Decompiled source of MeleeFriendlyFire v0.3.0

MeleeFriendlyFire.dll

Decompiled 2 weeks ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using GTFO.API.Utilities;
using Gear;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MeleeFriendlyFire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeleeFriendlyFire")]
[assembly: AssemblyTitle("MeleeFriendlyFire")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MeleeFriendlyFire
{
	internal static class CorePatches
	{
		private static readonly int MASK_PLAYER_SYNCED = (int)Math.Pow(2.0, LayerManager.LAYER_PLAYER_SYNCED);

		private static readonly float DEFAULT_DAMAGE_MULTI = 0.125f;

		private static bool enableMeleeFriendlyFire = false;

		internal static void UpdateMasks()
		{
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000c: Invalid comparison between Unknown and I4
			//IL_003b: Unknown result type (might be due to invalid IL or missing references)
			//IL_0041: Invalid comparison between Unknown and I4
			//IL_0018: Unknown result type (might be due to invalid IL or missing references)
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			if ((int)ConfigManager.keybindHold.Value > 0)
			{
				enableMeleeFriendlyFire = Input.GetKey(ConfigManager.keybindHold.Value);
				ConfigManager.keybindToggle.Value = (KeyCode)0;
			}
			else if ((int)ConfigManager.keybindToggle.Value > 0)
			{
				if (Input.GetKeyDown(ConfigManager.keybindToggle.Value))
				{
					enableMeleeFriendlyFire = !enableMeleeFriendlyFire;
					string text = (enableMeleeFriendlyFire ? "ON" : "OFF");
					Utils.SendLocalMessage("MeleeFriendlyFire " + text);
				}
			}
			else
			{
				enableMeleeFriendlyFire = true;
			}
			if (enableMeleeFriendlyFire)
			{
				LayerManager.MASK_MELEE_ATTACK_TARGETS |= MASK_PLAYER_SYNCED;
				LayerManager.MASK_MELEE_ATTACK_TARGETS_WITH_STATIC |= MASK_PLAYER_SYNCED;
			}
			else
			{
				LayerManager.MASK_MELEE_ATTACK_TARGETS &= ~MASK_PLAYER_SYNCED;
				LayerManager.MASK_MELEE_ATTACK_TARGETS_WITH_STATIC &= ~MASK_PLAYER_SYNCED;
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyPrefix]
		private static void DoAttackDamage_Prefix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
			{
				__instance.m_damageToDeal *= DEFAULT_DAMAGE_MULTI;
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyPostfix]
		private static void DoAttackDamage_Postfix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
			{
				__instance.m_damageToDeal /= DEFAULT_DAMAGE_MULTI;
			}
		}

		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
		[HarmonyPrefix]
		private static void ReceiveMeleeDamage_Prefix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
		{
			IReplicator val = default(IReplicator);
			((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
			if (val.OwningPlayer != null && SNet.IsMaster)
			{
				((UFloat16)(ref data.damage)).Set(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax) / DEFAULT_DAMAGE_MULTI * ConfigManager.damageMulti.Value, ((Dam_SyncedDamageBase)__instance).HealthMax);
			}
		}
	}
	internal static class GameLogPatches
	{
		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
		[HarmonyPostfix]
		private static void ReceiveMeleeDamage_Postfix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
		{
			if (ConfigManager.printBoppedMsg.Value)
			{
				IReplicator val = default(IReplicator);
				((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
				if (val.OwningPlayer != null)
				{
					Utils.SendLocalMessage(PlayerNameExtentions.GetColoredName(val.OwningPlayer, (string)null) + " bopped " + PlayerNameExtentions.GetColoredName(__instance.Owner, (string)null));
				}
			}
		}
	}
	internal static class PluginInfo
	{
		public const string GUID = "Andocas.MeleeFriendlyFire";

		public const string NAME = "MeleeFriendlyFire";

		public const string VERSION = "0.3.0";
	}
	[BepInPlugin("Andocas.MeleeFriendlyFire", "MeleeFriendlyFire", "0.3.0")]
	internal class Plugin : BasePlugin
	{
		private class UnityPlugin : MonoBehaviour
		{
			private void Update()
			{
				CorePatches.UpdateMasks();
			}
		}

		public override void Load()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Utils.LogInfo("Andocas.MeleeFriendlyFire is loading...");
			Harmony val = new Harmony("Andocas.MeleeFriendlyFire");
			val.PatchAll(typeof(CorePatches));
			val.PatchAll(typeof(GameLogPatches));
			((BasePlugin)this).AddComponent<UnityPlugin>();
			Utils.LogInfo("Andocas.MeleeFriendlyFire is loaded");
		}
	}
	internal static class ConfigManager
	{
		private static ConfigFile configFile;

		public static ConfigEntry<bool> printBoppedMsg;

		public static ConfigEntry<float> damageMulti;

		public static ConfigEntry<KeyCode> keybindHold;

		public static ConfigEntry<KeyCode> keybindToggle;

		static ConfigManager()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_001b: Expected O, but got Unknown
			//IL_00b8: Unknown result type (might be due to invalid IL or missing references)
			//IL_00c2: Expected O, but got Unknown
			configFile = new ConfigFile(Path.Combine(Paths.ConfigPath, "MeleeFriendlyFire.cfg"), true);
			printBoppedMsg = configFile.Bind<bool>("General", "Bopped message", true, "See a message like \"Player1 bopped Player2\" when someone is meleed.");
			damageMulti = configFile.Bind<float>("Host Settings", "Damage multiplier", 0.125f, "Set the damage multiplier for all melee friendly fire in the lobby. (For one-tap, set to a large number like 99.)");
			keybindToggle = configFile.Bind<KeyCode>("Keybinds", "Toggle", (KeyCode)0, "Toggle melee friendly fire on/off. (Overridden by \"Hold\" keybind.)");
			keybindHold = configFile.Bind<KeyCode>("Keybinds", "Hold", (KeyCode)0, "Only enable melee friendly fire while this key is held down. (Overrides \"Toggle\" keybind.)");
			LiveEditListener val = LiveEdit.CreateListener(Paths.ConfigPath, "MeleeFriendlyFire.cfg", false);
			val.FileChanged += (LiveEditEventHandler)delegate
			{
				configFile.Reload();
			};
		}
	}
	internal static class Utils
	{
		private static readonly ManualLogSource logger = Logger.CreateLogSource("Andocas.MeleeFriendlyFire");

		public static void LogInfo(object? o)
		{
			logger.LogInfo((object)GetMessage(o));
		}

		public static void LogError(object? o)
		{
			logger.LogError((object)GetMessage(o));
		}

		private static string GetMessage(object? o)
		{
			if (o == null)
			{
				return "No string representation for <null>";
			}
			return o.ToString() ?? $"No string representation for <{o.GetType()}>";
		}

		public static void SendLocalMessage(string text)
		{
			LogInfo("SendLocalMessage: " + text);
			GuiManager.PlayerLayer.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
			CM_PageLoadout.Current.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
		}
	}
}