Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Thunderstore development is made possible with ads. Please consider making an exception to your adblock. Changelog
v0.5.0
- Fixed sometimes failing to boot players out of snatcher dimension or clear stuck FX.
- Fixed leaving players unrevivable and stuck when forced out of the dimension.
- Fixed leaving ambient audio on outside mode.
- Fixed wave enemies still spawning inside the snatcher dimension (host-only).
- Added EEC custom pouncer duration compatibility.
v0.4.3
- Waves that attempt to spawn in the arena dimension will now try to use the last good node for search algorithms.
v0.4.2
- Shortened the enemy despawn delay (host-only).
v0.4.1
- Added a host-only fix to despawn enemies in the arena dimension.
- Added an additional trigger for the ArenaUnwarp delayed callback when a player enters the arena dimension.
- Fixed an oversight where killing any snatcher would warp captured players with SnatcherBugFix to the dead snatcher.
- Fixed an issue with the ArenaUnwarp instantly warping players back after being consumed once.
v0.4.0
- Moved the
SnatcherHandler to be run on the local PlayerAgent, instead of on each snatcher.
- Separated the checks for the screen effect and force teleport so that they may update on different intervals.
- Fixed delayed callbacks not stopping when a new one is started.
- Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.