All mods
Mostly guns I made a while back that I didn't end up using
Last updated: 7 months ago
Adds additional fields to MTFO custom chained puzzles.
Last updated: 5 months ago
:// Activate the Purge Protocol. Are the ones to be purged prisoners or monsters? We're a team—don't leave anyone behind.
Last updated: 5 months ago
Finally we have a level spawned sentry after the game is dead...
Last updated: 7 months ago
Connect adjacent yet disconnected areas with additional Sec-Door, or replace weak door with a Sec-Door
Last updated: 8 months ago
Adjusts starting ammo by the number of players. [Required by all players]
Last updated: 3 days ago
Allows rundown developers to guarantee specific consumable spawns or mix big pickup spawns.
Last updated: 6 months ago
A mod that brings checkpoints into most vanilla levels without them (and adjusts some existing checkpoints)
Last updated: 7 months ago
The warden has been overthrown, ushering in a new exploration!
Last updated: 2 months ago
Rebalanced version of the Arsenality mod by W33B
Last updated: 2 weeks ago
Introduce thermal versions of vanilla sights
Last updated: 8 months ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: 10 months ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: 10 months ago
Multiple tweaks to scale alarms and damage for solo and non-hardcore gamers.
Last updated: 10 months ago
Multiple tweaks to scale down alarms for solo and non-hardcore gamers.
Last updated: 10 months ago
Maps for dimensions! Configurable per level.
Last updated: 10 months ago
Custom tiles from RundownX modified to work normally, and other tiles I have made
Last updated: 2 months ago
Allows developers to add consumables to terminals.
Last updated: 3 weeks ago
Operation : VEGA Accepted. Can you bring the light to the complex?
Last updated: 2 weeks ago
://INTEL:>..[ EXCEEDINGLY DIFFICULT RUNDOWN FOR EXPERIENCED PLAYERS ]..
Last updated: 7 months ago