using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AK;
using BepInEx;
using BepInEx.Bootstrap;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using Enemies;
using GameData;
using HarmonyLib;
using Il2CppSystem;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("WaveRoarFix")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("WaveRoarFix")]
[assembly: AssemblyTitle("WaveRoarFix")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace WaveRoarFix
{
[BepInPlugin("Amor.WaveRoarFix", "WaveRoarFix", "1.0.0")]
[BepInDependency(/*Could not decode attribute arguments.*/)]
internal class EntryPoint : BasePlugin
{
public static ManualLogSource? LogSource { get; private set; }
public override void Load()
{
//IL_0033: Unknown result type (might be due to invalid IL or missing references)
LogSource = ((BasePlugin)this).Log;
if (!((BaseChainloader<BasePlugin>)(object)IL2CPPChainloader.Instance).Plugins.ContainsKey("GTFO.EECustomization"))
{
new Harmony("WaveRoarFix").PatchAll();
((BasePlugin)this).Log.LogMessage((object)"WaveRoarFix is now loaded");
}
else
{
((BasePlugin)this).Log.LogWarning((object)"EEC is present and WaveRoarFix is incorporated into EEC. Aborting...\nConsider asking the Rundown Dev to enable WaveRoarFix in their EEC Global Config :3");
}
}
}
}
namespace WaveRoarFix.Patches
{
[HarmonyPatch(typeof(LG_LevelInteractionManager), "DoSetWaveRoarSoundInformation")]
internal static class Inject_DoSetWaveRoar
{
public static bool Prefix(pWaveRoarSettings settings)
{
//IL_0001: Unknown result type (might be due to invalid IL or missing references)
//IL_0006: Unknown result type (might be due to invalid IL or missing references)
//IL_000c: Expected O, but got Unknown
//IL_000d: Unknown result type (might be due to invalid IL or missing references)
//IL_000e: Unknown result type (might be due to invalid IL or missing references)
//IL_0013: Unknown result type (might be due to invalid IL or missing references)
//IL_0019: Unknown result type (might be due to invalid IL or missing references)
//IL_0043: Unknown result type (might be due to invalid IL or missing references)
//IL_0056: Unknown result type (might be due to invalid IL or missing references)
//IL_0069: Unknown result type (might be due to invalid IL or missing references)
//IL_008a: Unknown result type (might be due to invalid IL or missing references)
//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
//IL_00cb: Unknown result type (might be due to invalid IL or missing references)
//IL_00de: Unknown result type (might be due to invalid IL or missing references)
//IL_00ec: Unknown result type (might be due to invalid IL or missing references)
//IL_0100: Unknown result type (might be due to invalid IL or missing references)
CellSoundPlayer val = new CellSoundPlayer(Vector3.zero);
val.UpdatePosition(settings.position);
switch (settings.enemyType)
{
case 8:
val.SetSwitch(ENEMY_TYPE.GROUP, SWITCH.POUNCER);
break;
case 9:
val.SetSwitch(ENEMY_TYPE.GROUP, SWITCH.STRIKER_BERSERK);
break;
case 10:
val.SetSwitch(ENEMY_TYPE.GROUP, SWITCH.SHOOTER_SPREAD);
break;
default:
CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Cleanup(val)), (Action)null);
return true;
}
switch (settings.roarSize)
{
case 1:
val.SetSwitch(ROAR_SIZE.GROUP, SWITCH.SMALL);
break;
case 2:
val.SetSwitch(ROAR_SIZE.GROUP, SWITCH.MEDIUM);
break;
case 3:
val.SetSwitch(ROAR_SIZE.GROUP, SWITCH.BIG);
break;
}
val.SetSwitch(ENVIROMENT.GROUP, settings.isOutside ? SWITCH.DESERT : SWITCH.COMPLEX);
val.Post(EVENTS.PLAY_WAVE_DISTANT_ROAR, true);
CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(Cleanup(val)), (Action)null);
return false;
}
private static IEnumerator Cleanup(CellSoundPlayer csPlayer)
{
yield return (object)new WaitForSeconds(10f);
csPlayer.Recycle();
}
}
[HarmonyPatch]
internal static class Inject_EnemyGroup
{
private static readonly Dictionary<string, uint> _waveRoars = new Dictionary<string, uint>
{
{
"Pouncer",
SWITCH.POUNCER
},
{
"Tank_Boss",
SWITCH.IMMORTAL
},
{
"MegaMother",
SWITCH.BIRTHER
},
{
"Striker_Berserk",
SWITCH.STRIKER_BERSERK
},
{
"Striker_Big_nightmare",
SWITCH.STRIKER_BERSERK
},
{
"Striker_Child_Nightmare",
SWITCH.STRIKER_BERSERK
},
{
"Shooter_Spread",
SWITCH.SHOOTER_SPREAD
},
{
"Scout_nightmare",
SWITCH.SHOOTER_SPREAD
}
};
[HarmonyPatch(typeof(EnemyGroup), "TryGetAKSwitchIDFromEnemyType")]
[HarmonyPrefix]
public static bool OverrideSwitchID(ref bool __result, EnemyAgent agent, out uint switchID)
{
if (_waveRoars.TryGetValue(((GameDataBlockBase<EnemyDataBlock>)(object)agent.EnemyData).name, out switchID))
{
__result = true;
return switchID == 0;
}
switchID = 0u;
return true;
}
[HarmonyPatch(typeof(EnemyGroup), "GetByteFromEnemyType")]
[HarmonyPrefix]
public static bool AppendAKEnemyTypes(ref byte __result, uint enemyType)
{
if (enemyType == SWITCH.POUNCER)
{
__result = 8;
return false;
}
if (enemyType == SWITCH.STRIKER_BERSERK)
{
__result = 9;
return false;
}
if (enemyType == SWITCH.SHOOTER_SPREAD)
{
__result = 10;
return false;
}
return true;
}
}
}