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AuriRex-LegacyLobby-1.5.1 icon

LegacyLobby

Brings back the lobby screen aestethic of Rundown 1 through 4.

Date uploaded a week ago
Version 1.5.1
Download link AuriRex-LegacyLobby-1.5.1.zip
Downloads 164
Dependency string AuriRex-LegacyLobby-1.5.1

This mod requires the following mods to function

BepInEx-BepInExPack_GTFO-3.2.2 icon
BepInEx-BepInExPack_GTFO

BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.

Preferred version: 3.2.2

README

GTFO Legacy Lobby

A client side mod that tries to bring back the lobby screen aestethic of Rundown 1 through 4.
It's not perfect but pretty close, boosters have been repositioned.

image

Config File

Config file is called LegacyLobby_Config.json and located in the profiles config/ folder.
Mod default config (generated on first launch):

{
  "DefaultReadyTextPosition": false,
  "DumpNoiseTexture": false,
  "LobbyShaderSettings": {
    "Enabled": true,
    "UseCustomNoiseTexture": true,
    "BackgroundColor": {
      "R": 0.55,
      "G": 0.7,
      "B": 0.73,
      "A": 0.2
    },
    "BackgroundDesat": 5,
    "DistortionMin": 0.01,
    "DistortionMax": 0.03,
    "ScanlineOverlayIntensity": 0
  }
}

Config Explained:

  • DefaultReadyTextPosition: Should the READY text stay above the character - in the games default position?
  • DumpNoiseTexture: Enable this to dump the games built in shader noise texture.
    (Dumps to a file next to the config called LegacyLobby_Noise.Dumped.png)
  • LobbyShaderSettings: Adjusts how the post-processing in the lobby looks like.
    • Enabled: Set this to "false" to force vanilla post-processing.
    • UseCustomNoiseTexture: Should the custom noise texture file be used?
      (This uses the mods included texture OR a custom one named LegacyLobby_Noise.png from the config/ folder, if it exists, instead)
    • BackgroundColor: The overall background color.
    • BackgroundDesat: How much the background should be desaturated.
    • DistortionMin: Horizontal distortion minimum.
    • DistortionMax: Horizontal distortion maximum.
      (A value of 1 stretches almost the entire width of the lobby screen!)
    • ScanlineOverlayIntensity: The intensity of the scan-line overlay.

[!NOTE]
Both the config and the custom noise texture support MTFO hot-reloading!

Noise Texture

The red and green channel scroll downwards individually at different rates and desaturate any colors.

(Game) Default Values

These are the games default LobbyShaderSettings:

{
  "Enabled": true,
  "UseCustomNoiseTexture": false,
  "BackgroundColor": {
    "R": 0.5,
    "G": 0.5,
    "B": 0.5,
    "A": 0.5019608
  },
  "BackgroundDesat": 1,
  "DistortionMin": 0,
  "DistortionMax": 0.05,
  "ScanlineOverlayIntensity": 0.5
}

CHANGELOG

Changelog

v1.5.1

  • Fix broken vanity display if shader override is disabled in config

v1.5.0

  • Made all lobby shader settings configurable
    • Supports MTFO Hot-Reload
  • Added an explicit NoBoosters check and disable/hide the booster buttons if it is installed.

v1.4.0

  • Fixed the clothes preview renderer throwing NREs after returning to lobby from a single expedition
  • Fixed the new-vanity-icon icon rendering layer, no longer renders on top of the clothes select popup
  • Added potential NRE fix related to the clothes button component

v1.3.1

  • Fixed vanity button disappearing in certain conditions
  • Vanity button now shows up for bots if Archives BotCustomization is enabled

v1.3.0

  • Fix issues with other mods (primarily LobbyExpansion, where the lobby switch buttons would get broken)
  • The Vanity preview camera now gets the proper (default) post-porcessing applied again.

v1.2.0

  • Added Config file (profile/BepInEx/config/LegacyLobby_Config.json)
    • Currently only used to toggle the default position of the 'ready' text

v1.1.0

  • Replaced default Vanity button with a custom one
  • Removed post-processing effect from the vanity preview panel
  • Support for ForceDefaultVanity (=> hides the custom vanity button)

v1.0.2

  • Fixed 'Weapons' text showing up for player four

v1.0.1

  • Added the decor text above the ready button
  • Fixed alignment of 'ready' status text

v1.0.0

  • Initial release