using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Security;
using System.Security.Permissions;
using BepInEx;
using BepInEx.Logging;
using Gloomwood.Input;
using Gloomwood.World;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
using UnityEngine.Events;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETStandard,Version=v2.1", FrameworkDisplayName = ".NET Standard 2.1")]
[assembly: AssemblyCompany("ForceUnlockDoors_BPE5")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("2.0.2.0")]
[assembly: AssemblyInformationalVersion("2.0.2")]
[assembly: AssemblyProduct("ES-ForceUnlockDoors")]
[assembly: AssemblyTitle("ForceUnlockDoors_BPE5")]
[assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)]
[assembly: AssemblyVersion("2.0.2.0")]
[module: UnverifiableCode]
[module: RefSafetyRules(11)]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)]
internal sealed class RefSafetyRulesAttribute : Attribute
{
public readonly int Version;
public RefSafetyRulesAttribute(int P_0)
{
Version = P_0;
}
}
}
namespace ForceUnlockDoors_BPE5
{
[BepInPlugin("EverSkiesVR.ForceUnlockDoors", "ES-ForceUnlockDoors", "2.0.2")]
public class ForceUnlockDoors : BaseUnityPlugin
{
[HarmonyPatch(typeof(Door), "CreateInputEvents")]
public static class Door_CreateInputEvents_Patch
{
private static void Postfix(Door __instance)
{
Logger.LogInfo((object)$"[Log] CreateInputEvents: Door #{((Object)__instance).GetInstanceID()}");
MethodInfo method = typeof(Door).GetMethod("AddInputEvent", BindingFlags.Instance | BindingFlags.NonPublic, null, new Type[5]
{
typeof(InputActions),
typeof(InputActivateTypes),
typeof(float),
typeof(float),
typeof(UnityAction<GameObject>)
}, null);
if (method == null)
{
Logger.LogWarning((object)"[Warn] Could not find AddInputEvent overload");
return;
}
Logger.LogInfo((object)"[Log] Found AddInputEvent overload");
UnityAction<GameObject> val = delegate(GameObject inst)
{
OnInputInteractForceUnlock(__instance, inst);
};
try
{
method.Invoke(__instance, new object[5]
{
(object)(InputActions)23,
(object)(InputActivateTypes)2,
0f,
0f,
val
});
Logger.LogInfo((object)"[Log] Successfully injected InputEvent");
}
catch (Exception arg)
{
Logger.LogError((object)$"[Error] Error injecting input event: {arg}");
}
}
}
internal static ManualLogSource Logger;
private void Awake()
{
//IL_0021: Unknown result type (might be due to invalid IL or missing references)
//IL_0027: Expected O, but got Unknown
Logger = ((BaseUnityPlugin)this).Logger;
Logger.LogInfo((object)"Plugin EverSkies-ForceUnlockDoors is loaded!");
Harmony val = new Harmony("EverSkiesVR.ForceUnlockDoors");
val.PatchAll();
Logger.LogInfo((object)"[Log] Harmony patches applied");
}
private static void OnInputInteractForceUnlock(Door door, GameObject instigator)
{
Logger.LogInfo((object)$"[Log] Input detected: Door #{((Object)door).GetInstanceID()} by {instigator}");
int keyLockCount = door.KeyLockCount;
for (int i = 0; i < keyLockCount; i++)
{
KeyLock keyLock = door.GetKeyLock(i);
if ((Object)(object)keyLock != (Object)null && keyLock.IsLocked)
{
Logger.LogInfo((object)$"[Log] Forcing unlock on KeyLock: Door #{((Object)door).GetInstanceID()}");
((LockEntity)keyLock).Unlock(instigator, false, true, true);
}
else
{
Logger.LogWarning((object)$"[Warn] No locked KeyLock found: Door #{((Object)door).GetInstanceID()}");
}
}
}
}
public static class MyPluginInfo
{
public const string PLUGIN_GUID = "ForceUnlockDoors_BPE5";
public const string PLUGIN_NAME = "ES-ForceUnlockDoors";
public const string PLUGIN_VERSION = "2.0.2";
}
}