using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using Gear;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MeleeFriendlyFire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeleeFriendlyFire")]
[assembly: AssemblyTitle("MeleeFriendlyFire")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace MeleeFriendlyFire
{
internal static class CorePatches
{
private static readonly int MASK_PLAYER_SYNCED = (int)Math.Pow(2.0, LayerManager.LAYER_PLAYER_SYNCED);
private static readonly float DEFAULT_DAMAGE_MULTI = 0.125f;
private static bool masks_patched = false;
[HarmonyPatch(typeof(GameStateManager), "ChangeState")]
[HarmonyPrefix]
private static void MaskSetup()
{
if (!masks_patched)
{
LayerManager.MASK_MELEE_ATTACK_TARGETS += MASK_PLAYER_SYNCED;
LayerManager.MASK_MELEE_ATTACK_TARGETS_WITH_STATIC += MASK_PLAYER_SYNCED;
masks_patched = true;
}
}
[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
[HarmonyPrefix]
private static void DoAttackDamage_Prefix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
{
__instance.m_damageToDeal *= DEFAULT_DAMAGE_MULTI;
}
}
[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
[HarmonyPostfix]
private static void DoAttackDamage_Postfix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
{
//IL_0016: Unknown result type (might be due to invalid IL or missing references)
if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
{
__instance.m_damageToDeal /= DEFAULT_DAMAGE_MULTI;
}
}
[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
[HarmonyPrefix]
private static void ReceiveMeleeDamage_Prefix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
{
IReplicator val = default(IReplicator);
((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
if (val.OwningPlayer != null && SNet.IsMaster)
{
((UFloat16)(ref data.damage)).Set(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax) * ConfigManager.damage_multi.Value / DEFAULT_DAMAGE_MULTI, ((Dam_SyncedDamageBase)__instance).HealthMax);
}
}
}
internal static class GameLogPatches
{
[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
[HarmonyPostfix]
private static void ReceiveMeleeDamage_Postfix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
{
IReplicator val = default(IReplicator);
((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
if (val.OwningPlayer != null)
{
Utils.SendLocalMessage(PlayerNameExtentions.GetColoredName(val.OwningPlayer, (string)null) + " bopped " + PlayerNameExtentions.GetColoredName(__instance.Owner, (string)null));
}
}
}
internal static class Utils
{
private static ManualLogSource logger = Logger.CreateLogSource("MeleeFriendlyFire");
public static void LogInfo(string text)
{
logger.LogInfo((object)text);
}
public static void LogError(string text)
{
logger.LogError((object)text);
}
public static void SendChatMessage(string text)
{
LogInfo("SendChatMessage: " + text);
string text2 = "<color=yellow>";
int num = 50 - text2.Length;
while (text.Length > num)
{
PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text.Substring(0, num).Trim(), (PlayerAgent)null);
text = text.Substring(num).Trim();
}
PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text, (PlayerAgent)null);
}
public static void SendLocalMessage(string text)
{
LogInfo("SendLocalMessage: " + text);
GuiManager.PlayerLayer.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
CM_PageLoadout.Current.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
}
}
[BepInPlugin("MeleeFriendlyFire", "MeleeFriendlyFire", "0.2.1")]
internal class Plugin : BasePlugin
{
public override void Load()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
Utils.LogInfo("MeleeFriendlyFire is loading...");
Harmony val = new Harmony("MeleeFriendlyFire");
val.PatchAll(typeof(CorePatches));
if (ConfigManager.print_bopped_msg.Value)
{
val.PatchAll(typeof(GameLogPatches));
}
Utils.LogInfo("MeleeFriendlyFire is loaded");
}
}
internal static class ConfigManager
{
public static readonly ConfigEntry<bool> print_bopped_msg;
public static readonly ConfigEntry<float> damage_multi;
static ConfigManager()
{
//IL_0011: Unknown result type (might be due to invalid IL or missing references)
//IL_0017: Expected O, but got Unknown
ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "MeleeFriendlyFire.cfg"), true);
print_bopped_msg = val.Bind<bool>("General", "Bopped message", true, "See a message like \"Player1 bopped Player2\" when someone is meleed");
damage_multi = val.Bind<float>("Host Settings", "Damage multiplier", 0.125f, "Set the damage multiplier for all melee friendly fire in the lobby. (For one-tap, set to a large number like 99)");
}
}
}