Mods that depend on BepInExPack
A modpack to easily join my friends' game.
Last updated: 2 months ago
Adds the Fortnite models of the gang as suits!
Last updated: 2 months ago
Place and break Minecraft blocks in REPO!.
Last updated: 2 months ago
Custom Lethal Company sounds by Moki_Poland
Last updated: 2 months ago
Adds a timeout to a check if all players have been revived, to prevent a potential softlock.
Last updated: 2 months ago
A primitive bad north modding api which allows you to add custom sprites, text, and traits! Original credit goes to Nacu.
Last updated: 2 months ago
Simple NoFall mod that is required by everyone in the lobby.
Last updated: 2 months ago
Configure your mods ingame!
Last updated: 2 months ago
Removes radiance from the CyberGrind.
Last updated: 2 months ago
No more scientific notation! Converts 8.41e+31 → 841.00Dc. Makes large numbers readable with K/M/B/T+ suffixes. Simple QoL improvement that should've been in the game.
Last updated: 2 months ago
Buddy We're Back And Even More Cooked
Last updated: 2 months ago
Overhaul to the Repairing Treasure Maps quest.
Last updated: 2 months ago
Makes the SemiBots Tubby.
Last updated: 2 months ago
DraculaDog using soundapi.
Last updated: 2 months ago
A mod that replaces Old Bird sounds with Alex Jones using soundapi.
Last updated: 2 months ago
[V72] Pure Vanilla and Shadow Milk Cookie
Last updated: 2 months ago
Tool for making testing strats and routes in speedrunning easier! (Legacy Build)
Last updated: 2 months ago
Tool for making testing strats and routes in speedrunning easier!
Last updated: 2 months ago
Lockpicker time is configurable
Last updated: 2 months ago
This Moon Mod adds 5 moons with unique gimmicks
Last updated: 2 months ago
A Mod that Connects TCG Card Shop Simulator to the multiworld randomizer Archipelago
Last updated: 2 months ago
You can now kill Wesley's Voodoo directly... but you really, really shouldn't. The doll remembers. Time may stand still. The console will scream. The curse awakens.
Last updated: 2 months ago
Fine-tune global timescale while keeping NPCs and the player in sync through smart NavMesh and animation compensation.
Last updated: 2 months ago
Every trigger pull is a gamble.
Last updated: 2 months ago