Decompiled source of AIToDummy v1.0.3

AIToDummy.dll

Decompiled a month ago
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: AssemblyTitle("AIToDummy")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AIToDummy")]
[assembly: AssemblyCopyright("Copyright ©  2024")]
[assembly: AssemblyTrademark("")]
[assembly: ComVisible(false)]
[assembly: Guid("bcdfe256-4804-48b8-92eb-dd0896eae1c5")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: TargetFramework(".NETFramework,Version=v4.8", FrameworkDisplayName = ".NET Framework 4.8")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace AIToDummyMod;

[BepInPlugin("com.morsecodeguy.aitodummy", "AIToDummy", "1.1.0")]
public class AIToDummy : BaseUnityPlugin
{
	private bool isDummyMode = false;

	private bool showMenu = false;

	private List<GameObject> aiCharacters = new List<GameObject>();

	private GameObject playerHealthObject;

	private ConfigEntry<KeyCode> toggleMenuKey;

	private void Start()
	{
		toggleMenuKey = ((BaseUnityPlugin)this).Config.Bind<KeyCode>("Keybinds", "Toggle Menu Key", (KeyCode)282, "Key to toggle the AIToDummy menu");
		((MonoBehaviour)this).StartCoroutine(MonitorAICharacters());
	}

	private void Update()
	{
		//IL_0007: Unknown result type (might be due to invalid IL or missing references)
		if (Input.GetKeyDown(toggleMenuKey.Value))
		{
			showMenu = !showMenu;
		}
	}

	private void OnGUI()
	{
		//IL_0055: Unknown result type (might be due to invalid IL or missing references)
		//IL_0097: Unknown result type (might be due to invalid IL or missing references)
		//IL_00ca: Unknown result type (might be due to invalid IL or missing references)
		//IL_00fd: Unknown result type (might be due to invalid IL or missing references)
		if (showMenu && aiCharacters.Count > 0 && (Object)(object)playerHealthObject != (Object)null)
		{
			int width = Screen.width;
			int num = 160;
			int num2 = 30;
			Rect val = default(Rect);
			((Rect)(ref val))..ctor((float)(width / 2 - num / 2), 20f, (float)num, (float)num2);
			if (GUI.Button(val, isDummyMode ? "Disable Dummy Mode" : "Enable Dummy Mode"))
			{
				ToggleDummyMode();
			}
			Rect val2 = default(Rect);
			((Rect)(ref val2))..ctor((float)(width / 2 - num / 2), 60f, (float)num, (float)num2);
			if (GUI.Button(val2, "Remove Weapon"))
			{
				RemoveWeapon();
			}
			Rect val3 = default(Rect);
			((Rect)(ref val3))..ctor((float)(width / 2 - num / 2), 100f, (float)num, (float)num2);
			if (GUI.Button(val3, "Remove Arms"))
			{
				RemoveArms();
			}
			Rect val4 = default(Rect);
			((Rect)(ref val4))..ctor((float)(width / 2 - num / 2), 140f, (float)num, (float)num2);
			if (GUI.Button(val4, "Remove Legs"))
			{
				RemoveLegs();
			}
		}
	}

	private void ToggleDummyMode()
	{
		isDummyMode = !isDummyMode;
		if (isDummyMode)
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Dummy Mode Enabled: Disabling AI components.");
		}
		else
		{
			((BaseUnityPlugin)this).Logger.LogInfo((object)"Dummy Mode Disabled: Re-enabling AI components.");
		}
		UpdateAIComponents();
	}

	private void UpdateAIComponents()
	{
		foreach (GameObject aiCharacter in aiCharacters)
		{
			if (!((Object)(object)aiCharacter != (Object)null))
			{
				continue;
			}
			Component component = aiCharacter.GetComponent("PlayerInputAIManager");
			Transform val = aiCharacter.transform.Find("PlayerModelAnimation");
			if (!((Object)(object)component != (Object)null) || !((Object)(object)val != (Object)null))
			{
				continue;
			}
			Component component2 = ((Component)val).GetComponent("PlayerAnimator");
			if (isDummyMode)
			{
				if ((Object)(object)component != (Object)null)
				{
					((Behaviour)((component is Behaviour) ? component : null)).enabled = false;
				}
				if ((Object)(object)component2 != (Object)null)
				{
					((Behaviour)((component2 is Behaviour) ? component2 : null)).enabled = false;
				}
			}
			else
			{
				if ((Object)(object)component != (Object)null)
				{
					((Behaviour)((component is Behaviour) ? component : null)).enabled = true;
				}
				if ((Object)(object)component2 != (Object)null)
				{
					((Behaviour)((component2 is Behaviour) ? component2 : null)).enabled = true;
				}
			}
		}
	}

	private void RemoveWeapon()
	{
		string[] names = new string[5] { "Bardiche(Clone)", "BeardedAxe(Clone)", "Shield(Clone)", "ShortSword(Clone)", "Longsword(Clone)" };
		foreach (GameObject aiCharacter in aiCharacters)
		{
			if ((Object)(object)aiCharacter != (Object)null)
			{
				DisableChildrenByNames(aiCharacter.transform, names);
			}
		}
	}

	private void RemoveArms()
	{
		string[] names = new string[2] { "SCAPULA_RIGHT", "SCAPULA_LEFT" };
		foreach (GameObject aiCharacter in aiCharacters)
		{
			if ((Object)(object)aiCharacter != (Object)null)
			{
				DisableChildrenByNames(aiCharacter.transform, names);
			}
		}
	}

	private void RemoveLegs()
	{
		string[] names = new string[2] { "HIP_JOINT_LEFT", "HIP_JOINT_RIGHT" };
		foreach (GameObject aiCharacter in aiCharacters)
		{
			if ((Object)(object)aiCharacter != (Object)null)
			{
				DisableChildrenByNames(aiCharacter.transform, names);
			}
		}
	}

	private void DisableChildrenByNames(Transform parent, string[] names)
	{
		//IL_0018: Unknown result type (might be due to invalid IL or missing references)
		//IL_0022: Expected O, but got Unknown
		foreach (Transform item in parent)
		{
			Transform child = item;
			if (Array.Exists(names, (string element) => element == ((Object)child).name))
			{
				((Component)child).gameObject.SetActive(false);
				((BaseUnityPlugin)this).Logger.LogInfo((object)("Disabled object: " + ((Object)child).name));
			}
			DisableChildrenByNames(child, names);
		}
	}

	private IEnumerator MonitorAICharacters()
	{
		while (true)
		{
			aiCharacters.Clear();
			playerHealthObject = null;
			GameObject[] allObjects = Object.FindObjectsOfType<GameObject>();
			GameObject[] array = allObjects;
			foreach (GameObject obj in array)
			{
				if (((Object)obj).name == "PlayerCharacter(Clone) ai" && !aiCharacters.Contains(obj))
				{
					aiCharacters.Add(obj);
					((BaseUnityPlugin)this).Logger.LogInfo((object)("Found AI Character: " + ((Object)obj).name));
				}
				if ((Object)(object)obj.GetComponent("PlayerHealth") != (Object)null)
				{
					playerHealthObject = obj;
					((BaseUnityPlugin)this).Logger.LogInfo((object)"Found PlayerHealth object.");
				}
			}
			if (isDummyMode)
			{
				UpdateAIComponents();
			}
			yield return (object)new WaitForSeconds(1f);
		}
	}
}