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SnatcherBugFix
A client mod that tries to fix some snatcher-related bugs
| Date uploaded | 4 months ago |
| Version | 0.4.0 |
| Download link | Amorously-SnatcherBugFix-0.4.0.zip |
| Downloads | 253 |
| Dependency string | Amorously-SnatcherBugFix-0.4.0 |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
SnatcherBugFix
Attempts to fix a couple of bugs related to snatchers/pouncers.
- Forces removes the screen effect when the player is not in the arena dimension(s). The check is run every 2.5 seconds after the screen effect is applied or a pouncer consume request is receieved, and stops when the screen effect is removed.
- Also force exits any open menu pages when the screen effect is applied or removed.
- Force teleports out of the arena dimension to the snatcher's last position. The check is run every 8 seconds after being consumed, and stops when the player is no longer in the arena dimension or the snatcher dies.
TODO:
- Despawn enemies in arena dimensions.
- Add an additional trigger when the player dimensionindex changes?
Thanks to Auri for the patch help from TheArchive, and Dinorush for the delayed callback code from EWC. Also big thanks to Tsopu and ThyUnsuspicious for help testing.
Changelog
v0.4.0
- Moved the
SnatcherHandlerto be run on the local PlayerAgent, instead of on each snatcher. - Separated the checks for the screen effect and force teleport so that they may update on different intervals.
- Fixed delayed callbacks not stopping when a new one is started.
- Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.
CHANGELOG
Changelog
v0.4.1
- Added a host-only fix to despawn enemies in the arena dimension.
- Added an additional trigger for the ArenaUnwarp delayed callback when a player enters the arena dimension.
- Fixed an oversight where killing any snatcher would warp captured players with SnatcherBugFix to the dead snatcher.
- Fixed an issue with the ArenaUnwarp instantly warping players back after being consumed once.
v0.4.0
- Moved the
SnatcherHandlerto be run on the local PlayerAgent, instead of on each snatcher. - Separated the checks for the screen effect and force teleport so that they may update on different intervals.
- Fixed delayed callbacks not stopping when a new one is started.
- Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.
v0.3.0
- Made the delayed callback shared between snatchers.
- Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.
v0.2.1
- Fixed issue where the monobehavior was not being added for clients.