CHANGELOG
Update 1.1.43:
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Level Adjustments:
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Weakened the 6/6 reactor waves in Level_12, added ammo packs to Zone_191 and Zone_194, and adjusted the situation where players would be knocked by monsters when teleporting to the reactor in waves 5/6.
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Weapon Adjustments:
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Slug Shotgun: fire interval changed from 0.75 to 0.35, ammo capacity changed from 8/38 to 8/46, penetration count changed from 0 to 2.
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Assault Rifle: damage changed from 2.35 to 2.75.
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Burst Rifle: damage changed from 2.71 to 3.01.
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DMR: accuracy multiplier changed from 0.87 to 1, shooting interval changed from 0.25 to 0.2.
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Carbine: penetration count changed from 0 to 1, damage falloff range changed from 10M-65M to 12M-65M.
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PDW: damage falloff range changed from 5M-47M to 8M-47M.
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Heavy SMG: damage changed from 2.45 to 2.75, damage falloff range changed from 7M-60M to 10M-60M, penetration count changed from 0 to 2.
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SMG: damage changed from 1.98 to 2.15, damage falloff range changed from 6M-55M to 8M-55M, penetration count changed from 0 to 2.
Update 1.1.42:
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Adjusted the spawn settings for the alert scan points in Wave 5/6 of Level_12.
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Adjusted most of the native monsters in Level_11, added more ammunition for Zone_999 and Zone_1000, and removed the Fog Repeller Turbine.
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The following are weapon adjustments:
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Assault Rifle penetration increased from 0 to 2
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Slug Shotgun ammo changed from 6/38 to 8/38
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Heavy Assault Rifle ammo changed from 30/150 to 30/181
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Short Rifle ammo changed from 30/166 to 30/205 and penetration increased from 0 to 2
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Shotgun ammo changed from 8/24 to 8/32
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Combat Shotgun ammo changed from 12/57 to 16/65
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Machinegun[1] ammo changed from 40/164 to 40/190
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Machinegun[2] ammo changed from 60/230 to 60/280
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HelGun ammo changed from 9/45 to 9/54
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High Caliber Pistol ammo changed from 8/30 to 8/32
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Precision Rifle ammo changed from 12/46 to 16/54
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HEL Rifle ammo changed from 6/26 to 6/32
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Ballista Em3 Sniper Rifle ammo changed from 6/16 to 5/15
Update 1.1.4:
- Fixed the bug in Level_13 where infinite alarms wouldn't spawn Striker and Berserkd.
- fixed the bug in stages 2/4 where the countdown would end but a wave of monsters would still spawn.
- Removed the fog transition in stage 3/4.
- Change the magazine capacity of the High Caliber Pistol to 8/30.
- Change the ammo capacity of the Ballista Em3 Sniper Rifle to 6/16.
Update 1.1.39:
- Adjusted the reload animation time for the HEL Revolver and the Choke Mod Shotgun.
- Adjusted the quantity of the Zone_1001 resource pack in Level_11. Added one Birther Boss and two Striker Big Bullrush in Area_E of Zone_1002.
- Replaced the iron door connecting Area_C to Area_B in Zone_993 with a security door, and added black thorn tentacles in Area_E of Zone_993.
- The purification protocol countdown has been changed to 25 minutes.
- A mechanism has been added where the Scout's scream in Zone_993, Zone_994, Zone_999, Zone_1000, Zone_1002, and Zone_997 will reduce the global countdown time.
- Adjusted the countdown time for the terminal verification phase.
Update 1.1.38:
Adjusted the distribution of native monsters in certain areas of Level_11, increased the terminal verification time, and modified the resource distribution in Zone_998. Adjusted the punishment mechanism for tentacle screams in Zone_795 of Level_13, added monster waves for stages 2/4, added raising and lowering fog for stage 3/4, and removed movement points in Zone_802.
Update 1.1.36:
Fixed the error in Level_12 where the verification command did not appear when waves 3/6 of the reactor timed out
Update 1.1.34:
Fixed the bug in Lvev_11 where terminal verification timeout penalties could not properly activate scan points Modified the reactor wave monster settings in Leve_12
Update 1.1.3:
Level_11 has been updated, welcome to play
Update 1.1.23:
Fixed the issue where the uplink terminal in Zone_803 of Level_13 would not generate properly, and fixed the issue where entering "unlock_door" on the terminal in Zone_793 would sometimes result in an incorrect scan point.
Update 1.1.21:
Modified the first infinite alert wave setting in Leve_13
Update 1.1.2:
Added alert spawn areas and Boss alert spawn areas to Test Base
Update 1.1.1:
Thermal imaging scopes have been added to the following weapons: Em3 Sniper Rifle Sniper Assault Rifle DMR Double Tap Rifle
Update 1.1.0:
Add monster waves in the 5/6 reactor wave of Level_12
Increase the distribution of resources in the reactor area
Fixed teleportation preventing the collection of sentry turrets
Update 1.0.9:
Modified the text of the alarm on the door of Zone 791 in Level_13
Adjusted the clearance process in Level_13 and modified the resource distribution quantities in certain areas.
Fixed the issue where Leve_12 at the 5/6 reactor wave teleport event was not working
Update 1.0.8:
Weapon Adjustment Details: Revolver Damage: 14.5 - 15.01 Ammo Capacity: 6/60 - 6/48 EM3 Electromagnetic Sniper Rifle Accuracy Multiplier: 0.0 - 0.75 Shotgun Pellet Damage: 3.01 - 4.01 Combat Shotgun Pellet Damage: 2.57 - 3.01 High Caliber Pistol Damage Falloff Distance: 8m — 65m changed to 12m — 65m Dual-Barrel Rifle Ammo Capacity: 14/131 - 14/151
Update 1.0.6:
Fixed a bug where players in Level_12 Reactor 5/6 waves were not able to teleport to the designated area properly
Update 1.0.5:
Adjust the amount of resources distributed in Level 12 and Level 13
Update 1.0.4:
Fixed an issue with the Test level and adjusted the damage of the Em3 Sniper Rifle
Update 1.0.1:
Fix the errors in Rundown