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Last updated | 2 years ago |
Total downloads | 3613 |
Total rating | 5 |
Categories | Rundowns |
Dependency string | Cygrade-Geminate-1.0.1 |
Dependants | 0 other packages depend on this package |
This mod requires the following mods to function
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BepInEx-BepInExPack_GTFO
BepInEx pack for GTFO. Preconfigured and includes Unity Base DLLs.
Preferred version: 3.2.0
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GTFOModding-AWO_Testing
Unfinished Testing Version of AWO ( including WEE, WOE [WIP] )
Preferred version: 0.999.3
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README
Rundown Geminate
Vanilla rundown designed for duos. Can be played with a full team, but the difficulty would be rather low.
Release Notes:
V0.1.0
- Initial release. Includes B1, B2, C1, C2.
V0.2.0
- Added A1, B3, D1.
- Fixed LocalProgression support.
- Made cluster alarms more clustery.
- Small nerf to C2 secondary.
- Added some helpful warden intel.
- Touchups here and there.
V0.2.1
- Fixed D1 reactor access not actually requiring ECHO security level.
V0.2.2
- Fixed a few cases of incorrect warden intel.
- Fixed shotgun/sniper sentries not having latest vanilla settings, making them much more responsive now.
- Fixed sentries being undeployed when grabbed by a snatcher.
- Prevented some B3 secondary cheese.
- Minor resource rebalancing.
V0.3.0
- Added C3, D2.
- Ported ALT://R2 weapon selection and balance updates.
- Added background drone to all temporary error alarms to make it clearer when they begin/end.
- Adjusted event timings for B3 main.
- Reduced infection rate of fog in B3 secondary.
- The ending of D1 is a little spicier.
- Minor resource rebalancing.
V0.3.1
- D2: Fixed neural frame access sequence blood doors spawning too many enemies, added some helpful consumables and warden intel.
V0.3.2
- D2: Prevented possible case of players getting stuck, made neural frame access sequence waves always spawn in the elevator direction.
V1.0.0
- Added E1.
- Ported ALT://R3 weapon selection and balance updates.
- Fixed cases where an error alarm sound kept playing after loading from a checkpoint.
- Toned down D1 extract waves.
V1.0.1
- Fixed A1 not loading.
Installation:
Install using R2Modman.