Classes System

Updated 3 hours ago

Combat Division

Marine

Excels at ranged combat, but lacks melee strength.

Specializes: Assault Rifles / Bullpup Rifles / Carbines / DMRs

Strengths:

  • +40% Specialized Ranged Damage
  • +30% Projectile Armor
  • +20% Initial Gun Ammo
  • +50% Bleed Resistance

Weaknesses:

  • -40% Melee Armor & Damage

Notes:

  • Solid, all-rounder class. Can work together with any class composition.

Covert Ops

Excels at speed and precision, but lacks durability.

Specializes: Melee / Snipers / Precision Rifles / Movement Speed

Strengths:

  • +50% Sniper / Precision Rifle & Melee Damage
  • +20% Movement Speed
  • Double Jump

Weaknesses:

  • -50% Melee & Projectile Armor
  • -20% Max Health

Notes:

  • Amazing at stealth/melee skills or killing high-priority targets. Just make sure you cover their flanks.

EOD Specialist

Excels at explosive ordnances, but lacks precision and hacking.

Specializes: Explosive Resistance / Tripmines / Explosive Cannon & Rifle

Strengths:

  • +30% Burst Cannon / Rifle Damage
  • +50% Tripmine Damage
  • +80% Explosive Resistance

Weaknesses:

  • -30% Ranged Damage (except Specialized Guns)
  • -75% Hacking Skills
  • -50% CPU Power
  • -50% Sentry CPU
  • -30% Sentry Damage

Notes:

  • Great crowd control with their explosives, but has a major problem with friendly fire and ammo efficiency. Mind your shots!

Shock Trooper

Excels at close-quarter combat, but lacks range strength.

Specializes: Melee / Shotguns / Armor / Health

Strengths:

  • +20% Melee & Shotgun Damage
  • +20% Max Health
  • +30% Health Regen Speed
  • +30% Melee & Projectile Armor
  • +50% Bullet Resistance

Weaknesses:

  • -40% Ranged Damage (except Specialized Guns)
  • -25% Movement Speed

Notes:

  • Great synergy with the Paramedic, since they will be in the forefront in most situations. If they do go down, a Paramedic can easily get them back up.

Support Division

Paramedic

Excels at player revives, infection, and support, but lacks offensive & defensive benefits.

Specializes: SMGs / Pistols / Player Revive

Strengths:

  • +100% Infection Resistance
  • +100% Revive Speed
  • +60% Revive Health
  • -40% Health Regen Delay
  • +25% Bullet Resistance
  • Double Jump

Weaknesses:

  • -50% Ranged Damage (except Specialized Guns)
  • -25% Initial Ammo
  • -20% Max Weapon Ammo

Notes:

  • Immunity to Infection makes life so much easier within the Rundowns. You should be on top of reviving teammates, if they ever go down.

Quartermaster

Excels at ammo efficiency and suppression, but lacks speed.

Specializes: HMGs / LMGs / MPs / Max Ammo / Higher Regen Cap

Strengths:

  • +20% HMGs / LMGs / MPs Damage
  • +30% Ammo Cost Efficiency
  • +50% Initial Ranged Ammo
  • +40% Health Regen Cap

Weaknesses:

  • -50% Damage (except Specialized Guns)
  • -40% Movement Speed

Notes:

  • While very slow, you can hold down a choke point better than most of the classes. You should let teammates do bioscan objectives while you live the dream of suppressive firing down a hallway.

Tool Specialist

Excels at utility support, but lacks any offensive & defensive benefits.

Specializes: Fog Repeller & Turbine / Biotracker / Glowstick / Glue Gun

Strengths:

  • +25% Glue Strength & Efficiency
  • +150% Glowstick Power
  • +50% Bioscan Speed & Recharge
  • +75% Fog Repeller / Turbine Power
  • +30% Tool Cost Efficiency

Weaknesses:

  • -30% Initial Ammo
  • -30% Ammo Cost Efficiency

Notes:

  • While strength or defense isn't your forte, they make up for it with utility prowess. You should be carrying Fog Turbine for the team as well as being on top of the bioscan objectives.

Field Technician

Excels at sentries & hacking, but lacks offensive benefits.

Specializes: Sentry / Computer Processing Power / Hacking Skill

Strengths:

  • +30% Sentry Damage
  • +30% Sentry CPUs
  • +40% Initial Tool Ammo
  • +75% Hacking Skill
  • +50% Terminal CPU
  • +75% Bullet Resistance
  • Double Jump

Weaknesses:

  • -30% Initial Ranged Ammo
  • -40% Ranged & Melee Damage

Notes:

  • As a hackerman you should focus on doing terminal commands and objectives. Rely on your trusty sentry to get the job done.

B-Company Division

Prisoner

You get no benefits or detriments from the class system. More akin to the regular experience.

Notes:

  • Perhaps you'll finally gain the freedom you, oh so, desire.

HEL Diver

Spread our message of Freedom & Liberty with an iron fist!

Specializes: HEL Weapons

Strengths:

  • +75% HEL Damage
  • +50% CPU Power
  • +100% Hacking Skill
  • +25% Bioscan Speed
  • +20% Movement Speed

Weaknesses:

  • -25% Bullet Resistance
  • -30% Projectile & Melee Armor
  • -50% Max Health
  • -50% Health Regen Cap

Notes:

  • Nothing like spreading managed Democracy to fill the void in your heart, eh?

Abhuman

Big strong. Not smart. Hit hard. Good friend. Follow orders. Kill h-h-h-eretics. That's plan! Lubb me Emprah, sah!

Specializes: Health & Melee

Strengths:

  • +100% Max Health
  • +50% Health Regen Cap
  • +50% Infection Resistance
  • +100% Melee Damage
  • +20% Melee Range & Hitbox

Weaknesses:

  • -50% Initial Weapon Ammo
  • -90% Hacking Skill
  • -50% CPU Power & Sentry CPU
  • -40% Movement Speed
  • -50% Bioscan Speed & Recharge Speed

Notes:

  • Rocks not included.

Deprived

Blessed are the broken, forsaken by the Lords. To cleanse the impure, for such is their pious duty.

Specializes: Filled with fervor beyond measure, yet bound by fleeting flesh.

Strengths:

  • +50% Ranged & Melee Damage
  • +30% Movement Speed
  • +60% Melee Armor
  • +95% Infection / Explosion / Bullets / Bleed Resistance
  • +50% Bioscan Speed
  • +50% Terminal CPU Speed
  • Double Jump

Weaknesses:

  • -80% Max Health
  • -50% Projectile Armor
  • -50% Initial Ammo

Notes:

  • Smite the wicked! Burn the impure! Cleanse the soul!