Decompiled source of RespawnSackBarcodeFix v1.0.1

RespawnSackBarcodeFix.dll

Decompiled a month ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Unity.IL2CPP;
using Decals;
using GTFO.API;
using HarmonyLib;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("RespawnSackBarcodeFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("RespawnSackBarcodeFix")]
[assembly: AssemblyTitle("RespawnSackBarcodeFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace RespawnSackBarcodeFix
{
	[BepInPlugin("Amor.RespawnSackBarcodeFix", "RespawnSackBarcodeFix", "1.0.1")]
	[BepInDependency(/*Could not decode attribute arguments.*/)]
	internal class EntryPoint : BasePlugin
	{
		public override void Load()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			new Harmony("Amor.RespawnSackBarcodeFix").PatchAll();
			((BasePlugin)this).Log.LogMessage((object)"RespawnSackBarcodeFix is now loaded!");
		}
	}
	[HarmonyPatch(typeof(LG_LoadComplexDataSetResourcesJob), "Build")]
	internal static class BarcodeFix
	{
		[HarmonyPrefix]
		[HarmonyAfter(new string[] { })]
		[HarmonyWrapSafe]
		private static void RotateBloodsplatterDecals(LG_LoadComplexDataSetResourcesJob __instance)
		{
			//IL_002c: Unknown result type (might be due to invalid IL or missing references)
			//IL_0032: Unknown result type (might be due to invalid IL or missing references)
			//IL_0056: Unknown result type (might be due to invalid IL or missing references)
			//IL_005c: Unknown result type (might be due to invalid IL or missing references)
			if (!__instance.m_loadingStarted)
			{
				GameObject loadedAsset = AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Characters/Enemies/Respawner/respawner_01.prefab");
				((Component)loadedAsset.GetComponentInChildren<Decal>()).gameObject.transform.rotation = default(Quaternion);
				GameObject loadedAsset2 = AssetAPI.GetLoadedAsset<GameObject>("Assets/AssetPrefabs/Characters/Enemies/Respawner/respawner_womb_litter_01.prefab");
				((Component)loadedAsset2.GetComponentInChildren<Decal>()).gameObject.transform.rotation = default(Quaternion);
			}
		}
	}
}