unknown result type (might be due to invalid IL or missing references) //IL_0053: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) Texture2D val = new Texture2D(32, 32, (TextureFormat)5, false); Color[] array = (Color[])(object)new Color[1024]; for (int i = 0; i < array.Length; i++) { array[i] = Color.white; } val.SetPixels(array); val.Apply(); return Sprite.Create(val, new Rect(0f, 0f, 32f, 32f), new Vector2(0.5f, 0.5f), 100f, 0u, (SpriteMeshType)0); } private Text CreateUIText(Transform parent, string content, int fontSize, TextAnchor alignment, float alpha = 1f) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_007b: Unknown result type (might be due to invalid IL or missing references) //IL_0086: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Unknown result type (might be due to invalid IL or missing references) //IL_009f: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b0: Unknown result type (might be due to invalid IL or missing references) //IL_00b6: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("Text", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val.transform.SetParent(parent, false); Text component = val.GetComponent<Text>(); component.text = content; component.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); component.fontSize = fontSize; ((Graphic)component).color = new Color(0f, 0f, 0f, alpha); component.alignment = alignment; RectTransform component2 = val.GetComponent<RectTransform>(); component2.anchorMin = Vector2.zero; component2.anchorMax = Vector2.one; Vector2 offsetMin = (component2.offsetMax = Vector2.zero); component2.offsetMin = offsetMin; return component; } private void CreateAuctionHouseUIRightPanel(Transform parent) { //IL_003f: Unknown result type (might be due to invalid IL or missing references) //IL_0045: Expected O, but got Unknown //IL_0064: Unknown result type (might be due to invalid IL or missing references) //IL_0079: Unknown result type (might be due to invalid IL or missing references) //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00c6: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Unknown result type (might be due to invalid IL or missing references) //IL_013c: Unknown result type (might be due to invalid IL or missing references) //IL_0142: Expected O, but got Unknown //IL_0174: Unknown result type (might be due to invalid IL or missing references) //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_018a: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_01aa: Unknown result type (might be due to invalid IL or missing references) //IL_01b5: Unknown result type (might be due to invalid IL or missing references) //IL_01c0: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) //IL_022f: Expected O, but got Unknown //IL_025f: Unknown result type (might be due to invalid IL or missing references) //IL_0275: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0299: Unknown result type (might be due to invalid IL or missing references) //IL_02af: Unknown result type (might be due to invalid IL or missing references) //IL_02bb: Unknown result type (might be due to invalid IL or missing references) //IL_02d1: Unknown result type (might be due to invalid IL or missing references) //IL_0304: Unknown result type (might be due to invalid IL or missing references) //IL_030e: Expected O, but got Unknown //IL_0373: Unknown result type (might be due to invalid IL or missing references) //IL_037a: Expected O, but got Unknown //IL_039f: Unknown result type (might be due to invalid IL or missing references) //IL_03b4: Unknown result type (might be due to invalid IL or missing references) //IL_03c9: Unknown result type (might be due to invalid IL or missing references) //IL_03d4: Unknown result type (might be due to invalid IL or missing references) //IL_03e9: Unknown result type (might be due to invalid IL or missing references) //IL_03fe: Unknown result type (might be due to invalid IL or missing references) //IL_0412: Unknown result type (might be due to invalid IL or missing references) //IL_0424: Unknown result type (might be due to invalid IL or missing references) //IL_0471: Unknown result type (might be due to invalid IL or missing references) //IL_0476: Unknown result type (might be due to invalid IL or missing references) //IL_0489: Unknown result type (might be due to invalid IL or missing references) //IL_049d: Unknown result type (might be due to invalid IL or missing references) //IL_04b3: Unknown result type (might be due to invalid IL or missing references) //IL_04c9: Unknown result type (might be due to invalid IL or missing references) //IL_04d5: Unknown result type (might be due to invalid IL or missing references) //IL_04e1: Unknown result type (might be due to invalid IL or missing references) //IL_04f5: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject("AuctionHouseUIRightPanel", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(ScrollRect) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.anchorMin = new Vector2(_leftPanelWidthOfParent, 0f); component.anchorMax = new Vector2(1f, 1f); component.pivot = new Vector2(0f, 1f); component.offsetMin = new Vector2(0f, _headerHeight + 5f); component.offsetMax = new Vector2(0f, 0f - _headerHeight - 10f); ((Graphic)val.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; ScrollRect component2 = val.GetComponent<ScrollRect>(); component2.horizontal = false; component2.vertical = true; component2.movementType = (MovementType)2; GameObject val2 = new GameObject("AuctionHouseUIViewport", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Mask) }); val2.transform.SetParent(val.transform, false); ScrollClickCatcher scrollClickCatcher = val2.AddComponent<ScrollClickCatcher>(); scrollClickCatcher.Plugin = this; scrollClickCatcher.ScrollRect = _listingScrollRect; RectTransform component3 = val2.GetComponent<RectTransform>(); component3.anchorMin = Vector2.zero; component3.anchorMax = Vector2.one; component3.offsetMin = Vector2.zero; component3.offsetMax = Vector2.zero; component3.pivot = new Vector2(0.5f, 0.5f); component3.anchoredPosition = Vector2.zero; component3.sizeDelta = Vector2.zero; Image component4 = val2.GetComponent<Image>(); ((Graphic)component4).color = _leftRightPanelBackgroundColor; component4.type = (Type)1; component2.viewport = component3; GameObject val3 = new GameObject("AuctionHouseUIListingPanel", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(VerticalLayoutGroup), typeof(ContentSizeFitter) }); val3.transform.SetParent(val2.transform, false); _listingPanelRoot = val3; RectTransform component5 = val3.GetComponent<RectTransform>(); component5.anchorMin = new Vector2(0f, 1f); component5.anchorMax = new Vector2(1f, 1f); component5.offsetMin = Vector2.zero; component5.offsetMax = Vector2.zero; component5.sizeDelta = Vector2.zero; component5.pivot = new Vector2(0.5f, 1f); component5.anchoredPosition = Vector2.zero; component5.sizeDelta = new Vector2(0f, 0f); VerticalLayoutGroup component6 = val3.GetComponent<VerticalLayoutGroup>(); ((HorizontalOrVerticalLayoutGroup)component6).childForceExpandWidth = true; ((HorizontalOrVerticalLayoutGroup)component6).childControlWidth = true; ((HorizontalOrVerticalLayoutGroup)component6).childForceExpandHeight = false; ((LayoutGroup)component6).childAlignment = (TextAnchor)1; ((LayoutGroup)component6).padding = new RectOffset(5, 25, 0, 0); ((HorizontalOrVerticalLayoutGroup)component6).spacing = 2f; ContentSizeFitter component7 = val3.GetComponent<ContentSizeFitter>(); component7.verticalFit = (FitMode)2; component7.horizontalFit = (FitMode)0; component2.content = component5; GameObject val4 = new GameObject("AuctionHouseUIScrollbar", new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Scrollbar) }); val4.transform.SetParent(val.transform, false); RectTransform component8 = val4.GetComponent<RectTransform>(); component8.anchorMin = new Vector2(1f, 0f); component8.anchorMax = new Vector2(1f, 1f); component8.pivot = new Vector2(1f, 0.5f); component8.anchoredPosition = Vector2.zero; component8.sizeDelta = new Vector2(20f, 0f); component8.offsetMin = new Vector2(-21f, 10f); component8.offsetMax = new Vector2(0f, 0f); ((Graphic)val4.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; Scrollbar component9 = val4.GetComponent<Scrollbar>(); component9.direction = (Direction)2; GameObject val5 = new GameObject("AuctionHouseUIHandle", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); val5.transform.SetParent(val4.transform, false); RectTransform component10 = val5.GetComponent<RectTransform>(); component10.anchorMin = new Vector2(0f, 0f); component10.anchorMax = new Vector2(1f, 1f); component10.pivot = new Vector2(0.5f, 0.5f); component10.anchoredPosition = Vector2.zero; component10.sizeDelta = Vector2.zero; Image component11 = val5.GetComponent<Image>(); ((Graphic)component11).color = _scrollBarColor; ((Selectable)component9).targetGraphic = (Graphic)(object)component11; component9.handleRect = component10; component2.verticalScrollbar = component9; component2.verticalScrollbarVisibility = (ScrollbarVisibility)0; component2.scrollSensitivity = 50f; _listingScrollRect = component2; ((UnityEvent<Vector2>)(object)_listingScrollRect.onValueChanged).AddListener((UnityAction<Vector2>)OnScrollValueChanged); LayoutElement obj = val4.AddComponent<LayoutElement>(); obj.minWidth = 20f; obj.preferredWidth = 20f; obj.flexibleWidth = 0f; } private void CreateAuctionHouseUIConfirmationDialogue(Transform parent) { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_003d: Expected O, but got Unknown //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_007a: Unknown result type (might be due to invalid IL or missing references) //IL_008f: Unknown result type (might be due to invalid IL or missing references) //IL_00a4: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_0137: Unknown result type (might be due to invalid IL or missing references) //IL_013d: Expected O, but got Unknown //IL_0165: Unknown result type (might be due to invalid IL or missing references) //IL_017a: Unknown result type (might be due to invalid IL or missing references) //IL_018f: Unknown result type (might be due to invalid IL or missing references) //IL_01a3: Unknown result type (might be due to invalid IL or missing references) //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_0230: Unknown result type (might be due to invalid IL or missing references) //IL_026c: Unknown result type (might be due to invalid IL or missing references) _confirmPanel = new GameObject("ConfirmBuyPanel", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image) }); _confirmPanel.transform.SetParent(parent, false); RectTransform component = _confirmPanel.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(300f, 150f); component.anchorMin = new Vector2(0.5f, 0.5f); component.anchorMax = new Vector2(0.5f, 0.5f); component.pivot = new Vector2(0.5f, 0.5f); component.anchoredPosition = Vector2.zero; ((Graphic)_confirmPanel.GetComponent<Image>()).color = _leftRightPanelBackgroundColor; Outline obj = _confirmPanel.AddComponent<Outline>(); ((Shadow)obj).effectColor = _buyPromptBorderColor; ((Shadow)obj).effectDistance = new Vector2(2f, -2f); _confirmPanel.SetActive(false); GameObject val = new GameObject("ConfirmMessage", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val.transform.SetParent(_confirmPanel.transform, false); RectTransform component2 = val.GetComponent<RectTransform>(); component2.anchorMin = new Vector2(0f, 0.5f); component2.anchorMax = new Vector2(1f, 1f); component2.offsetMin = new Vector2(10f, -10f); component2.offsetMax = new Vector2(-10f, -50f); _buyPromptText = val.GetComponent<Text>(); _buyPromptText.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); _buyPromptText.fontSize = 16; ((Graphic)_buyPromptText).color = Color.white; _buyPromptText.alignment = (TextAnchor)4; _buyPromptText.horizontalOverflow = (HorizontalWrapMode)0; _buyPromptText.verticalOverflow = (VerticalWrapMode)1; _yesButton = CreateAuctionHouseUIConfirmButton("YesButton", "Confirm", _confirmPanel.transform, new Vector2(-60f, 15f), delegate { _confirmPanel.SetActive(false); BuyItem(); }); _noButton = CreateAuctionHouseUIConfirmButton("NoButton", "Cancel", _confirmPanel.transform, new Vector2(60f, 15f), delegate { _confirmPanel.SetActive(false); }); } private Button CreateAuctionHouseUIConfirmButton(string name, string label, Transform parent, Vector2 anchoredPos, Action onClick) { //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Expected O, but got Unknown //IL_006d: Unknown result type (might be due to invalid IL or missing references) //IL_008a: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00ab: Unknown result type (might be due to invalid IL or missing references) //IL_00f4: Unknown result type (might be due to invalid IL or missing references) //IL_00d9: Unknown result type (might be due to invalid IL or missing references) //IL_0119: Unknown result type (might be due to invalid IL or missing references) //IL_012d: Unknown result type (might be due to invalid IL or missing references) //IL_014b: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Expected O, but got Unknown //IL_0187: Unknown result type (might be due to invalid IL or missing references) //IL_018c: Unknown result type (might be due to invalid IL or missing references) //IL_019e: Unknown result type (might be due to invalid IL or missing references) //IL_01a5: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01bb: Unknown result type (might be due to invalid IL or missing references) //IL_01c5: Unknown result type (might be due to invalid IL or missing references) //IL_01f4: Unknown result type (might be due to invalid IL or missing references) GameObject val = new GameObject(name, new Type[4] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Image), typeof(Button) }); val.transform.SetParent(parent, false); RectTransform component = val.GetComponent<RectTransform>(); component.sizeDelta = new Vector2(100f, 35f); Vector2 val2 = default(Vector2); ((Vector2)(ref val2))..ctor(0.5f, 0f); component.anchorMax = val2; component.anchorMin = val2; component.pivot = new Vector2(0.5f, 0f); component.anchoredPosition = anchoredPos; ((Graphic)val.GetComponent<Image>()).color = ((name == "YesButton") ? new Color(0.2f, 0.8f, 0.2f, 0.7f) : new Color(0.8f, 0.2f, 0.2f, 0.7f)); Outline obj = val.AddComponent<Outline>(); ((Shadow)obj).effectColor = new Color(0.3f, 0.3f, 0.3f, 0.5f); ((Shadow)obj).effectDistance = new Vector2(1f, -1f); Button component2 = val.GetComponent<Button>(); ((UnityEvent)component2.onClick).AddListener((UnityAction)delegate { onClick(); }); GameObject val3 = new GameObject("Text", new Type[3] { typeof(RectTransform), typeof(CanvasRenderer), typeof(Text) }); val3.transform.SetParent(val.transform, false); RectTransform component3 = val3.GetComponent<RectTransform>(); component3.anchorMin = Vector2.zero; component3.anchorMax = Vector2.one; component3.offsetMin = Vector2.zero; component3.offsetMax = Vector2.zero; Text component4 = val3.GetComponent<Text>(); component4.text = label; component4.font = Resources.GetBuiltinResource<Font>("Arial.ttf"); component4.fontSize = 16; ((Graphic)component4).color = Color.black; component4.alignment = (TextAnchor)4; return component2; } private void CreateListingHeaderRow(Transform parent) { //IL_0032: Unknown result type (might be due to invalid IL or missing references) //IL_0038: Expected O, but got Unknown //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0072: Unknown result type (might be due to invalid IL or missing references) //IL_0087: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00db: Unknown result type (might be due to invalid IL or missing references) //IL_00e5: Expected O, but got Unknown //IL_0130: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Expected O, but got Unknown //IL_0159: Unknown result type (might be due to invalid IL or missing references) //IL_017d: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0233: Unknown result type (might be due to invalid IL or missing references) //IL_0238: Unknown result type (might be due to invalid IL or missing references) //IL_0245: Unknown result type (might be due to invalid IL or missing references) //IL_025c: Unknown result type (might be du