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Amorously-SnatcherBugFix-0.5.0 icon

SnatcherBugFix

A client mod that tries to fix some snatcher-related bugs

Date uploaded 2 weeks ago
Version 0.5.0
Download link Amorously-SnatcherBugFix-0.5.0.zip
Downloads 1013
Dependency string Amorously-SnatcherBugFix-0.5.0

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2

README

SnatcherBugFix

Fixes a couple of bugs related to snatchers/pouncers:

  1. Fixes the pouncer screen effect failing to be applied when in a different menu page is open (map, lobby, etc), and failing to be removed when the player is spat out.
  2. Prevents players from becoming trapped in the arena dimension.
  3. (Host-only) Prevents survival waves and enemies from spawning in the arena dimension.
  4. Fixes player locomotion and environment audio errors when spat out.

Thanks to Auri for the initial patch help, and Dinorush for their major contributions to this mod. Also big thanks to Tsopu and ThyUnsuspicious for help testing.

CHANGELOG

Changelog

v0.5.0

  • Fixed sometimes failing to boot players out of snatcher dimension or clear stuck FX.
  • Fixed leaving players unrevivable and stuck when forced out of the dimension.
  • Fixed leaving ambient audio on outside mode.
  • Fixed wave enemies still spawning inside the snatcher dimension (host-only).
  • Added EEC custom pouncer duration compatibility.

v0.4.3

  • Waves that attempt to spawn in the arena dimension will now try to use the last good node for search algorithms.

v0.4.2

  • Shortened the enemy despawn delay (host-only).

v0.4.1

  • Added a host-only fix to despawn enemies in the arena dimension.
  • Added an additional trigger for the ArenaUnwarp delayed callback when a player enters the arena dimension.
  • Fixed an oversight where killing any snatcher would warp captured players with SnatcherBugFix to the dead snatcher.
  • Fixed an issue with the ArenaUnwarp instantly warping players back after being consumed once.

v0.4.0

  • Moved the SnatcherHandler to be run on the local PlayerAgent, instead of on each snatcher.
  • Separated the checks for the screen effect and force teleport so that they may update on different intervals.
  • Fixed delayed callbacks not stopping when a new one is started.
  • Removed the PlayerLocomotion fix, as it seems it was doing more harm than good.

v0.3.0

  • Made the delayed callback shared between snatchers.
  • Added a check for a rare bug where the player camera would remain fixed as if they were downed after being spat out.

v0.2.1

  • Fixed issue where the monobehavior was not being added for clients.