Decompiled source of More Shards And Coins v1.0.3

Erenshor.MoreShardsAndCoins.dll

Decompiled 2 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
	internal sealed class RefSafetyRulesAttribute : Attribute
	{
		public readonly int Version;

		public RefSafetyRulesAttribute(int P_0)
		{
			Version = P_0;
		}
	}
}
namespace MoreShardsAndCoins
{
	[HarmonyPatch(typeof(LootTable), "InitLootTable")]
	public class LootTable_InitLootTable_Patch
	{
		private static void Postfix(LootTable __instance)
		{
			Stats component = ((Component)__instance).GetComponent<Stats>();
			if (!((Object)(object)component == (Object)null) && component.Level >= 16)
			{
				float normalizedChance = Plugin.GetNormalizedChance(Plugin.PlanarShardDropChancePercent);
				float normalizedChance2 = Plugin.GetNormalizedChance(Plugin.SivakruxDropChancePercent);
				if (!__instance.ActualDrops.Contains(GameData.GM.PlanarShard) && Random.value < normalizedChance)
				{
					__instance.ActualDrops.Add(GameData.GM.PlanarShard);
					__instance.special = true;
				}
				if (!__instance.ActualDrops.Contains(GameData.GM.Sivak) && Random.value < normalizedChance2)
				{
					__instance.ActualDrops.Add(GameData.GM.Sivak);
					__instance.special = true;
				}
			}
		}
	}
	[BepInPlugin("et508.erenshor.moreshardsandcoins", "More Shards and Coins", "1.0.3")]
	public class Plugin : BaseUnityPlugin
	{
		public static ConfigEntry<float> PlanarShardDropChancePercent;

		public static ConfigEntry<float> SivakruxDropChancePercent;

		private void Awake()
		{
			//IL_002f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0039: Expected O, but got Unknown
			//IL_006c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0076: Expected O, but got Unknown
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			//IL_0086: Expected O, but got Unknown
			PlanarShardDropChancePercent = ((BaseUnityPlugin)this).Config.Bind<float>("Drop Chance", "PlanarShardDropChancePercent", 0.1f, new ConfigDescription("Chance to drop Planar Stone Shards (0.0–100.0%). Default: 0.1. Reload scene or wait for new respawns for changes to apply.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			SivakruxDropChancePercent = ((BaseUnityPlugin)this).Config.Bind<float>("Drop Chance", "SivakruxDropChancePercent", 0.01f, new ConfigDescription("Chance to drop Sivakrux (0.0–100.0%). Default: 0.01. Reload scene or wait for new respawns for changes to apply.", (AcceptableValueBase)(object)new AcceptableValueRange<float>(0f, 100f), Array.Empty<object>()));
			Harmony val = new Harmony("et508.erenshor.moreshardsandcoins");
			val.PatchAll();
			((BaseUnityPlugin)this).Logger.LogInfo((object)"More Shards and Coins loaded.");
		}

		public static float GetNormalizedChance(ConfigEntry<float> entry)
		{
			return Mathf.Clamp01(entry.Value / 100f);
		}
	}
}