using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Globalization;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using Mirror;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FishingGame")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FishingGame")]
[assembly: AssemblyCopyright("Copyright © 2026")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("6aff4382-d7d6-48eb-8573-8464e0e3b96b")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MoreGamesBase;
public class FishingGame : GameBase
{
private class FishMovementData
{
public GameObject fishInstance;
public float speed;
public int direction;
public float leftBound;
public float rightBound;
}
[CompilerGenerated]
private sealed class <AnimateCaughtFishSequence>d__40 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public GameObject fish;
public FishingGame <>4__this;
private Vector3 <startScale>5__1;
private Vector3 <peakScale>5__2;
private Vector3 <startLocalPos>5__3;
private Vector3 <targetLocalPos>5__4;
private float <timeElapsed>5__5;
private float <duration>5__6;
private float <progressNormalized>5__7;
private float <scaleCurve>5__8;
private float <moveCurve>5__9;
private Vector3 <currentMovingAnchor>5__10;
private float <currentShakeIntensity>5__11;
private Vector3 <randomOffset>5__12;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <AnimateCaughtFishSequence>d__40(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0041: Unknown result type (might be due to invalid IL or missing references)
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_004d: Unknown result type (might be due to invalid IL or missing references)
//IL_0057: Unknown result type (might be due to invalid IL or missing references)
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_009a: Unknown result type (might be due to invalid IL or missing references)
//IL_009f: Unknown result type (might be due to invalid IL or missing references)
//IL_0120: Unknown result type (might be due to invalid IL or missing references)
//IL_0126: Unknown result type (might be due to invalid IL or missing references)
//IL_0131: Unknown result type (might be due to invalid IL or missing references)
//IL_0159: Unknown result type (might be due to invalid IL or missing references)
//IL_015f: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_016f: Unknown result type (might be due to invalid IL or missing references)
//IL_0190: Unknown result type (might be due to invalid IL or missing references)
//IL_0195: Unknown result type (might be due to invalid IL or missing references)
//IL_01a0: Unknown result type (might be due to invalid IL or missing references)
//IL_01a5: Unknown result type (might be due to invalid IL or missing references)
//IL_01b6: Unknown result type (might be due to invalid IL or missing references)
//IL_01bc: Unknown result type (might be due to invalid IL or missing references)
//IL_01c1: Unknown result type (might be due to invalid IL or missing references)
//IL_0218: Unknown result type (might be due to invalid IL or missing references)
//IL_022f: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
if ((Object)(object)fish == (Object)null)
{
return false;
}
<startScale>5__1 = fish.transform.localScale;
<peakScale>5__2 = <startScale>5__1 * 2.5f;
<startLocalPos>5__3 = fish.transform.localPosition;
<targetLocalPos>5__4 = new Vector3(0f, 0f - <>4__this.currentDepth - 1f, <startLocalPos>5__3.z);
<timeElapsed>5__5 = 0f;
<duration>5__6 = 1.4f;
break;
case 1:
<>1__state = -1;
break;
}
if (<timeElapsed>5__5 < <duration>5__6)
{
if ((Object)(object)fish == (Object)null)
{
return false;
}
<timeElapsed>5__5 += Time.deltaTime;
<progressNormalized>5__7 = <timeElapsed>5__5 / <duration>5__6;
<scaleCurve>5__8 = Mathf.Sin(<progressNormalized>5__7 * (float)Math.PI * 0.5f);
fish.transform.localScale = Vector3.Lerp(<startScale>5__1, <peakScale>5__2, <scaleCurve>5__8);
<moveCurve>5__9 = Mathf.SmoothStep(0f, 1f, <progressNormalized>5__7);
<currentMovingAnchor>5__10 = Vector3.Lerp(<startLocalPos>5__3, <targetLocalPos>5__4, <moveCurve>5__9);
<currentShakeIntensity>5__11 = Mathf.Lerp(0.08f, 0f, <progressNormalized>5__7);
<randomOffset>5__12 = Vector2.op_Implicit(Random.insideUnitCircle) * <currentShakeIntensity>5__11;
fish.transform.localPosition = <currentMovingAnchor>5__10 + <randomOffset>5__12;
<>2__current = null;
<>1__state = 1;
return true;
}
if ((Object)(object)fish != (Object)null)
{
fish.transform.localPosition = <targetLocalPos>5__4;
fish.transform.localScale = <peakScale>5__2;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <ResetGameRoutine>d__29 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public FishingGame <>4__this;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <ResetGameRoutine>d__29(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0030: Expected O, but got Unknown
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
<>2__current = (object)new WaitForSeconds(2f);
<>1__state = 1;
return true;
case 1:
<>1__state = -1;
<>4__this.ForceVisualReset();
<>4__this.activeResetCoroutine = null;
((GameBase)<>4__this).ResetGame();
return false;
}
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
[CompilerGenerated]
private sealed class <SpawnFishWithSpacing>d__36 : IEnumerator<object>, IDisposable, IEnumerator
{
private int <>1__state;
private object <>2__current;
public FishingGame <>4__this;
private int <fishDensityCount>5__1;
private int <maxFishIndex>5__2;
private int <i>5__3;
private float <progress>5__4;
private float <assignedYHeight>5__5;
private float <exponent>5__6;
private float <randomVal>5__7;
private int <fishTypeIndex>5__8;
private int <startDir>5__9;
private float <assignedSpeed>5__10;
private float <multiplierReward>5__11;
private string <commandMessage>5__12;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SpawnFishWithSpacing>d__36(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<commandMessage>5__12 = null;
<>1__state = -2;
}
private bool MoveNext()
{
if (<>1__state != 0)
{
return false;
}
<>1__state = -1;
if (<>4__this.fishPrefabs == null || <>4__this.fishPrefabs.Length == 0)
{
return false;
}
<fishDensityCount>5__1 = 20;
<maxFishIndex>5__2 = Mathf.Min(19, <>4__this.fishPrefabs.Length - 1);
<i>5__3 = 0;
while (<i>5__3 < <fishDensityCount>5__1)
{
<progress>5__4 = (float)<i>5__3 / (float)(<fishDensityCount>5__1 - 1);
<assignedYHeight>5__5 = Mathf.Lerp(-2f, -7.3f, <progress>5__4);
<exponent>5__6 = Mathf.Lerp(4f, 0.2f, <progress>5__4);
<randomVal>5__7 = Mathf.Pow(Random.value, <exponent>5__6);
<fishTypeIndex>5__8 = Mathf.RoundToInt(<randomVal>5__7 * (float)<maxFishIndex>5__2);
<fishTypeIndex>5__8 = Mathf.Clamp(<fishTypeIndex>5__8, 0, <maxFishIndex>5__2);
<startDir>5__9 = Random.Range(0, 2);
<assignedSpeed>5__10 = Random.Range(0.3f, 0.7f);
<multiplierReward>5__11 = <>4__this.GetMultiplierForFishIndex(<fishTypeIndex>5__8);
<commandMessage>5__12 = string.Format(CultureInfo.InvariantCulture, "{0},{1},{2:F2},{3:F2},{4:F2}", <fishTypeIndex>5__8, <startDir>5__9, <assignedSpeed>5__10, <assignedYHeight>5__5, <multiplierReward>5__11);
<>4__this.BroadcastSpawnFish(<commandMessage>5__12);
<commandMessage>5__12 = null;
<i>5__3++;
}
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
public Transform backgroundParent;
public GameObject hookPrefab;
public GameObject[] fishPrefabs;
private readonly float fallSpeed = 0.5f;
private readonly float minX = -0.4f;
private readonly float maxX = 0.4f;
private readonly float maxDepth = 8f;
private GameObject hookInstance;
private List<GameObject> activeFish = new List<GameObject>();
private List<FishMovementData> activeFishMovement = new List<FishMovementData>();
private float currentDepth = 0f;
private float hookX = 0f;
private Vector3 initialBackgroundPos = Vector3.zero;
private bool hasCachedPosition = false;
private float gameStartTime;
private Coroutine activeResetCoroutine = null;
private void Start()
{
//IL_005f: Unknown result type (might be due to invalid IL or missing references)
//IL_0074: Unknown result type (might be due to invalid IL or missing references)
//IL_0089: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
CacheBackgroundPosition();
if (!((Object)(object)hookPrefab != (Object)null) || !((Object)(object)hookInstance == (Object)null))
{
return;
}
hookInstance = Object.Instantiate<GameObject>(hookPrefab, hookPrefab.transform);
hookInstance.transform.localPosition = new Vector3(hookInstance.transform.localPosition.x, hookInstance.transform.localPosition.y, hookInstance.transform.localPosition.z);
if (((NetworkBehaviour)this).isServer)
{
Rigidbody2D val = hookInstance.GetComponent<Rigidbody2D>();
if ((Object)(object)val == (Object)null)
{
val = hookInstance.AddComponent<Rigidbody2D>();
}
val.bodyType = (RigidbodyType2D)1;
HookCollisionRelay hookCollisionRelay = hookInstance.GetComponent<HookCollisionRelay>();
if ((Object)(object)hookCollisionRelay == (Object)null)
{
hookCollisionRelay = hookInstance.AddComponent<HookCollisionRelay>();
}
hookCollisionRelay.mainGameController = this;
}
}
private void CacheBackgroundPosition()
{
//IL_0027: Unknown result type (might be due to invalid IL or missing references)
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
if ((Object)(object)backgroundParent != (Object)null && !hasCachedPosition)
{
initialBackgroundPos = backgroundParent.localPosition;
hasCachedPosition = true;
}
}
public override bool Weaved()
{
return true;
}
public void BroadcastStartFall(string text)
{
if (NetworkServer.active)
{
string text2 = "System.Void MoreGamesBase.FishingGame::UserRpcStartFall(System.String)";
int stableHashCode = Extensions.GetStableHashCode(text2);
NetworkWriterPooled val = NetworkWriterPool.Get();
NetworkWriterExtensions.WriteString((NetworkWriter)(object)val, text);
((NetworkBehaviour)this).SendRPCInternal(text2, stableHashCode, (NetworkWriter)(object)val, 0, true);
NetworkWriterPool.Return(val);
}
}
public void BroadcastMoveHook(string text)
{
if (NetworkServer.active)
{
string text2 = "System.Void MoreGamesBase.FishingGame::UserRpcMoveHook(System.String)";
int stableHashCode = Extensions.GetStableHashCode(text2);
NetworkWriterPooled val = NetworkWriterPool.Get();
NetworkWriterExtensions.WriteString((NetworkWriter)(object)val, text);
((NetworkBehaviour)this).SendRPCInternal(text2, stableHashCode, (NetworkWriter)(object)val, 0, true);
NetworkWriterPool.Return(val);
}
}
public void BroadcastSpawnFish(string text)
{
if (NetworkServer.active)
{
string text2 = "System.Void MoreGamesBase.FishingGame::UserRpcSpawnFish(System.String)";
int stableHashCode = Extensions.GetStableHashCode(text2);
NetworkWriterPooled val = NetworkWriterPool.Get();
NetworkWriterExtensions.WriteString((NetworkWriter)(object)val, text);
((NetworkBehaviour)this).SendRPCInternal(text2, stableHashCode, (NetworkWriter)(object)val, 0, true);
NetworkWriterPool.Return(val);
}
}
public void BroadcastClearFish(string text)
{
if (NetworkServer.active)
{
string text2 = "System.Void MoreGamesBase.FishingGame::UserRpcClearFish(System.String)";
int stableHashCode = Extensions.GetStableHashCode(text2);
NetworkWriterPooled val = NetworkWriterPool.Get();
NetworkWriterExtensions.WriteString((NetworkWriter)(object)val, text);
((NetworkBehaviour)this).SendRPCInternal(text2, stableHashCode, (NetworkWriter)(object)val, 0, true);
NetworkWriterPool.Return(val);
}
}
public void BroadcastCatchFish(string text)
{
if (NetworkServer.active)
{
string text2 = "System.Void MoreGamesBase.FishingGame::UserRpcCatchFish(System.String)";
int stableHashCode = Extensions.GetStableHashCode(text2);
NetworkWriterPooled val = NetworkWriterPool.Get();
NetworkWriterExtensions.WriteString((NetworkWriter)(object)val, text);
((NetworkBehaviour)this).SendRPCInternal(text2, stableHashCode, (NetworkWriter)(object)val, 0, true);
NetworkWriterPool.Return(val);
}
}
protected override void StartGame()
{
//IL_0099: Unknown result type (might be due to invalid IL or missing references)
if (activeResetCoroutine != null)
{
((MonoBehaviour)this).StopCoroutine(activeResetCoroutine);
activeResetCoroutine = null;
ForceVisualReset();
((GameBase)this).ResetGame();
}
((GameBase)this).StartGame();
CacheBackgroundPosition();
if (((NetworkBehaviour)this).isServer)
{
gameStartTime = Time.time;
currentDepth = 0f;
hookX = 0f;
if ((Object)(object)hookInstance != (Object)null)
{
hookInstance.transform.localPosition = new Vector3(0f, -1f, 0f);
}
base.isPlaying = true;
BroadcastClearFish("clear");
BroadcastMoveHook("0");
((MonoBehaviour)this).StartCoroutine(SpawnFishWithSpacing());
BroadcastStartFall("start");
}
}
public void UserRpcStartFall(string networkText)
{
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (NetworkClient.active)
{
CacheBackgroundPosition();
currentDepth = 0f;
hookX = 0f;
if ((Object)(object)hookInstance != (Object)null)
{
hookInstance.transform.localPosition = new Vector3(0f, -1f, 0f);
}
base.isPlaying = true;
}
}
private void EndGame(bool won, float multiplier, string triggerReason = "Unknown")
{
if (!base.isPlaying)
{
return;
}
base.isPlaying = false;
float num = Time.time - gameStartTime;
if (((NetworkBehaviour)this).isServer)
{
if (won && multiplier > 0f)
{
((GameBase)this).Payout((double)multiplier, (ChangeType)1, (Dictionary<string, object>)null, -1L);
}
activeResetCoroutine = ((MonoBehaviour)this).StartCoroutine(ResetGameRoutine());
}
}
private void ForceVisualReset()
{
//IL_0046: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
BroadcastClearFish("clear");
currentDepth = 0f;
hookX = 0f;
if ((Object)(object)backgroundParent != (Object)null && hasCachedPosition)
{
backgroundParent.localPosition = initialBackgroundPos;
}
if ((Object)(object)hookInstance != (Object)null)
{
hookInstance.transform.localPosition = new Vector3(0f, -1f, 0f);
}
BroadcastMoveHook("0");
}
[IteratorStateMachine(typeof(<ResetGameRoutine>d__29))]
private IEnumerator ResetGameRoutine()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <ResetGameRoutine>d__29(0)
{
<>4__this = this
};
}
[Server]
public void MoveLeft(PlayerInteract interact = null)
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active && base.isPlaying)
{
hookX = Mathf.Clamp(hookX - 0.2f, minX, maxX);
if ((Object)(object)hookInstance != (Object)null)
{
hookInstance.transform.localPosition = new Vector3(hookX, hookInstance.transform.localPosition.y, hookInstance.transform.localPosition.z);
}
BroadcastMoveHook(hookX.ToString(CultureInfo.InvariantCulture));
}
}
[Server]
public void MoveRight(PlayerInteract interact = null)
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_008c: Unknown result type (might be due to invalid IL or missing references)
if (NetworkServer.active && base.isPlaying)
{
hookX = Mathf.Clamp(hookX + 0.2f, minX, maxX);
if ((Object)(object)hookInstance != (Object)null)
{
hookInstance.transform.localPosition = new Vector3(hookX, hookInstance.transform.localPosition.y, hookInstance.transform.localPosition.z);
}
BroadcastMoveHook(hookX.ToString(CultureInfo.InvariantCulture));
}
}
public void UserRpcMoveHook(string networkText)
{
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0071: Unknown result type (might be due to invalid IL or missing references)
//IL_007b: Unknown result type (might be due to invalid IL or missing references)
if (NetworkClient.active && !((Object)(object)hookInstance == (Object)null) && float.TryParse(networkText, NumberStyles.Any, CultureInfo.InvariantCulture, out var result))
{
hookInstance.transform.localPosition = new Vector3(Mathf.Clamp(result, minX, maxX), hookInstance.transform.localPosition.y, hookInstance.transform.localPosition.z);
}
}
private void Update()
{
//IL_006d: Unknown result type (might be due to invalid IL or missing references)
//IL_00bf: Unknown result type (might be due to invalid IL or missing references)
//IL_00c4: Unknown result type (might be due to invalid IL or missing references)
//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
//IL_0101: Unknown result type (might be due to invalid IL or missing references)
//IL_0142: Unknown result type (might be due to invalid IL or missing references)
if (!base.isPlaying)
{
return;
}
float deltaTime = Time.deltaTime;
currentDepth += fallSpeed * deltaTime;
if ((Object)(object)backgroundParent != (Object)null)
{
backgroundParent.localPosition = new Vector3(initialBackgroundPos.x, initialBackgroundPos.y + currentDepth, initialBackgroundPos.z);
}
for (int num = activeFishMovement.Count - 1; num >= 0; num--)
{
FishMovementData fishMovementData = activeFishMovement[num];
if (!((Object)(object)fishMovementData.fishInstance == (Object)null))
{
Vector3 localPosition = fishMovementData.fishInstance.transform.localPosition;
localPosition.x += fishMovementData.speed * (float)fishMovementData.direction * deltaTime;
fishMovementData.fishInstance.transform.localPosition = localPosition;
if (fishMovementData.direction == 1 && localPosition.x >= fishMovementData.rightBound)
{
fishMovementData.direction = -1;
FlipFishVisual(fishMovementData.fishInstance, faceRight: false);
}
else if (fishMovementData.direction == -1 && localPosition.x <= fishMovementData.leftBound)
{
fishMovementData.direction = 1;
FlipFishVisual(fishMovementData.fishInstance, faceRight: true);
}
}
}
if (((NetworkBehaviour)this).isServer && currentDepth >= maxDepth)
{
EndGame(won: false, 0f, "Depth Reached Max Limits");
}
}
private void FlipFishVisual(GameObject fishObj, bool faceRight)
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_0020: Unknown result type (might be due to invalid IL or missing references)
//IL_0012: Unknown result type (might be due to invalid IL or missing references)
//IL_0036: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_005b: Unknown result type (might be due to invalid IL or missing references)
//IL_005e: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_008e: Unknown result type (might be due to invalid IL or missing references)
Vector3 localScale = fishObj.transform.localScale;
localScale.x = (faceRight ? Mathf.Abs(localScale.x) : (0f - Mathf.Abs(localScale.x)));
fishObj.transform.localScale = localScale;
TextMeshPro componentInChildren = fishObj.GetComponentInChildren<TextMeshPro>();
if ((Object)(object)componentInChildren != (Object)null)
{
Vector3 localScale2 = componentInChildren.transform.localScale;
localScale2.x = Mathf.Abs(localScale2.x) * ((localScale.x < 0f) ? (-1f) : 1f);
componentInChildren.transform.localScale = localScale2;
}
}
public void HandleFishCollision(GameObject hitObject)
{
if (((NetworkBehaviour)this).isServer && base.isPlaying && !((Object)(object)hitObject.GetComponent<TextMeshPro>() != (Object)null))
{
float result = 1f;
string[] array = ((Object)hitObject).name.Split(new char[1] { '_' });
if (array.Length >= 3 && array[0] == "Fish")
{
float.TryParse(array[2], NumberStyles.Any, CultureInfo.InvariantCulture, out result);
}
else if (!((Object)hitObject).name.Contains("Fish") && (Object)(object)hitObject.GetComponentInChildren<TextMeshPro>() == (Object)null)
{
return;
}
BroadcastCatchFish(((Object)hitObject).name);
EndGame(won: true, result, "Hook collided with " + ((Object)hitObject).name);
}
}
[IteratorStateMachine(typeof(<SpawnFishWithSpacing>d__36))]
private IEnumerator SpawnFishWithSpacing()
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SpawnFishWithSpacing>d__36(0)
{
<>4__this = this
};
}
private float GetMultiplierForFishIndex(int index)
{
int num = 1;
if (Random.value < 0.003f)
{
num = 10;
}
int num2 = index + 1;
if (num2 >= 1 && num2 <= 5)
{
float num3 = (float)(num2 - 1) / 4f;
return (float)num * Mathf.Lerp(0.1f, 0.25f, num3);
}
if (num2 >= 6 && num2 <= 11)
{
float num4 = (float)(num2 - 6) / 5f;
return (float)num * Mathf.Lerp(0.25f, 0.5f, num4);
}
if (num2 == 12 || num2 == 13)
{
return (float)num * Random.Range(1f, 3f);
}
if (num2 == 14 || num2 == 15)
{
return (float)num * 1.5f;
}
if (num2 == 16 || num2 == 17)
{
return (float)num * 3f;
}
return num2 switch
{
18 => 0f,
19 => 0f,
20 => (float)num * 10f,
_ => (float)num * 1f,
};
}
public void UserRpcSpawnFish(string networkText)
{
//IL_011d: Unknown result type (might be due to invalid IL or missing references)
//IL_0122: Unknown result type (might be due to invalid IL or missing references)
//IL_0132: Unknown result type (might be due to invalid IL or missing references)
//IL_013c: Unknown result type (might be due to invalid IL or missing references)
//IL_0151: Unknown result type (might be due to invalid IL or missing references)
//IL_0160: Unknown result type (might be due to invalid IL or missing references)
//IL_016a: Unknown result type (might be due to invalid IL or missing references)
//IL_017f: Unknown result type (might be due to invalid IL or missing references)
//IL_018e: Unknown result type (might be due to invalid IL or missing references)
//IL_0198: Unknown result type (might be due to invalid IL or missing references)
//IL_01ad: Unknown result type (might be due to invalid IL or missing references)
//IL_01b5: Unknown result type (might be due to invalid IL or missing references)
//IL_01e9: Unknown result type (might be due to invalid IL or missing references)
//IL_0298: Unknown result type (might be due to invalid IL or missing references)
//IL_02a9: Unknown result type (might be due to invalid IL or missing references)
//IL_02b8: Unknown result type (might be due to invalid IL or missing references)
//IL_02db: Unknown result type (might be due to invalid IL or missing references)
//IL_02e0: Unknown result type (might be due to invalid IL or missing references)
//IL_030c: Unknown result type (might be due to invalid IL or missing references)
//IL_035e: Unknown result type (might be due to invalid IL or missing references)
//IL_033e: Unknown result type (might be due to invalid IL or missing references)
if (!NetworkClient.active || fishPrefabs == null || fishPrefabs.Length == 0)
{
return;
}
string[] array = networkText.Split(new char[1] { ',' });
if (array.Length != 5)
{
return;
}
int num = int.Parse(array[0]);
int num2 = int.Parse(array[1]);
float speed = float.Parse(array[2], CultureInfo.InvariantCulture);
float num3 = float.Parse(array[3], CultureInfo.InvariantCulture);
float num4 = float.Parse(array[4], CultureInfo.InvariantCulture);
if (num < 0 || num >= fishPrefabs.Length)
{
return;
}
GameObject val = fishPrefabs[num];
if ((Object)(object)val == (Object)null)
{
return;
}
GameObject val2 = Object.Instantiate<GameObject>(val, backgroundParent);
((Object)val2).name = string.Format(CultureInfo.InvariantCulture, "Fish_{0}_{1:F2}_{2}", num, num4, Guid.NewGuid().ToString().Substring(0, 5));
Vector3 localScale = backgroundParent.localScale;
val2.transform.localScale = new Vector3(val.transform.localScale.x / ((localScale.x != 0f) ? localScale.x : 1f), val.transform.localScale.y / ((localScale.y != 0f) ? localScale.y : 1f), val.transform.localScale.z / ((localScale.z != 0f) ? localScale.z : 1f));
float num5 = -0.6f;
float num6 = 0.6f;
float num7 = ((num2 == 0) ? num5 : num6);
val2.transform.localPosition = new Vector3(num7, num3, 0.1f);
SpriteRenderer val3 = val2.GetComponent<SpriteRenderer>();
if ((Object)(object)val3 == (Object)null)
{
val3 = val2.GetComponentInChildren<SpriteRenderer>();
}
if ((Object)(object)val3 != (Object)null)
{
((Renderer)val3).sortingOrder = 10;
}
int direction = ((num2 == 0) ? 1 : (-1));
FlipFishVisual(val2, num2 == 0);
TextMeshPro componentInChildren = val2.GetComponentInChildren<TextMeshPro>();
if ((Object)(object)componentInChildren != (Object)null)
{
((TMP_Text)componentInChildren).text = num4.ToString("0.##", CultureInfo.InvariantCulture) + "x";
componentInChildren.sortingOrder = 11;
componentInChildren.transform.localPosition = new Vector3(componentInChildren.transform.localPosition.x, componentInChildren.transform.localPosition.y, -0.05f);
((TMP_Text)componentInChildren).fontStyle = (FontStyles)1;
((TMP_Text)componentInChildren).outlineWidth = 0.4f;
((TMP_Text)componentInChildren).outlineColor = Color32.op_Implicit(Color.black);
if (num4 < 1f)
{
((Graphic)componentInChildren).color = new Color(1f, 0.35f, 0.35f);
}
else if (num4 >= 10f)
{
((Graphic)componentInChildren).color = new Color(1f, 0.84f, 0f);
}
else
{
((Graphic)componentInChildren).color = new Color(0.2f, 1f, 0.2f);
}
}
activeFish.Add(val2);
activeFishMovement.Add(new FishMovementData
{
fishInstance = val2,
speed = speed,
direction = direction,
leftBound = num5,
rightBound = num6
});
}
public void UserRpcCatchFish(string networkText)
{
if (NetworkClient.active)
{
base.isPlaying = false;
GameObject val = activeFish.Find((GameObject f) => (Object)(object)f != (Object)null && ((Object)f).name == networkText);
if ((Object)(object)val != (Object)null)
{
((MonoBehaviour)this).StartCoroutine(AnimateCaughtFishSequence(val));
}
}
}
[IteratorStateMachine(typeof(<AnimateCaughtFishSequence>d__40))]
private IEnumerator AnimateCaughtFishSequence(GameObject fish)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <AnimateCaughtFishSequence>d__40(0)
{
<>4__this = this,
fish = fish
};
}
public void UserRpcClearFish(string networkText)
{
if (!NetworkClient.active)
{
return;
}
foreach (GameObject item in activeFish)
{
if ((Object)(object)item != (Object)null)
{
Object.Destroy((Object)(object)item);
}
}
activeFish.Clear();
activeFishMovement.Clear();
}
}
public class HookCollisionRelay : MonoBehaviour
{
public FishingGame mainGameController;
private void OnTriggerEnter2D(Collider2D col)
{
if ((Object)(object)mainGameController != (Object)null)
{
mainGameController.HandleFishCollision(((Component)col).gameObject);
}
}
}