using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Resources;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using Gore;
using HarmonyLib;
using Il2CppFemur;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MelonLoader;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: MelonInfo(typeof(global::Gore.Gore), "Gore", "0.0.1", "dotpy", "https://github.com/HueSamai/CementMods/releases")]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("Gore")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0+ce455c8de0b60fb4a68825a50b9911a612ebfe5d")]
[assembly: AssemblyProduct("Gore")]
[assembly: AssemblyTitle("Gore")]
[assembly: NeutralResourcesLanguage("en-US")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("1.0.0.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace Gore
{
public class Gore : MelonMod
{
[HarmonyPatch(typeof(CollisionHandeler), "OnCollisionEnter")]
private static class CollisionHandlerPatch
{
public static void Prefix(CollisionHandeler __instance, Collision collision)
{
//IL_0034: Unknown result type (might be due to invalid IL or missing references)
//IL_0039: Unknown result type (might be due to invalid IL or missing references)
//IL_0058: Unknown result type (might be due to invalid IL or missing references)
//IL_005d: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Unknown result type (might be due to invalid IL or missing references)
//IL_006b: Unknown result type (might be due to invalid IL or missing references)
//IL_0072: Unknown result type (might be due to invalid IL or missing references)
//IL_0077: Unknown result type (might be due to invalid IL or missing references)
try
{
CollisionHandeler componentInParent = collision.gameObject.GetComponentInParent<CollisionHandeler>();
if (!((Object)(object)componentInParent != (Object)null) || !((Object)(object)__instance.actor != (Object)(object)componentInParent.actor))
{
return;
}
Vector3 relativeVelocity = collision.relativeVelocity;
float magnitude = ((Vector3)(ref relativeVelocity)).magnitude;
if (!(magnitude < cachedVelocityThreshold))
{
ContactPoint contact = collision.GetContact(0);
GameObject item = Object.Instantiate<GameObject>(bloodParticlePrefab, ((ContactPoint)(ref contact)).point, Quaternion.FromToRotation(Vector3.up, ((ContactPoint)(ref contact)).normal));
Bloods.Add(item);
Times.Add((int)(particleDuration + 3f) * 50);
if (Bloods.Count > 19)
{
Object.Destroy((Object)(object)Bloods[0]);
Bloods.RemoveAt(0);
Times.RemoveAt(0);
}
}
}
catch (Exception ex)
{
Melon<Gore>.Logger.Error((object)ex);
}
}
}
[HarmonyPatch(typeof(StatusHandeler), "KillBeast")]
public class CleanUpPatch
{
[HarmonyPostfix]
public static void Postfix(StatusHandeler __instance)
{
if ((Object)(object)((Component)__instance).gameObject != (Object)null)
{
Object.Destroy((Object)(object)((Component)__instance).gameObject);
}
}
}
public static float cachedVelocityThreshold;
private static GameObject bloodParticlePrefab;
private static float particleDuration;
private static List<GameObject> Bloods = new List<GameObject>();
private static List<int> Times = new List<int>();
private static int currentFrame = 0;
public override void OnLateInitializeMelon()
{
AssetBundle val = Utilities.LoadEmbeddedAssetBundle(Assembly.GetExecutingAssembly(), "Gore.gore");
bloodParticlePrefab = val.LoadPersistentAsset<GameObject>("Blood Particles");
val.Unload(false);
particleDuration = bloodParticlePrefab.GetComponent<ParticleSystem>().main.duration;
CacheVelocityThreshold();
}
public override void OnSceneWasLoaded(int buildIndex, string sceneName)
{
Times.Clear();
Bloods.Clear();
}
private void CacheVelocityThreshold()
{
cachedVelocityThreshold = 14f;
}
public override void OnFixedUpdate()
{
currentFrame++;
for (int i = 0; i < Bloods.Count; i++)
{
if (Times[i] >= currentFrame)
{
Times.RemoveAt(i);
Object.Destroy((Object)(object)Bloods[i]);
Bloods.RemoveAt(i);
}
}
}
}
public static class UnityObjectUtilities
{
public static void MakePersistent(this Object objec, bool dontDestroyOnLoad = false)
{
objec.hideFlags = (HideFlags)61;
if (dontDestroyOnLoad)
{
Object.DontDestroyOnLoad(objec);
}
}
}
public static class Utilities
{
public static T? LoadPersistentAsset<T>(this AssetBundle bundle, string name) where T : Object
{
T val = bundle.LoadAsset<T>(name);
if (!Object.op_Implicit((Object)(object)val))
{
return default(T);
}
MakePersistent((Object)(object)val);
return val;
}
public static AssetBundle LoadEmbeddedAssetBundle(Assembly assembly, string name)
{
if (((ReadOnlySpan<string>)assembly.GetManifestResourceNames()).Contains(name))
{
using (Stream stream = assembly.GetManifestResourceStream(name) ?? throw new Exception("Resource stream returned null. This could mean an inaccessible resource caller-side or an invalid argument was passed."))
{
using MemoryStream memoryStream = new MemoryStream();
stream.CopyTo(memoryStream);
byte[] array = memoryStream.ToArray();
return AssetBundle.LoadFromMemory(Il2CppStructArray<byte>.op_Implicit(array));
}
}
throw new Exception($"No resources matching the name '{name}' were found in the assembly '{assembly.FullName}'. Please ensure you passed the correct name.");
}
public static void MakePersistent(this Object objec, bool dontDestroyOnLoad = false)
{
objec.hideFlags = (HideFlags)61;
if (dontDestroyOnLoad)
{
Object.DontDestroyOnLoad(objec);
}
}
}
}