Decompiled source of UnnarmedCombat v1.7.7

FeelThePunchMod.dll

Decompiled 5 days ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Bootstrap;
using HarmonyLib;
using MoveClasses;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.InputSystem;
using UnityEngine.SceneManagement;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("FeelThePunchMod")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("FeelThePunchMod")]
[assembly: AssemblyCopyright("Copyright ©  2025")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("71a8e523-4572-4091-bcc9-e6ec99e7a428")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.7.2", FrameworkDisplayName = ".NET Framework 4.7.2")]
[assembly: AssemblyVersion("1.0.0.0")]
[BepInPlugin("com.yourname.feelthepunch", "Feel The Punch", "1.7.7")]
[DisallowMultipleComponent]
public class FeelThePunch : BaseUnityPlugin
{
	private bool showMenu = false;

	private InputAction toggleMenuAction;

	public bool EnableBerserkersDeath = true;

	public bool BerserkerDisarm = true;

	public bool DisarmOnKO = true;

	public float KOKnockbackMultiplier = 10f;

	public float KODurationMultiplier = 10f;

	public static FeelThePunch Instance { get; private set; }

	private void Awake()
	{
		((Object)Chainloader.ManagerObject).hideFlags = (HideFlags)61;
		Instance = this;
		Harmony.CreateAndPatchAll(typeof(FeelThePunch), (string)null);
		((BaseUnityPlugin)this).Logger.LogInfo((object)"AWAKE: Hooking into SceneManager.sceneLoaded");
		SceneManager.sceneLoaded += OnSceneLoaded;
	}

	private void OnEnable()
	{
		//IL_0010: Unknown result type (might be due to invalid IL or missing references)
		//IL_001a: Expected O, but got Unknown
		toggleMenuAction = new InputAction("ToggleMenu", (InputActionType)1, "<Keyboard>/f8", (string)null, (string)null, (string)null);
		toggleMenuAction.performed += delegate
		{
			ToggleMenu();
		};
		toggleMenuAction.Enable();
	}

	private void OnDisable()
	{
		toggleMenuAction.Disable();
		toggleMenuAction.performed -= delegate
		{
			ToggleMenu();
		};
	}

	private void OnSceneLoaded(Scene scene, LoadSceneMode mode)
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		((BaseUnityPlugin)this).Logger.LogInfo((object)("SCENE LOADED: " + ((Scene)(ref scene)).name));
		((BaseUnityPlugin)this).Logger.LogInfo((object)$"[FeelThePunch] OnSceneLoaded: {((Scene)(ref scene)).name}, mode={mode}, time={Time.realtimeSinceStartup}");
		((MonoBehaviour)this).StartCoroutine(DelayedSetup());
	}

	public IEnumerator DelayedSetup()
	{
		yield return (object)new WaitForSecondsRealtime(3f);
		Hand[] hands = Object.FindObjectsOfType<Hand>();
		if (hands != null)
		{
			Hand[] array = hands;
			foreach (Hand hand in array)
			{
				if ((Object)(object)((Component)((Component)hand).transform.parent).gameObject.GetComponent<BluntTransmitter>() == (Object)null)
				{
					((BaseUnityPlugin)this).Logger.LogInfo((object)("Hand found " + ((Object)((Component)hand).gameObject).name));
					((Component)((Component)hand).transform.parent).gameObject.AddComponent<BluntTransmitter>();
					((Component)((Component)hand).transform.parent).gameObject.GetComponent<Rigidbody>();
					BoxCollider handColl = ((Component)((Component)hand).transform.parent).GetComponentInChildren<BoxCollider>();
					if (!((Object)(object)handColl != (Object)null))
					{
					}
				}
			}
		}
		GameObject[] bodyparts = Object.FindObjectsOfType<GameObject>();
		GameObject[] array2 = bodyparts;
		foreach (GameObject bodypart in array2)
		{
			if (((((Object)bodypart).name.ToLower().Contains("knee") && Object.op_Implicit((Object)(object)bodypart.GetComponent<Rigidbody>())) || (((Object)bodypart).name.ToLower().Contains("elbow") && Object.op_Implicit((Object)(object)bodypart.GetComponent<Rigidbody>())) || (((Object)bodypart).name.ToLower().Contains("neck") && Object.op_Implicit((Object)(object)bodypart.GetComponent<Rigidbody>()))) && (Object)(object)bodypart.gameObject.GetComponent<BluntTransmitter>() == (Object)null)
			{
				((BaseUnityPlugin)this).Logger.LogInfo((object)("bodypart Found " + ((Object)bodypart.gameObject).name));
				bodypart.gameObject.AddComponent<BluntTransmitter>();
			}
			if ((Object)(object)bodypart.GetComponent<CarotidChoke>() == (Object)null && ((Object)bodypart).name.ToLower() == "neck")
			{
				bodypart.AddComponent<CarotidChoke>();
			}
		}
	}

	private void ToggleMenu()
	{
		showMenu = !showMenu;
	}

	private void OnGUI()
	{
		//IL_0027: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d8: Unknown result type (might be due to invalid IL or missing references)
		//IL_0115: Unknown result type (might be due to invalid IL or missing references)
		//IL_014d: Unknown result type (might be due to invalid IL or missing references)
		//IL_018a: Unknown result type (might be due to invalid IL or missing references)
		if (showMenu)
		{
			GUI.Box(new Rect(10f, 10f, 420f, 240f), "UnarmedCombat Mod Menu");
			EnableBerserkersDeath = GUI.Toggle(new Rect(20f, 40f, 380f, 20f), EnableBerserkersDeath, "Enable Berserker's Death Buff");
			BerserkerDisarm = GUI.Toggle(new Rect(20f, 65f, 380f, 20f), BerserkerDisarm, "Disarm Enemies on Berserker Death");
			DisarmOnKO = GUI.Toggle(new Rect(20f, 90f, 380f, 20f), DisarmOnKO, "Disarm on KO");
			GUI.Label(new Rect(20f, 120f, 400f, 20f), "KO Knockback Multiplier: " + Mathf.RoundToInt(KOKnockbackMultiplier));
			KOKnockbackMultiplier = Mathf.Round(GUI.HorizontalSlider(new Rect(20f, 140f, 380f, 20f), KOKnockbackMultiplier, 0f, 200f));
			GUI.Label(new Rect(20f, 170f, 400f, 20f), "KO Duration Multiplier: " + Mathf.RoundToInt(KODurationMultiplier));
			KODurationMultiplier = Mathf.Round(GUI.HorizontalSlider(new Rect(20f, 190f, 380f, 20f), KODurationMultiplier, 0f, 60f));
		}
	}
}
[DisallowMultipleComponent]
public class BluntTransmitter : MonoBehaviour
{
	public struct ContactInfo
	{
		public Collider closestCollider;

		public Vector3 worldAnchor;

		public Vector3 moverLocalAnchor;

		public Vector3 targetLocalAnchor;
	}

	public static float baseDeltaTime;

	public float MagicHipSpringX = 0f;

	public float MagicHipDamperX = 0f;

	public float MagicHipStrengthX = 0f;

	public float MagicHipSpringYZ = 0f;

	public float MagicHipDamperYZ = 0f;

	public float MagicHipStrengthYZ = 0f;

	public float forceMultiplier = 2f;

	public float torqueMultiplier = 1f;

	private Rigidbody objectRigidbody;

	public static HashSet<PlayerHealth> recoveringPlayers = new HashSet<PlayerHealth>();

	private static Dictionary<string, float> lastGrabTimes = new Dictionary<string, float>();

	public static HashSet<PlayerHealth> globallyModifiedEnemies = new HashSet<PlayerHealth>();

	private static HashSet<Hand> activeGrapplingHands = new HashSet<Hand>();

	private static Dictionary<PlayerHealth, int> currentlyGrabbedEnemyCounts = new Dictionary<PlayerHealth, int>();

	private static HashSet<PlayerHealth> BerserkerPlayers = new HashSet<PlayerHealth>();

	private static bool isSlowMotionRunning = false;

	public bool runningForce = false;

	private PlayerHealth character;

	private Hand hand;

	private Coroutine forceLoopInstance;

	private float requiredDuration = 7f * (FeelThePunch.Instance.KODurationMultiplier / 10f);

	private List<HandState> stateHistory = new List<HandState>();

	private void Start()
	{
		//IL_0093: Unknown result type (might be due to invalid IL or missing references)
		//IL_0098: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cf: Unknown result type (might be due to invalid IL or missing references)
		//IL_00d4: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ed: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f2: Unknown result type (might be due to invalid IL or missing references)
		//IL_010b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0110: Unknown result type (might be due to invalid IL or missing references)
		//IL_0129: Unknown result type (might be due to invalid IL or missing references)
		//IL_012e: Unknown result type (might be due to invalid IL or missing references)
		baseDeltaTime = Time.fixedDeltaTime;
		if ((Object)(object)FeelThePunch.Instance == (Object)null)
		{
			Debug.Log((object)"UnarmedMod Handler not found.");
		}
		objectRigidbody = ((Component)this).GetComponent<Rigidbody>();
		if ((Object)(object)objectRigidbody == (Object)null)
		{
			Debug.LogError((object)"BluntTransmitter script requires a Rigidbody on the object!");
			Object.Destroy((Object)(object)this);
		}
		character = ((Component)this).GetComponentInParent<PlayerHealth>();
		if ((Object)(object)character == (Object)null)
		{
			Debug.LogError((object)"BluntTransmitter script requires a PlayerHealth on the Character!");
			Object.Destroy((Object)(object)this);
		}
		JointDrive val = character.ballHolderjoint.angularXDrive;
		MagicHipSpringX = ((JointDrive)(ref val)).positionSpring;
		val = character.ballHolderjoint.angularXDrive;
		MagicHipDamperX = ((JointDrive)(ref val)).positionDamper;
		val = character.ballHolderjoint.angularXDrive;
		MagicHipStrengthX = ((JointDrive)(ref val)).maximumForce;
		val = character.ballHolderjoint.angularYZDrive;
		MagicHipSpringYZ = ((JointDrive)(ref val)).positionSpring;
		val = character.ballHolderjoint.angularYZDrive;
		MagicHipDamperYZ = ((JointDrive)(ref val)).positionDamper;
		val = character.ballHolderjoint.angularYZDrive;
		MagicHipStrengthYZ = ((JointDrive)(ref val)).maximumForce;
		hand = ((Component)this).GetComponentInChildren<Hand>();
		if ((Object)(object)hand != (Object)null && (Object)(object)character != (Object)null && !((Object)((Component)this).gameObject).name.ToLower().Contains("elbow"))
		{
			Debug.Log((object)("Starting ForceLoop Coroutine" + ((Object)((Component)this).gameObject).name));
			if (forceLoopInstance != null)
			{
				((MonoBehaviour)this).StopCoroutine(forceLoopInstance);
			}
			forceLoopInstance = ((MonoBehaviour)this).StartCoroutine(ForceLoop());
		}
	}

	private void OnDisable()
	{
	}

	public PlayerHealth GetNeckPlayerHealth()
	{
		return ((Component)((Component)this).transform.root).GetComponentInChildren<PlayerHealth>();
	}

	private void OnCollisionEnter(Collision collision)
	{
		//IL_0025: Unknown result type (might be due to invalid IL or missing references)
		((MonoBehaviour)this).StartCoroutine(HandleCollision(collision));
		Hand componentInChildren = ((Component)this).gameObject.GetComponentInChildren<Hand>();
		if ((Object)(object)componentInChildren != (Object)null && (int)componentInChildren.handState == 0 && !componentInChildren.grabbed && !((Object)((Component)this).gameObject).name.ToLower().Contains("elbow"))
		{
			((MonoBehaviour)this).StartCoroutine(Grapple(componentInChildren, ((Component)this).gameObject, collision));
		}
	}

	private IEnumerator ForceLoop()
	{
		yield return (object)new WaitForEndOfFrame();
		if (!FeelThePunch.Instance.EnableBerserkersDeath)
		{
			yield break;
		}
		Debug.Log((object)"Starting Ability Listener");
		HandState previousState = hand.handState;
		while ((Object)(object)character != (Object)null)
		{
			HandState currentState = hand.handState;
			if (currentState != previousState)
			{
				stateHistory.Add(currentState);
				if (stateHistory.Count > 8)
				{
					stateHistory.RemoveAt(0);
				}
				if (stateHistory.Count == 8 && (int)stateHistory[0] == 2 && (int)stateHistory[1] == 1 && (int)stateHistory[2] == 0 && (int)stateHistory[3] == 2 && (int)stateHistory[4] == 1 && (int)stateHistory[5] == 0 && (int)stateHistory[6] == 2 && (int)stateHistory[7] == 1)
				{
					((MonoBehaviour)this).StartCoroutine(ActivateForce(hand));
					stateHistory.Clear();
				}
				previousState = currentState;
			}
			else
			{
				stateHistory.Clear();
			}
			yield return (object)new WaitForSeconds(0.25f);
		}
	}

	private IEnumerator ActivateForce(Hand hand)
	{
		PlayerHealth player = ((Component)hand).GetComponentInParent<PlayerHealth>();
		List<ConfigurableJoint> joints = new List<ConfigurableJoint>();
		foreach (FighterJoint fj in player.playerAnimator.FighterJoints)
		{
			if ((Object)(object)fj.jointStrength?.joint != (Object)null)
			{
				joints.Add(fj.jointStrength.joint);
			}
		}
		if (BerserkerPlayers.Contains(player))
		{
			Debug.Log((object)("couldnt activate Berserker's Death Because " + player.playerName + " already activated it"));
			yield break;
		}
		Debug.Log((object)("Activating Berserker's Death for:" + player.playerName));
		BerserkerPlayers.Add(player);
		if (currentlyGrabbedEnemyCounts.ContainsKey(player))
		{
			currentlyGrabbedEnemyCounts.Remove(player);
		}
		foreach (FighterJoint fj2 in player.playerAnimator.FighterJoints)
		{
			fj2.jointStrength.instancesOfDamage = 0;
			fj2.jointStrength.SetStrengthPercent(100f);
		}
		yield return (object)new WaitForSeconds(0.1f);
		Rigidbody[] bodies = ((Component)player).GetComponentsInChildren<Rigidbody>();
		((MonoBehaviour)this).StartCoroutine(ApplyFakeGravity(bodies, joints, 15f));
		List<PlayerHealth> enemies = new List<PlayerHealth>();
		float explosionRadius = 4f;
		float explosionForce = 16f;
		((MonoBehaviour)this).StartCoroutine(GradualSlowMotion(0.3f, 0.5f, 1f));
		Collider[] colliders = Physics.OverlapSphere(((Component)player.ballHolderjoint).transform.position, explosionRadius, -1, (QueryTriggerInteraction)1);
		Collider[] array = colliders;
		foreach (Collider collider in array)
		{
			Rigidbody rb = collider.attachedRigidbody;
			if (!((Object)(object)rb != (Object)null) || !((Component)rb).gameObject.activeInHierarchy || bodies.Contains(rb))
			{
				continue;
			}
			PlayerHealth enemigo = ((Component)rb).GetComponentInParent<PlayerHealth>();
			float distance = Vector3.Distance(((Component)player.ballHolderjoint).transform.position, ((Component)rb).transform.position);
			float forceApplied = explosionForce / Mathf.Clamp(distance * distance / 2f, 1f, 100f);
			Vector3 val = rb.position - ((Component)player.ballHolderjoint).transform.position;
			Vector3 direction2 = ((Vector3)(ref val)).normalized;
			if ((Object)(object)enemigo != (Object)null && (Object)(object)enemigo != (Object)(object)player)
			{
				if (!enemies.Contains(enemigo))
				{
					Debug.Log((object)(enemigo.playerName + ((Object)enemigo).name + "Is not in the list, KOing them and adding to the list"));
					enemies.Add(enemigo);
					bool Disarm = false;
					if (FeelThePunch.Instance.BerserkerDisarm && distance <= explosionRadius / 2f)
					{
						Disarm = true;
					}
					val = ((Component)enemigo.ballHolderjoint).transform.position - ((Component)player.ballHolderjoint).transform.position;
					direction2 = ((Vector3)(ref val)).normalized;
					((MonoBehaviour)this).StartCoroutine(KO(enemigo, forceApplied * 50f, direction2, forceApplied * 50f, Disarm));
				}
			}
			else
			{
				rb.AddForce(direction2 * forceApplied, (ForceMode)1);
			}
		}
	}

	private IEnumerator ApplyFakeGravity(Rigidbody[] bodies, List<ConfigurableJoint> joints, float duration)
	{
		PlayerHealth player = ((Component)((Component)bodies[0]).transform.root).GetComponentInChildren<PlayerHealth>();
		double bloodAmount = player.bloodAmount;
		float timer = 0f;
		List<JointDrive> storedXDrives = new List<JointDrive>();
		List<JointDrive> storedYZDrives = new List<JointDrive>();
		foreach (ConfigurableJoint joint3 in joints)
		{
			JointDrive xDrive2 = joint3.angularXDrive;
			JointDrive yzDrive2 = joint3.angularYZDrive;
			((JointDrive)(ref xDrive2)).positionSpring = ((JointDrive)(ref xDrive2)).positionSpring * 1.5f;
			((JointDrive)(ref yzDrive2)).positionSpring = ((JointDrive)(ref yzDrive2)).positionSpring * 1.5f;
			joint3.angularXDrive = xDrive2;
			joint3.angularYZDrive = yzDrive2;
			xDrive2 = default(JointDrive);
			yzDrive2 = default(JointDrive);
		}
		foreach (ConfigurableJoint joint2 in joints)
		{
			storedXDrives.Add(joint2.angularXDrive);
			storedYZDrives.Add(joint2.angularYZDrive);
		}
		while (timer < duration)
		{
			if (player.alive)
			{
				for (int i = 0; i < joints.Count; i++)
				{
					if ((Object)(object)joints[i] != (Object)null)
					{
						joints[i].angularXDrive = storedXDrives[i];
						joints[i].angularYZDrive = storedYZDrives[i];
					}
				}
			}
			player.bloodAmount = bloodAmount;
			timer += Time.fixedDeltaTime;
			yield return (object)new WaitForFixedUpdate();
		}
		foreach (ConfigurableJoint joint in joints)
		{
			JointDrive xDrive = joint.angularXDrive;
			JointDrive yzDrive = joint.angularYZDrive;
			((JointDrive)(ref xDrive)).positionSpring = ((JointDrive)(ref xDrive)).positionSpring / 3f;
			((JointDrive)(ref yzDrive)).positionSpring = ((JointDrive)(ref yzDrive)).positionSpring / 3f;
			((JointDrive)(ref xDrive)).positionDamper = ((JointDrive)(ref xDrive)).positionDamper * 200f;
			((JointDrive)(ref yzDrive)).positionDamper = ((JointDrive)(ref yzDrive)).positionDamper * 200f;
			if (((Object)joint).name.ToLower() == "hip")
			{
				((JointDrive)(ref xDrive)).positionSpring = ((JointDrive)(ref xDrive)).positionSpring / 30f;
				((JointDrive)(ref yzDrive)).positionSpring = ((JointDrive)(ref yzDrive)).positionSpring / 30f;
				((JointDrive)(ref yzDrive)).positionDamper = ((JointDrive)(ref yzDrive)).positionDamper / 200f;
				((JointDrive)(ref xDrive)).positionDamper = ((JointDrive)(ref xDrive)).positionDamper / 200f;
			}
			joint.angularXDrive = xDrive;
			joint.angularYZDrive = yzDrive;
			xDrive = default(JointDrive);
			yzDrive = default(JointDrive);
		}
		Debug.Log((object)"TIMER DONE, YOU LOST YOUR STRENGTH");
		yield return (object)new WaitForSeconds(2f);
		yield return (object)new WaitForSeconds(2f);
		player.Die((DeathReason)3);
	}

	public IEnumerator HandleCollision(Collision collision)
	{
		yield return (object)new WaitForEndOfFrame();
		yield return (object)new WaitForFixedUpdate();
		yield return (object)new WaitForEndOfFrame();
		Rigidbody targetRigidbody = collision.rigidbody;
		Vector3 val = collision.impulse;
		float impulseMagnitude = ((Vector3)(ref val)).magnitude;
		if (impulseMagnitude < 20f || (Object)(object)targetRigidbody == (Object)null || (((Object)targetRigidbody).name.ToLower().Contains("left") && ((Object)((Component)this).gameObject).name.ToLower().Contains("neck")) || (((Object)targetRigidbody).name.ToLower().Contains("right") && ((Object)((Component)this).gameObject).name.ToLower().Contains("neck")))
		{
			yield break;
		}
		val = collision.impulse;
		Vector3 rawDir = ((Vector3)(ref val)).normalized;
		Vector3 totalNormal = Vector3.zero;
		int contactCount = collision.contactCount;
		for (int i = 0; i < contactCount; i++)
		{
			Vector3 val2 = totalNormal;
			ContactPoint contact = collision.GetContact(i);
			totalNormal = val2 + ((ContactPoint)(ref contact)).normal;
		}
		Vector3 averagedContactNormal = ((Vector3)(ref totalNormal)).normalized;
		if (Vector3.Dot(rawDir, averagedContactNormal) > 0f)
		{
			rawDir = -rawDir;
		}
		Vector3 ImpactDirection = rawDir;
		float impactForce = impulseMagnitude * forceMultiplier;
		PlayerHealth[] attackerPHs = ((Component)objectRigidbody).GetComponentsInParent<PlayerHealth>();
		PlayerHealth[] targetPHs = ((Component)targetRigidbody).GetComponentsInParent<PlayerHealth>();
		if (attackerPHs.Intersect(targetPHs).Any())
		{
			yield break;
		}
		Debug.Log((object)$"{((Object)((Component)objectRigidbody).gameObject).name} collided with {((Object)targetRigidbody).name} with an impulse magnitude of {impulseMagnitude}. Impact Force: {impactForce}");
		if (((Object)targetRigidbody).name.ToLower().Contains("cuttable") || (((Object)targetRigidbody).name.ToLower().Contains("neck") && ((Object)((Component)targetRigidbody).transform.parent).name.ToLower().Contains("cuttable")))
		{
			Debug.Log((object)"FOOOOOOOOOTBALL");
			targetRigidbody.AddForce(ImpactDirection * impactForce * 4f, (ForceMode)1);
			val = objectRigidbody.velocity;
			Vector3 torque = Vector3.Cross(ImpactDirection, ((Vector3)(ref val)).normalized) * (impactForce * torqueMultiplier);
			targetRigidbody.AddTorque(torque, (ForceMode)1);
			if ((Object)(object)objectRigidbody != (Object)null)
			{
				Vector3 recoilForce = -objectRigidbody.velocity * objectRigidbody.mass;
				objectRigidbody.AddForce(recoilForce, (ForceMode)1);
			}
			SphereCollider existingCollider = ((Component)targetRigidbody).GetComponent<SphereCollider>();
			if ((Object)(object)existingCollider == (Object)null)
			{
				Debug.Log((object)"Neck found! Adding sphere collider...");
				SphereCollider sphereCollider = ((Component)targetRigidbody).gameObject.AddComponent<SphereCollider>();
				sphereCollider.radius = 0.16f;
				((Collider)sphereCollider).isTrigger = false;
				Vector3 localCOM = ((Component)targetRigidbody).transform.InverseTransformPoint(targetRigidbody.worldCenterOfMass);
				sphereCollider.center = localCOM;
			}
		}
		PlayerHealth[] characters = Object.FindObjectsOfType<PlayerHealth>();
		PlayerHealth[] array = characters;
		foreach (PlayerHealth character in array)
		{
			Rigidbody[] bodyparts = ((Component)character).GetComponentsInChildren<Rigidbody>();
			Rigidbody[] array2 = bodyparts;
			foreach (Rigidbody bodypart in array2)
			{
				if (!((Object)(object)bodypart == (Object)(object)targetRigidbody) || ((Component)bodypart).gameObject.layer == LayerMask.NameToLayer("Weapons"))
				{
					continue;
				}
				((Object)bodypart).name.ToLower();
				if (!character.alive && character.bloodAmount >= 0.10000000149011612)
				{
					impactForce *= 3f;
					targetRigidbody.AddForce(ImpactDirection * (impactForce / 8f) * (FeelThePunch.Instance.KOKnockbackMultiplier / 10f) / 10f, (ForceMode)2);
					((MonoBehaviour)this).StartCoroutine(GradualSlowMotion(0.3f, 0.5f, 1f));
					((MonoBehaviour)this).StartCoroutine(KO(character, impulseMagnitude, ImpactDirection, impactForce, FeelThePunch.Instance.DisarmOnKO));
					character.bloodAmount = 0.0;
				}
				if (impulseMagnitude >= 100f)
				{
					targetRigidbody.AddForce(ImpactDirection * (impactForce / 8f) * (FeelThePunch.Instance.KOKnockbackMultiplier / 10f) / 10f, (ForceMode)2);
					((MonoBehaviour)this).StartCoroutine(GradualSlowMotion(0.3f, 0.5f, 1f));
					if (impulseMagnitude >= 120f && !((Object)targetRigidbody).name.ToLower().Contains("left") && !((Object)targetRigidbody).name.ToLower().Contains("right"))
					{
						((MonoBehaviour)this).StartCoroutine(KO(character, impulseMagnitude, ImpactDirection, impactForce, FeelThePunch.Instance.DisarmOnKO));
					}
				}
			}
		}
	}

	public IEnumerator KO(PlayerHealth playerCharacter, float impulseMagnitude, Vector3 impactDirection, float impactForce, bool Disarm)
	{
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		if (recoveringPlayers.Contains(playerCharacter))
		{
			yield break;
		}
		recoveringPlayers.Add(playerCharacter);
		if (Disarm)
		{
			((MonoBehaviour)playerCharacter).Invoke("HandleHandsOnDeath", 0.4f);
		}
		Rigidbody[] playerRigidbodies = ((Component)playerCharacter).gameObject.GetComponentsInChildren<Rigidbody>();
		Rigidbody[] array = playerRigidbodies;
		foreach (Rigidbody pr in array)
		{
			pr.AddForce(impactDirection * (impactForce / 8f) * (FeelThePunch.Instance.KOKnockbackMultiplier / 10f) / 10f, (ForceMode)2);
		}
		if ((Object)(object)playerCharacter.ballHolderjoint != (Object)null)
		{
			ConfigurableJoint ballHolderjoint = playerCharacter.ballHolderjoint;
			JointDrive val = default(JointDrive);
			((JointDrive)(ref val)).positionSpring = 1f;
			((JointDrive)(ref val)).positionDamper = 1f;
			((JointDrive)(ref val)).maximumForce = 1f;
			ballHolderjoint.angularXDrive = val;
			ConfigurableJoint ballHolderjoint2 = playerCharacter.ballHolderjoint;
			val = default(JointDrive);
			((JointDrive)(ref val)).positionSpring = 1f;
			((JointDrive)(ref val)).positionDamper = 1f;
			((JointDrive)(ref val)).maximumForce = 1f;
			ballHolderjoint2.angularYZDrive = val;
		}
		if ((Object)(object)playerCharacter.playerAnimator != (Object)null && playerCharacter.playerAnimator.FighterJoints != null)
		{
			foreach (FighterJoint fighterJoint in playerCharacter.playerAnimator.FighterJoints)
			{
				if ((Object)(object)fighterJoint.jointStrength != (Object)null)
				{
					fighterJoint.jointStrength.SetStrengthPercent(1f);
				}
			}
		}
		float koDuration = Mathf.Clamp(impulseMagnitude / 30f / 1f, 1f, 5f);
		yield return (object)new WaitForSeconds(koDuration * (FeelThePunch.Instance.KODurationMultiplier / 10f));
		((MonoBehaviour)this).StartCoroutine(RestoreBallHolderJoint(playerCharacter, koDuration / 5f));
		Debug.Log((object)("BallHolderJoint restored for " + playerCharacter.playerName));
		recoveringPlayers.Remove(playerCharacter);
	}

	private static IEnumerator GradualSlowMotion(float slowMultiplier, float transitionDuration, float holdTime)
	{
		if (isSlowMotionRunning)
		{
			yield break;
		}
		isSlowMotionRunning = true;
		try
		{
			Type gmType = typeof(GameMaster);
			FieldInfo singletonField = gmType.GetField("singleton", BindingFlags.Static | BindingFlags.Public | BindingFlags.NonPublic);
			object gmInstance = singletonField.GetValue(null);
			FieldInfo currentGameSpeedField = gmType.GetField("currentGameSpeed", BindingFlags.Instance | BindingFlags.NonPublic);
			float baseTimeScale = (float)currentGameSpeedField.GetValue(gmInstance);
			MethodInfo setTimeScaleMethod = gmType.GetMethod("SetTimeScale", BindingFlags.Instance | BindingFlags.NonPublic);
			baseDeltaTime = Time.fixedDeltaTime;
			float targetTimeScale = baseTimeScale * slowMultiplier;
			setTimeScaleMethod.Invoke(gmInstance, new object[1] { targetTimeScale });
			Time.fixedDeltaTime = baseDeltaTime;
			yield return (object)new WaitForSecondsRealtime(holdTime);
			float elapsed = 0f;
			while (elapsed < transitionDuration)
			{
				float newScale = Mathf.Lerp(targetTimeScale, baseTimeScale, elapsed / transitionDuration);
				setTimeScaleMethod.Invoke(gmInstance, new object[1] { newScale });
				elapsed += Time.unscaledDeltaTime;
				yield return null;
			}
			setTimeScaleMethod.Invoke(gmInstance, new object[1] { baseTimeScale });
			Time.fixedDeltaTime = baseDeltaTime;
		}
		finally
		{
			isSlowMotionRunning = false;
		}
	}

	private IEnumerator Grapple(Hand hand, GameObject wrist, Collision collision)
	{
		if (activeGrapplingHands.Contains(hand))
		{
			Debug.Log((object)("This hand of " + ((Component)hand).GetComponentInParent<PlayerHealth>().playerName + " is already in the process of grappling someone."));
			yield break;
		}
		if ((Object)(object)wrist == (Object)null)
		{
			Debug.LogError((object)("[Grapple] wrist is NULL on coroutine start for hand " + ((Object)hand).name));
			yield break;
		}
		if (collision == null)
		{
			Debug.LogError((object)("[Grapple] collision is NULL on coroutine start for hand " + ((Object)hand).name));
			yield break;
		}
		if ((Object)(object)collision.rigidbody == (Object)null)
		{
			Debug.LogError((object)("[Grapple] collision.rigidbody is NULL on coroutine start for hand " + ((Object)hand).name));
			yield break;
		}
		activeGrapplingHands.Add(hand);
		try
		{
			yield return (object)new WaitForSeconds(0.1f);
			float HoldElapsed = 0f;
			float HoldMaxDuration = 1f;
			Collider initialCollider = collision.collider;
			Vector3 initialContactPoint = ((ContactPoint)(ref collision.contacts[0])).point;
			float initialDistance = Vector3.Distance(((Component)hand).transform.position, initialContactPoint);
			while (HoldElapsed < HoldMaxDuration && (int)hand.handState != 1)
			{
				HoldElapsed += Time.deltaTime;
				Vector3 currentClosestPoint = initialCollider.ClosestPoint(((Component)hand).transform.position);
				float currentDistance = Vector3.Distance(((Component)hand).transform.position, currentClosestPoint);
				if (currentDistance > initialDistance + 0.03f)
				{
					yield break;
				}
				yield return null;
			}
			Rigidbody targetRigidbody = collision.rigidbody;
			if ((Object)(object)targetRigidbody == (Object)null)
			{
				yield break;
			}
			PlayerHealth[] handPHs = ((Component)objectRigidbody).GetComponentsInParent<PlayerHealth>();
			PlayerHealth[] targetPHs = ((Component)targetRigidbody).GetComponentsInParent<PlayerHealth>();
			if (handPHs.Intersect(targetPHs).Any())
			{
				yield break;
			}
			PlayerHealth enemyCharacter = ((Component)targetRigidbody).GetComponentInParent<PlayerHealth>();
			if ((Object)(object)enemyCharacter == (Object)null)
			{
				GameObject cuttedLimb = ((Component)((Component)targetRigidbody).transform.root).gameObject;
				if (!((Object)cuttedLimb).name.ToLower().Contains("cuttablegameobject"))
				{
					yield break;
				}
				enemyCharacter = cuttedLimb.AddComponent<PlayerHealth>();
				((Behaviour)enemyCharacter).enabled = false;
			}
			if ((Object)(object)initialCollider == (Object)null || initialCollider.isTrigger)
			{
				Debug.Log((object)"Grapple canceled: Invalid target");
			}
			else
			{
				if ((int)hand.handState != 1)
				{
					yield break;
				}
				string key = ((Object)hand).GetInstanceID() + "_" + ((Object)enemyCharacter).GetInstanceID();
				if (lastGrabTimes.ContainsKey(key) && Time.time - lastGrabTimes[key] < 15f)
				{
					Debug.Log((object)"This hand recently grabbed this enemy, waiting for cooldown.");
					yield break;
				}
				lastGrabTimes[key] = Time.time;
				_ = ((Component)initialCollider.attachedRigidbody).transform.position;
				ContactInfo ci = MoveToTouch(wrist.transform, ((Component)hand).transform, initialCollider, 0.05f);
				hand.grabbed = true;
				ConfigurableJoint joint = wrist.gameObject.AddComponent<ConfigurableJoint>();
				((Joint)joint).connectedBody = targetRigidbody;
				joint.xMotion = (ConfigurableJointMotion)0;
				joint.yMotion = (ConfigurableJointMotion)0;
				joint.zMotion = (ConfigurableJointMotion)0;
				joint.angularXMotion = (ConfigurableJointMotion)2;
				joint.angularYMotion = (ConfigurableJointMotion)2;
				joint.angularZMotion = (ConfigurableJointMotion)2;
				((Joint)joint).autoConfigureConnectedAnchor = false;
				((Joint)joint).anchor = ci.moverLocalAnchor;
				((Joint)joint).connectedAnchor = ci.targetLocalAnchor;
				((Joint)joint).breakForce = float.PositiveInfinity;
				((Joint)joint).breakTorque = float.PositiveInfinity;
				yield return (object)new WaitForFixedUpdate();
				yield return (object)new WaitForFixedUpdate();
				yield return (object)new WaitForFixedUpdate();
				yield return (object)new WaitForFixedUpdate();
				((Joint)joint).breakForce = 20000f;
				if (currentlyGrabbedEnemyCounts.ContainsKey(enemyCharacter))
				{
					currentlyGrabbedEnemyCounts[enemyCharacter]++;
				}
				else
				{
					currentlyGrabbedEnemyCounts[enemyCharacter] = 1;
				}
				Rigidbody[] enemyLimbs = ((Component)enemyCharacter).GetComponentsInChildren<Rigidbody>();
				Rigidbody[] array = enemyLimbs;
				foreach (Rigidbody enemyLimb in array)
				{
					if ((Object)(object)((Component)enemyLimb).GetComponent<ReceiveEnvironmentalDamage>() == (Object)null && !((Object)enemyLimb).name.ToLower().Contains("knee") && !((Object)enemyLimb).name.ToLower().Contains("wrist") && !((Object)enemyLimb).name.ToLower().Contains("elbow"))
					{
						((Component)enemyLimb).gameObject.AddComponent<ReceiveEnvironmentalDamage>();
					}
				}
				float ReleaseElapsed = 0f;
				float ReleaseMaxDuration = 5f;
				if (((Behaviour)enemyCharacter).enabled && !enemyCharacter.alive)
				{
					ReleaseMaxDuration = 10f;
				}
				if (!((Behaviour)enemyCharacter).enabled)
				{
					ReleaseMaxDuration = 10f;
				}
				bool alreadyModified = globallyModifiedEnemies.Contains(enemyCharacter);
				Rigidbody leftFoot = null;
				Rigidbody rightFoot = null;
				if ((Object)(object)leftFoot == (Object)null || (Object)(object)rightFoot == (Object)null)
				{
					Rigidbody[] allChildren = ((Component)enemyCharacter).GetComponentsInChildren<Rigidbody>();
					Rigidbody[] array2 = allChildren;
					foreach (Rigidbody child in array2)
					{
						if (((Object)child).name == "KNEE_LEFT")
						{
							leftFoot = child;
						}
						if (((Object)child).name == "KNEE_RIGHT")
						{
							rightFoot = child;
						}
					}
				}
				Rigidbody hip = ((IEnumerable<Rigidbody>)((Component)enemyCharacter).GetComponentsInChildren<Rigidbody>()).FirstOrDefault((Func<Rigidbody, bool>)((Rigidbody rb) => ((Object)rb).name == "HIP"));
				JointDrive val;
				if ((Object)(object)enemyCharacter.ballHolderjoint != (Object)null && ((Behaviour)enemyCharacter).enabled)
				{
					ConfigurableJoint ballHolderjoint = enemyCharacter.ballHolderjoint;
					val = default(JointDrive);
					JointDrive val2 = enemyCharacter.ballHolderjoint.angularXDrive;
					((JointDrive)(ref val)).positionSpring = ((JointDrive)(ref val2)).positionSpring * 0.9f;
					val2 = enemyCharacter.ballHolderjoint.angularXDrive;
					((JointDrive)(ref val)).positionDamper = ((JointDrive)(ref val2)).positionDamper * 0.9f;
					val2 = enemyCharacter.ballHolderjoint.angularXDrive;
					((JointDrive)(ref val)).maximumForce = ((JointDrive)(ref val2)).maximumForce * 0.9f;
					ballHolderjoint.angularXDrive = val;
					ConfigurableJoint ballHolderjoint2 = enemyCharacter.ballHolderjoint;
					val = default(JointDrive);
					val2 = enemyCharacter.ballHolderjoint.angularYZDrive;
					((JointDrive)(ref val)).positionSpring = ((JointDrive)(ref val2)).positionSpring * 0.9f;
					val2 = enemyCharacter.ballHolderjoint.angularYZDrive;
					((JointDrive)(ref val)).positionDamper = ((JointDrive)(ref val2)).positionDamper * 0.9f;
					val2 = enemyCharacter.ballHolderjoint.angularYZDrive;
					((JointDrive)(ref val)).maximumForce = ((JointDrive)(ref val2)).maximumForce * 0.9f;
					ballHolderjoint2.angularYZDrive = val;
					if ((Object)(object)enemyCharacter.playerAnimator != (Object)null && enemyCharacter.playerAnimator.FighterJoints != null)
					{
						foreach (FighterJoint fighterJoint in enemyCharacter.playerAnimator.FighterJoints)
						{
							if ((Object)(object)fighterJoint.jointStrength != (Object)null && !((Object)fighterJoint.joint).name.ToLower().Contains("wrist") && !((Object)fighterJoint.joint).name.ToLower().Contains("elbow") && !((Object)fighterJoint.joint).name.ToLower().Contains("shoulder") && !((Object)fighterJoint.joint).name.ToLower().Contains("scapula") && !((Object)fighterJoint.joint).name.ToLower().Contains("spine2"))
							{
								fighterJoint.jointStrength.SetStrengthPercent(fighterJoint.jointStrength.currentPercent * 0.5f);
							}
						}
					}
				}
				while (ReleaseElapsed < ReleaseMaxDuration && (int)hand.handState == 1 && (Object)(object)joint != (Object)null && currentlyGrabbedEnemyCounts.ContainsKey(enemyCharacter))
				{
					ReleaseElapsed += 0.1f;
					Vector3 val3;
					if (!alreadyModified && (Object)(object)leftFoot != (Object)null && (Object)(object)rightFoot != (Object)null && ((Behaviour)enemyCharacter).enabled)
					{
						Vector3 worldCOM2 = CalculateCenterOfMass(enemyCharacter);
						Vector3 avgFeetPos2 = (leftFoot.worldCenterOfMass + rightFoot.worldCenterOfMass) / 2f;
						val3 = worldCOM2 - avgFeetPos2;
						Vector3 dirToCOM2 = ((Vector3)(ref val3)).normalized;
						float angle2 = Vector3.Angle(dirToCOM2, Vector3.up);
						if (angle2 > 25f && (Object)(object)enemyCharacter.ballHolderjoint != (Object)null)
						{
							ConfigurableJoint ballHolderjoint3 = enemyCharacter.ballHolderjoint;
							val = default(JointDrive);
							((JointDrive)(ref val)).positionSpring = MagicHipSpringX * 1E-05f;
							((JointDrive)(ref val)).positionDamper = MagicHipDamperX * 1E-05f;
							((JointDrive)(ref val)).maximumForce = MagicHipStrengthX * 1E-05f;
							ballHolderjoint3.angularXDrive = val;
							ConfigurableJoint ballHolderjoint4 = enemyCharacter.ballHolderjoint;
							val = default(JointDrive);
							((JointDrive)(ref val)).positionSpring = MagicHipSpringYZ * 1E-05f;
							((JointDrive)(ref val)).positionDamper = MagicHipDamperYZ * 1E-05f;
							((JointDrive)(ref val)).maximumForce = MagicHipStrengthYZ * 1E-05f;
							ballHolderjoint4.angularYZDrive = val;
							if ((Object)(object)enemyCharacter.playerAnimator != (Object)null && enemyCharacter.playerAnimator.FighterJoints != null)
							{
								foreach (FighterJoint fighterJoint2 in enemyCharacter.playerAnimator.FighterJoints)
								{
									if ((Object)(object)fighterJoint2.jointStrength != (Object)null && fighterJoint2.jointStrength.instancesOfDamage < 1 && fighterJoint2.jointStrength.jointName == "HIP")
									{
										fighterJoint2.jointStrength.SetStrengthPercent(1f);
										Debug.Log((object)("DECREASED Strength for HIPS, Takedown Succesfull " + fighterJoint2.jointStrength.jointName));
									}
								}
							}
							if (((Component)targetRigidbody).gameObject.layer == LayerMask.NameToLayer("Weapons"))
							{
								Hand handComponent = ((Component)targetRigidbody).GetComponentInParent<Hand>();
								if ((Object)(object)handComponent != (Object)null && handComponent.currentlyGrabbedItem != null)
								{
									List<Hand> grabbingHands = new List<Hand>(handComponent.currentlyGrabbedItem.GetGrabbingHands());
									foreach (Hand handy in grabbingHands)
									{
										if ((Object)(object)handy != (Object)null && handy.currentlyGrabbedItem != null)
										{
											((MonoBehaviour)this).StartCoroutine(dissarm(handy));
											((MonoBehaviour)this).StartCoroutine(RestoreBallHolderJoint(enemyCharacter, 1f));
										}
									}
								}
								else
								{
									Debug.Log((object)"No grabbingHands to release (probably already null).");
								}
							}
							Debug.Log((object)$"Balance lost. BallHolderJoint softened for {enemyCharacter.playerName} due to COM angle = {angle2}°");
							globallyModifiedEnemies.Add(enemyCharacter);
							alreadyModified = true;
						}
					}
					int num;
					if (alreadyModified && (Object)(object)leftFoot != (Object)null && (Object)(object)rightFoot != (Object)null && ((Behaviour)enemyCharacter).enabled)
					{
						Vector3 worldCOM = CalculateCenterOfMass(enemyCharacter);
						Vector3 avgFeetPos = (leftFoot.worldCenterOfMass + rightFoot.worldCenterOfMass) / 2f;
						val3 = worldCOM - avgFeetPos;
						Vector3 dirToCOM = ((Vector3)(ref val3)).normalized;
						float angle = Vector3.Angle(dirToCOM, Vector3.up);
						if (!(angle < 15f) || !((Object)(object)enemyCharacter.ballHolderjoint != (Object)null))
						{
							if (angle > 15f && (Object)(object)enemyCharacter.ballHolderjoint != (Object)null)
							{
								val = enemyCharacter.ballHolderjoint.angularYZDrive;
								if (((JointDrive)(ref val)).maximumForce != 1E-05f)
								{
									num = ((((Component)targetRigidbody).gameObject.layer != LayerMask.NameToLayer("Weapons")) ? 1 : 0);
									goto IL_1252;
								}
							}
							num = 0;
							goto IL_1252;
						}
						((MonoBehaviour)this).StartCoroutine(RestoreBallHolderJoint(enemyCharacter, 1f));
						alreadyModified = false;
					}
					goto IL_134e;
					IL_1252:
					if (num != 0)
					{
						ConfigurableJoint ballHolderjoint5 = enemyCharacter.ballHolderjoint;
						val = default(JointDrive);
						((JointDrive)(ref val)).positionSpring = MagicHipSpringX * 1E-05f;
						((JointDrive)(ref val)).positionDamper = MagicHipDamperX * 1E-05f;
						((JointDrive)(ref val)).maximumForce = MagicHipStrengthX * 1E-05f;
						ballHolderjoint5.angularXDrive = val;
						ConfigurableJoint ballHolderjoint6 = enemyCharacter.ballHolderjoint;
						val = default(JointDrive);
						((JointDrive)(ref val)).positionSpring = MagicHipSpringYZ * 1E-05f;
						((JointDrive)(ref val)).positionDamper = MagicHipDamperYZ * 1E-05f;
						((JointDrive)(ref val)).maximumForce = MagicHipStrengthYZ * 1E-05f;
						ballHolderjoint6.angularYZDrive = val;
					}
					goto IL_134e;
					IL_134e:
					yield return (object)new WaitForSeconds(0.1f);
				}
				if (currentlyGrabbedEnemyCounts.ContainsKey(enemyCharacter))
				{
					currentlyGrabbedEnemyCounts[enemyCharacter]--;
					if (currentlyGrabbedEnemyCounts[enemyCharacter] <= 0)
					{
						currentlyGrabbedEnemyCounts.Remove(enemyCharacter);
					}
				}
				if ((Object)(object)joint != (Object)null)
				{
					Object.Destroy((Object)(object)joint);
				}
				hand.grabbed = false;
				yield return (object)new WaitForSeconds(0.5f);
				if ((Object)(object)hip != (Object)null && ((Behaviour)enemyCharacter).enabled && !currentlyGrabbedEnemyCounts.ContainsKey(enemyCharacter))
				{
					((MonoBehaviour)this).StartCoroutine(RestoreBallHolderJoint(enemyCharacter, 1f));
				}
				ReceiveEnvironmentalDamage[] EnviroDamages = ((Component)enemyCharacter).GetComponentsInChildren<ReceiveEnvironmentalDamage>();
				ReceiveEnvironmentalDamage[] array3 = EnviroDamages;
				foreach (ReceiveEnvironmentalDamage EnviroDamage in array3)
				{
					Object.Destroy((Object)(object)EnviroDamage);
				}
			}
		}
		finally
		{
			activeGrapplingHands.Remove(hand);
		}
	}

	public static ContactInfo MoveToTouch(Transform wrist, Transform handRoot, Collider targetCol, float gap = 0.01f)
	{
		//IL_0016: Unknown result type (might be due to invalid IL or missing references)
		//IL_001b: Unknown result type (might be due to invalid IL or missing references)
		//IL_001c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0021: Unknown result type (might be due to invalid IL or missing references)
		//IL_003c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0041: Unknown result type (might be due to invalid IL or missing references)
		//IL_0046: Unknown result type (might be due to invalid IL or missing references)
		//IL_004a: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0051: Unknown result type (might be due to invalid IL or missing references)
		//IL_0053: Unknown result type (might be due to invalid IL or missing references)
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_008d: Unknown result type (might be due to invalid IL or missing references)
		//IL_008f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0095: Unknown result type (might be due to invalid IL or missing references)
		//IL_0099: Unknown result type (might be due to invalid IL or missing references)
		//IL_009e: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a0: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00a5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00aa: Unknown result type (might be due to invalid IL or missing references)
		//IL_00af: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b3: Unknown result type (might be due to invalid IL or missing references)
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ba: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bc: Unknown result type (might be due to invalid IL or missing references)
		//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00c6: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
		//IL_00cd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00db: Unknown result type (might be due to invalid IL or missing references)
		//IL_00dd: Unknown result type (might be due to invalid IL or missing references)
		//IL_00e2: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f1: Unknown result type (might be due to invalid IL or missing references)
		//IL_00f6: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_0078: Unknown result type (might be due to invalid IL or missing references)
		//IL_0079: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		Collider[] componentsInChildren = ((Component)handRoot).GetComponentsInChildren<Collider>();
		ContactInfo result = default(ContactInfo);
		float num = float.MaxValue;
		Vector3 val = Vector3.zero;
		Vector3 val2 = Vector3.zero;
		Collider[] array = componentsInChildren;
		foreach (Collider val3 in array)
		{
			Vector3 val4 = targetCol.ClosestPoint(((Component)val3).transform.position);
			Vector3 val5 = val3.ClosestPoint(val4);
			float num2 = Vector3.Distance(val5, val4);
			if (num2 < num)
			{
				num = num2;
				result.closestCollider = val3;
				val = val5;
				val2 = val4;
			}
		}
		Vector3 val6 = val2 - val;
		Vector3 normalized = ((Vector3)(ref val6)).normalized;
		Vector3 val7 = (result.worldAnchor = val2 - normalized * gap);
		Vector3 val8 = val7 - val;
		wrist.position += val8;
		result.moverLocalAnchor = wrist.InverseTransformPoint(val7);
		result.targetLocalAnchor = ((Component)targetCol).transform.InverseTransformPoint(val7);
		return result;
	}

	private void OnDestroy()
	{
		isSlowMotionRunning = false;
	}

	public IEnumerator RestoreBallHolderJoint(PlayerHealth enemy, float waitTime)
	{
		yield return (object)new WaitForSeconds(0.01f);
		if (!enemy.alive || !((Object)(object)enemy.ballHolderjoint != (Object)null))
		{
			yield break;
		}
		JointDrive initialX = enemy.ballHolderjoint.angularXDrive;
		JointDrive initialYZ = enemy.ballHolderjoint.angularYZDrive;
		JointDrive val = default(JointDrive);
		((JointDrive)(ref val)).positionSpring = MagicHipSpringX;
		((JointDrive)(ref val)).positionDamper = MagicHipDamperX;
		((JointDrive)(ref val)).maximumForce = MagicHipStrengthX;
		JointDrive targetX = val;
		val = default(JointDrive);
		((JointDrive)(ref val)).positionSpring = MagicHipSpringYZ;
		((JointDrive)(ref val)).positionDamper = MagicHipDamperYZ;
		((JointDrive)(ref val)).maximumForce = MagicHipStrengthYZ;
		JointDrive targetYZ = val;
		float startTime = Time.time;
		if (!currentlyGrabbedEnemyCounts.ContainsKey(enemy))
		{
			while (Time.time - startTime < waitTime && enemy.alive)
			{
				if ((Object)(object)enemy.ballHolderjoint == (Object)null)
				{
					yield break;
				}
				float t = (Time.time - startTime) / waitTime;
				ConfigurableJoint ballHolderjoint = enemy.ballHolderjoint;
				val = default(JointDrive);
				((JointDrive)(ref val)).positionSpring = Mathf.Lerp(((JointDrive)(ref initialX)).positionSpring, ((JointDrive)(ref targetX)).positionSpring, t);
				((JointDrive)(ref val)).positionDamper = Mathf.Lerp(((JointDrive)(ref initialX)).positionDamper, ((JointDrive)(ref targetX)).positionDamper, t);
				((JointDrive)(ref val)).maximumForce = Mathf.Lerp(((JointDrive)(ref initialX)).maximumForce, ((JointDrive)(ref targetX)).maximumForce, t);
				ballHolderjoint.angularXDrive = val;
				ConfigurableJoint ballHolderjoint2 = enemy.ballHolderjoint;
				val = default(JointDrive);
				((JointDrive)(ref val)).positionSpring = Mathf.Lerp(((JointDrive)(ref initialYZ)).positionSpring, ((JointDrive)(ref targetYZ)).positionSpring, t);
				((JointDrive)(ref val)).positionDamper = Mathf.Lerp(((JointDrive)(ref initialYZ)).positionDamper, ((JointDrive)(ref targetYZ)).positionDamper, t);
				((JointDrive)(ref val)).maximumForce = Mathf.Lerp(((JointDrive)(ref initialYZ)).maximumForce, ((JointDrive)(ref targetYZ)).maximumForce, t);
				ballHolderjoint2.angularYZDrive = val;
				yield return null;
			}
			if ((Object)(object)enemy.playerAnimator != (Object)null && enemy.playerAnimator.FighterJoints != null)
			{
				foreach (FighterJoint fighterJoint2 in enemy.playerAnimator.FighterJoints)
				{
					if ((Object)(object)fighterJoint2.jointStrength != (Object)null && fighterJoint2.jointStrength.instancesOfDamage < 1 && fighterJoint2.jointStrength.jointName == "HIP")
					{
						fighterJoint2.jointStrength.SetStrengthPercent(100f);
						Debug.Log((object)("Restored Strength for HIPS, Recovery Succesfull " + fighterJoint2.jointStrength.jointName));
					}
				}
			}
		}
		float startTime2 = Time.time;
		while (Time.time - startTime2 < waitTime && enemy.alive)
		{
			float t2 = (Time.time - startTime2) / waitTime;
			if ((Object)(object)enemy.playerAnimator != (Object)null && enemy.playerAnimator.FighterJoints != null)
			{
				foreach (FighterJoint fighterJoint in enemy.playerAnimator.FighterJoints)
				{
					if ((Object)(object)fighterJoint.jointStrength != (Object)null && fighterJoint.jointStrength.instancesOfDamage < 1 && fighterJoint.jointStrength.jointName != "HIP")
					{
						fighterJoint.jointStrength.SetStrengthPercent(Mathf.Lerp(fighterJoint.jointStrength.currentPercent, 100f, t2));
					}
				}
			}
			yield return null;
		}
		enemy.ballHolderjoint.angularXDrive = targetX;
		enemy.ballHolderjoint.angularYZDrive = targetYZ;
		Debug.Log((object)("BallHolderJoint fully restored for " + enemy.playerName));
		globallyModifiedEnemies.Remove(enemy);
		initialX = default(JointDrive);
		initialYZ = default(JointDrive);
		targetX = default(JointDrive);
		targetYZ = default(JointDrive);
	}

	public Vector3 CalculateCenterOfMass(PlayerHealth character)
	{
		//IL_0008: Unknown result type (might be due to invalid IL or missing references)
		//IL_000d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0033: Unknown result type (might be due to invalid IL or missing references)
		//IL_0036: Unknown result type (might be due to invalid IL or missing references)
		//IL_0042: Unknown result type (might be due to invalid IL or missing references)
		//IL_0047: Unknown result type (might be due to invalid IL or missing references)
		//IL_004c: Unknown result type (might be due to invalid IL or missing references)
		//IL_008b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0090: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_0076: Unknown result type (might be due to invalid IL or missing references)
		//IL_007b: Unknown result type (might be due to invalid IL or missing references)
		//IL_0094: Unknown result type (might be due to invalid IL or missing references)
		Rigidbody[] componentsInChildren = ((Component)character).GetComponentsInChildren<Rigidbody>();
		Vector3 val = Vector3.zero;
		float num = 0f;
		Rigidbody[] array = componentsInChildren;
		foreach (Rigidbody val2 in array)
		{
			if (!val2.isKinematic)
			{
				val += val2.worldCenterOfMass * val2.mass;
				num += val2.mass;
			}
		}
		if (num > 0f)
		{
			return val / num;
		}
		Debug.LogError((object)"Total mass is zero. Check your rigidbodies.");
		return Vector3.zero;
	}

	public IEnumerator dissarm(Hand hand)
	{
		float elapsedTime = 0f;
		float targetTime = 0.5f;
		yield return (object)new WaitForSeconds(0.4f);
		while (elapsedTime < targetTime)
		{
			elapsedTime += Time.deltaTime;
			hand.SetHandState((HandState)0);
			yield return (object)new WaitForFixedUpdate();
		}
	}
}
public class ReceiveEnvironmentalDamage : MonoBehaviour
{
	private const float ImpulseThreshold = 30f;

	private const float DamageDivisor = 75f;

	private const float DamageMax = 0.5f;

	private const float FinalDivisor = 5f;

	private void OnCollisionEnter(Collision collision)
	{
		//IL_001f: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fb: Unknown result type (might be due to invalid IL or missing references)
		if ((Object)(object)collision.gameObject.GetComponentInParent<PlayerHealth>() != (Object)null)
		{
			return;
		}
		Vector3 impulse = collision.impulse;
		float magnitude = ((Vector3)(ref impulse)).magnitude;
		if (magnitude <= 30f)
		{
			return;
		}
		float num = magnitude / 75f;
		float num2 = Mathf.Clamp(num, 0f, 0.5f);
		float num3 = num2 / 5f;
		PlayerHealth componentInParent = ((Component)this).GetComponentInParent<PlayerHealth>();
		if ((Object)(object)componentInParent == (Object)null)
		{
			Debug.LogWarning((object)(((Object)this).name + ": PlayerHealth component not found on parent."));
			return;
		}
		if ((magnitude >= 37f && ((Object)((Component)this).gameObject).name.ToLower().Contains("neck")) || (magnitude >= 47f && ((Object)((Component)this).gameObject).name.ToLower().Contains("spine")))
		{
			((MonoBehaviour)this).StartCoroutine(((Component)componentInParent).gameObject.GetComponentInChildren<BluntTransmitter>().KO(componentInParent, magnitude, Vector3.zero, 0f, FeelThePunch.Instance.DisarmOnKO));
		}
		componentInParent.bloodAmount -= (double)num3;
		componentInParent.UpdateBloodVignette();
		Debug.Log((object)$"{((Object)this).name}: Applied {num3:F3} environmental damage. Blood now {componentInParent.bloodAmount:F3}.");
		if (componentInParent.bloodAmount <= 0.0)
		{
			Debug.Log((object)(((Object)this).name + ": Blood depleted. Triggering bleedout death."));
			componentInParent.Die((DeathReason)3);
		}
	}
}
public class CarotidChoke : MonoBehaviour
{
	private class CarotidSensor : MonoBehaviour
	{
		internal CarotidChoke owner;

		internal bool isLeft;

		private void OnTriggerEnter(Collider other)
		{
			owner?.HandleTrigger(isLeft, other, entering: true);
		}

		private void OnTriggerExit(Collider other)
		{
			owner?.HandleTrigger(isLeft, other, entering: false);
		}
	}

	[Header("Trigger Geometry")]
	[Tooltip("Side offset from neck center in local X (meters).")]
	public float sideOffset = 0.1f;

	[Tooltip("Trigger radius (meters).")]
	public float triggerRadius = 0.1f;

	[Header("Timing (seconds)")]
	[Tooltip("Time required with both triggers occupied to fire the first effect.")]
	public float firstThresholdSeconds = 5f;

	[Tooltip("Time required with both triggers occupied to kill.")]
	public float killThresholdSeconds = 10f;

	[Header("Filtering")]
	[Tooltip("Only count colliders on these layers. Set to Everything to accept all.")]
	public LayerMask contactLayers = LayerMask.op_Implicit(-1);

	[Header("Rigidbody Setup")]
	[Tooltip("If no Rigidbody found in this transform or its parents, add a kinematic one so triggers work.")]
	public bool addKinematicRigidbodyIfMissing = true;

	[Header("Events (optional hooks)")]
	public UnityEvent TenSecondsReached;

	public UnityEvent TwentySecondsReached_Kill;

	private HashSet<Collider> _leftContacts = new HashSet<Collider>();

	private HashSet<Collider> _rightContacts = new HashSet<Collider>();

	private Coroutine _chokeCo;

	private float _timer;

	private bool _fired10;

	private bool _fired20;

	private Transform _leftTriggerT;

	private Transform _rightTriggerT;

	private Rigidbody _anyRigid;

	private Transform _selfRoot;

	private void Awake()
	{
		_selfRoot = ((Component)this).transform.root;
		EnsureRigidbodyPresence();
		CreateOrFetchTriggers();
	}

	private void OnDisable()
	{
		ResetChoke(stopRoutine: true);
	}

	internal void HandleTrigger(bool isLeft, Collider other, bool entering)
	{
		if (PassesFilter(other))
		{
			HashSet<Collider> hashSet = (isLeft ? _leftContacts : _rightContacts);
			if (entering)
			{
				hashSet.Add(other);
			}
			else
			{
				hashSet.Remove(other);
			}
			UpdateChokeState();
			Debug.Log((object)("Collider detected: " + ((Object)((Component)other.attachedRigidbody).gameObject).name));
		}
	}

	private bool PassesFilter(Collider other)
	{
		if ((Object)(object)other == (Object)null)
		{
			Debug.Log((object)"Didnt Pass filter because Other is Null...");
			return false;
		}
		if ((Object)(object)other.attachedRigidbody == (Object)null)
		{
			Debug.Log((object)"Didnt Pass filter because Other.Rigidbody is Null...");
			return false;
		}
		PlayerHealth componentInParent = ((Component)this).GetComponentInParent<PlayerHealth>();
		if ((Object)(object)componentInParent != (Object)null && !componentInParent.alive)
		{
			return false;
		}
		PlayerHealth componentInParent2 = ((Component)other).GetComponentInParent<PlayerHealth>();
		if ((Object)(object)componentInParent2 == (Object)null)
		{
			return false;
		}
		string text = ((Object)((Component)other.attachedRigidbody).gameObject).name.ToLower();
		if ((!text.ToLower().Contains("left") && !text.ToLower().Contains("right")) || text.ToLower().Contains("trigger"))
		{
			return false;
		}
		if ((Object)(object)componentInParent == (Object)(object)componentInParent2)
		{
			return false;
		}
		return true;
	}

	private void UpdateChokeState()
	{
		bool flag = BothActive();
		if (flag && _chokeCo == null)
		{
			_chokeCo = ((MonoBehaviour)this).StartCoroutine(ChokeRoutine());
			Debug.Log((object)"CHOKIIIIING");
			Debug.Log((object)"CHOKIIIIING");
			Debug.Log((object)"CHOKIIIIING");
			Debug.Log((object)"CHOKIIIIING");
			Debug.Log((object)"CHOKIIIIING");
			Debug.Log((object)"CHOKIIIIING");
		}
		else if (!flag && _chokeCo != null)
		{
			ResetChoke(stopRoutine: true);
		}
	}

	private bool BothActive()
	{
		return _leftContacts.Count > 0 && _rightContacts.Count > 0;
	}

	private IEnumerator ChokeRoutine()
	{
		_timer = 0f;
		_fired10 = false;
		_fired20 = false;
		while (BothActive())
		{
			_timer += Time.deltaTime;
			if (!_fired10 && _timer >= firstThresholdSeconds)
			{
				_fired10 = true;
				OnTenSecondsReached();
			}
			if (!_fired20 && _timer >= killThresholdSeconds)
			{
				_fired20 = true;
				OnTwentySecondsReached_Kill();
				break;
			}
			yield return null;
		}
		if (!_fired20)
		{
			ResetChoke(stopRoutine: true);
		}
	}

	private void ResetChoke(bool stopRoutine)
	{
		_timer = 0f;
		_fired10 = false;
		_fired20 = false;
		if (stopRoutine && _chokeCo != null)
		{
			((MonoBehaviour)this).StopCoroutine(_chokeCo);
			_chokeCo = null;
		}
	}

	private void OnTenSecondsReached()
	{
		//IL_0030: Unknown result type (might be due to invalid IL or missing references)
		PlayerHealth componentInParent = ((Component)this).GetComponentInParent<PlayerHealth>();
		if (!((Object)(object)componentInParent == (Object)null))
		{
			BluntTransmitter componentInChildren = ((Component)componentInParent).GetComponentInChildren<BluntTransmitter>();
			if ((Object)(object)componentInChildren != (Object)null)
			{
				((MonoBehaviour)componentInChildren).StartCoroutine(componentInChildren.KO(componentInParent, 5000f, Vector3.zero, 5000f, FeelThePunch.Instance.DisarmOnKO));
			}
		}
	}

	private void OnTwentySecondsReached_Kill()
	{
		PlayerHealth componentInParent = ((Component)this).GetComponentInParent<PlayerHealth>();
		if (!((Object)(object)componentInParent == (Object)null))
		{
			componentInParent.Die((DeathReason)6);
		}
	}

	private void EnsureRigidbodyPresence()
	{
		_anyRigid = ((Component)this).GetComponentInParent<Rigidbody>();
		if ((Object)(object)_anyRigid == (Object)null && addKinematicRigidbodyIfMissing)
		{
			_anyRigid = ((Component)this).gameObject.AddComponent<Rigidbody>();
			_anyRigid.isKinematic = true;
			_anyRigid.useGravity = false;
		}
	}

	private void CreateOrFetchTriggers()
	{
		_leftTriggerT = FindOrCreateTrigger("LeftCarotidTrigger", 1f);
		_rightTriggerT = FindOrCreateTrigger("RightCarotidTrigger", -1f);
	}

	private Transform FindOrCreateTrigger(string name, float sideSign)
	{
		//IL_004f: Unknown result type (might be due to invalid IL or missing references)
		//IL_005c: Unknown result type (might be due to invalid IL or missing references)
		//IL_0068: Unknown result type (might be due to invalid IL or missing references)
		//IL_0074: Unknown result type (might be due to invalid IL or missing references)
		//IL_001d: Unknown result type (might be due to invalid IL or missing references)
		//IL_0024: Expected O, but got Unknown
		//IL_00b5: Unknown result type (might be due to invalid IL or missing references)
		Transform val = ((Component)this).transform.Find(name);
		if ((Object)(object)val == (Object)null)
		{
			GameObject val2 = new GameObject(name);
			val2.layer = ((Component)this).gameObject.layer;
			val = val2.transform;
			val.SetParent(((Component)this).transform, false);
		}
		val.localPosition = Vector3.right * (sideOffset * sideSign);
		val.localRotation = Quaternion.identity;
		val.localScale = Vector3.one;
		SphereCollider val3 = ((Component)val).GetComponent<SphereCollider>();
		if ((Object)(object)val3 == (Object)null)
		{
			val3 = ((Component)val).gameObject.AddComponent<SphereCollider>();
		}
		((Collider)val3).isTrigger = true;
		val3.radius = triggerRadius;
		val3.center = Vector3.zero;
		CarotidSensor carotidSensor = ((Component)val).GetComponent<CarotidSensor>();
		if ((Object)(object)carotidSensor == (Object)null)
		{
			carotidSensor = ((Component)val).gameObject.AddComponent<CarotidSensor>();
		}
		carotidSensor.owner = this;
		carotidSensor.isLeft = sideSign > 0f;
		Rigidbody component = ((Component)val).GetComponent<Rigidbody>();
		if ((Object)(object)component == (Object)null)
		{
			component = ((Component)val).gameObject.AddComponent<Rigidbody>();
			component.isKinematic = true;
			component.useGravity = false;
		}
		return val;
	}
}