BurstCancel
Burst Cancel feature for all guns. NOT created by me, full credit goes to SleepyHead in the modding Discord.
| Last updated | 2 years ago |
| Total downloads | 1853 |
| Total rating | 0 |
| Categories | Client Mods |
| Dependency string | BurstCancel-BurstCancel-1.0.2 |
| Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.1README
Burst Cancel
Created by SleepyHead in the modding discord.
Uploaded with their permission.
Source code for plugin:
using BepInEx;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Gear;
namespace BurstCancel
{
[BepInPlugin("BurstCancel", "BurstCancel", "1.0.1")]
internal class Loader : BasePlugin
{
private static Harmony? _harmony;
public override void Load()
{
_harmony = new Harmony("BurstCancel");
_harmony.PatchAll();
Log.LogInfo("Plugin is loaded! If you're reading this, why don't you tickle my balls?");
}
}
[HarmonyPatch(typeof(BulletWeapon), "get_WeaponSwitchAllowed")]
class BurstCancel
{
static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}
}