using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using AssetShards;
using BepInEx;
using BepInEx.Core.Logging.Interpolation;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using GameData;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("ProjectilePrefab")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("ProjectilePrefab")]
[assembly: AssemblyTitle("ProjectilePrefab")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace ProjectilePrefab
{
[BepInPlugin("com.Brandonious.ProjectilePrefab", "ProjectilePrefab", "1.0.0")]
public class Loader : BasePlugin
{
public const string MODNAME = "ProjectilePrefab";
public const string AUTHOR = "Brandonious";
public const string GUID = "com.Brandonious.ProjectilePrefab";
public const string VERSION = "1.0.0";
public static ManualLogSource Logger;
public override void Load()
{
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
//IL_0025: Unknown result type (might be due to invalid IL or missing references)
//IL_002b: Expected O, but got Unknown
Logger = ((BasePlugin)this).Log;
new Harmony("ProjectilePrefab").PatchAll();
ManualLogSource log = ((BasePlugin)this).Log;
bool flag = default(bool);
BepInExWarningLogInterpolatedStringHandler val = new BepInExWarningLogInterpolatedStringHandler(18, 1, ref flag);
if (flag)
{
((BepInExLogInterpolatedStringHandler)val).AppendLiteral("Plugin ");
((BepInExLogInterpolatedStringHandler)val).AppendFormatted<string>("ProjectilePrefab");
((BepInExLogInterpolatedStringHandler)val).AppendLiteral(" Loaded! :)");
}
log.LogWarning(val);
}
}
[HarmonyPatch]
internal class PrefabPatch : MonoBehaviour
{
public static Dictionary<int, GameObject> dict = new Dictionary<int, GameObject>();
[HarmonyPatch(typeof(ProjectileManager), "LoadAssets")]
[HarmonyPostfix]
public static void LoadCustomAssets(ProjectileManager __instance)
{
for (int i = 0; i < ((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs).Length; i++)
{
if (i == 9)
{
dict.Add(i, AssetShardManager.GetLoadedAsset<GameObject>("Assets/CustomEnemies/WitherProjectile.prefab", false));
}
else
{
dict.Add(i, ((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs)[i]);
}
Debug.LogWarning(Object.op_Implicit("Loaded Asset " + ((Object)((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs)[i].gameObject).name));
}
dict.Add(((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs).Length + 1, AssetShardManager.GetLoadedAsset<GameObject>("Assets/CustomEnemies/WitherProjectile.prefab", false));
Debug.LogWarning(Object.op_Implicit($"Loaded Asset {((Object)dict[((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs).Length + 1].gameObject).name} at position {((Il2CppArrayBase<GameObject>)(object)__instance.m_projectilePrefabs).Length + 1}."));
}
[HarmonyPatch(typeof(ProjectileManager), "SpawnProjectileType")]
[HarmonyPrefix]
public static bool SpawnNewProjectileType(ProjectileType type, Vector3 pos, Quaternion rot, ProjectileManager __instance, ref GameObject __result)
{
//IL_0000: Unknown result type (might be due to invalid IL or missing references)
//IL_0002: Expected I4, but got Unknown
//IL_000f: Unknown result type (might be due to invalid IL or missing references)
//IL_0010: Unknown result type (might be due to invalid IL or missing references)
int key = (int)type;
__result = Object.Instantiate<GameObject>(dict[key], pos, rot);
return false;
}
[HarmonyPatch(typeof(GameDataInit), "Initialize")]
[HarmonyPostfix]
public static void TheOlSwitcheroo()
{
//IL_0038: Unknown result type (might be due to invalid IL or missing references)
GameDataBlockBase<EnemyDataBlock>.GetBlock(42u).ModelDatas[0].ModelFile = "Assets/CustomEnemies/Wither.prefab";
GameDataBlockBase<EnemyDataBlock>.GetBlock(42u).ModelDatas[0].SizeRange = new Vector2(1.2f, 1.2f);
}
}
}