using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using Agents;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ActuallyNoSway")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ActuallyNoSway")]
[assembly: AssemblyTitle("ActuallyNoSway")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ActuallyNoSway
{
internal static class CorePatches
{
[HarmonyPatch(typeof(PlayerInventoryBase), "OnItemEquippableFlashlightWielded")]
[HarmonyPostfix]
private static void PlayerInventoryBase_OnItemEquippableFlashlightWielded_Postfix(PlayerInventoryBase __instance)
{
//IL_007f: Unknown result type (might be due to invalid IL or missing references)
//IL_0093: Unknown result type (might be due to invalid IL or missing references)
//IL_0098: Unknown result type (might be due to invalid IL or missing references)
//IL_00ae: Unknown result type (might be due to invalid IL or missing references)
if (Object.op_Implicit((Object)(object)__instance.Owner) && ((Agent)__instance.Owner).IsLocallyOwned && Object.op_Implicit((Object)(object)__instance.Owner.Owner) && !__instance.Owner.Owner.IsBot)
{
((Component)__instance.m_flashlight).transform.SetParent(((Component)__instance.WieldedItem).transform.parent);
((Component)__instance.m_flashlight).transform.localPosition = __instance.WieldedItem.ItemFPSData.localPosHip + new Vector3(0f, 0f, -0.3f);
((Component)__instance.m_flashlight).transform.localRotation = Quaternion.identity;
}
}
[HarmonyPatch(typeof(PlayerInventoryBase), "UpdateFPSFlashlightAlignment")]
[HarmonyPrefix]
private static void PlayerInventoryBase_UpdateFPSFlashlightAlignment_Prefix(ref bool __runOriginal)
{
__runOriginal = false;
}
}
internal static class PluginInfo
{
public const string GUID = "Andocas.ActuallyNoSway";
public const string NAME = "ActuallyNoSway";
public const string VERSION = "0.1.0";
}
[BepInPlugin("Andocas.ActuallyNoSway", "ActuallyNoSway", "0.1.0")]
internal class Plugin : BasePlugin
{
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Utils.LogInfo("Andocas.ActuallyNoSway is loading...");
Harmony val = new Harmony("Andocas.ActuallyNoSway");
val.PatchAll(typeof(CorePatches));
Utils.LogInfo("Andocas.ActuallyNoSway is loaded");
}
}
internal static class Utils
{
private static readonly ManualLogSource logger = Logger.CreateLogSource("Andocas.ActuallyNoSway");
public static void LogInfo(object? o)
{
logger.LogInfo((object)GetMessage(o));
}
public static void LogError(object? o)
{
logger.LogError((object)GetMessage(o));
}
private static string GetMessage(object? o)
{
if (o == null)
{
return "No string representation for <null>";
}
return o.ToString() ?? $"No string representation for <{o.GetType()}>";
}
public static void SendLocalMessage(string text)
{
LogInfo("SendLocalMessage: " + text);
GuiManager.PlayerLayer.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
CM_PageLoadout.Current.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
}
}
}