GearSwapAPI
Development API for swapping gear in an expedition. Mainly just for my own mods
Last updated | 2 years ago |
Total downloads | 2376 |
Total rating | 0 |
Categories | Client Mods |
Dependency string | Cookie_K-GearSwapAPI-1.0.3 |
Dependants | 4 other packages depend on this package |
This mod requires the following mods to function
BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0README
Gear Swap API
A bepinex plugin API that allows for swapping your local player's gear whilst in an expedition
Note: this is an API for plugin developers and does not have any effect on game play on its own
Methods and Properties
GearSwapManager#RequestToEquip(GearId id)
GearSwapManager#SwappableGearSlots
GearSwapManager#SetPickUpSentryOnToolChange
Everything needed to use this API is exposed via the GearSwapManager
class
-
GearSwapManager#RequestToEquip(GearId id)
: Requests to equip the givenGearId
(you can find GearIds through methods likeGearManager#GetAllGearForSlot(InventorySlot slot)
). As the name suggests this does not equip the gear right away. The swap will be postponed until certain conditions are met to avoid a plethora of issues surrounding change of weapons and tools (see Blocking Operations below for more details). -
GearSwapManager#SwappableGearSlots
: List ofInventorySlot
that this API can swap. Currently it can swapGearMelee
,GearStandard
,GearSpecial
, andGearClass
. -
GearSwapManager#SetPickUpSentryOnToolChange(bool pickUp)
: Sets whether to pick up any sentry guns deployed by the player when tool is swapped (defaultfalse
). If set totrue
, any sentry gun deployed by the player will be picked up and have its tool ammo refunded to the player. Otherwise it will leave the sentry deployed even if different tool is given.
Blocking Operations
Gear can not be swapped while these conditions are true to avoid issues and annoyances surrounding changing weapons
- Gear is Aimed or is Firing (counts bio charging and c-foam firing)
- Player is hacking
- Melee not in idle
- Player is interacting with world (pick up item, climb ladder, etc)
- Player is carrying level items (cell, turbine, etc)
Things To Note About Gear Swapping
- Ammo is kept consistent by the % value not by the hidden ammo value in player ammo storage
- 1% ammo is given to the player to compensate for precision errors causing players to slowly lose ammo
- Sentry guns hold the player's tool ammo and the player will have 0 tool ammo on them selves
- Deployed sentries can be picked up by the owner to recover tool ammo (even if you no longer have the sentry in your inventory)
- Picking up mines whilst holding another tool will only refund a single clip of tool and not the % amount the mine is worth
Patches
1.0.3
- Updated for Alt R2
1.0.2
- Updated for R7
1.0.1
- Fixed issue where level items some times disappeared when changing weapons while interacting