using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using HarmonyLib;
using Mirror;
using MoveClasses;
using UnityEngine;
using UnityEngine.SceneManagement;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FlightMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FlightMod")]
[assembly: AssemblyCopyright("Copyright © 2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("2c822ce0-4e1d-4167-b3eb-245993c74c20")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.flight", "Flight mod", "1.1.4")]
[DisallowMultipleComponent]
public class FlightMod : BaseUnityPlugin
{
private void Awake()
{
((Object)Chainloader.ManagerObject).hideFlags = (HideFlags)61;
Harmony.CreateAndPatchAll(typeof(FlightMod), (string)null);
((BaseUnityPlugin)this).Logger.LogInfo((object)"AWAKE: Hooking into SceneManager.sceneLoaded");
SceneManager.sceneLoaded += OnSceneLoaded;
}
private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
((BaseUnityPlugin)this).Logger.LogInfo((object)$"[FlightMod] OnSceneLoaded: {((Scene)(ref scene)).name}, mode={mode}, time={Time.realtimeSinceStartup}");
((MonoBehaviour)this).StartCoroutine(DelayedSetup());
}
public IEnumerator DelayedSetup()
{
yield return (object)new WaitForSecondsRealtime(2f);
Hand[] hands = Object.FindObjectsByType<Hand>((FindObjectsSortMode)0);
if (hands == null)
{
yield break;
}
Hand[] array = hands;
foreach (Hand hand in array)
{
if ((Object)(object)((Component)((Component)hand).transform.parent).gameObject.GetComponent<FlightController>() == (Object)null)
{
((BaseUnityPlugin)this).Logger.LogInfo((object)("Hand found by Flight Mod " + ((Object)((Component)hand).gameObject).name));
((Component)((Component)hand).transform.parent).gameObject.AddComponent<FlightController>();
}
}
}
}
public class FlightController : MonoBehaviour
{
private PlayerHealth character;
private Rigidbody[] bodyParts;
private GameObject Hip;
private Hand hand;
private Coroutine FlightLoopInstance;
private Coroutine FlightMode;
private Coroutine Punishhh;
private Coroutine Genesis;
private Vector3 startingHandPosition;
private GameObject rapier;
private List<HandState> stateHistory = new List<HandState>();
private void Start()
{
character = ((Component)this).GetComponentInParent<PlayerHealth>();
if ((Object)(object)character == (Object)null)
{
Debug.LogError((object)"Flight script requires a PlayerHealth on the Character!");
Object.Destroy((Object)(object)this);
return;
}
bodyParts = ((Component)character).GetComponentsInChildren<Rigidbody>();
Rigidbody[] array = bodyParts;
foreach (Rigidbody val in array)
{
if (((Object)((Component)val).gameObject).name == "HIP")
{
Hip = ((Component)val).gameObject;
}
}
if ((Object)(object)Hip == (Object)null)
{
Debug.LogError((object)"Flight script didnt find the Hips!!!!");
Object.Destroy((Object)(object)this);
return;
}
hand = ((Component)this).GetComponentInChildren<Hand>();
if ((Object)(object)hand != (Object)null && (Object)(object)character != (Object)null && !((Object)((Component)this).gameObject).name.ToLower().Contains("elbow"))
{
Debug.Log((object)("Starting Flight Coroutine " + ((Object)((Component)this).gameObject).name));
if (FlightLoopInstance != null)
{
((MonoBehaviour)this).StopCoroutine(FlightLoopInstance);
}
FlightLoopInstance = ((MonoBehaviour)this).StartCoroutine(FlightLoop());
}
}
private IEnumerator FlightLoop()
{
yield return (object)new WaitForEndOfFrame();
Debug.Log((object)"Starting Flight Listener");
HandState previousState = hand.handState;
while ((Object)(object)character != (Object)null)
{
HandState currentState = hand.handState;
if (currentState != previousState)
{
stateHistory.Add(currentState);
if (stateHistory.Count > 8)
{
stateHistory.RemoveAt(0);
}
if (stateHistory.Count == 8)
{
if ((int)stateHistory[0] == 2 && (int)stateHistory[1] == 1 && (int)stateHistory[2] == 0 && (int)stateHistory[3] == 2 && (int)stateHistory[4] == 1 && (int)stateHistory[5] == 0 && (int)stateHistory[6] == 1 && (int)stateHistory[7] == 2)
{
if (FlightMode != null)
{
((MonoBehaviour)this).StopCoroutine(FlightMode);
}
FlightMode = ((MonoBehaviour)this).StartCoroutine(ActivateFlight(hand));
stateHistory.Clear();
}
if (stateHistory.Count >= 8 && (int)stateHistory[0] == 2 && (int)stateHistory[1] == 1 && (int)stateHistory[2] == 2 && (int)stateHistory[3] == 0 && (int)stateHistory[4] == 1 && (int)stateHistory[5] == 0 && (int)stateHistory[6] == 1 && (int)stateHistory[7] == 2)
{
if (Genesis != null)
{
((MonoBehaviour)this).StopCoroutine(Genesis);
}
Genesis = ((MonoBehaviour)this).StartCoroutine(DestroyTheWorld(hand));
stateHistory.Clear();
}
if (stateHistory.Count >= 8 && (int)stateHistory[0] == 2 && (int)stateHistory[1] == 1 && (int)stateHistory[2] == 2 && (int)stateHistory[3] == 1 && (int)stateHistory[4] == 2 && (int)stateHistory[5] == 1 && (int)stateHistory[6] == 0 && (int)stateHistory[7] == 2)
{
if (Punishhh != null)
{
((MonoBehaviour)this).StopCoroutine(Punishhh);
}
Punishhh = ((MonoBehaviour)this).StartCoroutine(ActivatePunishment(hand));
stateHistory.Clear();
}
}
previousState = currentState;
}
else
{
stateHistory.Clear();
}
yield return (object)new WaitForSeconds(0.25f);
}
}
private IEnumerator ActivatePunishment(Hand hand)
{
Debug.Log((object)"You're getting punished...");
Rigidbody[] HiddenRigidbodies = Resources.FindObjectsOfTypeAll<Rigidbody>();
Rigidbody[] array = HiddenRigidbodies;
foreach (Rigidbody rb in array)
{
if (((Component)rb).gameObject.layer == LayerMask.NameToLayer("Weapons") && (Object)(object)((Component)rb).GetComponent<Weapon>() != (Object)null && ((Object)((Component)rb).gameObject).name == "Rapier")
{
rapier = ((Component)rb).gameObject;
Debug.Log((object)((Object)((Component)rb).gameObject).name);
Debug.Log((object)((Object)((Component)rb).gameObject).name);
Debug.Log((object)((Object)((Component)rb).gameObject).name);
}
}
Vector3 forward = -((Component)this).transform.up;
Vector3 origin = ((Component)this).transform.position + forward * 1.5f;
Vector3 capsuleStart = origin;
Vector3 capsuleEnd = origin + forward * 4f;
float radius = 1f;
Collider[] hits = Physics.OverlapCapsule(capsuleStart, capsuleEnd, radius);
Collider[] array2 = hits;
foreach (Collider hit in array2)
{
Rigidbody rb2 = hit.attachedRigidbody;
if ((Object)(object)rb2 == (Object)null || (Object)(object)((Component)this).GetComponentInParent<PlayerHealth>() == (Object)(object)((Component)hit).gameObject.GetComponentInParent<PlayerHealth>() || hit.isTrigger)
{
continue;
}
PlayerHealth playerhealth = ((Component)hit).gameObject.GetComponentInParent<PlayerHealth>();
if ((Object)(object)playerhealth == (Object)null)
{
continue;
}
PlayerHealth castingPlayer = ((Component)hand).GetComponentInParent<PlayerHealth>();
if (castingPlayer.playerName != "M4GMaR" && castingPlayer.playerName != "Player 1" && castingPlayer.playerName != "INSANE KING")
{
Debug.Log((object)"You dont have the power of the gods...");
break;
}
Rigidbody[] rigidbodies = ((Component)playerhealth).GetComponentsInChildren<Rigidbody>();
GameObject enemyHip = null;
Rigidbody[] array3 = rigidbodies;
foreach (Rigidbody bodypart in array3)
{
if (((Object)bodypart).name == "HIP")
{
enemyHip = ((Component)bodypart).gameObject;
}
}
((MonoBehaviour)this).StartCoroutine(Punishment2(playerhealth, enemyHip));
Rigidbody[] array4 = rigidbodies;
foreach (Rigidbody rb3 in array4)
{
if (!((Object)(object)rb3 == (Object)null))
{
rb3.linearVelocity = Vector3.zero;
rb3.AddForce(new Vector3(0f, 500f, 0f), (ForceMode)5);
}
}
while ((int)hand.handState == 2)
{
Rigidbody[] array5 = rigidbodies;
foreach (Rigidbody rb4 in array5)
{
if (!((Object)(object)rb4 == (Object)null))
{
rb4.AddForce(-rb2.linearVelocity * 1f, (ForceMode)5);
rb4.AddForce(-Physics.gravity, (ForceMode)5);
}
}
yield return (object)new WaitForFixedUpdate();
}
break;
}
}
private IEnumerator ActivateFlight(Hand hand)
{
Debug.Log((object)"Flight Activated");
Debug.Log((object)"Flight Activated");
Debug.Log((object)"Flight Activated");
Rigidbody[] array = bodyParts;
foreach (Rigidbody rb in array)
{
if (!((Object)(object)rb == (Object)null))
{
rb.linearVelocity = Vector3.zero;
}
}
startingHandPosition = ((Component)this).transform.position;
Vector3 startingLocal = Hip.transform.InverseTransformPoint(startingHandPosition);
yield return (object)new WaitForFixedUpdate();
if ((Object)(object)Hip == (Object)null || bodyParts == null || bodyParts.Length == 0 || (Object)(object)hand == (Object)null)
{
Debug.LogWarning((object)"Flight activation failed: missing Hip, bodyParts, or hand reference.");
yield break;
}
while ((int)hand.handState == 2 || (int)hand.handState == 1)
{
Vector3 currentLocal = Hip.transform.InverseTransformPoint(((Component)this).transform.position);
Vector3 diffLocal = currentLocal - startingLocal;
Vector3 worldDisplacement = Hip.transform.TransformVector(diffLocal);
float forceScale = 0.1f;
Rigidbody[] array2 = bodyParts;
foreach (Rigidbody rb2 in array2)
{
if (!((Object)(object)rb2 == (Object)null))
{
Vector3 impulse = worldDisplacement * rb2.mass * forceScale;
rb2.AddForce(-rb2.linearVelocity * 1f, (ForceMode)5);
rb2.AddForce(-Physics.gravity, (ForceMode)5);
if ((int)hand.handState == 2)
{
rb2.AddForce(impulse, (ForceMode)1);
}
}
}
yield return (object)new WaitForFixedUpdate();
}
}
private IEnumerator DestroyTheWorld(Hand hand)
{
Debug.Log((object)"You've Doomed us all...");
Debug.Log((object)"You've Doomed us all...");
Debug.Log((object)"You've Doomed us all...");
Rigidbody[] HiddenRigidbodies = Resources.FindObjectsOfTypeAll<Rigidbody>();
Rigidbody[] array = HiddenRigidbodies;
foreach (Rigidbody rb in array)
{
if (((Component)rb).gameObject.layer == LayerMask.NameToLayer("Weapons") && (Object)(object)((Component)rb).GetComponent<Weapon>() != (Object)null && ((Object)((Component)rb).gameObject).name == "Rapier")
{
rapier = ((Component)rb).gameObject;
Debug.Log((object)((Object)((Component)rb).gameObject).name);
Debug.Log((object)((Object)((Component)rb).gameObject).name);
Debug.Log((object)((Object)((Component)rb).gameObject).name);
}
}
PlayerHealth castingPlayer = ((Component)hand).GetComponentInParent<PlayerHealth>();
if (castingPlayer.playerName != "M4GMaR" && castingPlayer.playerName != "Player 1")
{
Debug.Log((object)"You dont have the power of the gods...");
yield break;
}
Rigidbody[] found = Object.FindObjectsByType<Rigidbody>((FindObjectsSortMode)0);
List<Rigidbody> rigidbodies = new List<Rigidbody>(found.Length);
Rigidbody[] array2 = found;
foreach (Rigidbody rb2 in array2)
{
if (!((Object)(object)rb2 == (Object)null))
{
PlayerHealth playerHealth = ((Component)rb2).GetComponentInParent<PlayerHealth>();
if (!((Object)(object)playerHealth == (Object)null) && playerHealth.alive && !((Object)(object)playerHealth == (Object)(object)castingPlayer))
{
rigidbodies.Add(rb2);
}
}
}
yield return (object)new WaitForFixedUpdate();
if (rigidbodies == null || rigidbodies.Count == 0)
{
Debug.LogWarning((object)"There are no sinners");
yield break;
}
foreach (Rigidbody rb4 in rigidbodies)
{
if (!((Object)(object)rb4 == (Object)null))
{
rb4.linearVelocity = Vector3.zero;
rb4.AddForce(new Vector3(0f, 500f, 0f), (ForceMode)5);
int randomValue = Random.Range(0, 10);
if (!((Object)rb4).name.ToLower().Contains("left") && !((Object)rb4).name.ToLower().Contains("right") && randomValue < 5)
{
((MonoBehaviour)this).StartCoroutine(Punishment(rb4));
}
}
}
while ((int)hand.handState == 2)
{
foreach (Rigidbody rb3 in rigidbodies)
{
if (!((Object)(object)rb3 == (Object)null))
{
rb3.AddForce(-rb3.linearVelocity * 1f, (ForceMode)5);
rb3.AddForce(-Physics.gravity, (ForceMode)5);
}
}
yield return (object)new WaitForFixedUpdate();
}
}
private IEnumerator Punishment(Rigidbody rb)
{
yield return (object)new WaitForSeconds(3f);
if (!((Object)(object)rb == (Object)null) && !((Object)(object)rapier == (Object)null))
{
Vector3 randomDirection = Random.onUnitSphere;
Vector3 spawnPosition = rb.position + randomDirection * 2f;
GameObject rapierInstance = Object.Instantiate<GameObject>(rapier, spawnPosition, Quaternion.identity);
if (NetworkServer.active)
{
NetworkServer.Spawn(rapierInstance, (NetworkConnection)null);
}
rapierInstance.transform.LookAt(((Component)rb).transform);
Rigidbody rapierRb = rapierInstance.GetComponent<Rigidbody>();
if ((Object)(object)rapierRb != (Object)null)
{
rapierRb.useGravity = false;
yield return (object)new WaitForSeconds(1f);
rapierInstance.transform.LookAt(((Component)rb).transform);
Vector3 val = rb.position - rapierInstance.transform.position;
Vector3 direction = ((Vector3)(ref val)).normalized;
float forceMagnitude = 5000f;
rapierRb.AddForce(direction * forceMagnitude, (ForceMode)5);
yield return (object)new WaitForSeconds(1f);
rapierRb.useGravity = true;
}
Debug.Log((object)(((Object)rb).name + " has been punished"));
}
}
private IEnumerator Punishment2(PlayerHealth ph, GameObject enemyHip)
{
Debug.Log((object)"GET IMPALED BITCH");
yield return (object)new WaitForSeconds(3f);
if (!((Object)(object)ph == (Object)null) && !((Object)(object)rapier == (Object)null) && !((Object)(object)enemyHip == (Object)null))
{
Vector3 randomDirection = Random.onUnitSphere;
Vector3 spawnPosition = ((Component)this).transform.position + randomDirection * 20f;
spawnPosition += new Vector3(0f, 100f, 0f);
GameObject rapierInstance = Object.Instantiate<GameObject>(rapier, spawnPosition, Quaternion.identity);
rapierInstance.transform.localScale = new Vector3(1f, 1f, 3f);
Debug.Log((object)"Rapier Instantiated correctly");
if (NetworkServer.active)
{
NetworkServer.Spawn(rapierInstance, (NetworkConnection)null);
}
rapierInstance.transform.LookAt(enemyHip.transform);
Rigidbody rapierRb = rapierInstance.GetComponent<Rigidbody>();
if ((Object)(object)rapierRb != (Object)null)
{
rapierRb.useGravity = false;
rapierRb.mass *= 10f;
yield return (object)new WaitForSeconds(1f);
rapierInstance.transform.LookAt(enemyHip.transform);
Vector3 val = enemyHip.transform.position - rapierInstance.transform.position;
Vector3 direction = ((Vector3)(ref val)).normalized;
float forceMagnitude = 20000f;
rapierRb.AddForce(direction * forceMagnitude, (ForceMode)5);
yield return (object)new WaitForSeconds(2f);
rapierRb.useGravity = true;
}
Debug.Log((object)(((Object)enemyHip).name + " has been punished"));
}
}
}