using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AquariumWaves;
using HarmonyLib;
using Il2CppGB.Gamemodes;
using Il2CppSystem.Collections.Generic;
using MelonLoader;
using Microsoft.CodeAnalysis;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "AquariumWaves", "1.0.0", "TheUltimateNuke", null)]
[assembly: MelonGame("Boneloaf", "Gang Beasts")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace AquariumWaves
{
[HarmonyPatch(typeof(GameModeMapTracker), "GetMapsFor")]
internal static class GameModeMapTrackerPatch
{
private static void Postfix(GameModeMapTracker __instance, GameModeEnum mode, ref List<ModeMapStatus> __result)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0050: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
if (!((Enum)mode).HasFlag((Enum)(object)(GameModeEnum)4))
{
return;
}
ModeMapStatus val = null;
Enumerator<ModeMapStatus> enumerator = __instance.AvailableMaps.GetEnumerator();
while (enumerator.MoveNext())
{
ModeMapStatus current = enumerator.Current;
if (!(current.MapName != "Aquarium"))
{
val = current;
current.AllowedModesLocal = (GameModeEnum)(current.AllowedModesLocal & 4);
}
}
if (val != null && !__result.Contains(val))
{
__result.Add(val);
}
}
}
public class Mod : MelonMod
{
public static class BuildInfo
{
public const string Name = "AquariumWaves";
public const string Author = "TheUltimateNuke";
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
public static Instance Logger => Melon<Mod>.Logger;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg(ConsoleColor.Green, "Mod AquariumWaves initialized!");
}
}
}