Decompiled source of AutoHackingMinigame v0.1.1

AutoHackingMinigame.dll

Decompiled 3 months ago
using System;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AIGraph;
using Agents;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using Enemies;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using LevelGeneration;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("AutoHackingMinigame")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("AutoHackingMinigame")]
[assembly: AssemblyTitle("AutoHackingMinigame")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace AutoHackingMinigame
{
	internal static class Core_Patches
	{
		private static bool sleeper_nearby;

		private static bool intercepting_noises;

		[HarmonyPatch(typeof(HackingMinigame_TimingGrid), "StartGame")]
		[HarmonyPostfix]
		private static void StartGame_Postfix(HackingMinigame_TimingGrid __instance)
		{
			//IL_0017: Unknown result type (might be due to invalid IL or missing references)
			//IL_001d: Expected O, but got Unknown
			//IL_002d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0033: Expected O, but got Unknown
			//IL_004f: Unknown result type (might be due to invalid IL or missing references)
			//IL_009d: Unknown result type (might be due to invalid IL or missing references)
			PlayerAgent localPlayerAgent = PlayerManager.GetLocalPlayerAgent();
			LG_GenericHackable val = new LG_GenericHackable(((Il2CppObjectBase)__instance.m_tool.m_currentHackable).Pointer);
			LG_WeakLock val2 = new LG_WeakLock(((Il2CppObjectBase)((Delegate)val.OnHackingMiss).Target).Pointer);
			sleeper_nearby = false;
			int maxRays = 20;
			sleeper_nearby = sleeper_nearby || CheckNodeForNearbySleepers(((Agent)localPlayerAgent).CourseNode, ((Component)val2).transform.position, raycast: false, ref maxRays);
			Enumerator<AIG_CoursePortal> enumerator = ((Agent)localPlayerAgent).CourseNode.m_portals.GetEnumerator();
			while (enumerator.MoveNext())
			{
				AIG_CoursePortal current = enumerator.Current;
				sleeper_nearby = sleeper_nearby || CheckNodeForNearbySleepers(current.GetOppositeNode(((Agent)localPlayerAgent).CourseNode), ((Component)val2).transform.position, raycast: true, ref maxRays);
			}
			if (sleeper_nearby)
			{
				Utils.LogInfo("Auto-hacking disengaged.");
				__instance.m_header.SetText("Auto-hacking <color=#C00>disengaged</color>.");
			}
			else
			{
				Utils.LogInfo("Auto-hacking engaged.");
				__instance.m_header.SetText("Auto-hacking engaged.");
			}
		}

		private static bool CheckNodeForNearbySleepers(AIG_CourseNode node, Vector3 lock_position, bool raycast, ref int maxRays)
		{
			//IL_0037: Unknown result type (might be due to invalid IL or missing references)
			//IL_003c: Unknown result type (might be due to invalid IL or missing references)
			//IL_003d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0042: Unknown result type (might be due to invalid IL or missing references)
			//IL_007b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0080: Unknown result type (might be due to invalid IL or missing references)
			Enumerator<EnemyAgent> enumerator = node.m_enemiesInNode.GetEnumerator();
			bool flag = default(bool);
			bool flag2 = default(bool);
			while (enumerator.MoveNext())
			{
				EnemyAgent current = enumerator.Current;
				if (!current.AI.IsHibernating(ref flag, ref flag2) || flag2)
				{
					continue;
				}
				Vector3 val = current.ListenerPosition - lock_position;
				if (((Vector3)(ref val)).magnitude >= 9f)
				{
					continue;
				}
				if (raycast)
				{
					if (maxRays < 1)
					{
						break;
					}
					maxRays--;
					if (Physics.Linecast(current.ListenerPosition, lock_position, LayerManager.MASK_WORLD))
					{
						continue;
					}
				}
				return true;
			}
			return false;
		}

		[HarmonyPatch(typeof(Debug), "LogError", new Type[] { typeof(Object) })]
		[HarmonyPrefix]
		private static void LogError_Prefix(ref bool __runOriginal, ref Object message)
		{
			if (intercepting_noises && message.ToString() == "ERROR : OnNoiseDetected : IMPLEMENT SUPPORT FOR Investigate")
			{
				sleeper_nearby = true;
				__runOriginal = false;
			}
		}

		[HarmonyPatch(typeof(HackingMinigame_TimingGrid), "UpdateGame")]
		[HarmonyPostfix]
		private static void UpdateGame_Postfix(HackingMinigame_TimingGrid __instance)
		{
			if (!sleeper_nearby && __instance.IsInSelectorRadius(__instance.m_movingRow) && !__instance.m_puzzleDone && Clock.Time > __instance.GamePauseTimer)
			{
				__instance.OnHit();
			}
		}
	}
	internal static class Utils
	{
		private static ManualLogSource logger = Logger.CreateLogSource("AutoHackingMinigame");

		public static void LogInfo(string text)
		{
			logger.LogInfo((object)text);
		}

		public static void LogInfo(object o)
		{
			LogInfo(o.ToString() ?? "No string representation for object");
		}

		public static void LogError(string text)
		{
			logger.LogError((object)text);
		}

		public static void LogError(object o)
		{
			LogError(o.ToString() ?? "No string representation for object");
		}

		public static void SendChatMessage(string text)
		{
			LogInfo("SendChatMessage: " + text);
			string text2 = "<color=yellow>";
			int num = 50 - text2.Length;
			while (text.Length > num)
			{
				PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text.Substring(0, num).Trim(), (PlayerAgent)null);
				text = text.Substring(num).Trim();
			}
			PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text, (PlayerAgent)null);
		}

		public static void SendLocalMessage(string text)
		{
			LogInfo("SendLocalMessage: " + text);
			GuiManager.PlayerLayer.m_gameEventLog.AddLogItem("<color=yellow>" + text, (eGameEventChatLogType)2);
			CM_PageLoadout.Current.m_gameEventLog.AddLogItem("<color=yellow>" + text, (eGameEventChatLogType)2);
		}
	}
	[BepInPlugin("AutoHackingMinigame", "AutoHackingMinigame", "0.1.1")]
	internal class Plugin : BasePlugin
	{
		public override void Load()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Utils.LogInfo("AutoHackingMinigame is loading...");
			Harmony val = new Harmony("AutoHackingMinigame");
			val.PatchAll(typeof(Core_Patches));
			Utils.LogInfo("AutoHackingMinigame is loaded");
		}
	}
}