Decompiled source of MeleeFriendlyFire v0.2.1

MeleeFriendlyFire.dll

Decompiled a day ago
using System;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using CellMenu;
using Gear;
using HarmonyLib;
using Microsoft.CodeAnalysis;
using Player;
using SNetwork;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("MeleeFriendlyFire")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("MeleeFriendlyFire")]
[assembly: AssemblyTitle("MeleeFriendlyFire")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace MeleeFriendlyFire
{
	internal static class CorePatches
	{
		private static readonly int MASK_PLAYER_SYNCED = (int)Math.Pow(2.0, LayerManager.LAYER_PLAYER_SYNCED);

		private static readonly float DEFAULT_DAMAGE_MULTI = 0.125f;

		private static bool masks_patched = false;

		[HarmonyPatch(typeof(GameStateManager), "ChangeState")]
		[HarmonyPrefix]
		private static void MaskSetup()
		{
			if (!masks_patched)
			{
				LayerManager.MASK_MELEE_ATTACK_TARGETS += MASK_PLAYER_SYNCED;
				LayerManager.MASK_MELEE_ATTACK_TARGETS_WITH_STATIC += MASK_PLAYER_SYNCED;
				masks_patched = true;
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyPrefix]
		private static void DoAttackDamage_Prefix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
			{
				__instance.m_damageToDeal *= DEFAULT_DAMAGE_MULTI;
			}
		}

		[HarmonyPatch(typeof(MeleeWeaponFirstPerson), "DoAttackDamage")]
		[HarmonyPostfix]
		private static void DoAttackDamage_Postfix(MeleeWeaponFirstPerson __instance, ref MeleeWeaponDamageData data)
		{
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			if (data.damageGO != null && CustomExtensions.IsInLayerMask(data.damageGO, LayerMask.op_Implicit(MASK_PLAYER_SYNCED)))
			{
				__instance.m_damageToDeal /= DEFAULT_DAMAGE_MULTI;
			}
		}

		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
		[HarmonyPrefix]
		private static void ReceiveMeleeDamage_Prefix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
		{
			IReplicator val = default(IReplicator);
			((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
			if (val.OwningPlayer != null && SNet.IsMaster)
			{
				((UFloat16)(ref data.damage)).Set(((UFloat16)(ref data.damage)).Get(((Dam_SyncedDamageBase)__instance).HealthMax) * ConfigManager.damage_multi.Value / DEFAULT_DAMAGE_MULTI, ((Dam_SyncedDamageBase)__instance).HealthMax);
			}
		}
	}
	internal static class GameLogPatches
	{
		[HarmonyPatch(typeof(Dam_PlayerDamageBase), "ReceiveMeleeDamage")]
		[HarmonyPostfix]
		private static void ReceiveMeleeDamage_Postfix(Dam_PlayerDamageBase __instance, ref pFullDamageData data)
		{
			IReplicator val = default(IReplicator);
			((pReplicator)(ref data.source.pRep)).TryGetID(ref val);
			if (val.OwningPlayer != null)
			{
				Utils.SendLocalMessage(PlayerNameExtentions.GetColoredName(val.OwningPlayer, (string)null) + " bopped " + PlayerNameExtentions.GetColoredName(__instance.Owner, (string)null));
			}
		}
	}
	internal static class Utils
	{
		private static ManualLogSource logger = Logger.CreateLogSource("MeleeFriendlyFire");

		public static void LogInfo(string text)
		{
			logger.LogInfo((object)text);
		}

		public static void LogError(string text)
		{
			logger.LogError((object)text);
		}

		public static void SendChatMessage(string text)
		{
			LogInfo("SendChatMessage: " + text);
			string text2 = "<color=yellow>";
			int num = 50 - text2.Length;
			while (text.Length > num)
			{
				PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text.Substring(0, num).Trim(), (PlayerAgent)null);
				text = text.Substring(num).Trim();
			}
			PlayerChatManager.WantToSentTextMessage(PlayerManager.GetLocalPlayerAgent(), text2 + text, (PlayerAgent)null);
		}

		public static void SendLocalMessage(string text)
		{
			LogInfo("SendLocalMessage: " + text);
			GuiManager.PlayerLayer.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
			CM_PageLoadout.Current.m_gameEventLog.AddLogItem(text, (eGameEventChatLogType)2);
		}
	}
	[BepInPlugin("MeleeFriendlyFire", "MeleeFriendlyFire", "0.2.1")]
	internal class Plugin : BasePlugin
	{
		public override void Load()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			Utils.LogInfo("MeleeFriendlyFire is loading...");
			Harmony val = new Harmony("MeleeFriendlyFire");
			val.PatchAll(typeof(CorePatches));
			if (ConfigManager.print_bopped_msg.Value)
			{
				val.PatchAll(typeof(GameLogPatches));
			}
			Utils.LogInfo("MeleeFriendlyFire is loaded");
		}
	}
	internal static class ConfigManager
	{
		public static readonly ConfigEntry<bool> print_bopped_msg;

		public static readonly ConfigEntry<float> damage_multi;

		static ConfigManager()
		{
			//IL_0011: Unknown result type (might be due to invalid IL or missing references)
			//IL_0017: Expected O, but got Unknown
			ConfigFile val = new ConfigFile(Path.Combine(Paths.ConfigPath, "MeleeFriendlyFire.cfg"), true);
			print_bopped_msg = val.Bind<bool>("General", "Bopped message", true, "See a message like \"Player1 bopped Player2\" when someone is meleed");
			damage_multi = val.Bind<float>("Host Settings", "Damage multiplier", 0.125f, "Set the damage multiplier for all melee friendly fire in the lobby. (For one-tap, set to a large number like 99)");
		}
	}
}