
Last updated | 6 hours ago |
Total downloads | 56 |
Total rating | 0 |
Categories | Mods |
Dependency string | M4Gmaddic-ReimaginedPhysics-1.0.2 |
Dependants | 0 other packages depend on this package |
README
This mod aims to improve how weapons feel and how they interact with each other. The biggest change is how weapons clash and affect combat.
Weapon Collisions
- Weapons now bounce slightly on impact.
- Increased friction when sliding against each other.
- Limb stagger depends on: • Distance of impact from your grip. • Force and momentum of the hit.
Other Features & Mechanics
- Weapons now carry a sense of weight for their acceleration (heavy = slower but stronger, light = faster but weaker).
- Bindings and stance breaks are posible, aswell as many HEMA and Kendo techniques.
- Grip and leverage are important: on polearms, wider hand spacing gives more resistance to stagger, while poor grip leaves you vulnerable.
- Thrown weapons now spin naturally around their center of mass.
- Swinging weapons effectively is much more inertia-driven, as a result of changing the angular drag and upper body strength
When used with HipUnlocker
- HipUnlocker gets Automatically adjusted when used with this mod.
- No more help from “invisible forces” past a certain rotation angle, you will rely on momentum to flip and spin, but it will also look more realistic and natural (because we can all triple backflip IRL, right?).