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Cortex Star

I have not failed. I’ve just found a way that won’t work.

CHANGELOG

0.3.3 (Beta)

Overall balancing
(nerf) CS-B2 CS-B3 CS-C2 CS-D1

Note

Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.

CS-B2: Devotion

  • Main East Sector: Alarm Warning added to terminal command.
  • Overload 4 => 3.

CS-B3: Vulnerable

  • Terminal Added to first zone.
  • Description Added. Survival relies on exploiting vulnerabilities.
  • z105 cocoons removed.

CS-C2: Curse

  • First curse is now slower x0.25
  • Second curse is now slower x0.5
  • Adjusted z109 and z110 alititude
  • Fixed missing Disinfection Station

CS-D1: Enlighten

  • Increased Wave duration (only timer, not enemies)
  • Increased Resources z103

0.3.0 (Beta)

Note

Balance Test Version
May release balancing frequently, as I will form a playtest team and run this version. Please note that it is a verification of seems clearable, not 100% clearable. Because I dont want limit difficulty by the ability of playtest team.

CS-B3: Vulnerable

CS-C2: Curse

CS-D1: Enlighten

  • Released.

CS-D2: Transfer

  • Moved to D2 from C2!
  • Side zones will be unlocked faster.
  • Team scans in side zones alarm are back.
  • Slightly reduced pickups of consumable.
  • Potential Of Threats Appeared To Outsides. (Replaced some Big shooters wave)

0.2.0

Overall balancing
(buff) CS-B1, CS-B2
(nerf) CS-C2
(adjust) CS-C1

CS-B1

  • z104 Removed, Pickups integrated into z103.
  • Removed resources from z103, z106

CS-B2

  • Reduced resources overall

CS-C1

  • Removed Fog Repellers from z501
  • Removed Scouts from z304
  • Adjusted z110 enemies
  • Slightly increased ov alarm enemies
  • (Note) I recommend remaking the lobby if you have played other expeditions in the current lobby.

CS-C2

  • Added WardenIntels for z104/z110 unlock.
  • Reduced amount of big striker/shooter wave
  • Reduced amount of shadow wave
  • Delayed the start of ramp alarm
  • Removed teamscans from side zone alarm.

0.1.1

  • Fixed misplaced resources
  • (Note) Hardest version of CS-C2, It was cleared without boosters. but...