Classes System
Updated 3 hours agoCombat Division
Marine
Excels at ranged combat, but lacks melee strength.
Specializes: Assault Rifles / Bullpup Rifles / Carbines / DMRs
Strengths:
- +40% Specialized Ranged Damage
- +30% Projectile Armor
- +20% Initial Gun Ammo
- +50% Bleed Resistance
Weaknesses:
- -40% Melee Armor & Damage
Notes:
- Solid, all-rounder class. Can work together with any class composition.
Covert Ops
Excels at speed and precision, but lacks durability.
Specializes: Melee / Snipers / Precision Rifles / Movement Speed
Strengths:
- +50% Sniper / Precision Rifle & Melee Damage
- +20% Movement Speed
- Double Jump
Weaknesses:
- -50% Melee & Projectile Armor
- -20% Max Health
Notes:
- Amazing at stealth/melee skills or killing high-priority targets. Just make sure you cover their flanks.
EOD Specialist
Excels at explosive ordnances, but lacks precision and hacking.
Specializes: Explosive Resistance / Tripmines / Explosive Cannon & Rifle
Strengths:
- +30% Burst Cannon / Rifle Damage
- +50% Tripmine Damage
- +80% Explosive Resistance
Weaknesses:
- -30% Ranged Damage (except Specialized Guns)
- -75% Hacking Skills
- -50% CPU Power
- -50% Sentry CPU
- -30% Sentry Damage
Notes:
- Great crowd control with their explosives, but has a major problem with friendly fire and ammo efficiency. Mind your shots!
Shock Trooper
Excels at close-quarter combat, but lacks range strength.
Specializes: Melee / Shotguns / Armor / Health
Strengths:
- +20% Melee & Shotgun Damage
- +20% Max Health
- +30% Health Regen Speed
- +30% Melee & Projectile Armor
- +50% Bullet Resistance
Weaknesses:
- -40% Ranged Damage (except Specialized Guns)
- -25% Movement Speed
Notes:
- Great synergy with the Paramedic, since they will be in the forefront in most situations. If they do go down, a Paramedic can easily get them back up.
Support Division
Paramedic
Excels at player revives, infection, and support, but lacks offensive & defensive benefits.
Specializes: SMGs / Pistols / Player Revive
Strengths:
- +100% Infection Resistance
- +100% Revive Speed
- +60% Revive Health
- -40% Health Regen Delay
- +25% Bullet Resistance
- Double Jump
Weaknesses:
- -50% Ranged Damage (except Specialized Guns)
- -25% Initial Ammo
- -20% Max Weapon Ammo
Notes:
- Immunity to Infection makes life so much easier within the Rundowns. You should be on top of reviving teammates, if they ever go down.
Quartermaster
Excels at ammo efficiency and suppression, but lacks speed.
Specializes: HMGs / LMGs / MPs / Max Ammo / Higher Regen Cap
Strengths:
- +20% HMGs / LMGs / MPs Damage
- +30% Ammo Cost Efficiency
- +50% Initial Ranged Ammo
- +40% Health Regen Cap
Weaknesses:
- -50% Damage (except Specialized Guns)
- -40% Movement Speed
Notes:
- While very slow, you can hold down a choke point better than most of the classes. You should let teammates do bioscan objectives while you live the dream of suppressive firing down a hallway.
Tool Specialist
Excels at utility support, but lacks any offensive & defensive benefits.
Specializes: Fog Repeller & Turbine / Biotracker / Glowstick / Glue Gun
Strengths:
- +25% Glue Strength & Efficiency
- +150% Glowstick Power
- +50% Bioscan Speed & Recharge
- +75% Fog Repeller / Turbine Power
- +30% Tool Cost Efficiency
Weaknesses:
- -30% Initial Ammo
- -30% Ammo Cost Efficiency
Notes:
- While strength or defense isn't your forte, they make up for it with utility prowess. You should be carrying Fog Turbine for the team as well as being on top of the bioscan objectives.
Field Technician
Excels at sentries & hacking, but lacks offensive benefits.
Specializes: Sentry / Computer Processing Power / Hacking Skill
Strengths:
- +30% Sentry Damage
- +30% Sentry CPUs
- +40% Initial Tool Ammo
- +75% Hacking Skill
- +50% Terminal CPU
- +75% Bullet Resistance
- Double Jump
Weaknesses:
- -30% Initial Ranged Ammo
- -40% Ranged & Melee Damage
Notes:
- As a hackerman you should focus on doing terminal commands and objectives. Rely on your trusty sentry to get the job done.
B-Company Division
Prisoner
You get no benefits or detriments from the class system. More akin to the regular experience.
Notes:
- Perhaps you'll finally gain the freedom you, oh so, desire.
HEL Diver
Spread our message of Freedom & Liberty with an iron fist!
Specializes: HEL Weapons
Strengths:
- +75% HEL Damage
- +50% CPU Power
- +100% Hacking Skill
- +25% Bioscan Speed
- +20% Movement Speed
Weaknesses:
- -25% Bullet Resistance
- -30% Projectile & Melee Armor
- -50% Max Health
- -50% Health Regen Cap
Notes:
- Nothing like spreading managed Democracy to fill the void in your heart, eh?
Abhuman
Big strong. Not smart. Hit hard. Good friend. Follow orders. Kill h-h-h-eretics. That's plan! Lubb me Emprah, sah!
Specializes: Health & Melee
Strengths:
- +100% Max Health
- +50% Health Regen Cap
- +50% Infection Resistance
- +100% Melee Damage
- +20% Melee Range & Hitbox
Weaknesses:
- -50% Initial Weapon Ammo
- -90% Hacking Skill
- -50% CPU Power & Sentry CPU
- -40% Movement Speed
- -50% Bioscan Speed & Recharge Speed
Notes:
- Rocks not included.
Deprived
Blessed are the broken, forsaken by the Lords. To cleanse the impure, for such is their pious duty.
Specializes: Filled with fervor beyond measure, yet bound by fleeting flesh.
Strengths:
- +50% Ranged & Melee Damage
- +30% Movement Speed
- +60% Melee Armor
- +95% Infection / Explosion / Bullets / Bleed Resistance
- +50% Bioscan Speed
- +50% Terminal CPU Speed
- Double Jump
Weaknesses:
- -80% Max Health
- -50% Projectile Armor
- -50% Initial Ammo
Notes:
- Smite the wicked! Burn the impure! Cleanse the soul!