using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.Versioning;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Logging;
using BepInEx.Unity.IL2CPP;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using GTFO.API.Utilities;
using Gear;
using HarmonyLib;
using Il2CppSystem;
using Microsoft.CodeAnalysis;
using Player;
using UnityEngine;
[assembly: CompilationRelaxations(8)]
[assembly: RuntimeCompatibility(WrapNonExceptionThrows = true)]
[assembly: Debuggable(DebuggableAttribute.DebuggingModes.IgnoreSymbolStoreSequencePoints)]
[assembly: TargetFramework(".NETCoreApp,Version=v6.0", FrameworkDisplayName = ".NET 6.0")]
[assembly: AssemblyCompany("BurstActionBuffer")]
[assembly: AssemblyConfiguration("Release")]
[assembly: AssemblyFileVersion("1.0.0.0")]
[assembly: AssemblyInformationalVersion("1.0.0")]
[assembly: AssemblyProduct("BurstActionBuffer")]
[assembly: AssemblyTitle("BurstActionBuffer")]
[assembly: AssemblyVersion("1.0.0.0")]
namespace Microsoft.CodeAnalysis
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
internal sealed class EmbeddedAttribute : Attribute
{
}
}
namespace System.Runtime.CompilerServices
{
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Property | AttributeTargets.Field | AttributeTargets.Event | AttributeTargets.Parameter | AttributeTargets.ReturnValue | AttributeTargets.GenericParameter, AllowMultiple = false, Inherited = false)]
internal sealed class NullableAttribute : Attribute
{
public readonly byte[] NullableFlags;
public NullableAttribute(byte P_0)
{
NullableFlags = new byte[1] { P_0 };
}
public NullableAttribute(byte[] P_0)
{
NullableFlags = P_0;
}
}
[CompilerGenerated]
[Microsoft.CodeAnalysis.Embedded]
[AttributeUsage(AttributeTargets.Class | AttributeTargets.Struct | AttributeTargets.Method | AttributeTargets.Interface | AttributeTargets.Delegate, AllowMultiple = false, Inherited = false)]
internal sealed class NullableContextAttribute : Attribute
{
public readonly byte Flag;
public NullableContextAttribute(byte P_0)
{
Flag = P_0;
}
}
}
namespace BurstActionBuffer
{
[HarmonyPatch]
internal static class BurstPatches
{
private enum BufferAction
{
None,
Reload,
Swap,
Push
}
[CompilerGenerated]
private sealed class <SwapBuffer>d__7 : IEnumerator<object>, IEnumerator, IDisposable
{
private int <>1__state;
private object <>2__current;
public PlayerAgent owner;
object IEnumerator<object>.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
object IEnumerator.Current
{
[DebuggerHidden]
get
{
return <>2__current;
}
}
[DebuggerHidden]
public <SwapBuffer>d__7(int <>1__state)
{
this.<>1__state = <>1__state;
}
[DebuggerHidden]
void IDisposable.Dispose()
{
<>1__state = -2;
}
private bool MoveNext()
{
//IL_002c: Unknown result type (might be due to invalid IL or missing references)
//IL_0064: Unknown result type (might be due to invalid IL or missing references)
//IL_006f: Unknown result type (might be due to invalid IL or missing references)
//IL_007d: Unknown result type (might be due to invalid IL or missing references)
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_00bd: Unknown result type (might be due to invalid IL or missing references)
switch (<>1__state)
{
default:
return false;
case 0:
<>1__state = -1;
break;
case 1:
<>1__state = -1;
break;
}
if ((Object)(object)owner != (Object)null)
{
if (InputMapper.GetButtonDown.Invoke((InputAction)11, owner.InputFilter))
{
_bufferAction = BufferAction.Reload;
_bufferTime = Clock.Time;
}
foreach (KeyValuePair<InputAction, InventorySlot> swapAction in SwapActions)
{
if (InputMapper.GetButtonDown.Invoke(swapAction.Key, owner.InputFilter))
{
_bufferSwapSlot = swapAction.Value;
_bufferAction = BufferAction.Swap;
_bufferTime = Clock.Time;
}
}
if (InputMapper.GetButtonDown.Invoke((InputAction)12, owner.InputFilter))
{
_bufferAction = BufferAction.Push;
_bufferTime = Clock.Time;
}
<>2__current = null;
<>1__state = 1;
return true;
}
ClearBuffer();
return false;
}
bool IEnumerator.MoveNext()
{
//ILSpy generated this explicit interface implementation from .override directive in MoveNext
return this.MoveNext();
}
[DebuggerHidden]
void IEnumerator.Reset()
{
throw new NotSupportedException();
}
}
private static Coroutine? _bufferRoutine;
private static InventorySlot _bufferSwapSlot;
private static BufferAction _bufferAction;
private static float _bufferTime;
private static readonly Dictionary<InputAction, InventorySlot> SwapActions = new Dictionary<InputAction, InventorySlot>
{
{
(InputAction)23,
(InventorySlot)1
},
{
(InputAction)24,
(InventorySlot)2
},
{
(InputAction)25,
(InventorySlot)3
},
{
(InputAction)26,
(InventorySlot)10
},
{
(InputAction)28,
(InventorySlot)5
},
{
(InputAction)29,
(InventorySlot)11
},
{
(InputAction)27,
(InventorySlot)4
}
};
[HarmonyPatch(typeof(BWA_Burst), "OnStartFiring")]
[HarmonyPostfix]
private static void Post_StartBurstFire(BWA_Burst __instance)
{
_bufferRoutine = CoroutineManager.StartCoroutine(CollectionExtensions.WrapToIl2Cpp(SwapBuffer(((BulletWeaponArchetype)__instance).m_owner)), (Action)null);
}
[IteratorStateMachine(typeof(<SwapBuffer>d__7))]
private static IEnumerator SwapBuffer(PlayerAgent? owner)
{
//yield-return decompiler failed: Unexpected instruction in Iterator.Dispose()
return new <SwapBuffer>d__7(0)
{
owner = owner
};
}
[HarmonyPatch(typeof(BWA_Burst), "OnStopFiring")]
[HarmonyPostfix]
private static void Post_EndBurstFire(BWA_Burst __instance)
{
TryBufferedAction(__instance);
ClearBuffer();
}
private static void TryBufferedAction(BWA_Burst __instance)
{
//IL_0079: Unknown result type (might be due to invalid IL or missing references)
//IL_007f: Invalid comparison between Unknown and I4
//IL_0082: Unknown result type (might be due to invalid IL or missing references)
//IL_0087: Unknown result type (might be due to invalid IL or missing references)
//IL_0094: Unknown result type (might be due to invalid IL or missing references)
if (Clock.Time - _bufferTime > Configuration.BufferTime)
{
return;
}
PlayerAgent owner = ((BulletWeaponArchetype)__instance).m_owner;
if ((Object)(object)owner == (Object)null)
{
return;
}
FirstPersonItemHolder fPItemHolder = owner.FPItemHolder;
if ((Object)(object)fPItemHolder.WieldedItem != (Object)(object)((BulletWeaponArchetype)__instance).m_weapon)
{
return;
}
PlayerInventoryBase inventory = owner.Inventory;
switch (_bufferAction)
{
case BufferAction.Reload:
if (!fPItemHolder.ItemIsBusy && inventory.CanReloadCurrent())
{
inventory.TriggerReload();
}
break;
case BufferAction.Swap:
if ((int)inventory.WieldedSlot != 8 && inventory.WieldedSlot != _bufferSwapSlot)
{
owner.Sync.WantsToWieldSlot(_bufferSwapSlot, false);
}
break;
case BufferAction.Push:
fPItemHolder.MeleeAttackShortcut();
break;
}
}
private static void ClearBuffer()
{
//IL_0007: Unknown result type (might be due to invalid IL or missing references)
_bufferAction = BufferAction.None;
_bufferSwapSlot = (InventorySlot)0;
_bufferTime = 0f;
if (_bufferRoutine != null)
{
CoroutineManager.StopCoroutine(_bufferRoutine);
}
_bufferRoutine = null;
}
}
internal static class Configuration
{
private static ConfigEntry<float> _bufferTime;
public static float BufferTime => _bufferTime.Value;
internal static void Init()
{
//IL_0017: Unknown result type (might be due to invalid IL or missing references)
//IL_0021: Expected O, but got Unknown
//IL_005c: Unknown result type (might be due to invalid IL or missing references)
//IL_0066: Expected O, but got Unknown
ConfigFile config = new ConfigFile(Path.Combine(Paths.ConfigPath, "BurstActionBuffer.cfg"), true);
_bufferTime = config.Bind<float>("Base Settings", "Buffer Time", 0.5f, "Maximum allowed time between buffering an action and finishing the burst.");
LiveEdit.CreateListener(Paths.ConfigPath, "BurstActionBuffer.cfg", false).FileChanged += (LiveEditEventHandler)delegate
{
config.Reload();
};
}
}
internal static class DinoLogger
{
private static ManualLogSource logger = Logger.CreateLogSource("BurstActionBuffer");
public static void Log(string format, params object[] args)
{
Log(string.Format(format, args));
}
public static void Log(string str)
{
if (logger != null)
{
logger.Log((LogLevel)8, (object)str);
}
}
public static void Warning(string format, params object[] args)
{
Warning(string.Format(format, args));
}
public static void Warning(string str)
{
if (logger != null)
{
logger.Log((LogLevel)4, (object)str);
}
}
public static void Error(string format, params object[] args)
{
Error(string.Format(format, args));
}
public static void Error(string str)
{
if (logger != null)
{
logger.Log((LogLevel)2, (object)str);
}
}
public static void Debug(string format, params object[] args)
{
Debug(string.Format(format, args));
}
public static void Debug(string str)
{
if (logger != null)
{
logger.Log((LogLevel)32, (object)str);
}
}
}
[BepInPlugin("Dinorush.BurstActionBuffer", "BurstActionBuffer", "1.0.0")]
internal sealed class EntryPoint : BasePlugin
{
public const string MODNAME = "BurstActionBuffer";
public override void Load()
{
//IL_000a: Unknown result type (might be due to invalid IL or missing references)
Configuration.Init();
new Harmony("BurstActionBuffer").PatchAll();
((BasePlugin)this).Log.LogMessage((object)"Loaded BurstActionBuffer");
}
}
}