using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using HarmonyLib;
using Il2CppGB.Game;
using MelonLoader;
using Microsoft.CodeAnalysis;
using NoTimeLimit;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("A mod for Gang Beasts that removes the time limit in local games.")]
[assembly: AssemblyDescription("A mod for Gang Beasts that removes the time limit in local games.")]
[assembly: AssemblyCompany("CementGB")]
[assembly: AssemblyProduct("NoTimeLimit")]
[assembly: AssemblyCopyright("Created by TheUltimateNuke")]
[assembly: AssemblyTrademark("CementGB")]
[assembly: AssemblyFileVersion("1.0.0")]
[assembly: MelonInfo(typeof(Mod), "NoTimeLimit", "1.0.0", "TheUltimateNuke", null)]
[assembly: MelonGame("Boneloaf", "Gang Beasts")]
[assembly: MelonPriority(-1000)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyVersion("1.0.0.0")]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace NoTimeLimit
{
public class Mod : MelonMod
{
public static class BuildInfo
{
public const string Name = "NoTimeLimit";
public const string Version = "1.0.0";
public const string Description = "A mod for Gang Beasts that removes the time limit in local games.";
public const string Author = "TheUltimateNuke";
public const string Company = "CementGB";
}
[HarmonyPatch(typeof(GameMode), "SetupTimer")]
private static class GameModeSetupTimerPatch
{
private static void Postfix(GameMode __instance)
{
__instance.timer = float.MaxValue;
}
}
}
}