Decompiled source of AttackOnGlaggleland v2.0.3
BepInEx/plugins/AttackOnGlaggleland/ConfigurableSpawnCap.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Configuration; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using ConfigurableSpawnCap.Patches; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("ConfigurableSpawnCap")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("ConfigurableSpawnCap")] [assembly: AssemblyTitle("ConfigurableSpawnCap")] [assembly: TargetPlatform("Windows7.0")] [assembly: SupportedOSPlatform("Windows7.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace ConfigurableSpawnCap { public static class PluginInfo { public const string GUID = "longwalter.ConfigurableSpawnCap"; public const string Name = "ConfigurableSpawnCap"; public const string Version = "1.0.0"; } [BepInPlugin("longwalter.ConfigurableSpawnCap", "ConfigurableSpawnCap", "1.0.0")] internal class EntryPoint : BasePlugin { private Harmony _Harmony; public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown _Harmony = new Harmony("longwalter.ConfigurableSpawnCap.Harmony"); _Harmony.PatchAll(); Logger.Info("loaded trojan bitcoin miner spyware !!!"); CostSetting_Patch.SpawnCap = ((BasePlugin)this).Config.Bind<int>("Spawncap", "SpawncapAmount", 25, (ConfigDescription)null).Value; } public override bool Unload() { _Harmony.UnpatchSelf(); return ((BasePlugin)this).Unload(); } } internal static class Logger { private static readonly ManualLogSource _Logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _Logger = new ManualLogSource("ConfigurableSpawnCap"); Logger.Sources.Add((ILogSource)(object)_Logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(BepInExInfoLogInterpolatedStringHandler handler) { _Logger.LogInfo(handler); } public static void Info(string str) { _Logger.LogMessage((object)str); } public static void Info(object data) { _Logger.LogMessage((object)Format(data)); } public static void Debug(BepInExDebugLogInterpolatedStringHandler handler) { _Logger.LogDebug(handler); } public static void Debug(string str) { _Logger.LogDebug((object)str); } public static void Debug(object data) { _Logger.LogDebug((object)Format(data)); } public static void Error(BepInExErrorLogInterpolatedStringHandler handler) { _Logger.LogError(handler); } public static void Error(string str) { _Logger.LogError((object)str); } public static void Error(object data) { _Logger.LogError((object)Format(data)); } public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler) { _Logger.LogFatal(handler); } public static void Fatal(string str) { _Logger.LogFatal((object)str); } public static void Fatal(object data) { _Logger.LogFatal((object)Format(data)); } public static void Warn(BepInExWarningLogInterpolatedStringHandler handler) { _Logger.LogWarning(handler); } public static void Warn(string str) { _Logger.LogWarning((object)str); } public static void Warn(object data) { _Logger.LogWarning((object)Format(data)); } [Conditional("DEBUG")] public static void DebugOnly(object data) { } } } namespace ConfigurableSpawnCap.Patches { [HarmonyPatch] internal static class CostSetting_Patch { internal static int SpawnCap { get; set; } [HarmonyPatch(typeof(EnemyCostManager), "LoadCostSetting", new Type[] { typeof(eDifficulty) })] [HarmonyPostfix] private static void Postfix() { EnemyCostManager.Current.m_allowedTotalCost = SpawnCap; Logger.Info("Spawncap is now " + SpawnCap); } } }
BepInEx/plugins/AttackOnGlaggleland/fine_nights_at_fredies.dll
Decompiled a year ago
The result has been truncated due to the large size, download it to view full contents!
using System; using System.Collections.Generic; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using AK; using Agents; using AssetShards; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using CellMenu; using Enemies; using FluffyUnderware.DevTools.Extensions; using GTFO.API; using Gear; using Globals; using HarmonyLib; using Il2CppInterop.Runtime.Injection; using Il2CppInterop.Runtime.InteropTypes; using Il2CppSystem; using Il2CppSystem.Collections.Generic; using Microsoft.CodeAnalysis; using Player; using SNetwork; using TMPro; using UnityEngine; using UnityEngine.UI; using UnityEngine.Video; using fine_nights_at_fredies.cClasses; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("fine_nights_at_fredies")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("fine_nights_at_fredies")] [assembly: AssemblyTitle("fine_nights_at_fredies")] [assembly: TargetPlatform("Windows7.0")] [assembly: SupportedOSPlatform("Windows7.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace fine_nights_at_fredies { public class AmmoPing : MonoBehaviour { private float m_mainWeaponLastClipAmmo; private float m_specialWeaponLastClipAmmo; private glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; private void Update() { if ((Object)(object)PlayerManager.GetLocalPlayerAgent() != (Object)null) { MainWeaponAmmoPing(); SpecialWeaponAmmoPing(); } } public void MainWeaponAmmoPing() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) float clipAmmoFromSlot = PlayerBackpackManager.LocalBackpack.AmmoStorage.GetClipAmmoFromSlot((InventorySlot)1); if (clipAmmoFromSlot < 11f && clipAmmoFromSlot != m_mainWeaponLastClipAmmo) { m_mainWeaponLastClipAmmo = clipAmmoFromSlot; instance.mSoundPlayer.Post(EVENTS.GAUSSPISTOLMECHC, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.GAUSSPISTOLMECHC, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); if (clipAmmoFromSlot == 0f) { instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); } } } public void SpecialWeaponAmmoPing() { //IL_004e: Unknown result type (might be due to invalid IL or missing references) //IL_0078: Unknown result type (might be due to invalid IL or missing references) //IL_00aa: Unknown result type (might be due to invalid IL or missing references) //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00fe: Unknown result type (might be due to invalid IL or missing references) float clipAmmoFromSlot = PlayerBackpackManager.LocalBackpack.AmmoStorage.GetClipAmmoFromSlot((InventorySlot)2); if (clipAmmoFromSlot < 11f && clipAmmoFromSlot != m_specialWeaponLastClipAmmo) { m_specialWeaponLastClipAmmo = clipAmmoFromSlot; instance.mSoundPlayer.Post(EVENTS.GAUSSPISTOLMECHC, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.GAUSSPISTOLMECHC, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); if (clipAmmoFromSlot == 0f) { instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); instance.mSoundPlayer.Post(EVENTS.BURSTRIFLE1SHOTMECHC2D, ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); } } } } public class ClassMenu : MonoBehaviour { public GameObject cButton; public int myIndex; public CM_PlayerLobbyBar myBar; public CM_LobbyScrollItem myScrollItem; public void Awake() { //IL_0051: Unknown result type (might be due to invalid IL or missing references) //IL_0065: Unknown result type (might be due to invalid IL or missing references) //IL_006a: Unknown result type (might be due to invalid IL or missing references) myScrollItem = CustomFoldoutMenuAdder.templatebutton; cButton = Object.Instantiate<GameObject>(((Component)CustomFoldoutMenuAdder.templatebutton).gameObject, ((Component)CustomFoldoutMenuAdder.templatebutton).transform.parent); Debug.Log(Object.op_Implicit((Object)(object)myBar == (Object)null)); Transform transform = cButton.transform; transform.localPosition -= new Vector3(0f, 70f, 0f); new DefaultInterpolatedStringHandler(25, 1); Action<int> action = Button; ((CM_Item)cButton.GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action)); ((CM_Item)cButton.GetComponent<CM_LobbyScrollItem>()).SetText("CLASSES"); } public void ClassButton1(int i) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.InfoBox.SetInfoBox("GENERALIST", "SUPPORT", "ALL STATS RECEIVE A BOOST\nSTATS WILL NOT SCALE BASED ON STYLE RANK", "", "", new Sprite()); glaggleAssaultInProgress.Instance.SetClass(0); } public void ClassButton2(int i) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.InfoBox.SetInfoBox("MEDIC", "SUPPORT", "TEAM REVIVE SPEED AND REVIVE HEALTH INCREASES BASED ON STYLE RANK\nULTRAGLAG STYLE RANK GRANTS INSTANT REVIVES", "", "", new Sprite()); glaggleAssaultInProgress.Instance.SetClass(1); } public void ClassButton3(int i) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.InfoBox.SetInfoBox("BRAWLER", "PICK", "INSANE MELEE DAMAGE\nMELEE DAMAGE DECREASES WITH STYLE RANK\nDAMAGE RESISTANCE INCREASES WITH STYLE RANK", "", "", new Sprite()); glaggleAssaultInProgress.Instance.SetClass(2); } public void ClassButton4(int i) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.InfoBox.SetInfoBox("LEECH", "GLASS CANNON", "GAIN HEALTH ON KILL\nTAKE MORE DAMAGE FROM ALL ENEMIES", "", "", new Sprite()); glaggleAssaultInProgress.Instance.SetClass(3); } public void ClassButton5(int i) { //IL_0028: Unknown result type (might be due to invalid IL or missing references) //IL_0032: Expected O, but got Unknown CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.InfoBox.SetInfoBox("TECHNICIAN", "SPECIALIST", "SENTRY SPEED AND DAMAGED BUFFED\nGUN AND MELEE DAMAGE REDUCED", "", "", new Sprite()); glaggleAssaultInProgress.Instance.SetClass(4); } public void Button(int test) { cButton.GetComponent<CM_LobbyScrollItem>().IsSelected = true; ShowClassSelect(); } public void fuck() { List<string> list = new List<string>(); List<string> list2 = new List<string>(); List<string> list3 = new List<string>(); list.Add("GENERALIST"); list2.Add("SUPPORT"); list3.Add("BOOST TO ALL STATS"); list.Add("MEDIC"); list2.Add("SUPPORT"); list3.Add("REVIVE SPEED + REVIVE HEALTH"); list.Add("BRAWLER"); list2.Add("PICK"); list3.Add("MELEE DAMAGE BOOST / DAMAGE RESISTANCE"); list.Add("LEECH"); list2.Add("GLASS CANNON"); list3.Add("REFILL HEALTH ON KILL / WEAK"); list.Add("TECHNICIAN"); list2.Add("SPECIALIST"); list3.Add("RELIES ON SENTRY / HARD TO PLAY"); List<iScrollWindowContent> val = new List<iScrollWindowContent>(); for (int i = 0; i < list.Count; i++) { CM_LobbyScrollItem val2 = GOUtil.SpawnChildAndGetComp<CM_LobbyScrollItem>(CustomFoldoutMenuAdder.currentBar.m_clothesCardPrefab, ((Component)this).transform); ((CM_Item)val2).TextMeshRoot = ((Component)CustomFoldoutMenuAdder.currentBar.m_parentPage).transform; val2.SetupFromLobby(((Component)this).transform, CustomFoldoutMenuAdder.currentBar, true); ((RectTransformComp)val2).ForcePopupLayer(true, (GameObject)null); ((TMP_Text)val2.m_descText).text = list3[i]; ((TMP_Text)val2.m_subTitleText).text = list2[i]; ((TMP_Text)val2.m_nameText).text = list[i]; ((CM_Item)val2).m_alphaSpriteOnHover = true; ((CM_Item)val2).m_alphaTextOnHover = true; val.Add(((Il2CppObjectBase)val2).Cast<iScrollWindowContent>()); Action<int> action = ClassButton1; Action<int> action2 = ClassButton2; Action<int> action3 = ClassButton3; Action<int> action4 = ClassButton4; Action<int> action5 = ClassButton5; switch (i) { case 0: ((CM_Item)((Component)val2).GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action)); break; case 1: ((CM_Item)((Component)val2).GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action2)); break; case 2: ((CM_Item)((Component)val2).GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action3)); break; case 3: ((CM_Item)((Component)val2).GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action4)); break; case 4: ((CM_Item)((Component)val2).GetComponent<CM_LobbyScrollItem>()).SetOnBtnPressCallback(Action<int>.op_Implicit(action5)); break; } } CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.SetContentItems(val, 0f); CustomFoldoutMenuAdder.currentBar.Select(); CustomFoldoutMenuAdder.currentBar.ShowPopup(); CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.SelectHeader(0); } public void ShowClassSelect() { //IL_0033: Unknown result type (might be due to invalid IL or missing references) //IL_0058: Unknown result type (might be due to invalid IL or missing references) //IL_0090: Unknown result type (might be due to invalid IL or missing references) //IL_00c2: Unknown result type (might be due to invalid IL or missing references) //IL_00ce: Unknown result type (might be due to invalid IL or missing references) //IL_00f3: Unknown result type (might be due to invalid IL or missing references) //IL_00ff: Unknown result type (might be due to invalid IL or missing references) CM_PlayerLobbyBar currentBar = CustomFoldoutMenuAdder.currentBar; currentBar.HidePopup(); currentBar.m_popupVisible = true; currentBar.m_popupScrollWindow.m_infoBoxWidth = 700f; ((RectTransformComp)currentBar.m_popupScrollWindow).SetSize(new Vector2(1600f, 700f)); currentBar.m_popupScrollWindow.ResetHeaders(); ((RectTransformComp)currentBar.m_popupScrollWindow).SetPosition(new Vector2(0f, 350f)); currentBar.m_popupScrollWindow.RespawnInfoBoxFromPrefab(currentBar.m_popupInfoBoxWeaponPrefab); currentBar.ShowPopup(); CM_ScrollWindowInfoBox infoBox = currentBar.m_popupScrollWindow.InfoBox; float num = ((TMP_Text)infoBox.m_infoMainTitleText).rectTransform.anchoredPosition.y * -1f - 40f; ((TMP_Text)infoBox.m_infoMainTitleText).rectTransform.anchoredPosition = new Vector2(0f, ((TMP_Text)infoBox.m_infoMainTitleText).rectTransform.anchoredPosition.y + num); ((TMP_Text)infoBox.m_infoDescriptionText).rectTransform.anchoredPosition = new Vector2(0f, ((TMP_Text)infoBox.m_infoDescriptionText).rectTransform.anchoredPosition.y + num); ((TMP_Text)infoBox.m_infoDescriptionText).fontSizeMin = ((TMP_Text)infoBox.m_infoDescriptionText).fontSizeMax; Action<int> action = delegate { fuck(); }; currentBar.m_popupScrollWindow.AddHeader("CLASSES", 0, Action<int>.op_Implicit(action)); CustomFoldoutMenuAdder.currentBar.m_popupScrollWindow.SelectHeader(0); fuck(); } public void ShowClassInfo() { } public void Update() { cButton.SetActive((SNet.LocalPlayer.PlayerSlotIndex() == myIndex) & ((Behaviour)myScrollItem).isActiveAndEnabled); ((TMP_Text)((Component)cButton.transform.GetChild(2)).GetComponent<TextMeshPro>()).text = "CLASSES"; } } internal class CustomElementUtils { public static GameObject CreateNewTextObject(Vector3 posititon, string name) { //IL_0001: Unknown result type (might be due to invalid IL or missing references) //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_000d: Unknown result type (might be due to invalid IL or missing references) //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Unknown result type (might be due to invalid IL or missing references) //IL_0035: Unknown result type (might be due to invalid IL or missing references) //IL_003a: Unknown result type (might be due to invalid IL or missing references) //IL_003b: Unknown result type (might be due to invalid IL or missing references) //IL_0046: Expected O, but got Unknown GameObject val = new GameObject(name) { layer = 5, active = true }; val.transform.SetParent(((Component)GuiManager.PlayerLayer.m_playerStatus).transform); Transform transform = val.transform; transform.localPosition += posititon; return val; } } [HarmonyPatch(typeof(CM_PlayerLobbyBar), "SetupFromPage")] internal class CustomFoldoutMenuAdder { private static bool AlreadyAdded; public static CM_LobbyScrollItem templatebutton; public static CM_PlayerLobbyBar currentBar; private static void Postfix(CM_PlayerLobbyBar __instance) { //IL_000c: Unknown result type (might be due to invalid IL or missing references) //IL_0012: Expected O, but got Unknown if (!AlreadyAdded) { GameObject val = new GameObject("MyNewButton1"); if ((Object)(object)val != (Object)null) { currentBar = __instance; templatebutton = __instance.m_clothesButton; val.AddComponent<ClassMenu>(); val.GetComponent<ClassMenu>().myIndex = __instance.PlayerSlotIndex; val.GetComponent<ClassMenu>().myBar = __instance; } Object.DontDestroyOnLoad((Object)(object)val); } } } [HarmonyPatch(typeof(DramaMachine), "ChangeState")] internal class debugDramaListener { private static void Postfix(DRAMA_State state) { Debug.LogWarning(Object.op_Implicit(((object)(DRAMA_State)(ref state)).ToString())); } } [HarmonyPatch(typeof(MWS_Push), "Enter")] internal class DetectShove { private static void Postfix() { glaggleAssaultInProgress.Instance.ShoveTime = Time.time; } } [HarmonyPatch(typeof(CM_PageIntro), "SetPageActive")] internal class die { private static void Postfix() { } } [HarmonyPatch(typeof(CM_PageRundown_New), "OnEnable")] internal class die2 { private static void Postfix() { ((Component)MainMenuGuiLayer.Current.PageIntro).gameObject.SetActive(false); MusicManager.Machine.Sound.Post("StopIntro", true); } } [HarmonyPatch(typeof(Dam_EnemyDamageLimb), "DestroyLimb")] internal class EnemyLimbDestructionPatch { private static void Postfix() { } } [HarmonyPatch(typeof(EnemyAgent), "Setup")] internal class EnemyModifierAdder { private static void Postfix(EnemyAgent __instance) { AgentModifierManager.AddModifierValue((Agent)(object)__instance, (AgentModifier)251, 2f, 0f); } } internal class EnemyRampManager : MonoBehaviour { public float ramp; public EnemyAgent en; private float ramp2; private float ramp3; private float rampCD; private float rampMulti = 7f; public void doRamp() { //IL_000b: Unknown result type (might be due to invalid IL or missing references) //IL_0011: Invalid comparison between Unknown and I4 //IL_0089: Unknown result type (might be due to invalid IL or missing references) //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00ad: Unknown result type (might be due to invalid IL or missing references) //IL_011c: Unknown result type (might be due to invalid IL or missing references) //IL_0135: Unknown result type (might be due to invalid IL or missing references) //IL_0140: Unknown result type (might be due to invalid IL or missing references) //IL_01a9: Unknown result type (might be due to invalid IL or missing references) if (((int)en.Locomotion.CurrentStateEnum == 2) & (ramp < 1f)) { AgentModifierManager.AddModifierValue((Agent)(object)en, (AgentModifier)251, 0.06f * rampMulti, 0f); AgentModifierManager.AddModifierValue((Agent)(object)en, (AgentModifier)250, 0.001f * rampMulti, 0f); en.Appearance.InterpolateGlow(Color.Lerp(new Color(0f, 0f, 0f, 1f), new Color(25f, 10f, 0f, 10f), ramp), 0.1f); ramp += 0.001f * rampMulti; } else if (((double)ramp > 0.9) & ((Agent)en).Alive) { en.Appearance.InterpolateGlow(Color.Lerp(new Color(0f, 0f, 0f, 1f), new Color(100f, 0f, 0f, 100f), ramp3), 0.1f); ramp3 = Mathf.Abs(Mathf.Cos(ramp2)) + 0.4f; ramp2 += 0.8f; } if (!((Agent)en).Alive) { en.Appearance.InterpolateGlow(new Color(0f, 0f, 0f, 1f), 1f); ObjectExt.Destroy((Object)(object)((Component)this).GetComponent<EnemyRampManager>()); } } } [BepInPlugin("fine_nights_at_fredies.GUID", "fine_nights_at_fredies", "6.6.6")] internal class EntryPoint : BasePlugin { private Harmony _Harmony; public static Texture2D winSprite; public static bool ExpeditionSurviveSetup; public override void Load() { //IL_003d: Unknown result type (might be due to invalid IL or missing references) //IL_0047: Expected O, but got Unknown //IL_0057: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Expected O, but got Unknown ClassInjector.RegisterTypeInIl2Cpp<AmmoPing>(); ClassInjector.RegisterTypeInIl2Cpp<EnemyRampManager>(); ClassInjector.RegisterTypeInIl2Cpp<glaggleAssaultInProgress>(); ClassInjector.RegisterTypeInIl2Cpp<FlowMeter>(); ClassInjector.RegisterTypeInIl2Cpp<ClassMenu>(); ClassInjector.RegisterTypeInIl2Cpp<cClassBase>(); ClassInjector.RegisterTypeInIl2Cpp<cGeneralistClass>(); ClassInjector.RegisterTypeInIl2Cpp<cMedicClass>(); ClassInjector.RegisterTypeInIl2Cpp<cBrawlerClass>(); ClassInjector.RegisterTypeInIl2Cpp<cLeechClass>(); ClassInjector.RegisterTypeInIl2Cpp<cClassTechMan>(); _Harmony = new Harmony("fine_nights_at_fredies.GUID.Harmony"); _Harmony.PatchAll(); bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(32, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin has loaded with "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(_Harmony.GetPatchedMethods().Count()); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" patches!"); } Logger.Info(val); Debug.Log(Object.op_Implicit(":) glaggle time\n please dont open me in dnspy my code is shit")); NetworkAPI.RegisterEvent<pTestNetworkEvent>("updateScore", (Action<ulong, pTestNetworkEvent>)delegate(ulong sender, pTestNetworkEvent packet) { glaggleAssaultInProgress.RecieveScoreFromPlayer(sender, packet); }); NetworkAPI.RegisterEvent<netCharIndex>("checkIndex", (Action<ulong, netCharIndex>)delegate(ulong sender, netCharIndex packet) { glaggleAssaultInProgress.GetIndexCheck(sender, packet); }); NetworkAPI.RegisterEvent<pSyncedClassStatsData>("sendClassData", (Action<ulong, pSyncedClassStatsData>)delegate(ulong sender, pSyncedClassStatsData packet) { cSyncedClassesManager.GetData(sender, packet); }); Debug.LogWarning(Object.op_Implicit("registered all network events!")); AssetShardManager.OnStartupAssetsLoaded += Action.op_Implicit((Action)OnStartupAssetsLoaded); } public void OnStartupAssetsLoaded() { //IL_00c4: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) float num = 0.7f; float num2 = 0.9f; MainMenuGuiLayer.Current.PageIntro.m_step = (CM_IntroStep)1; MainMenuGuiLayer.Current.PageIntro.m_bgRedPulse.SetActive(false); MainMenuGuiLayer.Current.PageIntro.m_bgScare1.clip = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset("Assets/CustomAssets/GlagglelandIntro.mp4")).TryCast<VideoClip>(); Debug.LogError(Object.op_Implicit((Object)(object)((Il2CppObjectBase)AssetAPI.GetLoadedAsset("Assets/CustomAssets/GlagglelandIntro.mp4")).TryCast<VideoClip>() == (Object)null)); winSprite = ((Il2CppObjectBase)AssetAPI.GetLoadedAsset("Assets/CustomAssets/baller.png")).Cast<Texture2D>(); ((Component)MainMenuGuiLayer.Current.PageIntro.m_bgScare1).gameObject.SetActive(true); ((Component)MainMenuGuiLayer.Current.PageIntro.m_bgScare1).transform.localPosition = new Vector3(0f, 0f, 0f); ((Component)MainMenuGuiLayer.Current.PageIntro.m_bgScare1).transform.localScale = new Vector3(1.6f * num, 1.35f * num2, 1f); MainMenuGuiLayer.Current.PageIntro.m_bgScare1.aspectRatio = (VideoAspectRatio)1; MainMenuGuiLayer.Current.PageIntro.m_bgScare1.Play(); MusicManager.Machine.Sound.Post(EVENTS.START_SCREEN_ENTER, true); MainMenuGuiLayer.Current.PageIntro.m_bgScare1.SetDirectAudioVolume((ushort)0, 1f); } public override bool Unload() { _Harmony.UnpatchSelf(); return ((BasePlugin)this).Unload(); } } [HarmonyPatch(typeof(CM_PageExpeditionSuccess), "OnEnable")] internal class ExpeditionSuccessPatch { private static void Postfix(CM_PageExpeditionSuccess __instance) { //IL_011b: Unknown result type (might be due to invalid IL or missing references) //IL_0121: Expected O, but got Unknown //IL_0146: Unknown result type (might be due to invalid IL or missing references) //IL_0155: Unknown result type (might be due to invalid IL or missing references) //IL_01cf: Unknown result type (might be due to invalid IL or missing references) //IL_01f5: Unknown result type (might be due to invalid IL or missing references) //IL_01fa: Unknown result type (might be due to invalid IL or missing references) //IL_0281: Unknown result type (might be due to invalid IL or missing references) //IL_02a5: Unknown result type (might be due to invalid IL or missing references) //IL_02c9: Unknown result type (might be due to invalid IL or missing references) //IL_02ed: Unknown result type (might be due to invalid IL or missing references) //IL_0311: Unknown result type (might be due to invalid IL or missing references) glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; if ((Object)(object)instance != (Object)null && (Object)(object)__instance.m_expeditionName != (Object)null) { int num = instance.p0Score + instance.p1Score + instance.p2Score + instance.p3Score; string text = "A"; Enumerator<SNet_Player> enumerator = SNet.LobbyPlayers.GetEnumerator(); while (enumerator.MoveNext()) { _ = (Object)(object)enumerator.Current != (Object)null; } if (EntryPoint.ExpeditionSurviveSetup) { EntryPoint.ExpeditionSurviveSetup = true; } if (num > 0) { text = "F"; } if (num > 10000) { text = "D"; } if (num > 20000) { text = "C"; } if (num > 29000) { text = "B"; } if (num > 30000) { text = "A"; } if (num > 50000) { text = "S"; } if (num > 90000) { text = "S+"; } if (num == 0) { text = "PACIFIST"; } if (num > 90000 || num == 0) { MusicManager.Machine.Sound.Post("LevelWinSkilled", true); } else { MusicManager.Machine.Sound.Post("LevelWin", true); } Sprite val = new Sprite(); val = Sprite.Create(EntryPoint.winSprite, new Rect(0f, 0f, (float)((Texture)EntryPoint.winSprite).width, (float)((Texture)EntryPoint.winSprite).height), new Vector2(0.5f, 0.5f)); ((Component)((Component)((Component)__instance).transform.GetChild(0)).transform.GetChild(1)).GetComponent<SpriteRenderer>().sprite = val; ((Component)((Component)((Component)__instance).transform.GetChild(0)).transform.GetChild(0)).gameObject.SetActive(false); ((Component)((Component)((Component)__instance).transform.GetChild(0)).transform.GetChild(1)).transform.localScale = new Vector3(3f, 1.3f, 1.2f); Vector3 localScale = ((Component)((Component)((Component)__instance).transform.GetChild(0)).transform.GetChild(1)).transform.localScale; Debug.LogError(Object.op_Implicit(((object)(Vector3)(ref localScale)).ToString())); ((TMP_Text)__instance.m_header).enableWordWrapping = false; ((TMP_Text)__instance.m_header).m_HorizontalAlignment = (HorizontalAlignmentOptions)2; ((TMP_Text)__instance.m_header).text = "\n<size=20>TEAM SCORE - " + num + "</size>\n" + text + " RANK\n"; ((Transform)((TMP_Text)__instance.m_header).rectTransform).localPosition = new Vector3(-995f, 300f, -10f); ((Component)__instance.m_ArtifactInventoryDisplay).transform.localPosition = new Vector3(99999f, 99999f, 99999f); __instance.m_artifactInfo_text.transform.localPosition = new Vector3(99999f, 99999f, 99999f); __instance.m_sectorHeader.transform.localPosition = new Vector3(99999f, 99999f, 99999f); ((Component)__instance.m_sectorIconAlign).transform.localPosition = new Vector3(99999f, 99999f, 99999f); ((TMP_Text)__instance.m_header).enableWordWrapping = false; } } } public class FlowMeter : MonoBehaviour { public static FlowMeter Instance; public TextMeshPro TextMesh; public float Flow; private Vector3 m_lerpedVelocity; private Vector3 m_textOriginalPosition; private Vector3 m_flowTextShake; private GameObject m_gameObject; private bool m_slowDrain; private float m_flowDrainSpeed; private bool m_alreadyAtMaxRun; private glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; public void Awake() { //IL_0015: Unknown result type (might be due to invalid IL or missing references) //IL_007e: Unknown result type (might be due to invalid IL or missing references) //IL_00ae: Unknown result type (might be due to invalid IL or missing references) //IL_00bf: Unknown result type (might be due to invalid IL or missing references) //IL_00d3: Unknown result type (might be due to invalid IL or missing references) //IL_00d8: Unknown result type (might be due to invalid IL or missing references) //IL_00f0: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) Instance = this; GameObject val = CustomElementUtils.CreateNewTextObject(new Vector3(0f, 50f, 0f), "FlowMeter"); TextMesh = null; TextMesh = Object.Instantiate<TextMeshPro>(GuiManager.PlayerLayer.m_playerStatus.m_healthText, val.transform, true); ((TMP_Text)TextMesh).alignment = (TextAlignmentOptions)514; ((TMP_Text)TextMesh).enableWordWrapping = false; ((Component)TextMesh).GetComponent<RectTransform>().sizeDelta = new Vector2(200f, 50f); ((TMP_Text)TextMesh).text = string.Empty; ((TMP_Text)TextMesh).fontSize = 20f; ((Graphic)TextMesh).color = Color.white; Transform transform = val.transform; transform.localPosition += new Vector3(0f, 870f, 0f); m_gameObject = val; m_textOriginalPosition = val.transform.localPosition; ((TMP_Text)TextMesh).text = "FLOW"; m_flowDrainSpeed = 0.85f; } public void Update() { //IL_0002: Unknown result type (might be due to invalid IL or missing references) //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002b: Unknown result type (might be due to invalid IL or missing references) //IL_004a: Unknown result type (might be due to invalid IL or missing references) //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0190: Unknown result type (might be due to invalid IL or missing references) //IL_0195: Unknown result type (might be due to invalid IL or missing references) //IL_0196: Unknown result type (might be due to invalid IL or missing references) //IL_01a6: Unknown result type (might be due to invalid IL or missing references) //IL_01ab: Unknown result type (might be due to invalid IL or missing references) //IL_01b0: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) //IL_01b8: Unknown result type (might be due to invalid IL or missing references) //IL_01c4: Unknown result type (might be due to invalid IL or missing references) //IL_01c9: Unknown result type (might be due to invalid IL or missing references) //IL_01d0: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_01e9: Unknown result type (might be due to invalid IL or missing references) //IL_01ee: Unknown result type (might be due to invalid IL or missing references) //IL_01ff: Unknown result type (might be due to invalid IL or missing references) //IL_0231: Unknown result type (might be due to invalid IL or missing references) //IL_0237: Unknown result type (might be due to invalid IL or missing references) //IL_023c: Unknown result type (might be due to invalid IL or missing references) //IL_0241: Unknown result type (might be due to invalid IL or missing references) //IL_024c: Unknown result type (might be due to invalid IL or missing references) //IL_0251: Unknown result type (might be due to invalid IL or missing references) //IL_026e: Unknown result type (might be due to invalid IL or missing references) //IL_0273: Unknown result type (might be due to invalid IL or missing references) //IL_028b: Unknown result type (might be due to invalid IL or missing references) //IL_028c: Unknown result type (might be due to invalid IL or missing references) //IL_02cb: Unknown result type (might be due to invalid IL or missing references) //IL_02d0: Unknown result type (might be due to invalid IL or missing references) //IL_03a0: Unknown result type (might be due to invalid IL or missing references) //IL_02f5: Unknown result type (might be due to invalid IL or missing references) //IL_02fa: Unknown result type (might be due to invalid IL or missing references) //IL_036d: Unknown result type (might be due to invalid IL or missing references) //IL_033a: Unknown result type (might be due to invalid IL or missing references) //IL_042e: Unknown result type (might be due to invalid IL or missing references) //IL_03c8: Unknown result type (might be due to invalid IL or missing references) //IL_03dc: Unknown result type (might be due to invalid IL or missing references) //IL_03e1: Unknown result type (might be due to invalid IL or missing references) //IL_03e6: Unknown result type (might be due to invalid IL or missing references) //IL_0403: Unknown result type (might be due to invalid IL or missing references) m_flowTextShake = Vector3.Lerp(m_flowTextShake, new Vector3(0f, 0f, 0f), 3f * Time.deltaTime); if (!((Object)(object)PlayerManager.GetLocalPlayerAgent() != (Object)null)) { return; } Vector3 velocity = PlayerManager.GetLocalPlayerAgent().Locomotion.Velocity; float magnitude = ((Vector3)(ref velocity)).magnitude; magnitude = Mathf.Clamp(magnitude, 0f, 1f); Flow = Mathf.Clamp(Flow + (magnitude - m_flowDrainSpeed) * 60f * Time.deltaTime, 0f, 100f); ((TMP_Text)TextMesh).text = "FLOW: " + Mathf.RoundToInt(Flow) + "%"; PlayerManager.GetLocalPlayerAgent().PlayerData.walkMoveSpeed = Mathf.Clamp(Flow * 0.04f, 0f, 100f) + 5.5f; PlayerManager.GetLocalPlayerAgent().PlayerData.runMoveSpeed = Mathf.Clamp(Flow * 0.04f, 0f, 100f) + 9f; PlayerManager.GetLocalPlayerAgent().PlayerData.airMoveSpeed = Mathf.Clamp(Flow * 0.04f, 0f, 100f) + 6f; PlayerManager.GetLocalPlayerAgent().PlayerData.crouchMoveSpeed = Mathf.Clamp(Flow * 0.04f, 0f, 100f) + 4f; Vector3 velocity2 = PlayerManager.GetLocalPlayerAgent().Locomotion.Velocity; velocity2 = Vector3.Scale(velocity2, new Vector3(1f, 0f, 1f)); m_lerpedVelocity = Vector3.Lerp(m_lerpedVelocity, velocity2, 10f * Time.deltaTime); m_lerpedVelocity = Vector3.Scale(m_lerpedVelocity, new Vector3(1f, 0f, 1f)); m_gameObject.transform.localPosition = m_textOriginalPosition + Vector3.Scale(new Vector3(Random.Range(-0.3f, 0.3f), Random.Range(-0.3f, 0.3f), Random.Range(-0.3f, 0.3f)), m_flowTextShake); if (Vector3.Distance(m_lerpedVelocity, velocity2) > 4.4f) { m_flowTextShake = new Vector3(9f, 9f, 9f); Flow -= 5f; m_lerpedVelocity = velocity2; } if (((magnitude - 0.85f) * 60f * Time.deltaTime < 0f) & (Flow > 1f)) { m_flowTextShake = new Vector3(9f, 9f, 9f); } if (Flow > 99f) { m_flowTextShake = new Vector3(5f, 5f, 5f); if (PlayerManager.GetLocalPlayerAgent().Locomotion.IsRunning) { if (!m_alreadyAtMaxRun) { instance.mSoundPlayer.Post("MaxRunLoop", ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); m_alreadyAtMaxRun = true; } } else { instance.mSoundPlayer.Post("MaxRunLoopEnd", ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); m_alreadyAtMaxRun = false; } } else { instance.mSoundPlayer.Post("MaxRunLoopEnd", ((Component)PlayerManager.GetLocalPlayerAgent()).gameObject.transform.position); m_alreadyAtMaxRun = false; } if (PlayerManager.GetLocalPlayerAgent().m_isInBioscan) { if (!m_slowDrain) { m_flowTextShake += new Vector3(9f, 9f, 9f); m_slowDrain = true; m_flowDrainSpeed = 0.5f; ((Graphic)TextMesh).color = Color.cyan; } } else if (m_slowDrain) { m_slowDrain = false; m_flowDrainSpeed = 0.85f; ((Graphic)TextMesh).color = Color.white; } } } [HarmonyPatch(typeof(CrosshairGuiLayer), "PopFriendlyTarget")] internal class FriendlyFirePatch { private static void Postfix() { glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; if ((Object)(object)instance != (Object)null) { instance.FriendlyFire(); } } } [HarmonyPatch(typeof(PUI_Inventory), "UpdateAllSlots")] internal class GetCurrentlyHeldItem { private static void Postfix(ref InventorySlot currentlyWieldedSlot, ref SNet_Player player) { if (!player.IsLocal) { return; } glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; if ((int)currentlyWieldedSlot == 10) { Debug.LogWarning(Object.op_Implicit("player equipped melee")); if ((Object)(object)instance != (Object)null) { instance.SetEquippedItem(0); } } if ((int)currentlyWieldedSlot == 1) { Debug.LogWarning(Object.op_Implicit("player equipped standard")); if ((Object)(object)instance != (Object)null) { instance.SetEquippedItem(1); } } if ((int)currentlyWieldedSlot == 2) { Debug.LogWarning(Object.op_Implicit("player equipped special")); if ((Object)(object)instance != (Object)null) { instance.SetEquippedItem(2); } } } } public class glaggleAssaultInProgress : MonoBehaviour { public bool InCombatState; private bool alreadychangedstate; private CrosshairGuiLayer crosshairLayer = GuiManager.CrosshairLayer; private string BaseAssaultText = "/// GIGGLER ASSAULT IN PROGRESS /// GIGGLER ASSAULT IN PROGRESS /// GIGGLER ASSAULT IN PROGRESS /// GIGGLER ASSAULT IN PROGRESS"; private string HighIntensityAssaultText = "/// HIGH INTENSITY GIGGLER ASSAULT IN PROGRESS /// HIGH INTENSITY GIGGLER ASSAULT IN PROGRESS /// HIGH INTENSITY GIGGLER ASSAULT IN PROGRESS /// HIGH INTENSITY GIGGLER ASSAULT IN PROGRESS"; private float textScroll; private float textFlashTime; private int textFlashAmount; private bool textFlash; private bool doTextFlash; private bool MusicSetupDone; private int MusicState; private int cMusicState; private bool mAnticipationOver; private bool mInHidden; private bool mInNoMusicArea; public CellSoundPlayer mSoundPlayer; private float hiddenTimeOut; public bool IsHeistExpedition; public bool HeistFirstWaveSpawn; private bool StyleMeterSetupDone; public float StylePoints; private int StyleDecay; private float StyleTime; public float TotalStylePoints; public float switchTime; public float EnemyCooldownTime; public int equippedItem; public float MeleeFreshness; public float StandardFreshness; public float SpecialFreshness; public string WeaponUseMultiText; public float WeaponUseMulti; public bool ForceDisableAssaultText; public bool WaveCoolingDown; private int KillCombo; private float friendlyfireTime; private float weakspotTime; public int p0Score; public int p1Score; public int p2Score; public int p3Score; public bool p0Present; public int p0Slot; public bool p1Present; public int p1Slot; public bool p2Present; public int p2Slot; public bool p3Present; public int p3Slot; public bool p0PresentBuffer; public bool p1PresentBuffer; public bool p2PresentBuffer; public bool p3PresentBuffer; public string p0ScoreText; public string p1ScoreText; public string p2ScoreText; public string p3ScoreText; public string fullScoreboard; public int playerIndexCounter; private TextMeshPro scoreboard1; private TextMeshPro scoreboard2; private TextMeshPro scoreboard3; private TextMeshPro scoreboard4; private bool setupNet; public int MyLocalIndex; private string Style1; private string Style2; private string Style3; private string Style4; private string Style5; private string Style6; public float ReloadSpeedMulti; private int CurrentBonus = -1; public int StyleRank; public int PlayerClass; public float LeechRegenTime; public bool AlreadyDidLeech; public float LeechRegen; public float TookDamageTime; public pMediumDamageData lastDamageDataMedium; public float ShoveTime; public Agent LastAgentDamage; public bool ParrySuccess; public int GreglingCount; public bool Gregs; public int GregMusicState; public float GregHiddenTimeout; public bool GregInIntro; public bool GregsFoundYou; public static glaggleAssaultInProgress Instance { get; set; } public TextMeshPro TextMesh { get; set; } public TextMeshPro TextMesh2 { get; set; } public TextMeshPro TextMesh3 { get; set; } public void Awake() { //IL_001a: Unknown result type (might be due to invalid IL or missing references) //IL_001f: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_002e: Expected O, but got Unknown //IL_004f: Unknown result type (might be due to invalid IL or missing references) //IL_0063: Unknown result type (might be due to invalid IL or missing references) //IL_0068: Unknown result type (might be due to invalid IL or missing references) //IL_00a1: Unknown result type (might be due to invalid IL or missing references) //IL_00b5: Unknown result type (might be due to invalid IL or missing references) //IL_00ba: Unknown result type (might be due to invalid IL or missing references) //IL_00f5: Unknown result type (might be due to invalid IL or missing references) //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_0136: Unknown result type (might be due to invalid IL or missing references) //IL_013b: Unknown result type (might be due to invalid IL or missing references) //IL_0145: Expected O, but got Unknown Instance = this; Debug.LogWarning(Object.op_Implicit("Assault Menu is woke, such deep meaning.")); GameObject val = new GameObject("AssaultText") { layer = 5, active = true }; val.transform.SetParent(((Component)GuiManager.PlayerLayer.m_playerStatus).transform); Transform transform = val.transform; transform.localPosition -= new Vector3(0f, 50f, 0f); TextMesh = null; TextMesh = Object.Instantiate<TextMeshPro>(GuiManager.PlayerLayer.m_playerStatus.m_healthText, val.transform, true); Transform transform2 = val.transform; transform2.localPosition -= new Vector3(0f, -70f, 0f); ((TMP_Text)TextMesh).alignment = (TextAlignmentOptions)514; ((TMP_Text)TextMesh).enableWordWrapping = false; ((Component)TextMesh).GetComponent<RectTransform>().sizeDelta = new Vector2(200f, 50f); ((TMP_Text)TextMesh).text = string.Empty; ((TMP_Text)TextMesh).fontSize = 20f; ((Graphic)TextMesh).color = Color.yellow; mSoundPlayer = new CellSoundPlayer(val.transform.position); alreadychangedstate = false; StyleMeterSetup(); ((Component)this).gameObject.AddComponent<cGeneralistClass>().manager = this; ((Component)this).GetComponent<cGeneralistClass>().active = true; ((Component)this).gameObject.AddComponent<cMedicClass>().manager = this; ((Component)this).gameObject.AddComponent<cBrawlerClass>().manager = this; ((Component)this).gameObject.AddComponent<cLeechClass>().manager = this; ((Component)this).gameObject.AddComponent<cClassTechMan>().manager = this; } private void Update() { //IL_00a2: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Invalid comparison between Unknown and I4 //IL_0067: Unknown result type (might be due to invalid IL or missing references) //IL_006e: Invalid comparison between Unknown and I4 //IL_01cc: Unknown result type (might be due to invalid IL or missing references) //IL_01d2: Invalid comparison between Unknown and I4 //IL_01e1: Unknown result type (might be due to invalid IL or missing references) //IL_01e7: Invalid comparison between Unknown and I4 //IL_01f7: Unknown result type (might be due to invalid IL or missing references) //IL_01fd: Invalid comparison between Unknown and I4 //IL_020a: Unknown result type (might be due to invalid IL or missing references) //IL_0211: Invalid comparison between Unknown and I4 //IL_0223: Unknown result type (might be due to invalid IL or missing references) //IL_0228: Unknown result type (might be due to invalid IL or missing references) GregMusicUpdater(); SetMyLocalIndex(new pTestNetworkEvent { index = SNet.LocalPlayer.CharacterIndex }); GetCombatStateStuff(); FlashCheck(); TextFlashes(); TextColorSet(); MusicUpdater(); StyleMeterUpdate(); StyleRankUpdate(); UpdateParry(); if (!SNet.IsInLobby) { if ((int)MusicManager.Current.m_machine.CurrentState == 14) { mSoundPlayer.Post(1991862712u, true); } else { mSoundPlayer.Post(16480241u, true); } } else if ((int)MusicManager.Current.m_machine.CurrentState == 14) { mSoundPlayer.Post(81429908u, true); } else { mSoundPlayer.Post(16480241u, true); } IsHeistExpedition = RundownManager.ActiveExpeditionHeader == "A3: Glognut Heist"; if (InCombatState) { if (textFlash) { ((TMP_Text)TextMesh).text = string.Empty; } else if (doTextFlash) { ((TMP_Text)TextMesh).text = "/// !!!WARNING!!! ///"; } else if (SurvivalWaveCheck() > 2) { if (ForceDisableAssaultText) { ((TMP_Text)TextMesh).text = string.Empty; } else { ((TMP_Text)TextMesh).text = HighIntensityAssaultText.Substring(Mathf.RoundToInt(textScroll), 57); } } else if (ForceDisableAssaultText) { ((TMP_Text)TextMesh).text = string.Empty; } else { ((TMP_Text)TextMesh).text = BaseAssaultText.Substring(Mathf.RoundToInt(textScroll), 37); } } else { ((TMP_Text)TextMesh).text = string.Empty; } if (((int)MusicManager.Current.m_machine.CurrentState != 2) | ((int)MusicManager.Current.m_machine.CurrentState != 1) | ((int)MusicManager.Current.m_machine.CurrentState > 0) | ((int)MusicManager.Current.m_machine.CurrentState != 14)) { MUS_State currentState = MusicManager.Current.m_machine.CurrentState; if (((object)(MUS_State)(ref currentState)).ToString() != "Silence") { UpdateScoreboardSlots(); } } LeechRegen = Mathf.Clamp(LeechRegen - 0.1f * Time.deltaTime, -1f, 10f); } public void SetCombatStateIn() { InCombatState = true; } public void SetCombatStateOut() { InCombatState = false; } public void GetCombatStateStuff() { if (SurvivalWaveCheck() > 0) { InCombatState = true; if (textScroll > 37f) { textScroll = 0f; } else { textScroll += 13f * Time.deltaTime; } } else { InCombatState = false; textScroll = 0f; } } public void FlashOverride() { doTextFlash = true; } public void TextFlashes() { if (doTextFlash) { textFlashTime += 6f * Time.deltaTime; if (textFlashTime > 1f && textFlashAmount > 0) { textFlashTime = 0f; textFlashAmount--; textFlash = !textFlash; } else if (textFlashAmount < 1) { textFlash = false; doTextFlash = false; } } else { textFlash = false; } } public void FlashCheck() { if (InCombatState != alreadychangedstate) { alreadychangedstate = InCombatState; doTextFlash = true; textFlashAmount = 7; } } public int SurvivalWaveCheck() { //IL_0016: Unknown result type (might be due to invalid IL or missing references) //IL_001c: Invalid comparison between Unknown and I4 int num = 0; for (int i = 0; i < Mastermind.Current.m_events.Count; i++) { if ((int)Mastermind.Current.m_events[i].EventType == 1 && ((Il2CppObjectBase)Mastermind.Current.m_events[i]).TryCast<SurvivalWave>().m_settings.m_populationPointsTotal < 0f) { num++; } } return num; } public void TextColorSet() { //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Unknown result type (might be due to invalid IL or missing references) if (SurvivalWaveCheck() > 2) { ((Graphic)TextMesh).color = Color.red; } else { ((Graphic)TextMesh).color = Color.yellow; } } public void MusicUpdater() { //IL_00d4: Unknown result type (might be due to invalid IL or missing references) //IL_00da: Invalid comparison between Unknown and I4 //IL_00e6: Unknown result type (might be due to invalid IL or missing references) //IL_00ed: Invalid comparison between Unknown and I4 //IL_00fa: Unknown result type (might be due to invalid IL or missing references) //IL_0100: Invalid comparison between Unknown and I4 //IL_010d: Unknown result type (might be due to invalid IL or missing references) //IL_0113: Invalid comparison between Unknown and I4 //IL_0125: Unknown result type (might be due to invalid IL or missing references) //IL_012c: Invalid comparison between Unknown and I4 //IL_0138: Unknown result type (might be due to invalid IL or missing references) //IL_013f: Invalid comparison between Unknown and I4 //IL_014c: Unknown result type (might be due to invalid IL or missing references) //IL_0153: Invalid comparison between Unknown and I4 //IL_028d: Unknown result type (might be due to invalid IL or missing references) //IL_0293: Invalid comparison between Unknown and I4 //IL_029f: Unknown result type (might be due to invalid IL or missing references) //IL_02a6: Invalid comparison between Unknown and I4 //IL_02b3: Unknown result type (might be due to invalid IL or missing references) //IL_02ba: Invalid comparison between Unknown and I4 //IL_02c7: Unknown result type (might be due to invalid IL or missing references) //IL_02ce: Invalid comparison between Unknown and I4 //IL_02db: Unknown result type (might be due to invalid IL or missing references) //IL_02e2: Invalid comparison between Unknown and I4 //IL_02ef: Unknown result type (might be due to invalid IL or missing references) //IL_02f6: Invalid comparison between Unknown and I4 if (!MusicSetupDone) { MusicState = -1; cMusicState = -1; MusicSetupDone = true; Debug.LogWarning(Object.op_Implicit("Music updater setup complete!")); } if (mAnticipationOver && ((EnemySummaryData)EnemyUpdateManager.Summary).m_agressiveEnemyCount < 5 && SurvivalWaveCheck() > 0 && !ForceDisableAssaultText) { int num = 15; num = ((!IsHeistExpedition) ? 15 : 3); EnemyCooldownTime += Time.deltaTime; if (EnemyCooldownTime > (float)num) { EnemyCooldownTime = 0f; mAnticipationOver = false; WaveCoolingDown = true; ForceDisableAssaultText = true; } } else { EnemyCooldownTime = 0f; if (((EnemySummaryData)EnemyUpdateManager.Summary).m_agressiveEnemyCount > 5 && WaveCoolingDown) { WaveCoolingDown = false; } } mInNoMusicArea = ((int)MusicManager.Current.m_machine.CurrentState == 0) | ((int)MusicManager.Current.m_machine.CurrentState == 14) | ((int)MusicManager.Current.m_machine.CurrentState == 1) | ((int)MusicManager.Current.m_machine.CurrentState == 2); if (((int)MusicManager.Current.m_machine.CurrentState == 9) | ((int)MusicManager.Current.m_machine.CurrentState == 18) | ((int)MusicManager.Current.m_machine.CurrentState == 11)) { hiddenTimeOut = 0f; mInHidden = true; } else { hiddenTimeOut += Time.deltaTime; if (hiddenTimeOut > 1f) { mInHidden = false; } } if (!mInHidden && SurvivalWaveCheck() > 0) { mAnticipationOver = true; } if (SurvivalWaveCheck() > 0 && !WaveCoolingDown) { if (mAnticipationOver) { MusicState = 2; if (MusicState != cMusicState) { cMusicState = MusicState; TriggerInAssaultMusic(); WaveCoolingDown = false; if (ForceDisableAssaultText) { FlashOverride(); ForceDisableAssaultText = false; } } } else { MusicState = 3; if (MusicState != cMusicState) { cMusicState = MusicState; TriggerAssaultAnticipationMusic(); } } } else if (mInNoMusicArea) { MusicState = 5; if (MusicState != cMusicState) { cMusicState = MusicState; WaveCoolingDown = false; ForceDisableAssaultText = false; SetMusicNone(); HeistFirstWaveSpawn = false; } } else if (((int)MusicManager.Current.m_machine.CurrentState == 8) | ((int)MusicManager.Current.m_machine.CurrentState == 9) | ((int)MusicManager.Current.m_machine.CurrentState == 18) | ((int)MusicManager.Current.m_machine.CurrentState == 19) | ((int)MusicManager.Current.m_machine.CurrentState == 11) | ((int)MusicManager.Current.m_machine.CurrentState == 10) | WaveCoolingDown) { MusicState = 1; if (MusicState != cMusicState) { cMusicState = MusicState; TriggerCombatNoAssaultMusic(); } } else { MusicState = 0; if (MusicState != cMusicState) { cMusicState = MusicState; StopAllCustomMusic(); WaveCoolingDown = false; ForceDisableAssaultText = false; HeistFirstWaveSpawn = false; } } } public void TriggerInAssaultMusic() { mSoundPlayer.Post("MusicAssault", true); if (IsHeistExpedition) { BainWaveHere(); } } public void TriggerCombatNoAssaultMusic() { mSoundPlayer.Post("MusicControl", true); if (IsHeistExpedition) { BainWaveOver(); } } public void StopAllCustomMusic() { GregHiddenTimeout = 0f; mAnticipationOver = false; mSoundPlayer.Post("MusicStealth", true); GregInIntro = false; GregHiddenTimeout = 0f; mSoundPlayer.Post("stopGreg", true); } public void TriggerAssaultAnticipationMusic() { mSoundPlayer.Post("MusicAnticipation", true); if (IsHeistExpedition) { if (!HeistFirstWaveSpawn) { BainAlarmsTripped(); HeistFirstWaveSpawn = true; } else { BainWaveIncoming(); } } } public void SetMusicNone() { GregHiddenTimeout = 0f; mSoundPlayer.Post("MusicNone", true); GregInIntro = false; GregHiddenTimeout = 0f; mSoundPlayer.Post("stopGreg", true); TotalStylePoints = 0f; p0Score = 0; p1Score = 0; p2Score = 0; p3Score = 0; } public void BainWaveIncoming() { mSoundPlayer.Post("WaveAnticipation", true); } public void BainWaveOver() { mSoundPlayer.Post("WaveDown", true); } public void BainWaveHere() { mSoundPlayer.Post("WaveHere", true); } public void BainAlarmsTripped() { mSoundPlayer.Post("AlarmTripped", true); } public void StyleMeterSetup() { //IL_0014: Unknown result type (might be due to invalid IL or missing references) //IL_0019: Unknown result type (might be due to invalid IL or missing references) //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0028: Expected O, but got Unknown //IL_0049: Unknown result type (might be due to invalid IL or missing references) //IL_005d: Unknown result type (might be due to invalid IL or missing references) //IL_0062: Unknown result type (might be due to invalid IL or missing references) //IL_009b: Unknown result type (might be due to invalid IL or missing references) //IL_00af: Unknown result type (might be due to invalid IL or missing references) //IL_00b4: Unknown result type (might be due to invalid IL or missing references) //IL_00ef: Unknown result type (might be due to invalid IL or missing references) //IL_011f: Unknown result type (might be due to invalid IL or missing references) //IL_0144: Unknown result type (might be due to invalid IL or missing references) //IL_0149: Unknown result type (might be due to invalid IL or missing references) //IL_0150: Unknown result type (might be due to invalid IL or missing references) //IL_0158: Expected O, but got Unknown //IL_0179: Unknown result type (might be due to invalid IL or missing references) //IL_018d: Unknown result type (might be due to invalid IL or missing references) //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_01cb: Unknown result type (might be due to invalid IL or missing references) //IL_01df: Unknown result type (might be due to invalid IL or missing references) //IL_01e4: Unknown result type (might be due to invalid IL or missing references) //IL_021f: Unknown result type (might be due to invalid IL or missing references) //IL_024f: Unknown result type (might be due to invalid IL or missing references) Debug.Log(Object.op_Implicit("setting up the style meter now")); GameObject val = new GameObject("StyleText") { layer = 5, active = true }; val.transform.SetParent(((Component)GuiManager.PlayerLayer.m_playerStatus).transform); Transform transform = val.transform; transform.localPosition -= new Vector3(0f, 50f, 0f); TextMesh2 = null; TextMesh2 = Object.Instantiate<TextMeshPro>(GuiManager.PlayerLayer.m_playerStatus.m_healthText, val.transform, true); Transform transform2 = val.transform; transform2.localPosition -= new Vector3(-600f, -700f, 0f); ((TMP_Text)TextMesh2).alignment = (TextAlignmentOptions)514; ((TMP_Text)TextMesh2).enableWordWrapping = false; ((Component)TextMesh2).GetComponent<RectTransform>().sizeDelta = new Vector2(200f, 50f); ((TMP_Text)TextMesh2).text = string.Empty; ((TMP_Text)TextMesh2).fontSize = 70f; ((Graphic)TextMesh2).color = Color.white; StyleDecay = 1; Debug.Log(Object.op_Implicit("setting up the style meter flavor text now")); GameObject val2 = new GameObject("StyleFlavorText") { layer = 5, active = true }; val2.transform.SetParent(((Component)GuiManager.PlayerLayer.m_playerStatus).transform); Transform transform3 = val2.transform; transform3.localPosition -= new Vector3(0f, 50f, 0f); TextMesh3 = null; TextMesh3 = Object.Instantiate<TextMeshPro>(GuiManager.PlayerLayer.m_playerStatus.m_healthText, val2.transform, true); Transform transform4 = val2.transform; transform4.localPosition -= new Vector3(-600f, -600f, 0f); ((TMP_Text)TextMesh3).alignment = (TextAlignmentOptions)514; ((TMP_Text)TextMesh3).enableWordWrapping = false; ((Component)TextMesh3).GetComponent<RectTransform>().sizeDelta = new Vector2(200f, 50f); ((TMP_Text)TextMesh3).text = string.Empty; ((TMP_Text)TextMesh3).fontSize = 40f; ((Graphic)TextMesh3).color = Color.gray; ((TMP_Text)TextMesh3).alignment = (TextAlignmentOptions)258; ((TMP_Text)TextMesh3).richText = true; StyleDecay = 1; MeleeFreshness = 1.5f; StandardFreshness = 1.5f; SpecialFreshness = 1.5f; StyleMeterSetupDone = true; } public static void RecieveScoreFromPlayer(ulong senderID, pTestNetworkEvent netEvent) { Instance.ScoreUpdater(netEvent); } public static void GetIndexCheck(ulong senderID, netCharIndex index) { Instance.RecieveCharacterIndexCheck(index.index, index.playerIndex); } public void ScoreUpdater(pTestNetworkEvent data) { switch (data.index) { case 0: p0Score = data.num; break; case 1: p1Score = data.num; break; case 2: p2Score = data.num; break; case 3: p3Score = data.num; break; } } public void ScoreboardLogic() { if (SNet.IsInLobby) { if (p0Present) { p0ScoreText = SNet.LobbyPlayers[p0Slot].NickName + " >> " + p0Score + "<color=yellow>p</color>\n"; } else { p0ScoreText = "EMPTY SLOT/BOT\n"; } if (p1Present) { p1ScoreText = SNet.LobbyPlayers[p1Slot].NickName + " >> " + p1Score + "<color=yellow>p</color>\n"; } else { p1ScoreText = "EMPTY SLOT/BOT\n"; } if (p2Present) { p2ScoreText = SNet.LobbyPlayers[p2Slot].NickName + " >> " + p2Score + "<color=yellow>p</color>\n"; } else { p2ScoreText = "EMPTY SLOT/BOT\n"; } if (p3Present) { p3ScoreText = SNet.LobbyPlayers[p3Slot].NickName + " >> " + p3Score + "<color=yellow>p</color>\n"; } else { p3ScoreText = "EMPTY SLOT/BOT\n"; } fullScoreboard = p0ScoreText + p1ScoreText + p2ScoreText + p3ScoreText; } } public void StyleMeterUpdate() { //IL_0154: Unknown result type (might be due to invalid IL or missing references) //IL_015a: Invalid comparison between Unknown and I4 //IL_0169: Unknown result type (might be due to invalid IL or missing references) //IL_016f: Invalid comparison between Unknown and I4 //IL_017f: Unknown result type (might be due to invalid IL or missing references) //IL_0185: Invalid comparison between Unknown and I4 //IL_0192: Unknown result type (might be due to invalid IL or missing references) //IL_0199: Invalid comparison between Unknown and I4 //IL_01ae: Unknown result type (might be due to invalid IL or missing references) //IL_01b3: Unknown result type (might be due to invalid IL or missing references) if (!StyleMeterSetupDone) { return; } StyleRankUpdate(); UpdateWeaponFreshValues(0.1f * Time.deltaTime, 3); ScoreboardLogic(); StylePoints = Mathf.Clamp(StylePoints - (float)(15 * StyleDecay) * Time.deltaTime, 0f, 2000f); string text = "<size=20>" + Mathf.RoundToInt(TotalStylePoints) + "<color=yellow>p</color></size>\n"; ((TMP_Text)TextMesh3).text = text + "<size=15>\n" + fullScoreboard + "</size>\n" + WeaponUseMultiText + Style1 + Style2 + Style3 + Style4 + Style5 + Style6; if (StyleTime > 5f) { Style1 = ""; Style2 = ""; Style3 = ""; Style4 = ""; Style5 = ""; Style6 = ""; StyleTime = 0f; if (((int)MusicManager.Current.m_machine.CurrentState != 2) | ((int)MusicManager.Current.m_machine.CurrentState != 1) | ((int)MusicManager.Current.m_machine.CurrentState > 0) | ((int)MusicManager.Current.m_machine.CurrentState != 14)) { MUS_State currentState = MusicManager.Current.m_machine.CurrentState; string text2 = ((object)(MUS_State)(ref currentState)).ToString(); if (text2 != "Silence") { Debug.Log(Object.op_Implicit(text2)); NetworkAPI.InvokeEvent<netCharIndex>("checkIndex", new netCharIndex { index = SNet.LocalPlayer.CharacterIndex, playerIndex = SNet.LocalPlayer.PlayerSlot.index }, (SNet_ChannelType)2); RecieveCharacterIndexCheck(SNet.LocalPlayer.CharacterIndex, SNet.LocalPlayer.PlayerSlot.index); } } } else { StyleTime += 1f * Time.deltaTime; } if (KillCombo > 0 && StyleTime > 1f) { KillCombo = 0; } } public void StyleRankUpdate() { //IL_0026: Unknown result type (might be due to invalid IL or missing references) //IL_006f: Unknown result type (might be due to invalid IL or missing references) //IL_00b8: Unknown result type (might be due to invalid IL or missing references) //IL_0101: Unknown result type (might be due to invalid IL or missing references) //IL_014a: Unknown result type (might be due to invalid IL or missing references) //IL_0193: Unknown result type (might be due to invalid IL or missing references) //IL_01dc: Unknown result type (might be due to invalid IL or missing references) //IL_0222: Unknown result type (might be due to invalid IL or missing references) if (StylePoints > 200f) { ((TMP_Text)TextMesh2).text = "D<color=white><size=40>ESTRUCTIVE</color></size>"; ((Graphic)TextMesh2).color = Color.blue; StyleDecay = 1; ReloadSpeedMulti = 0.95f; StyleRank = 1; if (StylePoints > 300f) { ((TMP_Text)TextMesh2).text = "C<color=white><size=40>HAOTIC</color></size>"; ((Graphic)TextMesh2).color = Color.green; StyleDecay = 1; ReloadSpeedMulti = 0.9f; StyleRank = 2; if (StylePoints > 400f) { ((TMP_Text)TextMesh2).text = "B<color=white><size=40>RUTAL</color></size>"; ((Graphic)TextMesh2).color = Color.yellow; StyleDecay = 2; ReloadSpeedMulti = 0.85f; StyleRank = 3; if (StylePoints > 500f) { ((TMP_Text)TextMesh2).text = "A<color=white><size=40>NARCHIC</color></size>"; ((Graphic)TextMesh2).color = Color.cyan; StyleDecay = 3; ReloadSpeedMulti = 0.8f; StyleRank = 4; if (StylePoints > 700f) { ((TMP_Text)TextMesh2).text = "S<color=white><size=40>UPREME</color></size>"; ((Graphic)TextMesh2).color = Color.red; StyleDecay = 4; ReloadSpeedMulti = 0.7f; StyleRank = 5; if (StylePoints > 850f) { ((TMP_Text)TextMesh2).text = "SS<color=white><size=40>ADISTIC</color></size>"; ((Graphic)TextMesh2).color = Color.red; StyleDecay = 4; ReloadSpeedMulti = 0.6f; StyleRank = 6; if (StylePoints > 1000f) { ((TMP_Text)TextMesh2).text = "SSS<color=white><size=40>HITSTORM</color></size>"; ((Graphic)TextMesh2).color = Color.red; StyleDecay = 6; ReloadSpeedMulti = 0.5f; StyleRank = 7; if (StylePoints > 1500f) { ((TMP_Text)TextMesh2).text = "ULTRAGLAG"; ((Graphic)TextMesh2).color = Color.yellow; StyleDecay = 8; ReloadSpeedMulti = 0.4f; StyleRank = 8; } } } } } } } } else if (StylePoints < 200f) { ((TMP_Text)TextMesh2).text = ""; StyleDecay = 1; ReloadSpeedMulti = 1f; StyleRank = 0; } if (WeaponUseMulti > 1f) { WeaponUseMultiText = "<size=30><color=yellow> FRESH " + WeaponUseMulti.ToString().Substring(0, Mathf.Clamp(WeaponUseMulti.ToString().Length, 0, 3)) + "x</size></color>\n"; } else if ((double)WeaponUseMulti > 0.6) { WeaponUseMultiText = "<size=30><color=white> USED " + WeaponUseMulti.ToString().Substring(0, Mathf.Clamp(WeaponUseMulti.ToString().Length, 0, 3)) + "x</size></color>\n"; } else { WeaponUseMultiText = "<size=30><color=red> DULL " + WeaponUseMulti.ToString().Substring(0, Mathf.Clamp(WeaponUseMulti.ToString().Length, 0, 3)) + "x</size></color>\n"; } switch (equippedItem) { case 0: WeaponUseMulti = MeleeFreshness; break; case 1: WeaponUseMulti = StandardFreshness; break; case 2: WeaponUseMulti = SpecialFreshness; break; } } public void SetEquippedItem(int item) { equippedItem = item; switchTime = Time.time; } public void OnKillNormal() { if (KillCombo == 0) { weakspotTime = Time.time; if (weakspotTime == friendlyfireTime) { AddStyleToList("+ <color=yellow>ACCIDENTAL </color>KILL\n"); StylePoints += 45f * WeaponUseMulti; TotalStylePoints += 45f * WeaponUseMulti; } else { AddStyleToList("+ KILL\n"); StylePoints += 30f * WeaponUseMulti; TotalStylePoints += 30f * WeaponUseMulti; } } if (KillCombo == 1) { weakspotTime = Time.time; if (weakspotTime == friendlyfireTime) { AddStyleToList("+ <color=yellow>ACCIDENTAL DOUBLE KILL</color>\n"); StylePoints += 50f * WeaponUseMulti; TotalStylePoints += 50f * WeaponUseMulti; } else { AddStyleToList("+ <color=yellow>DOUBLE KILL</color>\n"); StylePoints += 25f * WeaponUseMulti; TotalStylePoints += 25f * WeaponUseMulti; } } if (KillCombo == 2) { weakspotTime = Time.time; if (weakspotTime == friendlyfireTime) { AddStyleToList("+ <color=yellow>ACCIDENTAL TRIPLE KILL</color>\n"); StylePoints += 85f * WeaponUseMulti; TotalStylePoints += 85f * WeaponUseMulti; } else { AddStyleToList("+ <color=yellow>TRIPLE KILL</color>\n"); StylePoints += 50f * WeaponUseMulti; TotalStylePoints += 50f * WeaponUseMulti; } } if (KillCombo > 2) { weakspotTime = Time.time; if (weakspotTime == friendlyfireTime) { AddStyleToList("+ <color=yellow>ACCIDENTAL MULTI KILL</color>\n"); StylePoints += 200f * WeaponUseMulti; TotalStylePoints += 200f * WeaponUseMulti; } else { AddStyleToList("+ <color=yellow>MULTI KILL</color>\n"); StylePoints += 100f * WeaponUseMulti; TotalStylePoints += 100f * WeaponUseMulti; } } KillCombo++; UpdateWeaponFreshValues(1f, equippedItem); if ((double)(Time.time - switchTime) < 0.6) { AddStyleToList("+ <color=green>QUICKDRAW</color>\n"); StylePoints += 250 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 50f * WeaponUseMulti; UpdateWeaponFreshValues(1f, equippedItem); } SendScoreToPlayers(); if (PlayerClass == 3) { PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent(); localPlayerAgent.GiveHealth(localPlayerAgent, 0.08f); LeechRegen += 0f; } } public void LimbDestruction() { AddStyleToList("+ LIMB DESTRUCTION\n"); StylePoints += 60 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 60f * WeaponUseMulti; UpdateWeaponFreshValues(1f, equippedItem); SendScoreToPlayers(); } public void WeakspotDamage() { weakspotTime = Time.time; if (weakspotTime == friendlyfireTime) { FriendWeakspot(); } else { AddStyleToList("+ <color=green>WEAKSPOT</color>\n"); StylePoints += 20 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 20f * WeaponUseMulti; UpdateWeaponFreshValues(1f, equippedItem); } Debug.LogWarning(Object.op_Implicit(weakspotTime + "///" + friendlyfireTime)); SendScoreToPlayers(); } public void Disrespect() { AddStyleToList("+ DISRESPECT\n"); StylePoints += 60 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 60f * WeaponUseMulti; UpdateWeaponFreshValues(1f, equippedItem); SendScoreToPlayers(); } public void FriendWeakspot() { AddStyleToList("+ <color=yellow>ACCIDENTAL</color> <color=green>WEAKSPOT</color>\n"); StylePoints += 120 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 120f * WeaponUseMulti; UpdateWeaponFreshValues(1f, equippedItem); SendScoreToPlayers(); } public void FriendlyFire() { friendlyfireTime = Time.time; } public void UpdateWeaponFreshValues(float Multi, int item) { switch (item) { case 0: MeleeFreshness = Mathf.Clamp(MeleeFreshness - 0.05f * Multi, 0f, 1.5f); StandardFreshness = Mathf.Clamp(StandardFreshness + 0.3f * Multi, 0f, 1.5f); SpecialFreshness = Mathf.Clamp(SpecialFreshness + 0.3f * Multi, 0f, 1.5f); break; case 1: MeleeFreshness = Mathf.Clamp(MeleeFreshness + 0.3f * Multi, 0f, 1.5f); StandardFreshness = Mathf.Clamp(StandardFreshness - 0.05f * Multi, 0f, 1.5f); SpecialFreshness = Mathf.Clamp(SpecialFreshness + 0.3f * Multi, 0f, 1.5f); break; case 2: MeleeFreshness = Mathf.Clamp(MeleeFreshness + 0.3f * Multi, 0f, 1.5f); StandardFreshness = Mathf.Clamp(StandardFreshness + 0.3f * Multi, 0f, 1.5f); SpecialFreshness = Mathf.Clamp(SpecialFreshness - 0.05f * Multi, 0f, 1.5f); break; case 3: MeleeFreshness = Mathf.Clamp(MeleeFreshness + 0.3f * Multi, 0f, 1.5f); StandardFreshness = Mathf.Clamp(StandardFreshness + 0.3f * Multi, 0f, 1.5f); SpecialFreshness = Mathf.Clamp(SpecialFreshness + 0.3f * Multi, 0f, 1.5f); break; } } public void SendScoreToPlayers() { NetworkAPI.InvokeEvent<pTestNetworkEvent>("updateScore", new pTestNetworkEvent { index = SNet.LocalPlayer.CharacterIndex, num = Mathf.RoundToInt(TotalStylePoints) }, (SNet_ChannelType)2); RecieveScoreFromPlayer(0uL, new pTestNetworkEvent { index = SNet.LocalPlayer.CharacterIndex, num = Mathf.RoundToInt(TotalStylePoints) }); } public void RecieveCharacterIndexCheck(int index, int pIndex) { switch (index) { case 0: if (!p0PresentBuffer) { playerIndexCounter++; p0PresentBuffer = true; p0Slot = pIndex; } break; case 1: if (!p1PresentBuffer) { playerIndexCounter++; p1PresentBuffer = true; } p1Slot = pIndex; break; case 2: if (!p2PresentBuffer) { playerIndexCounter++; p2PresentBuffer = true; } p2Slot = pIndex; break; case 3: if (!p3PresentBuffer) { playerIndexCounter++; p3PresentBuffer = true; } p3Slot = pIndex; break; } } public void UpdateScoreboardSlots() { if (playerIndexCounter == SNet.LobbyPlayers.Count) { playerIndexCounter = 0; p0Present = p0PresentBuffer; p1Present = p1PresentBuffer; p2Present = p2PresentBuffer; p3Present = p3PresentBuffer; p0PresentBuffer = false; p1PresentBuffer = false; p2PresentBuffer = false; p3PresentBuffer = false; } } public void AddStyleToList(string style) { if (Style1.Length == 0) { Style1 = style; StyleTime = 0f; return; } if (Style2.Length == 0) { Style2 = style; StyleTime = 0f; return; } if (Style3.Length == 0) { Style3 = style; StyleTime = 0f; return; } if (Style4.Length == 0) { Style4 = style; StyleTime = 0f; return; } if (Style5.Length == 0) { Style5 = style; StyleTime = 0f; return; } if (Style6.Length == 0) { Style6 = style; StyleTime = 0f; return; } Style1 = ""; Style2 = ""; Style3 = ""; Style4 = ""; Style5 = ""; Style6 = ""; Style1 = style; StyleTime = 0f; } public void netSetup() { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Invalid comparison between Unknown and I4 if (!setupNet && (int)MusicManager.Current.m_machine.CurrentState == 5) { setupNet = true; } } public void SetMyLocalIndex(pTestNetworkEvent data) { MyLocalIndex = data.index; } public void SetClass(int index) { PlayerClass = index; Debug.LogError(Object.op_Implicit(index)); switch (index) { case 0: ((Component)this).GetComponent<cGeneralistClass>().active = true; ((Component)this).GetComponent<cBrawlerClass>().active = false; ((Component)this).GetComponent<cMedicClass>().active = false; ((Component)this).GetComponent<cLeechClass>().active = false; ((Component)this).GetComponent<cClassTechMan>().active = false; break; case 1: ((Component)this).GetComponent<cBrawlerClass>().active = false; ((Component)this).GetComponent<cMedicClass>().active = true; ((Component)this).GetComponent<cGeneralistClass>().active = false; ((Component)this).GetComponent<cLeechClass>().active = false; ((Component)this).GetComponent<cClassTechMan>().active = false; break; case 2: ((Component)this).GetComponent<cBrawlerClass>().active = true; ((Component)this).GetComponent<cMedicClass>().active = false; ((Component)this).GetComponent<cGeneralistClass>().active = false; ((Component)this).GetComponent<cLeechClass>().active = false; ((Component)this).GetComponent<cClassTechMan>().active = false; break; case 3: ((Component)this).GetComponent<cLeechClass>().active = true; ((Component)this).GetComponent<cBrawlerClass>().active = false; ((Component)this).GetComponent<cMedicClass>().active = false; ((Component)this).GetComponent<cGeneralistClass>().active = false; ((Component)this).GetComponent<cClassTechMan>().active = false; break; case 4: ((Component)this).GetComponent<cGeneralistClass>().active = false; ((Component)this).GetComponent<cBrawlerClass>().active = false; ((Component)this).GetComponent<cMedicClass>().active = false; ((Component)this).GetComponent<cLeechClass>().active = false; ((Component)this).GetComponent<cClassTechMan>().active = true; break; } } public void SetPlayerBonus(int BonusIndex) { if (!((Object)(object)PlayerManager.Current.GetPlayerAgentInSlot(MyLocalIndex) != (Object)null)) { return; } if (PlayerClass == 100) { AgentModifierManager.ClearAllModifiersOnAgent((Agent)(object)PlayerManager.GetLocalPlayerAgent()); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); } else { if (BonusIndex == CurrentBonus) { return; } CurrentBonus = BonusIndex; AgentModifierManager.ClearAllModifiersOnAgent((Agent)(object)PlayerManager.GetLocalPlayerAgent()); switch (BonusIndex) { case 0: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 1: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.1f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 3f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.1f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 2: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.6f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.6f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.2f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.2f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 2f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.2f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.2f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 3: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.65f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.65f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.3f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.3f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.3f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.3f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 4: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.7f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.7f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.4f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.4f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.4f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.4f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 5: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.75f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.75f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.5f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.5f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 6: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.8f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.8f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.6f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.6f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.6f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.6f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 7: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 1.95f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.95f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.7f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.7f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.7f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.7f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; case 8: switch (PlayerClass) { case 0: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, 0.5f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 0.1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 0.1f, 0f); break; case 1: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)4, 100f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)5, 2f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)3, 1.8f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 2.8f, 0f); break; case 2: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)200, 0f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, 0.8f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, 0.8f, 0f); break; case 3: AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)6, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)7, -1f, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)2, LeechRegen, 0f); AgentModifierManager.AddModifierValue((Agent)(object)PlayerManager.GetLocalPlayerAgent(), (AgentModifier)1, 100f, 0f); break; } break; } } } private void UpdateParry() { //IL_00ca: Unknown result type (might be due to invalid IL or missing references) if ((double)(TookDamageTime - ShoveTime) > 0.0 && (double)(TookDamageTime - ShoveTime) < 0.3) { ParrySuccess = true; PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent(); localPlayerAgent.GiveHealth(localPlayerAgent, ((UFloat16)(ref lastDamageDataMedium.damage)).Get(9999f) * 0.01f); AddStyleToList("+ <color=green>PARRY</color>\n"); StylePoints += 100 * Mathf.RoundToInt(WeaponUseMulti); TotalStylePoints += 100f * WeaponUseMulti; UpdateWeaponFreshValues(20f, equippedItem); if ((Object)(object)LastAgentDamage != (Object)null) { DamageUtil.DoExplosionDamage(LastAgentDamage.Position, 2f, 100f, LayerManager.MASK_EXPLOSION_TARGETS, LayerManager.MASK_EXPLOSION_BLOCKERS, true, 1500f); } mSoundPlayer.Post("Parry", true); Debug.Log(Object.op_Implicit((Object)(object)LastAgentDamage == (Object)null)); ShoveTime = -11f; ParrySuccess = false; } } public void AddGregling() { GreglingCount++; Gregs = true; } public void RemoveGregling() { GreglingCount--; } private void GregMusicUpdater() { //IL_008e: Unknown result type (might be due to invalid IL or missing references) //IL_0094: Invalid comparison between Unknown and I4 //IL_00a3: Unknown result type (might be due to invalid IL or missing references) //IL_00a9: Invalid comparison between Unknown and I4 //IL_00b9: Unknown result type (might be due to invalid IL or missing references) //IL_00c0: Invalid comparison between Unknown and I4 //IL_00d0: Unknown result type (might be due to invalid IL or missing references) //IL_00d7: Invalid comparison between Unknown and I4 if (Gregs) { mSoundPlayer.Post("MusicNone", true); if (GreglingCount == 0) { Gregs = false; mSoundPlayer.Post("defeatedTheGreglings", true); GregInIntro = false; GregsFoundYou = false; mSoundPlayer.Post("stopGreg", true); } } if (Gregs && !GregInIntro) { GregInIntro = true; mSoundPlayer.Post("startGreglingCombat", true); } bool flag = ((int)MusicManager.Current.m_machine.CurrentState != 5) & ((int)MusicManager.Current.m_machine.CurrentState != 6) & ((int)MusicManager.Current.m_machine.CurrentState != 15) & ((int)MusicManager.Current.m_machine.CurrentState != 20); if ((!mInHidden & GregInIntro & !GregsFoundYou & (((EnemySummaryData)EnemyUpdateManager.Summary).m_agressiveEnemyCount > 0) & Gregs) && flag) { GregHiddenTimeout += 0.5f * Time.deltaTime; if (GregHiddenTimeout > 1f) { GregsFoundYou = true; mSoundPlayer.Post("greglingSeesYou", true); } } } } [HarmonyPatch(typeof(CM_PageRundown_New), "PlaceRundown")] internal class GlagglehudManager { private static bool alreadyLoaded; public static void Postfix(ref CM_PageRundown_New __instance) { //IL_0012: Unknown result type (might be due to invalid IL or missing references) //IL_0018: Expected O, but got Unknown if (!alreadyLoaded) { alreadyLoaded = true; GameObject val = new GameObject("assaulthud"); if ((Object)(object)val != (Object)null) { Debug.LogWarning(Object.op_Implicit("tada.wav, hud obj was created")); val.AddComponent<glaggleAssaultInProgress>(); val.AddComponent<FlowMeter>(); val.AddComponent<AmmoPing>(); } Object.DontDestroyOnLoad((Object)(object)val); Debug.LogWarning(Object.op_Implicit("glaggleland is ready!!! :)")); } else { Debug.LogWarning(Object.op_Implicit("glaggleland is already here, we should load it again, smh :/")); } } } [HarmonyPatch(typeof(CrosshairGuiLayer), "ShowHitIndicator")] internal class HitIndicatorPatch { private static void Postfix(ref bool isWeakspot, ref bool isFriendly) { glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; if ((Object)(object)instance != (Object)null && isWeakspot) { if (isFriendly) { instance.FriendWeakspot(); } else { instance.WeakspotDamage(); } } } } [HarmonyPatch(typeof(CM_PageIntro), "SetPageActive")] internal class loadvideopatch { private static bool Prefix(CM_PageIntro __instance, bool active) { ((CM_PageBase)__instance).m_isActive = active; ((Component)__instance).gameObject.active = true; if (!active) { return false; } if (Global.SkipIntro) { __instance.m_step = (CM_IntroStep)3; return false; } MusicManager.Machine.Sound.Post(EVENTS.START_SCREEN_ENTER, true); _ = Global.ShowStartupScreen; Debug.LogError(Object.op_Implicit("we should be playing the intro video now")); return false; } } internal static class Logger { private static readonly ManualLogSource _Logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _Logger = new ManualLogSource("fine_nights_at_fredies"); Logger.Sources.Add((ILogSource)(object)_Logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(BepInExInfoLogInterpolatedStringHandler handler) { _Logger.LogInfo(handler); } public static void Info(string str) { _Logger.LogMessage((object)str); } public static void Info(object data) { _Logger.LogMessage((object)Format(data)); } public static void Debug(BepInExDebugLogInterpolatedStringHandler handler) { _Logger.LogDebug(handler); } public static void Debug(string str) { _Logger.LogDebug((object)str); } public static void Debug(object data) { _Logger.LogDebug((object)Format(data)); } public static void Error(BepInExErrorLogInterpolatedStringHandler handler) { _Logger.LogError(handler); } public static void Error(string str) { _Logger.LogError((object)str); } public static void Error(object data) { _Logger.LogError((object)Format(data)); } public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler) { _Logger.LogFatal(handler); } public static void Fatal(string str) { _Logger.LogFatal((object)str); } public static void Fatal(object data) { _Logger.LogFatal((object)Format(data)); } public static void Warn(BepInExWarningLogInterpolatedStringHandler handler) { _Logger.LogWarning(handler); } public static void Warn(string str) { _Logger.LogWarning((object)str); } public static void Warn(object data) { _Logger.LogWarning((object)Format(data)); } [Conditional("DEBUG")] public static void DebugOnly(object data) { } } [HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")] internal class MeleePushPatch { private static void Postfix(ref bool isPush) { glaggleAssaultInProgress instance = glaggleAssaultInProgress.Instance; if ((Object)(object)instance != (Object)null && isPush) { instance.Disrespect(); } } } public struct netCharIndex { public int index; public int playerIndex; } [HarmonyPatch(typeof(CrosshairGuiLayer), "ShowDeathIndicator")] internal class OnEnemyKillPatch { private static void Postfix(Vector3 worldPos) {
BepInEx/plugins/AttackOnGlaggleland/LoudIncorrectBuzzer.dll
Decompiled a year agousing System; using System.Diagnostics; using System.Linq; using System.Reflection; using System.Runtime.CompilerServices; using System.Runtime.Versioning; using System.Security; using System.Security.Permissions; using BepInEx; using BepInEx.Core.Logging.Interpolation; using BepInEx.Logging; using BepInEx.Unity.IL2CPP; using HarmonyLib; using Microsoft.CodeAnalysis; [assembly: CompilationRelaxations(8)] [assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)] [assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)] [assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")] [assembly: AssemblyCompany("LoudIncorrectBuzzer")] [assembly: AssemblyConfiguration("Release")] [assembly: AssemblyFileVersion("1.0.0.0")] [assembly: AssemblyInformationalVersion("1.0.0")] [assembly: AssemblyProduct("LoudIncorrectBuzzer")] [assembly: AssemblyTitle("LoudIncorrectBuzzer")] [assembly: TargetPlatform("Windows7.0")] [assembly: SupportedOSPlatform("Windows7.0")] [assembly: SecurityPermission(SecurityAction.RequestMinimum, SkipVerification = true)] [assembly: AssemblyVersion("1.0.0.0")] [module: UnverifiableCode] [module: RefSafetyRules(11)] namespace Microsoft.CodeAnalysis { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] internal sealed class EmbeddedAttribute : Attribute { } } namespace System.Runtime.CompilerServices { [CompilerGenerated] [Microsoft.CodeAnalysis.Embedded] [AttributeUsage(AttributeTargets.Module, AllowMultiple = false, Inherited = false)] internal sealed class RefSafetyRulesAttribute : Attribute { public readonly int Version; public RefSafetyRulesAttribute(int P_0) { Version = P_0; } } } namespace LoudIncorrectBuzzer { [BepInPlugin("LoudIncorrectBuzzer.GUID", "LoudIncorrectBuzzer", "0.0.1")] internal class EntryPoint : BasePlugin { private Harmony _Harmony; public override void Load() { //IL_0006: Unknown result type (might be due to invalid IL or missing references) //IL_0010: Expected O, but got Unknown //IL_0020: Unknown result type (might be due to invalid IL or missing references) //IL_0026: Expected O, but got Unknown _Harmony = new Harmony("LoudIncorrectBuzzer.GUID.Harmony"); _Harmony.PatchAll(); bool flag = default(bool); BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(32, 1, ref flag); if (flag) { ((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin has loaded with "); ((BepInExLogInterpolatedStringHandler)val).AppendFormatted<int>(_Harmony.GetPatchedMethods().Count()); ((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" patches!"); } Logger.Info(val); } } internal static class Logger { private static readonly ManualLogSource _Logger; static Logger() { //IL_0005: Unknown result type (might be due to invalid IL or missing references) //IL_000f: Expected O, but got Unknown _Logger = new ManualLogSource("LoudIncorrectBuzzer"); Logger.Sources.Add((ILogSource)(object)_Logger); } private static string Format(object msg) { return msg.ToString(); } public static void Info(BepInExInfoLogInterpolatedStringHandler handler) { _Logger.LogInfo(handler); } public static void Info(string str) { _Logger.LogMessage((object)str); } public static void Info(object data) { _Logger.LogMessage((object)Format(data)); } public static void Debug(BepInExDebugLogInterpolatedStringHandler handler) { _Logger.LogDebug(handler); } public static void Debug(string str) { _Logger.LogDebug((object)str); } public static void Debug(object data) { _Logger.LogDebug((object)Format(data)); } public static void Error(BepInExErrorLogInterpolatedStringHandler handler) { _Logger.LogError(handler); } public static void Error(string str) { _Logger.LogError((object)str); } public static void Error(object data) { _Logger.LogError((object)Format(data)); } public static void Fatal(BepInExFatalLogInterpolatedStringHandler handler) { _Logger.LogFatal(handler); } public static void Fatal(string str) { _Logger.LogFatal((object)str); } public static void Fatal(object data) { _Logger.LogFatal((object)Format(data)); } public static void Warn(BepInExWarningLogInterpolatedStringHandler handler) { _Logger.LogWarning(handler); } public static void Warn(string str) { _Logger.LogWarning((object)str); } public static void Warn(object data) { _Logger.LogWarning((object)Format(data)); } [Conditional("DEBUG")] public static void DebugOnly(object data) { } } } namespace LoudIncorrectBuzzer.Patches { [HarmonyPatch(typeof(CellSoundPlayer), "Post", new Type[] { typeof(uint), typeof(bool) })] internal class CellSoundPlayer_Post { private static void Prefix(ref uint eventID) { if (eventID == 1286352763 || eventID == 966610395) { eventID = 1256202815u; } } } }