Decompiled source of MaximumDifficulty v1.0.2

MaximumDifficultyMod.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyCompany("MaximumDifficultyMod")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MaximumDifficultyMod")]
[assembly: AssemblyTitle("MaximumDifficultyMod")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace MaximumDifficultyMod;

public class Plugin
{
	public static void Load()
	{
		MaximumDifficultyCore.Start();
	}
}
public static class MaximumDifficultyCore
{
	public class DifficultyConfig
	{
		public float EnemyHealthMultiplier = 30f;

		public float EnemyDamageMultiplier = 20f;

		public float EnemySpeedMultiplier = 10.3f;

		public float EnemyArmorMultiplier = 20f;

		public float EliteSpawnMultiplier = 20f;

		public int EarlySirenSpawn = 2;
	}

	public static DifficultyConfig Config = new DifficultyConfig();

	public static void Start()
	{
		Console.WriteLine("==========================================");
		Console.WriteLine("\ud83c\udfaf MAXIMUM DIFFICULTY MOD INITIALIZED!");
		Console.WriteLine("==========================================");
		PrintDifficultySettings();
		Console.WriteLine("\ud83d\udd27 Configuration ready - apply manually in game");
		Console.WriteLine("==========================================");
	}

	private static void PrintDifficultySettings()
	{
		Console.WriteLine("⚡ ПЛАНИРУЕМЫЕ НАСТРОЙКИ СЛОЖНОСТИ:");
		Console.WriteLine("   Обычные враги:");
		Console.WriteLine($"   ❤\ufe0f  Здоровье: x{Config.EnemyHealthMultiplier}");
		Console.WriteLine($"   ⚡  Урон: x{Config.EnemyDamageMultiplier}");
		Console.WriteLine($"   \ud83c\udfc3  Скорость: x{Config.EnemySpeedMultiplier}");
		Console.WriteLine($"   \ud83d\udee1\ufe0f  Броня: x{Config.EnemyArmorMultiplier}");
		Console.WriteLine("   Элитные враги:");
		Console.WriteLine($"   \ud83d\udd25  Шанс появления: x{Config.EliteSpawnMultiplier}");
		Console.WriteLine("   Боссы (Сирены):");
		Console.WriteLine($"   \ud83d\udc79  Раннее появление: с {Config.EarlySirenSpawn} локации");
		Console.WriteLine("");
		Console.WriteLine("\ud83d\udca1 Для применения настроек нужен GKAPI мод");
	}

	public static float GetModifiedHealth(float baseHealth)
	{
		return baseHealth * Config.EnemyHealthMultiplier;
	}

	public static float GetModifiedDamage(float baseDamage)
	{
		return baseDamage * Config.EnemyDamageMultiplier;
	}

	public static float GetModifiedSpeed(float baseSpeed)
	{
		return baseSpeed * Config.EnemySpeedMultiplier;
	}

	public static float GetModifiedArmor(float baseArmor)
	{
		return baseArmor * Config.EnemyArmorMultiplier;
	}

	public static bool ShouldSpawnElite(float baseChance)
	{
		return baseChance * Config.EliteSpawnMultiplier > 0.3f;
	}
}