Clowndivers-suslow_rebalance_mod icon

suslow rebalance mod

This rework aims to improve GTFO balance, make life easier, and increase the variety of usable weapons.

Last updated 4 days ago
Total downloads 199
Total rating 0 
Categories Client Mods
Dependency string Clowndivers-suslow_rebalance_mod-1.0.4
Dependants 0 other packages depend on this package

This mod requires the following mods to function

dakkhuza-MTFO-4.6.2 icon
dakkhuza-MTFO

The premier in GTFO DataBlock editing ;^)

Preferred version: 4.6.2

README

suslow's rebalance mod

🎯 Overview

No more being forced into the same meta loadouts - now you can enjoy experimenting with different weapon combinations!

✨ Key Features

  • 26 weapon archetypes rebalanced - Every weapon type receives meaningful improvements
  • Enhanced turret systems - All sentries get major upgrades including 70Β° detection angles and improved rotation speed
  • Better flashlights - Increased range and improved visibility for all flashlight types
  • Improved melee combat - Reduced stamina costs and increased damage for spears and bats
  • Maintained game balance - Changes preserve the core GTFO experience while expanding viable options

πŸ“‹ Installation

Automatic (Recommended)

  1. Install via Thunderstore Mod Manager, r2modman or Gale
  2. Search for "suslow rebalance mod"
  3. Click Install

Manual Installation

  1. Install BepInEx for GTFO
  2. Install MTFO
  3. Download this mod and extract to BepInEx/plugins/

⚠️ Compatibility

  • Required: MTFO 4.6.2+
  • Compatible: Most mods that don't modify the same DataBlocks
  • May conflict: Other weapon rebalance mods, custom rundowns that modify weapon stats

πŸ”„ Complete Changelog

Click to expand full changelog

Complete Changelog

MAIN WEAPONS

MALATACK CH 4 Burst Rifle (GEAR_Rifle_Burst | ID: 3)

  • Damage: 2.71 β†’ 2.85
  • Ammo Cost: 1.65 β†’ 1.765

Malatack LX Assault Rifle (GEAR_Rifle_Auto | ID: 5)

  • Damage: 2.19 β†’ 2.75
  • Magazine Size: 30 β†’ 50 rounds
  • Reload Time: 1.8s β†’ 2.4s
  • Ammo Cost: 1.47 β†’ 2.0
  • Stagger Multiplier: 1.0 β†’ 1.1
  • Precision Multiplier: 0.8 β†’ 0.65

ACCRAT ND6 Heavy SMG (GEAR_SMG_Heavy_Auto | ID: 69)

  • Piercing: Now pierces through enemies (3 targets max)
  • Damage Falloff: 10m-65m β†’ 8m-60m range

ACCRAT GOLOK DA Bullpup Rifle (GEAR_Bullpup_Auto | ID: 49)

  • Damage: 2.1 β†’ 2.84
  • Magazine Size: 40 β†’ 45 rounds
  • Fire Rate: 0.055s β†’ 0.0705s shot delay
  • Ammo Cost: 1.5 β†’ 1.87
  • Hip Fire Accuracy: 2.5 β†’ 2.0 spread
  • Stagger Multiplier: 1.0 β†’ 0.8

BATALDO CUSTOM K330 Slug Shotgun (GEAR_Shotgun_Slug_Semi | ID: 81)

  • Ammo Cost: 12.0 β†’ 11.5
  • Fire Rate: 0.75s β†’ 0.70s shot delay

BUCKLAND SBS III Sawed-off Shotgun (GEAR_Sawed-Off_Shotgun_Semi | ID: 45)

  • Magazine Size: 4 β†’ 3 rounds

TR22 HANAWAY DMR (GEAR_DMR_Semi_v2 | ID: 25)

  • Damage: 7.51 β†’ 8.0
  • Magazine Size: 12 β†’ 8 rounds
  • Range: 50m-100m β†’ 30m-80m effective range
  • Ammo Cost: 5.89 β†’ 10.9
  • Fire Rate: 0.25s β†’ 0.35s shot delay
  • Precision Multiplier: 0.87 β†’ 0.85

SPECIAL WEAPONS

Malatack HXC Heavy Assault Rifle (GEAR_Rifle_Semi | ID: 1)

  • Magazine Size: 14 β†’ 20 rounds
  • Reload Time: 1.9s β†’ 2.0s
  • Ammo Cost: 3.8 β†’ 3.83

Drekker CLR Short Rifle (GEAR_SMG_Semi | ID: 17)

  • Fire Mode: Semi-Auto β†’ Burst Fire (3-round burst)
  • Damage: 4.81 β†’ 7.0
  • Range: 8m β†’ 10m effective range
  • Fire Rate: Significantly increased
  • Ammo Cost: 1.38 β†’ 2.32
  • Burst Delay: Added 0.15s between bursts

KΓ–NING PR 11 Sniper Rifle (GEAR_Sniper_Semi_v2 | ID: 29)

  • Magazine Size: 2 β†’ 3 rounds
  • Ammo Cost: 17.5 β†’ 23

DREKKER DEL P1 Precision Rifle (GEAR_Precision_Rifle | ID: 79)

  • Range: 30m-70m β†’ 40m-90m effective range
  • Magazine Size: 10 β†’ 12 rounds
  • Precision Multiplier: 1.3 β†’ 2.15

SHELLING ARID 5 High Caliber Pistol (GEAR_HighCal_Pistol | ID: 80)

  • Damage: 30.1 β†’ 33.0

MASTABA R66 Revolver (GEAR_Revolver_Semi_v2 | ID: 37)

  • Damage: 14.21 β†’ 15.25

OMNECO LRG HEL Rifle (GEAR_HEL_Rifle_semi | ID: 65)

  • Ammo Cost: 10.0 β†’ 10.8

OMNECO EXP1 HEL Gun (GEAR_HEL_Gun - Mechinegun_Semi | ID: 21)

  • Ammo Cost: 5.74 β†’ 6.2

TECHMAN ARBALIST V Machine Gun (GEAR_MachineGun_Burst | ID: 22)

  • Magazine Size: 20 β†’ 21 rounds

Malatack HXC (GEAR_Rifle_Heavy_Auto_Special | ID: 73)

  • Ammo Cost: 1.92 β†’ 1.84

BUCKLAND S870 Shotgun (GEAR_Shotgun_Semi_v2 | ID: 33)

  • Damage: 3.01 β†’ 3.1
  • Range: 4m β†’ 5m effective range

DREKKER INEX DREI Scattergun (GEAR_Scattergun_Semi | ID: 72)

  • Precision Multiplier: 0.7333 β†’ 0.6
  • Ammo Cost: 16.3 β†’ 20.6

BUCKLAND XDIST2 Choke Mod Shotgun (GEAR_Shotgun_Choke_Mod | ID: 34)

  • Ammo Cost: 10.0 β†’ 9.55

EQUIPMENT & TOOLS

AUTOTEK 51 RSG Sniper Sentry (GEAR_SentryGun_Semi_sniper | ID: 54)

  • Damage: 48.1 β†’ 50.1
  • Fire Rate: 2.6s β†’ 1.9s shot delay
  • Ammo Cost: 16.0 β†’ 5.8
  • Sentry Tag Cost Multiplier: 0.4 β†’ 1.0
  • Piercing: Now pierces through enemies
  • Deployment Speed: 2.8s β†’ 0.6s
  • Rotation Speed: 6.0 β†’ 10.0
  • Detection Angle: 20Β° β†’ 70Β°
  • Tag Bonuses: Significantly improved performance vs tagged enemies

MECHATRONIC SGB3 Burst Sentry (GEAR_SentryGun_Burst | ID: 55)

  • Range: 10m-40m β†’ 20m-80m effective range
  • Ammo Cost: 2.05 β†’ 1.36
  • Sentry Tag Cost Multiplier: 0.6 β†’ 1.0
  • Piercing: Now pierces through enemies (2 targets max)
  • Burst Delay: 1.0s β†’ 0.5s
  • Deployment Speed: 1.0s β†’ 0.5s
  • Rotation Speed: 4.0 β†’ 10.0
  • Detection Angle: 30Β° β†’ 70Β°

RAD LABS MEDUZA HEL Auto Sentry (GEAR_SentryGun_Auto_staggering | ID: 57)

  • Damage: 0.8 β†’ 1.0
  • Range: 10m β†’ 18m effective range
  • Ammo Cost: 0.7 β†’ 0.35
  • Sentry Tag Cost Multiplier: 0.5 β†’ 1.0
  • Piercing: 2 β†’ 3 targets max
  • Deployment Speed: 1.0s β†’ 0.5s
  • Rotation Speed: 4.0 β†’ 10.0
  • Detection Range: 25m β†’ 20m
  • Detection Angle: 30Β° β†’ 70Β°

MECHATRONIC B5 LFR Shotgun Sentry (GEAR_SentryGun_Shotgun_Semi | ID: 58)

  • Damage: 3.01 β†’ 2.21
  • Stagger Multiplier: 1.0 β†’ 2.0
  • Ammo Cost: 1.58 β†’ 0.85
  • Sentry Tag Cost Multiplier: 0.5 β†’ 1.0
  • Piercing: Now pierces through enemies (2 targets max)
  • Pellet Count: 5 β†’ 10 pellets
  • Spread Pattern: 2 β†’ 1 spread
  • Deployment Speed: 0.5s
  • Rotation Speed: 8.0 β†’ 10.0
  • Detection Range: 10m β†’ 12m
  • Detection Angle: 40Β° β†’ 70Β°

πŸ› Known Issues

  • Some weapons may feel overpowered initially - this is intentional to bring them up to viable levels
  • Turret improvements may make some sections easier than intended

πŸ’¬ Feedback & Support

Found a bug or have balance suggestions?

πŸ“„ License

This mod is available under the MIT License.


Made with ❀️ for the GTFO community