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LegacyLobby
Brings back the lobby screen aestethic of Rundown 1 through 4.
Date uploaded | a week ago |
Version | 1.5.1 |
Download link | AuriRex-LegacyLobby-1.5.1.zip |
Downloads | 164 |
Dependency string | AuriRex-LegacyLobby-1.5.1 |
This mod requires the following mods to function

BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.2README
GTFO Legacy Lobby
A client side mod that tries to bring back the lobby screen aestethic of Rundown 1 through 4.
It's not perfect but pretty close, boosters have been repositioned.
Config File
Config file is called LegacyLobby_Config.json
and located in the profiles config/
folder.
Mod default config (generated on first launch):
{
"DefaultReadyTextPosition": false,
"DumpNoiseTexture": false,
"LobbyShaderSettings": {
"Enabled": true,
"UseCustomNoiseTexture": true,
"BackgroundColor": {
"R": 0.55,
"G": 0.7,
"B": 0.73,
"A": 0.2
},
"BackgroundDesat": 5,
"DistortionMin": 0.01,
"DistortionMax": 0.03,
"ScanlineOverlayIntensity": 0
}
}
Config Explained:
DefaultReadyTextPosition
: Should theREADY
text stay above the character - in the games default position?DumpNoiseTexture
: Enable this to dump the games built in shader noise texture.
(Dumps to a file next to the config calledLegacyLobby_Noise.Dumped.png
)LobbyShaderSettings
: Adjusts how the post-processing in the lobby looks like.Enabled
: Set this to "false" to force vanilla post-processing.UseCustomNoiseTexture
: Should the custom noise texture file be used?
(This uses the mods included texture OR a custom one namedLegacyLobby_Noise.png
from theconfig/
folder, if it exists, instead)BackgroundColor
: The overall background color.BackgroundDesat
: How much the background should be desaturated.DistortionMin
: Horizontal distortion minimum.DistortionMax
: Horizontal distortion maximum.
(A value of 1 stretches almost the entire width of the lobby screen!)ScanlineOverlayIntensity
: The intensity of the scan-line overlay.
[!NOTE]
Both the config and the custom noise texture support MTFO hot-reloading!
Noise Texture
The red and green channel scroll downwards individually at different rates and desaturate any colors.
(Game) Default Values
These are the games default LobbyShaderSettings
:
{
"Enabled": true,
"UseCustomNoiseTexture": false,
"BackgroundColor": {
"R": 0.5,
"G": 0.5,
"B": 0.5,
"A": 0.5019608
},
"BackgroundDesat": 1,
"DistortionMin": 0,
"DistortionMax": 0.05,
"ScanlineOverlayIntensity": 0.5
}
CHANGELOG
Changelog
v1.5.1
- Fix broken vanity display if shader override is disabled in config
v1.5.0
- Made all lobby shader settings configurable
- Supports MTFO Hot-Reload
- Added an explicit
NoBoosters
check and disable/hide the booster buttons if it is installed.
v1.4.0
- Fixed the clothes preview renderer throwing NREs after returning to lobby from a single expedition
- Fixed the new-vanity-icon icon rendering layer, no longer renders on top of the clothes select popup
- Added potential NRE fix related to the clothes button component
v1.3.1
- Fixed vanity button disappearing in certain conditions
- Vanity button now shows up for bots if Archives BotCustomization is enabled
v1.3.0
- Fix issues with other mods (primarily LobbyExpansion, where the lobby switch buttons would get broken)
- The Vanity preview camera now gets the proper (default) post-porcessing applied again.
v1.2.0
- Added Config file (
profile/BepInEx/config/LegacyLobby_Config.json
)- Currently only used to toggle the default position of the 'ready' text
v1.1.0
- Replaced default Vanity button with a custom one
- Removed post-processing effect from the vanity preview panel
- Support for ForceDefaultVanity (=> hides the custom vanity button)
v1.0.2
- Fixed 'Weapons' text showing up for player four
v1.0.1
- Added the decor text above the ready button
- Fixed alignment of 'ready' status text
v1.0.0
- Initial release