Upcoming Patches & Content
Updated a day agov1.3.0
- Re-balancing all the Syringes
- Currently, some syringes are very strong while others are okay. I have noticed they are also very rare on certain rundowns, while very abundant in others. I will have to a better investigation.
- Re-balancing all the Boosters
- Currently, boosters with specific classes will cause you to become near invincible or god-like. I will have a look at the booster system as a whole. With the possibility of
Perfect Booster
mod,Muted
are most likely going to be nerfed significantly, whileBold
andAggressive
will be reworked to better fit the pack's intended gameplay.
- Currently, boosters with specific classes will cause you to become near invincible or god-like. I will have a look at the booster system as a whole. With the possibility of
- More Fixes.
- Class/Weapon balance tweaks.
v1.4.0+
- Redesign Weapon Parts
- In the future, I want to improve some of the scope and weapons on some to help reflect their new changes. For example, the Gauss Rifle should look like one, the Heavy Revolver should have a scope, etc.
Dev Note: I would like to let everyone know that new custom weapons/classes/rundowns/consumables/enemies will be unlikely to be added. As this mod-pack is an overhaul of the vanilla experience. I don't think it's a good idea to add in too many new custom content. I am already skirting the vanilla line with custom classes and syringes.