ExtraSyringeCustomization
Allows for Rundown Developers to add new syringes. Should now support syringes with multiple uses.
By Dinorush
CHANGELOG
0.3.11
- Fix deprecated plugin dependency.
0.3.10
- Updated compatibility with renamed ModifierAPI.
0.3.9
- Fixed syringes with 0 StackLimit not working.
0.3.8
- Added "StackLimit": int field to the base syringe definition.
- Removes the oldest syringe application if the limit is exceeded.
- Ignored if 0, which is default.
0.3.7
- Applied syringes are now consumed if the user dies before finishing the animation, preventing duplication
0.3.6
- Re-compile for MovementSpeedAPI version
0.3.5
- Update to use MovementSpeedAPI
0.3.4
- Update plugin libraries to lift core libs requirement
0.3.3
- Fixed speed multipliers not resetting on level end.
- Added "ClearWhenDown": bool field to DamageOverTime, RegenOverTime, and MovementMultiplier
- Removes the effect when downed.
- On by default.
0.3.2
- Adjusted API for better GtfXP compatibility.
0.3.1
- Fixed syringe buffs applying in sequence and applying all previous effects with each step
- Fixed delay not being read in old format
0.3.0
- Fixed speed modifying-syringes setting movement speed to 0 when playing without XP mod movement speed modifiers.
0.2.2
- Added new file format
- Fixed an incompatibility with GtfXP speed modifiers.
0.2.1
- Update to newest bepinex version.
- Fixed a bug where item count reduction didn't work.
0.2.0
- Added support for syringes with multiple uses.
0.1.0
Initial release