using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppFemur;
using Il2CppGB.Game;
using Il2CppGB.Game.Data;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem.Collections.Generic;
using InfiniWaves;
using MelonLoader;
using MelonLoader.Preferences;
using MelonLoader.Utils;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.InputSystem;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(Mod), "InfiniWaves", "1.0.0", "TheUltimateNuke", null)]
[assembly: MelonGame("Boneloaf", "Gang Beasts")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("0.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace InfiniWaves
{
public class Mod : MelonMod
{
public static class BuildInfo
{
public const string Name = "InfiniWaves";
public const string Author = "TheUltimateNuke";
public const string Version = "1.0.0";
public const string DownloadLink = null;
}
private static MelonPreferences_Category _categ;
private static MelonPreferences_Entry<int> _waveLimitPref;
private static MelonPreferences_Entry<int> _beastPerWaveLimitPref;
public static int WaveLimit => (int)((MelonPreferences_Entry)_waveLimitPref).BoxedValue;
public static int BeastPerWaveLimit => (int)((MelonPreferences_Entry)_beastPerWaveLimitPref).BoxedValue;
public static Instance Logger => Melon<Mod>.Logger;
public override void OnInitializeMelon()
{
((MelonBase)this).LoggerInstance.Msg(ConsoleColor.Green, "Mod InfiniWaves initialized!");
_categ = MelonPreferences.CreateCategory("InfiniWaves");
_waveLimitPref = _categ.CreateEntry<int>("WaveLimit", 1000, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
_beastPerWaveLimitPref = _categ.CreateEntry<int>("BeastPerWaveLimit", 1000, (string)null, (string)null, false, false, (ValueValidator)null, (string)null);
_categ.SetFilePath(Path.Combine(MelonEnvironment.UserDataDirectory, "InfiniWavesConfig.cfg"));
_categ.SaveToFile(true);
}
public override void OnDeinitializeMelon()
{
((MelonBase)this).OnDeinitializeMelon();
_categ.SaveToFile(true);
}
public override void OnUpdate()
{
if (!InputControlExtensions.IsPressed((InputControl)(object)Keyboard.current.vKey, 0f))
{
return;
}
foreach (StatusHandeler item in Object.FindObjectsOfType<StatusHandeler>())
{
if (item.actor.IsAI)
{
item.Kill();
}
}
}
}
internal static class GameMode_WavesPatches
{
[HarmonyPatch(typeof(GameMode_Waves), "Init")]
private static class InitPatch
{
private static void Postfix(GameMode_Waves __instance)
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0026: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Expected O, but got Unknown
//IL_004c: Unknown result type (might be due to invalid IL or missing references)
//IL_0053: Expected O, but got Unknown
//IL_0067: Unknown result type (might be due to invalid IL or missing references)
//IL_006c: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Expected O, but got Unknown
if ((Object)(object)__instance._waveInfomation == (Object)null)
{
return;
}
List<BeastSetup> val = new List<BeastSetup>();
for (int i = 0; i < 4; i++)
{
val.Add(new BeastSetup
{
type = Random.Range(0, 4)
});
}
for (int j = 4; j < Mod.WaveLimit; j++)
{
Wave val2 = new Wave();
if (val.Count < Mod.BeastPerWaveLimit)
{
val.Add(new BeastSetup
{
type = Random.Range(0, 4)
});
}
val2.beasts = new List<BeastSetup>(((Il2CppObjectBase)val).Cast<IEnumerable<BeastSetup>>());
__instance._waveInfomation.levelWaves.Add(val2);
}
}
}
}
}