using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppFemur;
using KnockoutBarsML;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle(null)]
[assembly: AssemblyDescription(null)]
[assembly: AssemblyCompany(null)]
[assembly: AssemblyProduct("KnockoutBarsML")]
[assembly: AssemblyCopyright("Created by TheUltimateNuke")]
[assembly: AssemblyTrademark(null)]
[assembly: AssemblyFileVersion("1.0.2")]
[assembly: MelonInfo(typeof(Mod), "KnockoutBarsML", "1.0.2", "TheUltimateNuke", null)]
[assembly: MelonColor(255, 222, 103, 84)]
[assembly: MelonGame("Boneloaf", "Gang Beasts")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.0.2.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace KnockoutBarsML
{
public static class BuildInfo
{
public const string Name = "KnockoutBarsML";
public const string Author = "TheUltimateNuke";
public const string Description = null;
public const string Company = null;
public const string Version = "1.0.2";
public const string DownloadLink = null;
}
public class Mod : MelonMod
{
public override void OnInitializeMelon()
{
((MelonBase)this).HarmonyInstance.PatchAll();
}
public static void EnableKnockoutBar(Actor actor)
{
actor.statusHandeler.displayTimer = float.MaxValue;
actor.statusHandeler.showStatusBar = true;
((Component)actor.statusHandeler.statusBarTransform).gameObject.SetActive(true);
((Component)actor.statusHandeler.statusBarTransform.Find("healthBarBack")).gameObject.SetActive(false);
((Component)actor.statusHandeler.statusBarTransform.Find("staminaBarBack")).gameObject.SetActive(false);
}
public static void DisableKnockoutBar(Actor actor)
{
actor.statusHandeler.displayTimer = 0f;
actor.statusHandeler.showStatusBar = false;
((Component)actor.statusHandeler.statusBarTransform).gameObject.SetActive(false);
((Component)actor.statusHandeler.statusBarTransform.Find("healthBarBack")).gameObject.SetActive(true);
((Component)actor.statusHandeler.statusBarTransform.Find("staminaBarBack")).gameObject.SetActive(true);
}
}
}
namespace KnockoutBarsML.Patches
{
public static class ActorPatch
{
[HarmonyPatch(typeof(Actor), "OnClientStateChange")]
private static class StatePatch
{
[HarmonyPostfix]
private static void StateChanged_Postfix(Actor __instance)
{
//IL_0002: Unknown result type (might be due to invalid IL or missing references)
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
//IL_0008: Unknown result type (might be due to invalid IL or missing references)
//IL_0009: Unknown result type (might be due to invalid IL or missing references)
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
//IL_000b: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Invalid comparison between Unknown and I4
ActorState actorState = __instance.actorState;
ActorState val = actorState;
ActorState val2 = val;
if ((int)val2 == 2)
{
Mod.EnableKnockoutBar(__instance);
}
else
{
Mod.DisableKnockoutBar(__instance);
}
}
}
}
}