 
        LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
| Last updated | 2 months ago | 
| Total downloads | 3666 | 
| Total rating | 5 | 
| Categories | Client Mods Rundown Mods | 
| Dependency string | AuriRex-LegacyLobby-1.5.1 | 
| Dependants | 9 other packages depend on this package | 
This mod requires the following mods to function
 
                        BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
GTFO Legacy Lobby
A client side mod that tries to bring back the lobby screen aestethic of Rundown 1 through 4.
It's not perfect but pretty close, boosters have been repositioned.
Config File
Config file is called LegacyLobby_Config.json and located in the profiles config/ folder.
Mod default config (generated on first launch):
{
  "DefaultReadyTextPosition": false,
  "DumpNoiseTexture": false,
  "LobbyShaderSettings": {
    "Enabled": true,
    "UseCustomNoiseTexture": true,
    "BackgroundColor": {
      "R": 0.55,
      "G": 0.7,
      "B": 0.73,
      "A": 0.2
    },
    "BackgroundDesat": 5,
    "DistortionMin": 0.01,
    "DistortionMax": 0.03,
    "ScanlineOverlayIntensity": 0
  }
}
Config Explained:
- DefaultReadyTextPosition: Should the- READYtext stay above the character - in the games default position?
- DumpNoiseTexture: Enable this to dump the games built in shader noise texture.
 (Dumps to a file next to the config called- LegacyLobby_Noise.Dumped.png)
- LobbyShaderSettings: Adjusts how the post-processing in the lobby looks like.- Enabled: Set this to "false" to force vanilla post-processing.
- UseCustomNoiseTexture: Should the custom noise texture file be used?
 (This uses the mods included texture OR a custom one named- LegacyLobby_Noise.pngfrom the- config/folder, if it exists, instead)
- BackgroundColor: The overall background color.
- BackgroundDesat: How much the background should be desaturated.
- DistortionMin: Horizontal distortion minimum.
- DistortionMax: Horizontal distortion maximum.
 (A value of 1 stretches almost the entire width of the lobby screen!)
- ScanlineOverlayIntensity: The intensity of the scan-line overlay.
 
[!NOTE]
Both the config and the custom noise texture support MTFO hot-reloading!
Noise Texture
The red and green channel scroll downwards individually at different rates and desaturate any colors.
(Game) Default Values
These are the games default LobbyShaderSettings:
{
  "Enabled": true,
  "UseCustomNoiseTexture": false,
  "BackgroundColor": {
    "R": 0.5,
    "G": 0.5,
    "B": 0.5,
    "A": 0.5019608
  },
  "BackgroundDesat": 1,
  "DistortionMin": 0,
  "DistortionMax": 0.05,
  "ScanlineOverlayIntensity": 0.5
}