Weapon List & Information
Updated 2 weeks agoWeapon Name: Tracker Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 5.7 |
Magazine (CLP) | 15 |
Max Ammo (MAX) | 244 |
Reload Time (RLD) | 1.3s |
Precision Multiplier (PRCN) | 0.87x |
Damage Drop Distance (DIST) | 9.0m |
Stagger Multiplier (STRG) | 1.5x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Bio tags enemy targets on hit.
Notes:
- Not a definitive replacement for Bio Tracker tool, but it can still free up a tool gear slot.
- Has great synergy with sentries, especially the
Sniper
sentry.
Weapon Name: Foam Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.2s |
Damage (DMG) | 0.1 |
Magazine (CLP) | 6 |
Max Ammo (MAX) | 90 |
Reload Time (RLD) | No Reload |
Precision Multiplier (PRCN) | 0.87x |
Damage Drop Distance (DIST) | 7.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Foams enemy targets on hit for a flat
5.0s
regardless of glue tolerance. - Armor shreds
20%
(up to40%
) on hit for5.0s
. Stacks are multiplicative - There is no reload for the gun. Ammo is pulled from reserve
3.0s
after shooting. - Magazine will restore even while holstered.
- Can barricade doors; requires
3
shots.
Notes:
- A great alternative to the C-foam launcher. It can free up a tool gear slot.
- Very useful against Giant and Elite targets such as Tanks.
Weapon Name: Revolver
Brand: Bataldo Munitions
Booster Type: (56) HELDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 13.6 |
Magazine (CLP) | 6 |
Max Ammo (MAX) | 128 |
Reload Time (RLD) | 2.2s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 10m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan/Projectile |
Traits:
- Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weakspots unless body shots are the only available option.
- Holding the firing trigger will allow you "fan" the hammer.
Notes:
- A good middle-ground gun for those that prefer solid damage and reliability.
- The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet flys in a dome. So there is no need to calculate the angle, just shoot a wall.
Weapon Name: MP2
Brand: Raptus Arms
Booster Type: (63) MachinePistolDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 2.8 |
Magazine (CLP) | 50 |
Max Ammo (MAX) | 737 |
Reload Time (RLD) | 1.1s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 6.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Does not use a reserved ammo capacity; requires reloading.
Notes:
- More ammo efficient than its older brother.
- More reliable than MP1.
Weapon Name: Reserve MP1
Brand: Raptus Arms
Booster Type: (55) AutoPistolDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 1.8 |
Magazine (CLP) | Reserve |
Max Ammo (MAX) | 1450 |
Reload Time (RLD) | 0.0s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 6.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 1 |
Ballistics Type | Hitscan |
Traits:
- Does not require a reload; use the reserves.
Notes:
- More ammo hungry than its younger brother.
- Has better crowd control potential than MP2.
Weapon Name: 5-B Bullpup
Brand: Accrat Tactics
Booster Type: (67) BullpupRifleDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Burst(5) |
Charge Up | 0.0s |
Damage (DMG) | 3.1 |
Magazine (CLP) | 50 |
Max Ammo (MAX) | 442 |
Reload Time (RLD) | 2.3s |
Precision Multiplier (PRCN) | 1.0x |
Damage Drop Distance (DIST) | 10.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
5
round burst, can kill most enemies but tanky elites.
Notes:
- If you overkill an enemy target with this gun, you will run out of ammo fast.
Weapon Name: Hemostasis Medic Gun
Brand: Techman Biotechnics
Booster Type: (51) SMGDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Burst(2) |
Charge Up | 0.0s |
Damage (DMG) | 0.1 |
Magazine (CLP) | 10 |
Max Ammo (MAX) | 100 |
Reload Time (RLD) | 1.8s |
Precision Multiplier (PRCN) | 1.0x |
Damage Drop Distance (DIST) | 12.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Projectile |
Traits:
2
round burst, each bullet heals or stacks venom.- Each bullet heals friendly targets up to
5%
over a duration of10.0s
. Can heal up to 100% of player's health; do not cancel their regen during heal. - Each bullet deals toxin damage up to a total of
25.0
which stacks up to2
over a duration of10.0s
. - The toxin will silence enemy targets for the duration; disables some abilities like non-boss tongues(Giants), but NOT scout screams or melee attacks.
Notes:
- The bullet glow is blue for easier visual indicator on what enemy or ally is current receiving the gun's effect.
- It still has a hipfire spread so the 2 round burst shots will not always fly dead center. Long range shots is not recommended to not waste bullets.
- Decide between shooting enemies to disable/kill or heal your teammates.
- Recommend waiting until a teammate's health is at max regen cap before healing them to maximize effectiveness.
- Very effective against Giant Strikers to disable their tongue pull ability.
Weapon Name: Tracker PDW
Brand: Omneco Networks
Booster Type: (51) SMGDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 3.0 |
Magazine (CLP) | 20 |
Max Ammo (MAX) | 412 |
Reload Time (RLD) | 1.3s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 6.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0.0 |
Ballistics Type | Hitscan |
Traits:
- Bio tags enemy targets on hit.
- Thermal scope; useable in the dark. Disabled during EMP.
Notes:
- Has better synergy with other three sentries(Burst, Auto, and Shotgun) compare to the tracker pistol. Since it's easier to tag multiple targets.
- This is an utility weapon, don't expect it to do efficient damage.
Weapon Name: Heavy SMG
Brand: Van Auken's Armory
Booster Type: (51) SMGDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 5.7 |
Magazine (CLP) | 25 |
Max Ammo (MAX) | 417 |
Reload Time (RLD) | 1.3s |
Precision Multiplier (PRCN) | 0.8x |
Damage Drop Distance (DIST) | 9.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Simple, yet effective.
Notes:
- If you want a more straightforward damage-oriented SMG for the Paramedic then this is your gun.
Weapon Name: 3-B Carbine
Brand: Accrat Tactics Booster Type: (54) CarbineDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Burst(3) |
Charge Up | 0.2s |
Damage (DMG) | 3.3 |
Magazine (CLP) | 30 |
Max Ammo (MAX) | 453 |
Reload Time (RLD) | 1.9s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 10.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
3
round burst with short charge-up for better control.
Notes:
- Compare to the bullpup's 5 round burst, you have less chance to overkill.
Weapon Name: DMR
Brand: Hanaway Precision Systems
Booster Type: (52) DMRDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 10.1 |
Magazine (CLP) | 10 |
Max Ammo (MAX) | 192 |
Reload Time (RLD) | 2.3 |
Precision Multiplier (PRCN) | 0.97x |
Damage Drop Distance (DIST) | 50.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 1 |
Ballistics Type | Hitscan |
Traits:
- Solid and reliable!
Notes:
- Takes some practice to get good with the gunl positioning is key!
Weapon Name: Double-Tap
Brand: Hanaway Precision Systems
Booster Type: (66) DoubleTapRifle
Type: Main
Stat | Value |
---|---|
Fire Mode | Burst(2) |
Charge Up | 0.0s |
Damage (DMG) | 7.9 |
Magazine (CLP) | 14 |
Max Ammo (MAX) | 225 |
Reload Time (RLD) | 2.1s |
Precision Multiplier (PRCN) | 0.95x |
Damage Drop Distance (DIST) | 40.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
2
round burst, can kill most things with aimed correctly.
Notes:
- For those who aren't sure if the target is dead or not.
Weapon Name: Heavy Rifle
Brand: Van Auken's Armory
Booster Type: (53) AssaultRifleDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 3.0 |
Magazine (CLP) | 60 |
Max Ammo (MAX) | 434 |
Reload Time (RLD) | 2.5s |
Precision Multiplier (PRCN) | 0.8x |
Damage Drop Distance (DIST) | 10.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Large magazine size, with a solid damage.
Notes:
- A reliable and strong rifle for the Marine if they need to fill the Quartermaster's role.
Weapon Name: Explosive Rifle
Brand: Mastaba Excavations
Booster Type: (65) BurstRifleDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Burst(3) |
Charge Up | 0.8s |
Damage (DMG) | 8.5(x3) |
Magazine (CLP) | 12 |
Max Ammo (MAX) | 80 |
Reload Time (RLD) | 3.8s |
Precision Multiplier (PRCN) | 1.0x |
Damage Drop Distance (DIST) | 30.0m |
Stagger Multiplier (STRG) | 1.2x |
Piercing (PIERC) | 0 |
Ballistics Type | Projectile |
Traits:
- Explosion Damage is
15.0
over a radius of2.5m
onBullet Landed
. Stagger multiplier of1.5x
; watch for friendlies in the area! - Shrapnel count of
10
with each damage of5.0
and a pierce limit of2
.
Notes:
- Has better single-target potential than the Burst Cannon, but worse ammo efficiency. Make your shots count!
- It is very easy to do friendly fire damage with this gun, so watch where you shoot especially when stacking up. Nothing is more scarier than a Demolitionist with nothing left to lose.
Weapon Name: Assault Rifle
Brand: Malatack Global Industries
Booster Type: (64) RifleDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 6.9 |
Magazine (CLP) | 25 |
Max Ammo (MAX) | 221 |
Reload Time (RLD) | 1.9s |
Precision Multiplier (PRCN) | 0.87x |
Damage Drop Distance (DIST) | 22.0m |
Stagger Multiplier (STRG) | 1.75x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Stronge and reliable!
Notes:
- It's an assault rifle that's both reliable and solid damage; a go-to for Marines.
Weapon Name: Triple-Barrel
Brand: Buckland Trenches
Booster Type: (58) ShotgunDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0 |
Damage (DMG) | 5.0(x8) |
Magazine (CLP) | 3 |
Max Ammo (MAX) | 71 |
Reload Time (RLD) | 1.4s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 6.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 1 |
Ballistics Type | Hitscan |
Traits:
- Hold-trigger to continously fire.
- Aiming will allow you to fire all shots of your barrel. Using this ability with 1 or 2 bullets remaining in the chamber will subtract from the reserve.
Notes:
- A great fast and shotgun for close-quarters.
- A little on the ammo-hungry side, so make sure you get close and personal.
Weapon Name: Hemorrage Shotgun
Brand: Buckland Trenches
Booster Type: (58) ShotgunDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0 |
Damage (DMG) | 2.1(x25) |
Magazine (CLP) | 10 |
Max Ammo (MAX) | 110 |
Reload Time (RLD) | 3.0s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 5.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 2 |
Ballistics Type | Hitscan |
Traits:
- Each bullet causes a bleeding effect on all targets(friendlies included)
- Bleed damage of
3.0
over a duration of2.0s
; Infinite stack limit. Ignores armor.
Notes:
- Has a very high spread so if you need to strong single-target then get close.
Weapon Name: Single Slugger
Brand: Bataldo Munitions
Booster Type: (58) ShotgunDamage
Type: Main
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0 |
Damage (DMG) | 55.6 |
Magazine (CLP) | 1 |
Max Ammo (MAX) | 51 |
Reload Time (RLD) | 1.3s |
Precision Multiplier (PRCN) | 1.5x |
Damage Drop Distance (DIST) | 30.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 3 |
Ballistics Type | Hitscan |
Traits:
1
round chamber with high accuracy.- Must reload with every shot.
Notes:
- Good positioning can clear multiple targets and solid kill potential on many target types.
- Make sure to keep your finger close to the reload key/button. You will be pressing on it often.
Weapon Name: AR-30
Brand: Malatack Global Industries
Booster Type: (53) AssaultRifleDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0 |
Damage (DMG) | 7.0 |
Magazine (CLP) | 30 |
Max Ammo (MAX) | 255 |
Reload Time (RLD) | 1.8s |
Precision Multiplier (PRCN) | 0.8x |
Damage Drop Distance (DIST) | 20.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Simple and reliable.
Notes:
- Nothing to say, but it's worth using if you need a middle-ground full-automatic gun.
Weapon Name: Experimental Smart Rifle
Brand: Techman Biotechnics
Booster Type: (51) SMGDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 5.8 |
Magazine (CLP) | 36 |
Max Ammo (MAX) | 300 |
Reload Time (RLD) | 1.7s |
Precision Multiplier (PRCN) | 1.3x |
Damage Drop Distance (DIST) | 10.0m |
Stagger Multiplier (STRG) | 0.5x |
Piercing (PIERC) | 0 |
Ballistics Type | Projectile |
Traits:
- Only shoots are lock-on targets.
- Targets weakspots first.
Notes:
- Strong against smaller groups, but struggles against a larger wave.
- Highly experimental; might receive additions.
Weapon Name: Pump-Action
Brand: Bataldo Munitions
Booster Type: (58) ShotgunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 5.4(x9) |
Magazine (CLP) | 8 |
Max Ammo (MAX) | 58 |
Reload Time (RLD) | 3.0s |
Precision Multiplier (PRCN) | 1.0x |
Damage Drop Distance (DIST) | 10.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 2 |
Ballistics Type | Hitscan |
Traits:
- Simple with a strong stagger potential.
Notes:
- Not much to say about a pump-action shotgun. Let anything fear the boomstick.
Weapon Name: HEL Shotgun
Brand: Buckland Trenches
Booster Type: (68) CombatShotgunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.0s |
Damage (DMG) | 0.8(x8) |
Magazine (CLP) | Reserve |
Max Ammo (MAX) | 110 |
Reload Time (RLD) | 0.0s |
Precision Multiplier (PRCN) | 0.88x |
Damage Drop Distance (DIST) | 8.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 2 |
Ballistics Type | Hitscan |
Traits:
- Uses reserve ammo instead of traditional magazine/clip. No reload.
- Bleed effect on bullet hit. Total damage of
9.0
over duration of4.0s
; no stack limit.
Notes:
- Can kill most enemies, but requires time for the bleed to do full damage. Very effective against Giant variants if multiple bullets hit.
- While there isn't any reload, it's very easy to waste a lot of shots with its wide spread.
Weapon Name: Explosive Shotgun
Brand: Mastaba Excavations
Booster Type: (58) ShotgunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.4s |
Damage (DMG) | 0.5(x36) |
Magazine (CLP) | 4 |
Max Ammo (MAX) | 30 |
Reload Time (RLD) | 3.2s |
Precision Multiplier (PRCN) | 0.73x |
Damage Drop Distance (DIST) | 5.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Projectile |
Traits:
- Explosions on bullet landed areas. Damage of
6.0
over a radius of1.5m
. - Projectile-based ballistics means it requires a travel time before reaching its target.
Notes:
- Extremely effective in corridors and tunnels. Can easily clear rooms of smaller targets.
- Struggles with larger targets as it doesn't do enough damage per bullet/explosion and getting close is very risky with friendly fire damage.
- It's low ammo count requires you to be smart and selective on when to use it.
Weapon Name: Choke Shotgun
Brand: Buckland Trenches
Booster Type: (69) ChokeModShotgunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 6.4(x8) |
Magazine (CLP) | 4 |
Max Ammo (MAX) | 54 |
Reload Time (RLD) | 2.7s |
Precision Multiplier (PRCN) | 1.0x |
Damage Drop Distance (DIST) | 16.0m |
Stagger Multiplier (STRG) | 2.0x |
Piercing (PIERC) | 1 |
Ballistics Type | Hitscan |
Traits:
- Tighter spread than other shotguns. Higher chance of all bullets hitting one target.
Notes:
- While the tighter spread will make short work on a single-target, killing multiples will require good positioning.
- Low ammo magazine/clip size and max ammo would require you to be careful with shots.
Weapon Name: Heavy Revolver
Brand: Bataldo Munitions
Booster Type: (59) RevolverDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 35.9 |
Magazine (CLP) | 6 |
Max Ammo (MAX) | 118 |
Reload Time (RLD) | 2.15s |
Precision Multiplier (PRCN) | 0.95x |
Damage Drop Distance (DIST) | 20.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Similar to the Bataldo Revolver in the Main Section; just heavier.
- Firing at a terrain will generate a single "shrapnel" projectile that has a good chance of ricocheting onto enemy targets. It will favor weakspots unless body shots are the only available option.
- Holding the firing trigger will allow you "fan" the hammer.
Notes:
- A good middle-ground gun for those that prefer solid damage and reliability.
- The ricocheting mechanic is randomize regardless if you shoot the same spot as the bullet flys in a dome. So there is no need to calculate the angle, just shoot a wall.
Weapon Name: LMG
Brand: Raptus Arms
Booster Type: (62) MachineGunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.5s |
Damage (DMG) | 8.2 |
Magazine (CLP) | 60 |
Max Ammo (MAX) | 360 |
Reload Time (RLD) | 3.4s |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 16.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Uses regular magazine/clip with reload.
Notes:
- Easier to control compare to the HMG. Does more damage but the required reload means there is less room for error.
- Recommended with the Quartermaster class.
Weapon Name: Reserve HMG
Brand: Raptus Arms
Booster Type: (62) MachineGunDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Full-Auto |
Charge Up | 0.6s |
Damage (DMG) | 4.6 |
Magazine (CLP) | 100 |
Max Ammo (MAX) | 742 |
Reload Time (RLD) | Reserve |
Precision Multiplier (PRCN) | 0.74x |
Damage Drop Distance (DIST) | 16.0m |
Stagger Multiplier (STRG) | 1.45x |
Piercing (PIERC) | 0 |
Ballistics Type | Hitscan |
Traits:
- Uses reserve ammo; no reloads.
Notes:
- Since it doesn't require a reload, just fire away into a corridor. Extremely powerful with the Quartermaster class.
- No enemy should be allowed to pass!
Weapon Name: Explosive Cannon
Brand: Mastaba Excavations
Booster Type: (61) BurstCannonDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.9s |
Damage (DMG) | 5.9 |
Magazine (CLP) | 5 |
Max Ammo (MAX) | 50 |
Reload Time (RLD) | 4.0s |
Precision Multiplier (PRCN) | 0.73x |
Damage Drop Distance (DIST) | 20.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 0 |
Ballistics Type | Projectile |
Traits:
- High-explosive rounds detonating on bullet impact. Damage of
35
to45
based on distance to radius between1.0m
to5.0m
. - Projectile with gravity. Requires to aim higher to prevent exploding in front of you.
Notes:
- Very effective in clearing crowds. Requires a bit of practice for the projectile arch.
- Easy to get teammates killed with misplaced shots. Watch for friendlies in the area!
- Struggles against elite units like Giants and Tanks.
Weapon Name: Hemorrhage HEL
Brand: Hanaway Precision Systems
Booster Type: (56) HELDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.25s |
Damage (DMG) | 20.7 |
Magazine (CLP) | 10 |
Max Ammo (MAX) | 91 |
Reload Time (RLD) | 3.3s |
Precision Multiplier (PRCN) | 0.8x |
Damage Drop Distance (DIST) | 16.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 4 |
Ballistics Type | Hitscan |
Traits:
- Currently planned for a rework.
Notes:
- Currently planned for a rework.
Weapon Name: Bolt Pistol
Brand: Shelling Ballistics
Booster Type: (50) PistolDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 45.2 |
Magazine (CLP) | 5 |
Max Ammo (MAX) | 85 |
Reload Time (RLD) | 2.6s |
Precision Multiplier (PRCN) | 0.74 |
Damage Drop Distance (DIST) | 25.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 2 |
Ballistics Type | Hitscan |
Traits:
- Simple and effective. Solid against regular targets.
Notes:
- A solid option for the Paramedic against most targets.
- Ammo efficiency might be a major issue, so make your shots count.
Weapon Name: Tracker Rifle
Brand: Omneco Networks
Booster Type: (60) SniperDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 28.1 |
Magazine (CLP) | 8 |
Max Ammo (MAX) | 98 |
Reload Time (RLD) | 2.7s |
Precision Multiplier (PRCN) | 1.3x |
Damage Drop Distance (DIST) | 40.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 1 |
Ballistics Type | Hitscan |
Traits:
- Bio tags enemy targets on hit.
- Thermal scope; useable in the dark. Disabled during EMP.
Notes:
- This is an utility weapon, don't expect it to do efficient damage.
- Mainly a good stop gap alternative for the Covert Ops class.
Weapon Name: Sniper Rifle
Brand: Van Auken's Armory
Booster Type: (60) SniperDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.0s |
Damage (DMG) | 125.5 |
Magazine (CLP) | 2 |
Max Ammo (MAX) | 20 |
Reload Time (RLD) | 4.3s |
Precision Multiplier (PRCN) | 4.0x |
Damage Drop Distance (DIST) | 80.0m |
Stagger Multiplier (STRG) | 3.0x |
Piercing (PIERC) | 10 |
Ballistics Type | Hitscan |
Traits:
- Wall Penetration rounds, can kill targets beyond regular rooms EXCEPT security doors.
- Security doors must be completed and opened before killing any targets beyond the wall/door.
Notes:
- Can practically kill anything with a single shot, if not then the second.
- Longest reload out of all the weapons means it should only be used against elite targets.
- Low magazine/clip size and ammo count means there is no room for wasted shots.
Weapon Name: Nano Gauss Rifle
Brand: Techman Biotechnics
Booster Type: (56) HELDamage
Type: Special
Stat | Value |
---|---|
Fire Mode | Semi-Auto |
Charge Up | 0.5s |
Damage (DMG) | 40.3 |
Magazine (CLP) | 3 |
Max Ammo (MAX) | 40 |
Reload Time (RLD) | 3.5s |
Precision Multiplier (PRCN) | 1.1x |
Damage Drop Distance (DIST) | 40.0m |
Stagger Multiplier (STRG) | 1.0x |
Piercing (PIERC) | 5 |
Ballistics Type | Hitscan/Projectile |
Traits:
- Killed targets will cause an explosion damage of
10.0
over a radius of3.0m
. - Killed targets will burst
20
nano gobules that seek enemy targets for damage of2.0
per gobule.
Notes:
- It's one of the most high-tech weaponry of the Techman Biotechnics.
- It has its niche usage, only for the weirdiest of tech savants.
- Techman Industries just had an upgrade to one of their arsenal. Somehow, the R&D team were able to bypass the Geneva Convention restrictions and the warranty on the Gauss Rifle. Once it delivers a payload onto a target, nano globules will eject from a neutralized target. Afterwards, it will seek nearby targets to inflict additional injuries. Potentially saving the industry the added costs of each bullet fired. Techman Industries is not responsible for collateral damage, civilian casualties, or unexpected multi-target liquefaction.