Decompiled source of Striker Mode v1.0.4

StrikerMode.dll

Decompiled 5 months ago
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using System.Text.Json;
using BepInEx;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GTFO.API;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using MTFO.Managers;
using Microsoft.CodeAnalysis;
using UnityEngine;

[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.Default | DebuggableAttribute.DebuggingModes.DisableOptimizations | DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints | DebuggableAttribute.DebuggingModes.EnableEditAndContinue)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("StrikerMode")]
[assembly: AssemblyConfiguration("Debug")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("StrikerMode")]
[assembly: AssemblyTitle("StrikerMode")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	internal sealed class EmbeddedAttribute : Attribute
	{
	}
}
namespace System.Runtime.CompilerServices
{
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableAttribute : Attribute
	{
		public readonly byte[] NullableFlags;

		public NullableAttribute(byte P_0)
		{
			NullableFlags = new byte[1] { P_0 };
		}

		public NullableAttribute(byte[] P_0)
		{
			NullableFlags = P_0;
		}
	}
	[CompilerGenerated]
	[Microsoft.CodeAnalysis.Embedded]
	[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
	internal sealed class NullableContextAttribute : Attribute
	{
		public readonly byte Flag;

		public NullableContextAttribute(byte P_0)
		{
			Flag = P_0;
		}
	}
}
namespace StrikerMode
{
	internal class CustomVanity
	{
		public string Name { get; set; }

		public ClothesType VanityItemType { get; set; }

		public string Icon { get; set; }

		public string VanityPrefab { get; set; }

		public bool InternalEnabled { get; set; }

		public CustomVanity()
		{
			Name = "";
			Icon = "";
			VanityPrefab = "";
		}
	}
	internal class FacePatch
	{
		public static DefaultCharacterLayouts? m_instance;

		public static DefaultCharacterLayouts GetNewDefaultCosmetics()
		{
			if ((Object)(object)m_instance == (Object)null)
			{
				m_instance = AssetAPI.GetLoadedAsset<DefaultCharacterLayouts>("Assets/CustomGear/CustomCharacterLayouts.asset");
			}
			return m_instance;
		}

		[HarmonyPatch(typeof(DefaultCharacterLayouts), "GetDefaultVanityItems")]
		[HarmonyPrefix]
		public static bool NewDefaultCosmetics(int characterIndex, ref Layout __result)
		{
			__result = ((Il2CppArrayBase<Layout>)(object)GetNewDefaultCosmetics().m_layout)[characterIndex];
			return false;
		}
	}
	[BepInPlugin("com.Brandont.StrikerMode", "StrikerMode", "1.0.0")]
	public class Loader : BasePlugin
	{
		public const string MODNAME = "StrikerMode";

		public const string AUTHOR = "Brandont";

		public const string GUID = "com.Brandont.StrikerMode";

		public const string VERSION = "1.0.0";

		public static ManualLogSource Logger;

		public static bool CustomVanityLoadedDone;

		public override void Load()
		{
			//IL_0022: Unknown result type (might be due to invalid IL or missing references)
			//IL_0028: Expected O, but got Unknown
			Logger = ((BasePlugin)this).Log;
			((BasePlugin)this).Log.LogMessage((object)"Loading StrikerMode");
			Harmony val = new Harmony("StrikerMode");
			val.PatchAll(typeof(FacePatch));
			AssetAPI.OnAssetBundlesLoaded += delegate
			{
				CreateCustomVanities();
			};
			((BasePlugin)this).Log.LogMessage((object)"Loaded StrikerMode");
		}

		public static void CreateCustomVanities()
		{
			//IL_0064: Unknown result type (might be due to invalid IL or missing references)
			VanitySerializer.Initialize();
			foreach (CustomVanity item in VanitySerializer.VanityConfig)
			{
				if (item.InternalEnabled)
				{
					Debug.Log(Object.op_Implicit("Creating Custom Vanity for " + item.Name));
					string vanityPrefab = item.VanityPrefab;
					Debug.Log(Object.op_Implicit(vanityPrefab));
					GenerateVanityItemDBEntry(item.Name, vanityPrefab, item.VanityItemType, item.Icon);
				}
			}
			AssetAPI.OnAssetBundlesLoaded -= delegate
			{
				CreateCustomVanities();
			};
			CustomVanityLoadedDone = true;
		}

		public static void GenerateVanityItemDBEntry(string name, string prefab, ClothesType clothesType, string icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png")
		{
			//IL_0001: Unknown result type (might be due to invalid IL or missing references)
			//IL_0006: Unknown result type (might be due to invalid IL or missing references)
			//IL_000d: Expected O, but got Unknown
			//IL_000e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0016: Unknown result type (might be due to invalid IL or missing references)
			//IL_001e: Unknown result type (might be due to invalid IL or missing references)
			//IL_001f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0026: Unknown result type (might be due to invalid IL or missing references)
			//IL_002e: Unknown result type (might be due to invalid IL or missing references)
			//IL_0035: Expected O, but got Unknown
			//IL_0037: Expected O, but got Unknown
			//IL_003f: Unknown result type (might be due to invalid IL or missing references)
			//IL_0044: Unknown result type (might be due to invalid IL or missing references)
			//IL_0051: Unknown result type (might be due to invalid IL or missing references)
			//IL_0059: Unknown result type (might be due to invalid IL or missing references)
			//IL_005a: Unknown result type (might be due to invalid IL or missing references)
			//IL_0061: Unknown result type (might be due to invalid IL or missing references)
			//IL_0069: Unknown result type (might be due to invalid IL or missing references)
			//IL_0072: Expected O, but got Unknown
			VanityItemsTemplateDataBlock val = new VanityItemsTemplateDataBlock();
			((GameDataBlockBase<VanityItemsTemplateDataBlock>)val).name = name;
			val.publicName = name;
			val.prefab = prefab;
			val.type = clothesType;
			val.icon = icon;
			((GameDataBlockBase<VanityItemsTemplateDataBlock>)val).internalEnabled = true;
			VanityItemsTemplateDataBlock val2 = val;
			GameDataBlockBase<VanityItemsTemplateDataBlock>.AddBlock(val2, -1);
			VanityItem val3 = new VanityItem
			{
				id = ((GameDataBlockBase<VanityItemsTemplateDataBlock>)(object)val2).persistentID,
				prefab = prefab,
				type = clothesType,
				publicName = name,
				flags = (VanityItemFlags)1
			};
			if (!PersistentInventoryManager.Current.GetVanityItemInventory().m_allItems.Contains(val3))
			{
				Debug.LogWarning(Object.op_Implicit(name + " didn't exist! Adding"));
				PersistentInventoryManager.Current.GetVanityItemInventory().m_allItems.Add(val3);
			}
			Debug.Log(Object.op_Implicit("Added " + name + " to the datablocks"));
		}
	}
	internal class VanitySerializer
	{
		public static string RootFilepath;

		public static List<CustomVanity> VanityConfig;

		public static JsonSerializerOptions Options = new JsonSerializerOptions
		{
			WriteIndented = true,
			AllowTrailingCommas = true
		};

		public static void Initialize()
		{
			RootFilepath = Path.Combine(ConfigManager.CustomPath, "CustomVanity");
			if (!Directory.Exists(RootFilepath))
			{
				Directory.CreateDirectory(RootFilepath);
			}
			SetupCustomDB("CustomVanity.json", FirstTimeSetupVanity(), out List<CustomVanity> dbContent);
			VanityConfig = dbContent;
		}

		public static void SetupCustomDB(string fileName, List<CustomVanity> fileDefaults, out List<CustomVanity> dbContent)
		{
			string path = Path.Combine(RootFilepath, fileName);
			if (File.Exists(path))
			{
				string json = File.ReadAllText(path);
				dbContent = JsonSerializer.Deserialize<List<CustomVanity>>(json, Options);
			}
			else
			{
				dbContent = fileDefaults;
				File.WriteAllText(path, JsonSerializer.Serialize(dbContent, Options));
			}
		}

		public static List<CustomVanity> FirstTimeSetupVanity()
		{
			List<CustomVanity> list = new List<CustomVanity>();
			CustomVanity item = new CustomVanity
			{
				Name = "Blank Helmet",
				VanityItemType = (ClothesType)0,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/BlankPart.prefab"
			};
			CustomVanity item2 = new CustomVanity
			{
				Name = "Blank Legs",
				VanityItemType = (ClothesType)2,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/BlankPart.prefab"
			};
			CustomVanity item3 = new CustomVanity
			{
				Name = "Blank Backpack",
				VanityItemType = (ClothesType)3,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/BlankPart.prefab"
			};
			CustomVanity item4 = new CustomVanity
			{
				Name = "Striker Wave",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/StrikerBody.prefab"
			};
			CustomVanity item5 = new CustomVanity
			{
				Name = "Striker Hibernate",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/StrikerBodyHibernate.prefab"
			};
			CustomVanity item6 = new CustomVanity
			{
				Name = "Shooter Wave",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/ShooterBody.prefab"
			};
			CustomVanity item7 = new CustomVanity
			{
				Name = "Shooter Hibernate",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/ShooterBodyHibernate.prefab"
			};
			CustomVanity item8 = new CustomVanity
			{
				Name = "Charger",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/ChargerBody.prefab"
			};
			CustomVanity item9 = new CustomVanity
			{
				Name = "Hybrid",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/HybridBody.prefab"
			};
			CustomVanity item10 = new CustomVanity
			{
				Name = "Tank",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomGear/TankBody.prefab"
			};
			CustomVanity item11 = new CustomVanity
			{
				Name = "Hallowed Striker",
				VanityItemType = (ClothesType)1,
				Icon = "Assets/Source/UI/VanityItemIcons/Headgear001.png",
				InternalEnabled = true,
				VanityPrefab = "Assets/CustomZaero/HallowedStriker.prefab"
			};
			list.Add(item);
			list.Add(item2);
			list.Add(item3);
			list.Add(item4);
			list.Add(item5);
			list.Add(item6);
			list.Add(item7);
			list.Add(item8);
			list.Add(item9);
			list.Add(item10);
			list.Add(item11);
			return list;
		}
	}
}