Weapon List & Information

Updated 2 weeks ago

Weapon Name: Tracker Pistol

Brand: Shelling Ballistics

Booster Type: (50) PistolDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 5.7
Magazine (CLP) 15
Max Ammo (MAX) 244
Reload Time (RLD) 1.3s
Precision Multiplier (PRCN) 0.87x
Damage Drop Distance (DIST) 9.0m
Stagger Multiplier (STRG) 1.5x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Bio tags enemy targets on hit.

Notes:

  • Not a definitive replacement for Bio Tracker tool, but it can still free up a tool gear slot.
  • Has great synergy with sentries, especially the Sniper sentry.

Weapon Name: Foam Pistol

Brand: Shelling Ballistics

Booster Type: (50) PistolDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.2s
Damage (DMG) 0.1
Magazine (CLP) 6
Max Ammo (MAX) 90
Reload Time (RLD) No Reload
Precision Multiplier (PRCN) 0.87x
Damage Drop Distance (DIST) 7.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Foams enemy targets on hit for a flat 5.0s regardless of glue tolerance.
  • Armor shreds 20%(up to 40%) on hit for 5.0s. Stacks are multiplicative
  • There is no reload for the gun. Ammo is pulled from reserve 3.0s after shooting.
  • Magazine will restore even while holstered.
  • Can barricade doors; requires 3 shots.

Notes:

  • A great alternative to the C-foam launcher. It can free up a tool gear slot.
  • Very useful against Giant and Elite targets such as Tanks.

Weapon Name: Revolver

Brand: Bataldo Munitions

Booster Type: (56) HELDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 13.6
Magazine (CLP) 6
Max Ammo (MAX) 128
Reload Time (RLD) 2.2s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 10m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan/Projectile

Traits:

  • Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weakspots unless body shots are the only available option.
  • Holding the firing trigger will allow you "fan" the hammer.

Notes:

  • A good middle-ground gun for those that prefer solid damage and reliability.
  • The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet flys in a dome. So there is no need to calculate the angle, just shoot a wall.

Weapon Name: MP2

Brand: Raptus Arms

Booster Type: (63) MachinePistolDamage

Type: Main

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 2.8
Magazine (CLP) 50
Max Ammo (MAX) 737
Reload Time (RLD) 1.1s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 6.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Does not use a reserved ammo capacity; requires reloading.

Notes:

  • More ammo efficient than its older brother.
  • More reliable than MP1.

Weapon Name: Reserve MP1

Brand: Raptus Arms

Booster Type: (55) AutoPistolDamage

Type: Main

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 1.8
Magazine (CLP) Reserve
Max Ammo (MAX) 1450
Reload Time (RLD) 0.0s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 6.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 1
Ballistics Type Hitscan

Traits:

  • Does not require a reload; use the reserves.

Notes:

  • More ammo hungry than its younger brother.
  • Has better crowd control potential than MP2.

Weapon Name: 5-B Bullpup

Brand: Accrat Tactics

Booster Type: (67) BullpupRifleDamage

Type: Main

Stat Value
Fire Mode Burst(5)
Charge Up 0.0s
Damage (DMG) 3.1
Magazine (CLP) 50
Max Ammo (MAX) 442
Reload Time (RLD) 2.3s
Precision Multiplier (PRCN) 1.0x
Damage Drop Distance (DIST) 10.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • 5 round burst, can kill most enemies but tanky elites.

Notes:

  • If you overkill an enemy target with this gun, you will run out of ammo fast.

Weapon Name: Hemostasis Medic Gun

Brand: Techman Biotechnics

Booster Type: (51) SMGDamage

Type: Main

Stat Value
Fire Mode Burst(2)
Charge Up 0.0s
Damage (DMG) 0.1
Magazine (CLP) 10
Max Ammo (MAX) 100
Reload Time (RLD) 1.8s
Precision Multiplier (PRCN) 1.0x
Damage Drop Distance (DIST) 12.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Projectile

Traits:

  • 2 round burst, each bullet heals or stacks venom.
  • Each bullet heals friendly targets up to 5% over a duration of 10.0s. Can heal up to 100% of player's health; do not cancel their regen during heal.
  • Each bullet deals toxin damage up to a total of 25.0 which stacks up to 2 over a duration of 10.0s.
  • The toxin will silence enemy targets for the duration; disables some abilities like non-boss tongues(Giants), but NOT scout screams or melee attacks.

Notes:

  • The bullet glow is blue for easier visual indicator on what enemy or ally is current receiving the gun's effect.
  • It still has a hipfire spread so the 2 round burst shots will not always fly dead center. Long range shots is not recommended to not waste bullets.
  • Decide between shooting enemies to disable/kill or heal your teammates.
  • Recommend waiting until a teammate's health is at max regen cap before healing them to maximize effectiveness.
  • Very effective against Giant Strikers to disable their tongue pull ability.

Weapon Name: Tracker PDW

Brand: Omneco Networks

Booster Type: (51) SMGDamage

Type: Main

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 3.0
Magazine (CLP) 20
Max Ammo (MAX) 412
Reload Time (RLD) 1.3s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 6.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0.0
Ballistics Type Hitscan

Traits:

  • Bio tags enemy targets on hit.
  • Thermal scope; useable in the dark. Disabled during EMP.

Notes:

  • Has better synergy with other three sentries(Burst, Auto, and Shotgun) compare to the tracker pistol. Since it's easier to tag multiple targets.
  • This is an utility weapon, don't expect it to do efficient damage.

Weapon Name: Heavy SMG

Brand: Van Auken's Armory

Booster Type: (51) SMGDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 5.7
Magazine (CLP) 25
Max Ammo (MAX) 417
Reload Time (RLD) 1.3s
Precision Multiplier (PRCN) 0.8x
Damage Drop Distance (DIST) 9.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Simple, yet effective.

Notes:

  • If you want a more straightforward damage-oriented SMG for the Paramedic then this is your gun.

Weapon Name: 3-B Carbine

Brand: Accrat Tactics Booster Type: (54) CarbineDamage

Type: Main

Stat Value
Fire Mode Burst(3)
Charge Up 0.2s
Damage (DMG) 3.3
Magazine (CLP) 30
Max Ammo (MAX) 453
Reload Time (RLD) 1.9s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 10.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • 3 round burst with short charge-up for better control.

Notes:

  • Compare to the bullpup's 5 round burst, you have less chance to overkill.

Weapon Name: DMR

Brand: Hanaway Precision Systems

Booster Type: (52) DMRDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 10.1
Magazine (CLP) 10
Max Ammo (MAX) 192
Reload Time (RLD) 2.3
Precision Multiplier (PRCN) 0.97x
Damage Drop Distance (DIST) 50.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 1
Ballistics Type Hitscan

Traits:

  • Solid and reliable!

Notes:

  • Takes some practice to get good with the gunl positioning is key!

Weapon Name: Double-Tap

Brand: Hanaway Precision Systems

Booster Type: (66) DoubleTapRifle

Type: Main

Stat Value
Fire Mode Burst(2)
Charge Up 0.0s
Damage (DMG) 7.9
Magazine (CLP) 14
Max Ammo (MAX) 225
Reload Time (RLD) 2.1s
Precision Multiplier (PRCN) 0.95x
Damage Drop Distance (DIST) 40.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • 2 round burst, can kill most things with aimed correctly.

Notes:

  • For those who aren't sure if the target is dead or not.

Weapon Name: Heavy Rifle

Brand: Van Auken's Armory

Booster Type: (53) AssaultRifleDamage

Type: Main

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 3.0
Magazine (CLP) 60
Max Ammo (MAX) 434
Reload Time (RLD) 2.5s
Precision Multiplier (PRCN) 0.8x
Damage Drop Distance (DIST) 10.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Large magazine size, with a solid damage.

Notes:

  • A reliable and strong rifle for the Marine if they need to fill the Quartermaster's role.

Weapon Name: Explosive Rifle

Brand: Mastaba Excavations

Booster Type: (65) BurstRifleDamage

Type: Main

Stat Value
Fire Mode Burst(3)
Charge Up 0.8s
Damage (DMG) 8.5(x3)
Magazine (CLP) 12
Max Ammo (MAX) 80
Reload Time (RLD) 3.8s
Precision Multiplier (PRCN) 1.0x
Damage Drop Distance (DIST) 30.0m
Stagger Multiplier (STRG) 1.2x
Piercing (PIERC) 0
Ballistics Type Projectile

Traits:

  • Explosion Damage is 15.0 over a radius of 2.5m on Bullet Landed. Stagger multiplier of 1.5x; watch for friendlies in the area!
  • Shrapnel count of 10 with each damage of 5.0 and a pierce limit of 2.

Notes:

  • Has better single-target potential than the Burst Cannon, but worse ammo efficiency. Make your shots count!
  • It is very easy to do friendly fire damage with this gun, so watch where you shoot especially when stacking up. Nothing is more scarier than a Demolitionist with nothing left to lose.

Weapon Name: Assault Rifle

Brand: Malatack Global Industries

Booster Type: (64) RifleDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 6.9
Magazine (CLP) 25
Max Ammo (MAX) 221
Reload Time (RLD) 1.9s
Precision Multiplier (PRCN) 0.87x
Damage Drop Distance (DIST) 22.0m
Stagger Multiplier (STRG) 1.75x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Stronge and reliable!

Notes:

  • It's an assault rifle that's both reliable and solid damage; a go-to for Marines.

Weapon Name: Triple-Barrel

Brand: Buckland Trenches

Booster Type: (58) ShotgunDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0
Damage (DMG) 5.0(x8)
Magazine (CLP) 3
Max Ammo (MAX) 71
Reload Time (RLD) 1.4s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 6.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 1
Ballistics Type Hitscan

Traits:

  • Hold-trigger to continously fire.
  • Aiming will allow you to fire all shots of your barrel. Using this ability with 1 or 2 bullets remaining in the chamber will subtract from the reserve.

Notes:

  • A great fast and shotgun for close-quarters.
  • A little on the ammo-hungry side, so make sure you get close and personal.

Weapon Name: Hemorrage Shotgun

Brand: Buckland Trenches

Booster Type: (58) ShotgunDamage

Type: Main

Stat Value
Fire Mode Full-Auto
Charge Up 0.0
Damage (DMG) 2.1(x25)
Magazine (CLP) 10
Max Ammo (MAX) 110
Reload Time (RLD) 3.0s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 5.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 2
Ballistics Type Hitscan

Traits:

  • Each bullet causes a bleeding effect on all targets(friendlies included)
  • Bleed damage of 3.0 over a duration of 2.0s; Infinite stack limit. Ignores armor.

Notes:

  • Has a very high spread so if you need to strong single-target then get close.

Weapon Name: Single Slugger

Brand: Bataldo Munitions

Booster Type: (58) ShotgunDamage

Type: Main

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0
Damage (DMG) 55.6
Magazine (CLP) 1
Max Ammo (MAX) 51
Reload Time (RLD) 1.3s
Precision Multiplier (PRCN) 1.5x
Damage Drop Distance (DIST) 30.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 3
Ballistics Type Hitscan

Traits:

  • 1 round chamber with high accuracy.
  • Must reload with every shot.

Notes:

  • Good positioning can clear multiple targets and solid kill potential on many target types.
  • Make sure to keep your finger close to the reload key/button. You will be pressing on it often.

Weapon Name: AR-30

Brand: Malatack Global Industries

Booster Type: (53) AssaultRifleDamage

Type: Special

Stat Value
Fire Mode Full-Auto
Charge Up 0.0
Damage (DMG) 7.0
Magazine (CLP) 30
Max Ammo (MAX) 255
Reload Time (RLD) 1.8s
Precision Multiplier (PRCN) 0.8x
Damage Drop Distance (DIST) 20.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Simple and reliable.

Notes:

  • Nothing to say, but it's worth using if you need a middle-ground full-automatic gun.

Weapon Name: Experimental Smart Rifle

Brand: Techman Biotechnics

Booster Type: (51) SMGDamage

Type: Special

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 5.8
Magazine (CLP) 36
Max Ammo (MAX) 300
Reload Time (RLD) 1.7s
Precision Multiplier (PRCN) 1.3x
Damage Drop Distance (DIST) 10.0m
Stagger Multiplier (STRG) 0.5x
Piercing (PIERC) 0
Ballistics Type Projectile

Traits:

  • Only shoots are lock-on targets.
  • Targets weakspots first.

Notes:

  • Strong against smaller groups, but struggles against a larger wave.
  • Highly experimental; might receive additions.

Weapon Name: Pump-Action

Brand: Bataldo Munitions

Booster Type: (58) ShotgunDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 5.4(x9)
Magazine (CLP) 8
Max Ammo (MAX) 58
Reload Time (RLD) 3.0s
Precision Multiplier (PRCN) 1.0x
Damage Drop Distance (DIST) 10.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 2
Ballistics Type Hitscan

Traits:

  • Simple with a strong stagger potential.

Notes:

  • Not much to say about a pump-action shotgun. Let anything fear the boomstick.

Weapon Name: HEL Shotgun

Brand: Buckland Trenches

Booster Type: (68) CombatShotgunDamage

Type: Special

Stat Value
Fire Mode Full-Auto
Charge Up 0.0s
Damage (DMG) 0.8(x8)
Magazine (CLP) Reserve
Max Ammo (MAX) 110
Reload Time (RLD) 0.0s
Precision Multiplier (PRCN) 0.88x
Damage Drop Distance (DIST) 8.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 2
Ballistics Type Hitscan

Traits:

  • Uses reserve ammo instead of traditional magazine/clip. No reload.
  • Bleed effect on bullet hit. Total damage of 9.0 over duration of 4.0s; no stack limit.

Notes:

  • Can kill most enemies, but requires time for the bleed to do full damage. Very effective against Giant variants if multiple bullets hit.
  • While there isn't any reload, it's very easy to waste a lot of shots with its wide spread.

Weapon Name: Explosive Shotgun

Brand: Mastaba Excavations

Booster Type: (58) ShotgunDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.4s
Damage (DMG) 0.5(x36)
Magazine (CLP) 4
Max Ammo (MAX) 30
Reload Time (RLD) 3.2s
Precision Multiplier (PRCN) 0.73x
Damage Drop Distance (DIST) 5.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 0
Ballistics Type Projectile

Traits:

  • Explosions on bullet landed areas. Damage of 6.0 over a radius of 1.5m.
  • Projectile-based ballistics means it requires a travel time before reaching its target.

Notes:

  • Extremely effective in corridors and tunnels. Can easily clear rooms of smaller targets.
  • Struggles with larger targets as it doesn't do enough damage per bullet/explosion and getting close is very risky with friendly fire damage.
  • It's low ammo count requires you to be smart and selective on when to use it.

Weapon Name: Choke Shotgun

Brand: Buckland Trenches

Booster Type: (69) ChokeModShotgunDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 6.4(x8)
Magazine (CLP) 4
Max Ammo (MAX) 54
Reload Time (RLD) 2.7s
Precision Multiplier (PRCN) 1.0x
Damage Drop Distance (DIST) 16.0m
Stagger Multiplier (STRG) 2.0x
Piercing (PIERC) 1
Ballistics Type Hitscan

Traits:

  • Tighter spread than other shotguns. Higher chance of all bullets hitting one target.

Notes:

  • While the tighter spread will make short work on a single-target, killing multiples will require good positioning.
  • Low ammo magazine/clip size and max ammo would require you to be careful with shots.

Weapon Name: Heavy Revolver

Brand: Bataldo Munitions

Booster Type: (59) RevolverDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 35.9
Magazine (CLP) 6
Max Ammo (MAX) 118
Reload Time (RLD) 2.15s
Precision Multiplier (PRCN) 0.95x
Damage Drop Distance (DIST) 20.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Similar to the Bataldo Revolver in the Main Section; just heavier.
  • Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weakspots unless body shots are the only available option.
  • Holding the firing trigger will allow you "fan" the hammer.

Notes:

  • A good middle-ground gun for those that prefer solid damage and reliability.
  • The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet flys in a dome. So there is no need to calculate the angle, just shoot a wall.

Weapon Name: LMG

Brand: Raptus Arms

Booster Type: (62) MachineGunDamage

Type: Special

Stat Value
Fire Mode Full-Auto
Charge Up 0.5s
Damage (DMG) 8.2
Magazine (CLP) 60
Max Ammo (MAX) 360
Reload Time (RLD) 3.4s
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 16.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Uses regular magazine/clip with reload.

Notes:

  • Easier to control compare to the HMG. Does more damage but the required reload means there is less room for error.
  • Recommended with the Quartermaster class.

Weapon Name: Reserve HMG

Brand: Raptus Arms

Booster Type: (62) MachineGunDamage

Type: Special

Stat Value
Fire Mode Full-Auto
Charge Up 0.6s
Damage (DMG) 4.6
Magazine (CLP) 100
Max Ammo (MAX) 742
Reload Time (RLD) Reserve
Precision Multiplier (PRCN) 0.74x
Damage Drop Distance (DIST) 16.0m
Stagger Multiplier (STRG) 1.45x
Piercing (PIERC) 0
Ballistics Type Hitscan

Traits:

  • Uses reserve ammo; no reloads.

Notes:

  • Since it doesn't require a reload, just fire away into a corridor. Extremely powerful with the Quartermaster class.
  • No enemy should be allowed to pass!

Weapon Name: Explosive Cannon

Brand: Mastaba Excavations

Booster Type: (61) BurstCannonDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.9s
Damage (DMG) 5.9
Magazine (CLP) 5
Max Ammo (MAX) 50
Reload Time (RLD) 4.0s
Precision Multiplier (PRCN) 0.73x
Damage Drop Distance (DIST) 20.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 0
Ballistics Type Projectile

Traits:

  • High-explosive rounds detonating on bullet impact. Damage of 35 to 45 based on distance to radius between 1.0m to 5.0m.
  • Projectile with gravity. Requires to aim higher to prevent exploding in front of you.

Notes:

  • Very effective in clearing crowds. Requires a bit of practice for the projectile arch.
  • Easy to get teammates killed with misplaced shots. Watch for friendlies in the area!
  • Struggles against elite units like Giants and Tanks.

Weapon Name: Hemorrhage HEL

Brand: Hanaway Precision Systems

Booster Type: (56) HELDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.25s
Damage (DMG) 20.7
Magazine (CLP) 10
Max Ammo (MAX) 91
Reload Time (RLD) 3.3s
Precision Multiplier (PRCN) 0.8x
Damage Drop Distance (DIST) 16.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 4
Ballistics Type Hitscan

Traits:

  • Currently planned for a rework.

Notes:

  • Currently planned for a rework.

Weapon Name: Bolt Pistol

Brand: Shelling Ballistics

Booster Type: (50) PistolDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 45.2
Magazine (CLP) 5
Max Ammo (MAX) 85
Reload Time (RLD) 2.6s
Precision Multiplier (PRCN) 0.74
Damage Drop Distance (DIST) 25.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 2
Ballistics Type Hitscan

Traits:

  • Simple and effective. Solid against regular targets.

Notes:

  • A solid option for the Paramedic against most targets.
  • Ammo efficiency might be a major issue, so make your shots count.

Weapon Name: Tracker Rifle

Brand: Omneco Networks

Booster Type: (60) SniperDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 28.1
Magazine (CLP) 8
Max Ammo (MAX) 98
Reload Time (RLD) 2.7s
Precision Multiplier (PRCN) 1.3x
Damage Drop Distance (DIST) 40.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 1
Ballistics Type Hitscan

Traits:

  • Bio tags enemy targets on hit.
  • Thermal scope; useable in the dark. Disabled during EMP.

Notes:

  • This is an utility weapon, don't expect it to do efficient damage.
  • Mainly a good stop gap alternative for the Covert Ops class.

Weapon Name: Sniper Rifle

Brand: Van Auken's Armory

Booster Type: (60) SniperDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.0s
Damage (DMG) 125.5
Magazine (CLP) 2
Max Ammo (MAX) 20
Reload Time (RLD) 4.3s
Precision Multiplier (PRCN) 4.0x
Damage Drop Distance (DIST) 80.0m
Stagger Multiplier (STRG) 3.0x
Piercing (PIERC) 10
Ballistics Type Hitscan

Traits:

  • Wall Penetration rounds, can kill targets beyond regular rooms EXCEPT security doors.
  • Security doors must be completed and opened before killing any targets beyond the wall/door.

Notes:

  • Can practically kill anything with a single shot, if not then the second.
  • Longest reload out of all the weapons means it should only be used against elite targets.
  • Low magazine/clip size and ammo count means there is no room for wasted shots.

Weapon Name: Nano Gauss Rifle

Brand: Techman Biotechnics

Booster Type: (56) HELDamage

Type: Special

Stat Value
Fire Mode Semi-Auto
Charge Up 0.5s
Damage (DMG) 40.3
Magazine (CLP) 3
Max Ammo (MAX) 40
Reload Time (RLD) 3.5s
Precision Multiplier (PRCN) 1.1x
Damage Drop Distance (DIST) 40.0m
Stagger Multiplier (STRG) 1.0x
Piercing (PIERC) 5
Ballistics Type Hitscan/Projectile

Traits:

  • Killed targets will cause an explosion damage of 10.0 over a radius of 3.0m.
  • Killed targets will burst 20 nano gobules that seek enemy targets for damage of 2.0 per gobule.

Notes:

  • It's one of the most high-tech weaponry of the Techman Biotechnics.
  • It has its niche usage, only for the weirdiest of tech savants.
  • Techman Industries just had an upgrade to one of their arsenal. Somehow, the R&D team were able to bypass the Geneva Convention restrictions and the warranty on the Gauss Rifle. Once it delivers a payload onto a target, nano globules will eject from a neutralized target. Afterwards, it will seek nearby targets to inflict additional injuries. Potentially saving the industry the added costs of each bullet fired. Techman Industries is not responsible for collateral damage, civilian casualties, or unexpected multi-target liquefaction.