Decompiled source of Player Spawn Apart v1.0.1

PlayerSpawnApart.dll

Decompiled 4 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using System.Text.Json.Serialization;
using Agents;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GTFO.API.JSON;
using Globals;
using Il2CppInterop.Runtime.Injection;
using Il2CppSystem;
using Il2CppSystem.Collections.Generic;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("PlayerSpawnApart")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("PlayerSpawnApart")]
[assembly: AssemblyTitle("PlayerSpawnApart")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace PlayerSpawnApart
{
	[BepInPlugin("com.Brandonious.PlayerSpawnApart", "PlayerSpawnApart", "1.0.0")]
	public class Loader : BasePlugin
	{
		public const string MODNAME = "PlayerSpawnApart";

		public const string AUTHOR = "Brandonious";

		public const string GUID = "com.Brandonious.PlayerSpawnApart";

		public const string VERSION = "1.0.0";

		public override void Load()
		{
			//IL_004d: Unknown result type (might be due to invalid IL or missing references)
			//IL_0053: Expected O, but got Unknown
			ClassInjector.RegisterTypeInIl2Cpp<PlayerSpawnApart>();
			EventAPI.OnManagersSetup += delegate
			{
				PlayerSpawnApart @object = ((Component)Global.Current).gameObject.AddComponent<PlayerSpawnApart>();
				LevelAPI.OnEnterLevel += @object.LevelStarted;
				LevelAPI.OnLevelCleanup += @object.LevelCleanup;
			};
			Directory.CreateDirectory(Path.Combine(ConfigManager.CustomPath, "PlayerSpawnApart"));
			ManualLogSource log = ((BasePlugin)this).Log;
			bool flag = default(bool);
			BepInExInfoLogInterpolatedStringHandler val = new BepInExInfoLogInterpolatedStringHandler(18, 1, ref flag);
			if (flag)
			{
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
				((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("PlayerSpawnApart");
				((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Loaded! :)");
			}
			log.LogInfo(val);
		}
	}
	internal class PlayerSpawnApart : MonoBehaviour
	{
		private static List<PlayerSpawnData> spawnData;

		public uint levelLayoutID;

		private void Update()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0027: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0049: Unknown result type (might be due to invalid IL or missing references)
			//IL_0066: Unknown result type (might be due to invalid IL or missing references)
			//IL_006b: Unknown result type (might be due to invalid IL or missing references)
			if (Input.GetKeyDown((KeyCode)120))
			{
				Debug.Log(Object.op_Implicit("\nX:" + ((Agent)PlayerManager.GetLocalPlayerAgent()).Position.x + "\nY:" + ((Agent)PlayerManager.GetLocalPlayerAgent()).Position.y + "\nZ:" + ((Agent)PlayerManager.GetLocalPlayerAgent()).Position.z));
			}
		}

		public void LevelStarted()
		{
			//IL_00d5: Unknown result type (might be due to invalid IL or missing references)
			//IL_00ef: Unknown result type (might be due to invalid IL or missing references)
			//IL_0109: Unknown result type (might be due to invalid IL or missing references)
			//IL_0123: Unknown result type (might be due to invalid IL or missing references)
			if (ReadData() == null)
			{
				Debug.LogError(Object.op_Implicit("There is no teleport data set up!"));
				Debug.LogError(Object.op_Implicit("Place teleport data in Custom/PlayerSpawnApart"));
				return;
			}
			spawnData = ReadData();
			levelLayoutID = RundownManager.ActiveExpedition.LevelLayoutData;
			for (int i = 0; i < spawnData.Count; i++)
			{
				if (spawnData[i].MainLevelLayoutID != levelLayoutID || !spawnData[i].InternalEnabled)
				{
					continue;
				}
				Enumerator<PlayerAgent> enumerator = PlayerManager.PlayerAgentsInLevel.GetEnumerator();
				while (enumerator.MoveNext())
				{
					PlayerAgent current = enumerator.Current;
					switch (current.PlayerSlotIndex)
					{
					case 0:
						current.TeleportTo(spawnData[i].Player1Spawn);
						break;
					case 1:
						current.TeleportTo(spawnData[i].Player2Spawn);
						break;
					case 2:
						current.TeleportTo(spawnData[i].Player3Spawn);
						break;
					case 3:
						current.TeleportTo(spawnData[i].Player4Spawn);
						break;
					}
				}
			}
		}

		public void LevelCleanup()
		{
		}

		private static List<PlayerSpawnData> ReadData()
		{
			new JsonSerializerOptions
			{
				IncludeFields = false,
				ReadCommentHandling = JsonCommentHandling.Skip,
				PropertyNameCaseInsensitive = true,
				WriteIndented = true,
				Converters = { (JsonConverter)new JsonStringEnumConverter() }
			};
			return JsonSerializer.Deserialize<List<PlayerSpawnData>>(File.ReadAllText(Path.Combine(ConfigManager.CustomPath, "PlayerSpawnApart", "SpawnData.json")), (JsonSerializerOptions)null);
		}
	}
	public class PlayerSpawnData
	{
		public Vector3 Player1Spawn { get; set; }

		public Vector3 Player2Spawn { get; set; }

		public Vector3 Player3Spawn { get; set; }

		public Vector3 Player4Spawn { get; set; }

		public uint MainLevelLayoutID { get; set; }

		public bool InternalEnabled { get; set; }

		public string DebugName { get; set; }
	}
}