Dinorush-ExtraSyringeCustomization icon

ExtraSyringeCustomization

Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.

CHANGELOG

0.3.11

  • Fix deprecated plugin dependency.

0.3.10

  • Updated compatibility with renamed ModifierAPI.

0.3.9

  • Fixed syringes with 0 StackLimit not working.

0.3.8

  • Added "StackLimit": int field to the base syringe definition.
    • Removes the oldest syringe application if the limit is exceeded.
    • Ignored if 0, which is default.

0.3.7

  • Applied syringes are now consumed if the user dies before finishing the animation, preventing duplication

0.3.6

  • Re-compile for MovementSpeedAPI version

0.3.5

  • Update to use MovementSpeedAPI

0.3.4

  • Update plugin libraries to lift core libs requirement

0.3.3

  • Fixed speed multipliers not resetting on level end.
  • Added "ClearWhenDown": bool field to DamageOverTime, RegenOverTime, and MovementMultiplier
    • Removes the effect when downed.
    • On by default.

0.3.2

  • Adjusted API for better GtfXP compatibility.

0.3.1

  • Fixed syringe buffs applying in sequence and applying all previous effects with each step
  • Fixed delay not being read in old format

0.3.0

  • Fixed speed modifying-syringes setting movement speed to 0 when playing without XP mod movement speed modifiers.

0.2.2

  • Added new file format
  • Fixed an incompatibility with GtfXP speed modifiers.

0.2.1

  • Update to newest bepinex version.
  • Fixed a bug where item count reduction didn't work.

0.2.0

  • Added support for syringes with multiple uses.

0.1.0

Initial release