AuriRex-LegacyLobby icon

LegacyLobby

Brings back the lobby screen aestethic of Rundown 1 through 4.

Last updated 2 days ago
Total downloads 3062
Total rating 5 
Categories Client Mods Rundown Mods
Dependency string AuriRex-LegacyLobby-1.5.1
Dependants 9 other packages depend on this package

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2

README

GTFO Legacy Lobby

A client side mod that tries to bring back the lobby screen aestethic of Rundown 1 through 4.
It's not perfect but pretty close, boosters have been repositioned.

image

Config File

Config file is called LegacyLobby_Config.json and located in the profiles config/ folder.
Mod default config (generated on first launch):

{
  "DefaultReadyTextPosition": false,
  "DumpNoiseTexture": false,
  "LobbyShaderSettings": {
    "Enabled": true,
    "UseCustomNoiseTexture": true,
    "BackgroundColor": {
      "R": 0.55,
      "G": 0.7,
      "B": 0.73,
      "A": 0.2
    },
    "BackgroundDesat": 5,
    "DistortionMin": 0.01,
    "DistortionMax": 0.03,
    "ScanlineOverlayIntensity": 0
  }
}

Config Explained:

  • DefaultReadyTextPosition: Should the READY text stay above the character - in the games default position?
  • DumpNoiseTexture: Enable this to dump the games built in shader noise texture.
    (Dumps to a file next to the config called LegacyLobby_Noise.Dumped.png)
  • LobbyShaderSettings: Adjusts how the post-processing in the lobby looks like.
    • Enabled: Set this to "false" to force vanilla post-processing.
    • UseCustomNoiseTexture: Should the custom noise texture file be used?
      (This uses the mods included texture OR a custom one named LegacyLobby_Noise.png from the config/ folder, if it exists, instead)
    • BackgroundColor: The overall background color.
    • BackgroundDesat: How much the background should be desaturated.
    • DistortionMin: Horizontal distortion minimum.
    • DistortionMax: Horizontal distortion maximum.
      (A value of 1 stretches almost the entire width of the lobby screen!)
    • ScanlineOverlayIntensity: The intensity of the scan-line overlay.

[!NOTE]
Both the config and the custom noise texture support MTFO hot-reloading!

Noise Texture

The red and green channel scroll downwards individually at different rates and desaturate any colors.

(Game) Default Values

These are the games default LobbyShaderSettings:

{
  "Enabled": true,
  "UseCustomNoiseTexture": false,
  "BackgroundColor": {
    "R": 0.5,
    "G": 0.5,
    "B": 0.5,
    "A": 0.5019608
  },
  "BackgroundDesat": 1,
  "DistortionMin": 0,
  "DistortionMax": 0.05,
  "ScanlineOverlayIntensity": 0.5
}