AuriRex-CustomPalettes icon

CustomPalettes

Add custom Palettes to the game using json files and pngs!

Last updated a month ago
Total downloads 156
Total rating 0 
Categories Rundown Mods
Dependency string AuriRex-CustomPalettes-1.0.2
Dependants 1 other package depends on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-1.5.0 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 1.5.0
AuriRex-Clonesoft_Json-13.0.0 icon
AuriRex-Clonesoft_Json

Library - Newtonsoft.Json but in a renamed namespace.

Preferred version: 13.0.0

README

GTFO_CustomPalettes

A GTFO mod that lets you add custom color palettes using json files, no Unity or DataBlock fiddling required!

Custom Palettes go into the BepInEx/Assets/CustomPalettes/ folder (created upon starting the game once with the mod installed).
Additionally a template json file will be generated inside of that folder. Make sure to copy and rename this template to something else, the template won't be loaded itself.

MTFO Hot-Reloading is supported for palettes and texture files, just place them in the folder and hit reload.

Either AllVanity or DeviousLick is required for the Palettes to show up in game!

Custom Palettes json file

Textures and colors are applied multiplicative, that means if you want your image texture to properly show make sure to set your color to white / #FFF

If you set your color to green (#00FF00) and choose a rainbow texture examples/rainbow.png, then only the parts that are green are gonna show up in game, which results in a stripped pattern alternating green and black.

Also because of this you can treat textures like patterns, where white equals full color and black no color.
Check the examples folder in this repo to see a few different patterns.

Things to be aware of

To avoid conflicts with other palettes I'd recommend making sure your custom palette json files have a unique name;
Maybe include your name, something like AuriRex_MyCoolPalette1.json should do the trick.

The same thing goes for textures, I'd recommend creating a folder with the same name as your json file and putting all your textures in there.
Don't forget to include the folder in your TextureFile field: AuriRex_MyCoolPalette1/custom_texture1.png.

Tone Reference

Tone Reference

Fields

  • Name: The name displayed in game in the palettes selection menu.
  • Author: The palette author, your name most likely (not shown in game atm).
  • SortingName: A string used in the palette sorting process, you can change this to move your palette up and down (alphabetically sorted)
  • Data: Contains all the important things:
    • TextureTiling: How often the texture should tile. (Bigger number = smaller pattern)
    • <?>Tone: The five different parts of a palette
      • HexColor: A HEX string denoting this tones color.
        Supported Formats:
        • #RRGGBB
        • #RRGGBBAA
        • #RGB
        • #RGBA
        • The literal strings: red, cyan, blue, darkblue, lightblue, purple, yellow, lime, fuchsia, white, silver, grey, black, orange, brown, maroon, green, olive, navy, teal, aqua, magenta.
      • TextureFile: The (relative) path to an image file (.png or .jpg)
      • MaterialOverride: Used to override the material used on this tone, leave as -1 if unsure.

A few example palettes:

Colors only

{
  "Name": "My Cool Palette",
  "Author": "AuriRex",
  "SortingName": "SomethingHere",
  "Data": {
    "PrimaryTone": {
      "HexColor": "#FF0000",
      "TextureFile": "",
      "MaterialOverride": -1
    },
    "SecondaryTone": {
      "HexColor": "#007700",
      "TextureFile": "",
      "MaterialOverride": 1
    },
    "TertiaryTone": {
      "HexColor": "#1c0000",
      "TextureFile": "",
      "MaterialOverride": -1
    },
    "QuaternaryTone": {
      "HexColor": "#010101",
      "TextureFile": "",
      "MaterialOverride": -1
    },
    "QuinaryTone": {
      "HexColor": "#810093",
      "TextureFile": "",
      "MaterialOverride": 2
    },
    "TextureTiling": 20
  }
}

With Images

In this example, the icon.png file has been placed into the folder AuriRex_MyCoolPalette, next to our palette json file.

{
  "Name": "My Cool Textured Palette",
  "Author": "AuriRex",
  "SortingName": "SomethingHere",
  "Data": {
    "PrimaryTone": {
      "HexColor": "#FFFFFF",
      "TextureFile": "AuriRex_MyCoolPalette/icon.png",
      "MaterialOverride": -1
    },
    "SecondaryTone": {
      "HexColor": "#007700",
      "TextureFile": "AuriRex_MyCoolPalette/icon.png",
      "MaterialOverride": 1
    },
    "TertiaryTone": {
      "HexColor": "#1c0000",
      "TextureFile": "AuriRex_MyCoolPalette/icon.png",
      "MaterialOverride": -1
    },
    "QuaternaryTone": {
      "HexColor": "#013101",
      "TextureFile": "AuriRex_MyCoolPalette/icon.png",
      "MaterialOverride": -1
    },
    "QuinaryTone": {
      "HexColor": "#310093",
      "TextureFile": "AuriRex_MyCoolPalette/icon.png",
      "MaterialOverride": 2
    },
    "TextureTiling": 20
  }
}