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GTFO Eternal
By DarkEmperor
CHANGELOG
Changelog
Ver 0.5.2
- Increased Combat Shotgun Damage (3.0->3.1)
- Add E3M3
Ver 0.5.0
- Change weapon model (Plasma Rifle, Super Shotgun, Basllista - Arbalest)
- Increased Revolver Damage (10->16)
- Add Pierce (Heavy Cannon - Precision Bolt)
- Add E3M2
Ver 0.4.3
- Fix Wave in E3M1
- Decreased Combat Shotgun Damage (3.2->3)
Ver 0.4.2
- Change Sight (Heavy Cannon - Precision Bolt)
- Some level mostly fog fixes
- Add E2M4, E3M1
Ver 0.3.0
- Remake E0M0 (more simple)
- All level mostly fog fixes
- Increased ammo gained when killing enemies with a firearm
- Add E2M3
Ver 0.2.5
- Delete unnecessary code
Ver 0.2.4
- Reduced reload time (actually don't need reload)
- Removed Heavy Assault Rifle crosshair
- Change Revolver model
Ver 0.2.3
- Forgot add AWO :)
Ver 0.2.2
- Fixed recoil (Revolver, Heavy Assault Rifle)
- Add E2M2
Ver 0.1.8
- Fixed the issue where one cell was not spawned in E1M1 (maybe)
- Removed projectile fireshot (Stun Bomb, Marker Gun)
- Reduced shot spread (Revolver)
- Add E2M1
Ver 0.1.6
- Change of concept
- Combines two types of melee weapons
- Increased ammo gained when killing enemies with a firearm
Ver 0.1.5
- A Tier released